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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.07.27 07:34:00 -
[1]
Post your 4 most annoying things bout eve, that ud like o get changed.
well to start things of here are mine:
1. : - Pos`s, the problem with them is that u can calculate the strontium so that they come out of reinforcement at your prefered time, and on top of that u can recharge the shield rather easily.
making it impossible to calculate it with the amount of strontium, some random timer would do it, and making it impossible to recharge the shields would solve the issue - and making alot ppl happy.
2.: logintraps.
we all know what those unholy things do, and how powerful they are..
just give us an option on the map to check logged of players in the last 24h, not entirely sure, but itll help somewhat.
3.: logging of.
im flying often an interdictor, and i hate it haviong ppl logging off in my bubble, jsut to see em warping off.. also annyoing when u probed some1 and he disappears after ur shooting him for a minute.
make it so that ppl get agressed, also after theyve logged of, and whena gressed the timer reactivates.
4.: War Core Stabilizers.
oh wait, theyll get fixed alrdy, **** yeah! - Purple Conquered The World, We the Universe.
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Baldour Ngarr
Artemis Rising
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Posted - 2006.07.27 08:08:00 -
[2]
You think (1) is a *problem*?
Gonna have to explain that one, bud. Unless you think people should be required to play 23/7 in order to defend their POS whenever anyone decides to come along, there has to be some way to let the defender pick and choose when to fight. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Alliaanna Dalaii
Gallente
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Posted - 2006.07.27 08:33:00 -
[3]
1: Logging off.
Its ******* lame, fix it. Logging off in space should allmost gaurentee your death unless done from a safespot. CTD ? Unlucky !
2: Caldari
They all need to burn in flames, except maybe Jenny
3: EW
Its a pile of toss, Please make EW ships the only ones viable for using Ewar. Every single ship in a gang fitting Multispecs makes me cry.
4: 0.0 Infrastructure.
Theres never going to be any.... Untill you give alliances the ability to lock down their space with the use of system defences / locking gates and more actual incentives for them to be there. Oh and remove NPC stations from 0.0
Alliaanna Official Spokestard of=-= Does Not Compute =-=
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Burlock Ironfist
Shinra Lotka Volterra
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Posted - 2006.07.27 08:36:00 -
[4]
Originally by: Rexthor Hammerfists Edited by: Rexthor Hammerfists on 27/07/2006 08:02:12 title slightly changed..,
Post your 4 most annoying things bout eve, that ud like o get changed.
well to start things of here are mine:
1. : - Pos`s, the problem with them is that u can calculate the strontium so that they come out of reinforcement at your prefered time, and on top of that u can recharge the shield rather easily.
making it impossible to calculate it with the amount of strontium, some random timer would do it, and making it impossible to recharge the shields would solve the issue - and making alot ppl happy.
2.: logintraps.
we all know what those unholy things do, and how powerful they are..
just give us an option on the map to check logged of players in the last 24h, not entirely sure, but itll help somewhat.
3.: logging of.
im flying often an interdictor, and i hate it haviong ppl logging off in my bubble, jsut to see em warping off.. also annyoing when u probed some1 and he disappears after ur shooting him for a minute.
make it so that ppl get agressed, also after theyve logged of, and whena gressed the timer reactivates.
4.: War Core Stabilizers.
oh wait, theyll get fixed alrdy, **** yeah!
Carefull you just described RA 4 favorit tactics, you wont win any friends with them 
"opinions our my own thank you very much" |

Francesca Dell'Agio
eXceed Inc. Ascendant Frontier
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Posted - 2006.07.27 08:38:00 -
[5]
Originally by: Rexthor Hammerfists
1. : - Pos`s, the problem with them is that u can calculate the strontium so that they come out of reinforcement at your prefered time, and on top of that u can recharge the shield rather easily.
making it impossible to calculate it with the amount of strontium, some random timer would do it, and making it impossible to recharge the shields would solve the issue - and making alot ppl happy.
