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Phrixus Zephyr
Omega Corp
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Posted - 2006.07.28 04:18:00 -
[61]
Originally by: LUGAL MOP'N'GLO
Originally by: Phrixus Zephyr I really don't know why you're all complaining about bottlenecks. I go in and out of 0.0 regions at will with little or no problem at all.
Why not give the option though to bypass that with some effort? People would have to spend time looking for alternative ways in and then when they found it they would have their way in. I know alot of guys that go in and out of 0.0 but the fact of the matter is that the only way you are going to get some new players in there is to offer alternative methods to "getting lucky" with the local gate camp.
I don't understand why you want to limit EVE to gates and warping, why not some more interaction with the universe? Things should be a little more dynamic and not so static. Its a changing universe, lets make it feel that way.
It's all well and good to say that but i've yet to hear an idea that would really work.
All that more entry point's does is reduce the chance you'll have to interact with anyone as you go into 0.0. I would like more "Interaction with the universe" but not by sacrificing gameplay.
It's not luck getting past a gatecamp, they're reletively easy to get through. The only problem is taking in larger ships, and to be perfectly honest you should always take enough support to protect them anyway.
If not gates and warping, how else do you move through space while still forcing players to interact with each other? If 0.0 was one big open arena where everything is connected it would be possible to completely avoid each other, and the majority of Eve would.
The ability to destroy gates, while it 'should be possible' isn't a very good idea game wise. Whats stopping any major alliance just cutting off their entire region? The only way in is jumpdrives? There is absolutly no possibility that any alliance could grab a foothold in enemy territory unless they have a substantially bigger capships fleet to defend against a home Battleship fleet.
Originally by: El Berto ...aparently being European makes me the spawn of Cthulhu.
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.07.28 11:14:00 -
[62]
ah ya, before i forget:
ecm dominates alot of the 0.0 fights, could need a change too.
but the pos problem is the urgent one. - Purple Conquered The World, We the Universe.
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Martin Mckenna
Euphoria Released Euphoria Unleashed
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Posted - 2006.07.28 12:32:00 -
[63]
1 aint a problem. its a tatical advantage that makes it more of a challange for the attackers and tests the defenders logistic power
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Martin Mckenna
Euphoria Released Euphoria Unleashed
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Posted - 2006.07.28 12:33:00 -
[64]
Originally by: Rexthor Hammerfists
ecm dominates alot of the 0.0 fights, could need a change too.
yea..your right there...needs nerfed....ive seen a griffin jam a carrier o.0
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Shiraz Merlot
Octavian Vanguard
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Posted - 2006.07.28 12:46:00 -
[65]
no station containers :(
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Stella Centauri
Spontaneous Defenestration Coalition of Carebear Killers
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Posted - 2006.07.28 13:07:00 -
[66]
1) Warp core stabs 2) Blobs 3) People that doesnt dare to fight without a blob to back them up (Spare npc'ers and miners, ofcourse they dont want to fight unless they are stupid (or fitted for it)) 4) Warp core stabs
As for people wanting sentryguns... what the hell?! Do you have any idea on how much this would kill 0.0? Sure you may be able to mine in peace and all... but how fun would a game be without an adrenaline-rush now and then? As for people that like to go to 0.0 to hunt npc's, that would remove all the fun for them in 0.0 and probably make alot of people (me included) stop playing. That is just stupid. --------------------------------------- Stella - If your boss gets to choose. |

Dungheap
Caldari
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Posted - 2006.07.28 16:31:00 -
[67]
Originally by: spurious signal
Originally by: Lord Azraiel Change your overview settings so it doesnt show gang members.....
Yeah and how am I supposed to remote-repair or sensor-boost gang members without locking them eh? EVE is the only game I know where the "healer" is only accidental key-press away from instant death at the hands of NPC police all the time.