Would be interesting, but CCP are never keen on chance based mechanisms .. see the debate on EW. So a chance based solution is doubtful. But yes, POS killing is insane these days. So it POS spamming. It's out of proportion, not sure if it is out of balance.
Originally by: Rexthor Hammerfists
2.: logintraps.
we all know what those unholy things do, and how powerful they are..
just give us an option on the map to check logged of players in the last 24h, not entirely sure, but itll help somewhat.
Yup. Just the two map options: - show players logged off in system in last hour - show players logged off in system in last day It gives folks the available means to protect themselves to a good degree from such traps if they are careful to plan and check.
Originally by: Rexthor Hammerfists
3.: logging of.
im flying often an interdictor, and i hate it haviong ppl logging off in my bubble, jsut to see em warping off.. also annyoing when u probed some1 and he disappears after ur shooting him for a minute.
make it so that ppl get agressed, also after theyve logged of, and whena gressed the timer reactivates.
Are you saying that being inside a warp disruption bubble area of effect does not give a pvp timer automatically? That is wrong.
Originally by: Rexthor Hammerfists
4.: War Core Stabilizers. oh wait, theyll get fixed alrdy, **** yeah!
You hope :P CCP may forget it was ever mentioned :P Besides, I thought there was no clear cut path of changes to WCS consequences yet? I heard stuff ranging from locking time penalties and such to negative bonuses on damage factors. WTB: In Game Map Setting: Players logged off in system last 24 hours. Guess why ^^
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Baldour Ngarr
Artemis Rising
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Posted - 2006.07.27 08:40:00 -
[6]
Originally by: Francesca Dell'Agio Are you saying that being inside a warp disruption bubble area of effect does not give a pvp timer automatically? That is wrong.
Wrong, meaning it doesn't happen and he is incorrect? Or wrong, as in it shouldn't happen? ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Zyper
Minmatar
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Posted - 2006.07.27 08:58:00 -
[7]
Edited by: Zyper on 27/07/2006 09:01:35 3-4 hostiles hideing at a safespot afk with a cloak on, making it impossible to rat or mine at anytime in small OPs because you never know when they are afk or not and jump in on you, running off again with 1-2 kills before any backup can make it in.
Should either boot off people who are afk (no key action) for more than 15mins or do something about cloaked people (like making them probeable which i heard the yare doing, but can hardly wait) :P
I never actually lost a ship to one of these tard's (very few did), but they do annoy most ppl because they are there 23/7 (guess it's a pvp alt).
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Jenny Spitfire
Caldari
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Posted - 2006.07.27 09:08:00 -
[8]
Edited by: Jenny Spitfire on 27/07/2006 09:08:55
Originally by: Zyper 3-4 hostiles hiding at a safespot afk with a cloak on, ...
The problem is cloak. Cloak is like WCS, a very imbalanced module. Once activated, no way to counter. TBH, at this rate, cloak mod would be 100M, 150M and 200M for basic, prototype and cov ops.
/me thinks cloak mods should start around 200M, 300M and 400M. They are way too cheap. ---------------- RecruitMe@NOINT!
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Caleb Paine
Itchy Trigger Finger Brothers
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Posted - 2006.07.27 09:10:00 -
[9]
Got a BPO jenny? 
----------------- Death smiles at us all, all a man can do is smile back.
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Jenny Spitfire
Caldari
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Posted - 2006.07.27 09:13:00 -
[10]
Originally by: Caleb Paine Got a BPO jenny? 
 ---------------- RecruitMe@NOINT!
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Tentacles Out
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Posted - 2006.07.27 09:20:00 -
[11]
Originally by: Zyper Edited by: Zyper on 27/07/2006 09:01:35
Should either boot off people who are afk (no key action) for more than 15mins or do something about cloaked people (like making them probeable which i heard the yare doing, but can hardly wait) :P
You've obviously never mined with an industrial ship. It takes 2hrs for my bestower to load. You want me to buy an egg timer so I know when to move my mouse? :) nah
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Dinique
Caldari
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Posted - 2006.07.27 09:27:00 -
[12]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 27/07/2006 09:08:55
Originally by: Zyper 3-4 hostiles hiding at a safespot afk with a cloak on, ...