And a right back at ya for not thinking before posting 
you can lock someone without them on your overview. anyone in empire, "healer" or otherwise, is only an accidental key-stroke from instant death at npc hands. when remote boosting/repping, don't press the button with bullets in it ummkay ? |

Gaia's Wrath
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Posted - 2006.07.28 16:58:00 -
[68]
Here's my 5 cents, keep the change.
1)WCS are annoying but should come a fitting cost. If your gonna run then ran and keep running.
2)Limited areas of combat in 0.0, lets face it combat is based at gates or stations.
3)Log-on/Lag traps. Truly sad...
4)POS Spamming. The hit anchor and forget planting of POSs. This is just getting stupid.
      
Possible Fixes.
1)WCS gives you a sig radius, cap amount, cap recharge rate, armour, shield, structure and ship mass penalties. Penalties should be stackable at a very high percentage. With bounses to warp cap cost, warp drive operation and other warp related attributes. If you are gonna run then keep running.
2) Limited areas of combat (yes you can fight anywhere in the system but due to navigation mechs 99% of combat occurs at gates or stations). Scan Probes do work but the time to find a SS'd ship makes it next to pointless, Faster scanning probes would help alot. Lets increase the use of specialty ships like the interdictor. I.E. for interdictors how about a new probe type "The Irradiate Sphere" it fires the same as an warp distruption probe, but irradiates any ships that pass through it and allows gang member to warp to the irradiated ship. So if you get irradiated you better keep running. Cloaking is what it is and there really should not be a direct uncloaking counter. However having a depolyable like Mobile Warp Disruptors that acts like a proximity warning sphere would br nice and tactical. Give it a range of 500 km or so, once anchored and active if a cloaked ship entered its sphere of effect it would set off a warning to the gang/corp that placed it. This would not uncloak the cloaked ship or give away its exact position but you would know its around.
3)After logging off in space you log back into the system 0.1 AU in a randon direction off a randomly selected object in the system (Planet, Moon, asteroid belt, station, gate, etc). Does not apply if logging off in the shields of a POS. Should solve that problem.
4)POSs while anchoring and onlining should be HIGHLY vulnerable ie a cuple of BSs should be able to pop it.
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Ion Flux
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Posted - 2006.07.28 18:06:00 -
[69]
Greets all
i only played 4 months so i dont know all and havent been to 00 yet
that is changing in the next 2 weeks :))
you say there is no way to counter cloaks......shouldnt probes properly setup ...find cloaked ships
just a thought....
Ion Flux
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Drakus Felborne
Di-Tron Heavy Industries Knights Of the Southerncross
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Posted - 2006.07.28 18:12:00 -
[70]
Originally by: Gaia's Wrath Here's my 5 cents, keep the change.
1)WCS are annoying but should come a fitting cost. If your gonna run then ran and keep running.
2)Limited areas of combat in 0.0, lets face it combat is based at gates or stations.
3)Log-on/Lag traps. Truly sad...
4)POS Spamming. The hit anchor and forget planting of POSs. This is just getting stupid.
      
Possible Fixes.
1)WCS gives you a sig radius, cap amount, cap recharge rate, armour, shield, structure and ship mass penalties. Penalties should be stackable at a very high percentage. With bounses to warp cap cost, warp drive operation and other warp related attributes. If you are gonna run then keep running.
1. no, no and more no. WCS is a "get out of gank" module. Not an "I stopped them from jamming me, but the penalties make every ship a one-shot kill" module. Anything done to WCS that makes the ship using it easier to kill is never going to be a viable option. Less able to fight, but not less able to live would be the goal behind any reasonable change to it's function.
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Dethis
Caldari
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Posted - 2006.07.28 18:35:00 -
[71]
Originally by: spurious signal
Originally by: Lord Azraiel Change your overview settings so it doesnt show gang members.....
Yeah and how am I supposed to remote-repair or sensor-boost gang members without locking them eh? EVE is the only game I know where the "healer" is only accidental key-press away from instant death at the hands of NPC police all the time.
And a right back at ya for not thinking before posting 
You create multiple overview settings.