The problem is cloak. Cloak is like WCS, a very imbalanced module. Once activated, no way to counter. TBH, at this rate, cloak mod would be 100M, 150M and 200M for basic, prototype and cov ops.
/me thinks cloak mods should start around 200M, 300M and 400M. They are way too cheap.
last time i checked the counter was coming near them. happens often at gate camps with interceptors. _____
There's so many different worlds So many different suns And we have just one world But we live in different ones
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Dethis
Caldari
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Posted - 2006.07.27 09:35:00 -
[13]
Originally by: Zyper Edited by: Zyper on 27/07/2006 09:01:35 3-4 hostiles hideing at a safespot afk with a cloak on, making it impossible to rat or mine at anytime in small OPs because you never know when they are afk or not and jump in on you, running off again with 1-2 kills before any backup can make it in.
Should either boot off people who are afk (no key action) for more than 15mins or do something about cloaked people (like making them probeable which i heard the yare doing, but can hardly wait) :P
I never actually lost a ship to one of these tard's (very few did), but they do annoy most ppl because they are there 23/7 (guess it's a pvp alt).
QFT this is the most retarded thing ever.
Also being able to mount destructable gate guns etc to actually secure a system -------- Kill em all and let god sort em out
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Deja Thoris
Contraband Inc.
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Posted - 2006.07.27 09:37:00 -
[14]
Originally by: Tentacles Out
Originally by: Zyper Edited by: Zyper on 27/07/2006 09:01:35
Should either boot off people who are afk (no key action) for more than 15mins or do something about cloaked people (like making them probeable which i heard the yare doing, but can hardly wait) :P
You've obviously never mined with an industrial ship. It takes 2hrs for my bestower to load. You want me to buy an egg timer so I know when to move my mouse? :) nah
Well dont mine in a hauler.
It has one turret slot (1 miner)
Just about any frigate will mine faster.
Anyway, pretty much agree with the OP (except for no1)
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Wrayeth
PAX Interstellar Services Veritas Immortalis
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Posted - 2006.07.27 09:41:00 -
[15]
Originally by: Rexthor Hammerfists Edited by: Rexthor Hammerfists on 27/07/2006 08:02:12 title slightly changed..,
Post your 4 most annoying things bout eve, that ud like o get changed.
well to start things of here are mine:
1. : - Pos`s, the problem with them is that u can calculate the strontium so that they come out of reinforcement at your prefered time, and on top of that u can recharge the shield rather easily.
making it impossible to calculate it with the amount of strontium, some random timer would do it, and making it impossible to recharge the shields would solve the issue - and making alot ppl happy.
/signed
Something has to be done about this. I'm tired of shooting as POS and wasting strontium only to have the POS come out of reinforced at a time when I (and most of our other dread pilots) can't be online to take it down.
Quote: 4.: War Core Stabilizers.
oh wait, theyll get fixed alrdy, **** yeah!
Hells yeah!
As for my own beef, I'd like to see the Gallente-Matari balance issues addressed, especially since it will be freaking impossible for the AC tempest to maintain range even without factoring in Null L once the hyperion hits TQ. In addition, 1400's are still underpowered, coming up last in every category (range, tracking, damage per second) but burst damage, and the burst damage isn't as effective as it used to be since they inreased ship hitpoints.
My fourth issue involves the general usefulness of dreadnoughts. I feel they're not, generally, useful enough to justify the massive skillpoint layout. All you ever get to do is shoot at POS; what fun! :P -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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Xthril Ranger
hirr Morsus Mihi
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Posted - 2006.07.27 09:57:00 -
[16]
Originally by: Zyper
Should either boot off people who are afk (no key action) for more than 15mins
That would just invite people to use small macros to keep them in game. Make them probable is the better option.
you'll never jump alone |

Uther Doull
Shinra Lotka Volterra
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Posted - 2006.07.27 10:01:00 -
[17]
pretty much signed for the whole post
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Trev Kachanov
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.07.27 10:30:00 -
[18]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 27/07/2006 09:08:55
Originally by: Zyper 3-4 hostiles hiding at a safespot afk with a cloak on, ...
The problem is cloak. Cloak is like WCS, a very imbalanced module. Once activated, no way to counter. TBH, at this rate, cloak mod would be 100M, 150M and 200M for basic, prototype and cov ops.
/me thinks cloak mods should start around 200M, 300M and 400M. They are way too cheap.
Most any ship that can't use a covert ops cloak, is easily decloaked in a fast ship. But i'd like to see the basic cloaks have higher fitting requirements. ie 100 cpu, and 200 cpu
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Dave White
Beagle Corp
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Posted - 2006.07.27 10:32:00 -
[19]
What about the gaterats interfering when your trying to have a fight 
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spurious signal
Caldari
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Posted - 2006.07.27 10:42:00 -
[20]
Originally by: Francesca Dell'Agio CCP are never keen on chance based mechanisms
What? CCP don't like chance-based mechanisms? That's so untrue I nearly fell off my chair! One example, Tech 2 lottery. The most extreme luck-based system in any MMORPG *ever*. Pure random chance making a tiny minority fabulously wealthy? Pfffffft I say.
Anyway, my 4 things I'd like changed are:
1) Logging off tactics. Just implement a 30 second logout timer unless you're in a station.
2) Lack of proper gang targetting mechanics. It's FAR too easy to accidentally shoot a non-corp gangmate and get yourself Concordokkened. A simple "Friendly Target" toggle in gang would solve that.
3) Abstract combat. Combat in EVE is far too abstract and distant. Most combat is spent watching flashing red squares and shield/armour/hull bars, not the actual ships and weapons. It needs to be far more immersive and less meta-gamey. Don't have any good suggestions for achieving that, sorry 
4) CCP pandering to forum whiners/warriors. SVE scam reimbursement, Nuff said.
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Ephemeron
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Posted - 2006.07.27 11:44:00 -
[21]
I think the log off trick in interdictor sphere is a serious exploit. I'm surprised devs didn't hotfix it yet. Anyone caught logging off in interdictor bubble should recieve a warning, multiple warnings should lead to temporary bans. Unless the interdictor pilot confirms that the log off wasn't done to avoid the warp sphere.
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BozZy Tar
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Posted - 2006.07.27 11:52:00 -
[22]
Originally by: spurious signal
3) Abstract combat. Combat in EVE is far too abstract and distant. Most combat is spent watching flashing red squares and shield/armour/hull bars, not the actual ships and weapons. It needs to be far more immersive and less meta-gamey. Don't have any good suggestions for achieving that, sorry 
they should make it like this:
<click> Look At (target) <click> you go in combat mode <click> your guns startup Point with the mouse For each gun you have you have a small + as aim, which keeps flying near your mouse, and is as fast as Tracking lets it. You manually shoot using F(1-8) every shot
Passive modules / EW should be activated without aiming nd stuff
makes combat ALOT more difficult, which also increases your actual 'SKILL' with the game. It requires tactics, speed and continuous attention to both the guns and the screen IMO
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Moghydin
Beyond Divinity Inc
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Posted - 2006.07.27 12:02:00 -
[23]
My 4 problems, i'd like CCP to address are:
1) WCS - totally agree this should be solved. you have to fit your ship either to fight or to run, but not both.
2)Agree about log off traps, logging off in combat and semi-afk cloacked PvP alts - lame tactics without any possibility to counter.
3) Drones - plz make something about it. it gives a HUGE boost to drone ships. Atm, drone ships are not any much worse than other similar class ships even without their drones. drones make them totally unbalanced, virtually giving them a free additional high slot or even a pair.
4) 0.0 bottlnecks. I think that gates that lead straight to some deep 0.0 regions would be great. right now, if you jump into 0.0, you will mosty likely meet a nice gate camp of ppl who defend "their" territory. If you look a bit deeper and check how much this territory is actually used, you'll see those ppl mostly in camps in entrance systems, at station systems and it's pretty much all. And the idea of locking the gates in 0.0 is just plain terrible. May be you want an NPC police that will shoot non-allied pilots too?
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.07.27 12:14:00 -
[24]
Ok, mine:
1. The whole warp core stabs/interdictor/bubble system. - Stabs should be removed (even though I use them) - Interdictors should be sturdier (cruiser/BC size), but instead of firing a probe, they should activate a module centered on them that runs for 10 mins per cycle and acts like a medium/large warp bubble. (I.e. they can't warp either).
2. Cloaked ships: cloaks should use fuel or something. Not be the invincible sitting in a system tool. And scanning needs to be improved as well, but thats on the way I guess.
3. NOS/E-war/Dampeners restricted to specific ships.
4. Lack of 0.0 infrastructure options. - We need gate guns, gate shields (i.e. a weak POS bubble around a gate unless you know the PW or are from the alliance in question). - Scan modules on POSses that can relay information across systems to their owners (i.e. act as a sentry in a pipe).
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Kanuo Ashkeron
Eve Defence Force Ascendant Frontier
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Posted - 2006.07.27 12:35:00 -
[25]
Originally by: Malachon Draco
- Interdictors should be sturdier (cruiser/BC size), but instead of firing a probe, they should activate a module centered on them that runs for 10 mins per cycle and acts like a medium/large warp bubble. (I.e. they can't warp either).
You donŠt mean that serious, do you? 
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Dr Felonius
Caldari
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Posted - 2006.07.27 14:23:00 -
[26]
Why not make the strontium burn rate for a POS in reinforced mode depend somewhat on the amount of damage that comes in?
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Wild Rho
Amarr
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Posted - 2006.07.27 14:38:00 -
[27]
Local Login traps/Log off escapes Alts Warp Core stabs
Could go on and on about why I hate them but I'd just be repeating what's in dozens of posts already.
WE ARE DYSLEXIC OF BORG. Refutance is systile. Your ass will be laminated. - Jennie Marlboro
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Ozmodan
Minmatar
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Posted - 2006.07.27 15:28:00 -
[28]
All these 0.0 lockdown whines, can you not step back and look at the other side of the coin?
0.0 should never ever be locked down by anyone. You want to defend it, get your fleets out, automated defenses besides the pos defenses are just because you want to be lazy. 0.0 is constantly in flux, it is not intended to be owned by anyone. Learners permit still current |

Ilmonstre
Minmatar
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Posted - 2006.07.27 15:43:00 -
[29]
Originally by: Ozmodan All these 0.0 lockdown whines, can you not step back and look at the other side of the coin?
0.0 should never ever be locked down by anyone. You want to defend it, get your fleets out, automated defenses besides the pos defenses are just because you want to be lazy. 0.0 is constantly in flux, it is not intended to be owned by anyone.
it has nothing to do with being lazy
you simply can not be at a gate 23/7 apart from it being utterly boring and will make you stop playing if that is the only way to do it according to you.
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BozZy Tar
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Posted - 2006.07.27 15:53:00 -
[30]
Originally by: Moghydin 4) 0.0 bottlnecks. I think that gates that lead straight to some deep 0.0 regions would be great. right now, if you jump into 0.0, you will mosty likely meet a nice gate camp of ppl who defend "their" territory. If you look a bit deeper and check how much this territory is actually used, you'll see those ppl mostly in camps in entrance systems, at station systems and it's pretty much all. And the idea of locking the gates in 0.0 is just plain terrible. May be you want an NPC police that will shoot non-allied pilots too?
in fact, NPC Police isn't a very bad idea... since you have hidden security levels of -0.1 to -1.0, you should be able to get NPC Police for a HUGE isk fee / week in any system below -0.7, that protects alliancemembers from people that shoot them/do criminal actions against them
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