I have honestly like 15 overview settings that i constantly change depending on the situation -------- Kill em all and let god sort em out
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LUGAL MOP'N'GLO
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Posted - 2006.07.28 18:37:00 -
[72]
Originally by: Phrixus Zephyr
Originally by: LUGAL MOP'N'GLO
Originally by: Phrixus Zephyr I really don't know why you're all complaining about bottlenecks. I go in and out of 0.0 regions at will with little or no problem at all.
Why not give the option though to bypass that with some effort? People would have to spend time looking for alternative ways in and then when they found it they would have their way in. I know alot of guys that go in and out of 0.0 but the fact of the matter is that the only way you are going to get some new players in there is to offer alternative methods to "getting lucky" with the local gate camp.
I don't understand why you want to limit EVE to gates and warping, why not some more interaction with the universe? Things should be a little more dynamic and not so static. Its a changing universe, lets make it feel that way.
It's all well and good to say that but i've yet to hear an idea that would really work.
All that more entry point's does is reduce the chance you'll have to interact with anyone as you go into 0.0. I would like more "Interaction with the universe" but not by sacrificing gameplay.
It's not luck getting past a gatecamp, they're reletively easy to get through. The only problem is taking in larger ships, and to be perfectly honest you should always take enough support to protect them anyway.
If not gates and warping, how else do you move through space while still forcing players to interact with each other? If 0.0 was one big open arena where everything is connected it would be possible to completely avoid each other, and the majority of Eve would.
The ability to destroy gates, while it 'should be possible' isn't a very good idea game wise. Whats stopping any major alliance just cutting off their entire region? The only way in is jumpdrives? There is absolutly no possibility that any alliance could grab a foothold in enemy territory unless they have a substantially bigger capships fleet to defend against a home Battleship fleet.
I understand not wanting to cut out player interaction, I just think that space shouldn't be so straight forward and clear cut. Why wouldn't my idea "really work" though? I'll give a scenario.
-You, in highsec or lowsec close (geographically) to 0.0 -Them in 0.0 -You are in an exploration ship that is made for finding deepspace rifts (gates to 0.0 that lead to an unknown area) When you find the rift or the documentation that tells you how to get there it tells you 2 things. Where it starts and where it leads (perhaps a constellation) so you don't really know where its going to put you. -So you gather the troops and bring them to the location -You open the rift Then a couple things happen: -People (if any) in the local channel of the system that the rift has opened are notified that there has been a (disturbance in the matrix ) -Likewise, people in the constellation are notified as well. -On the same hand, Whoever has sov over the system that the rift has opened in is notified. -In other words alot of people are going to know about your presence.
This makes it interesting because both parties involved have to decide... -How may people might have come in through the rift? (vs) How many people saw the notification and are coming after us? -Is this an invading fleet (something we should be worried about?) (vs) Is this a couple new guys in shuttles and frigs just looking for some 0.0 jollies? -How do we allocate our resources?
I think you combine this with this and you have a pretty good setup for some interesting things to happen. Of course other changes would have to be made so that this didn't get out of hand, but with any major gameplay change you have to thing about how it will affect other aspects of the game as well. Doing that would take 10 pages or a month of brainstorming and THAT is why we have CCP.
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j0rt
Minmatar
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Posted - 2006.07.28 18:42:00 -
[73]
You all post too damn much, go play.
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LUGAL MOP'N'GLO
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Posted - 2006.07.28 19:22:00 -
[74]
When you're at work, you can post... but not play. 
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.07.28 19:37:00 -
[75]
Originally by: Stella Centauri
As for people wanting sentryguns... what the hell?! Do you have any idea on how much this would kill 0.0? Sure you may be able to mine in peace and all... but how fun would a game be without an adrenaline-rush now and then? As for people that like to go to 0.0 to hunt npc's, that would remove all the fun for them in 0.0 and probably make alot of people (me included) stop playing. That is just stupid.
You don't get it I think. The last thing I want is for 0.0 to become all safe and cuddly.
However, what I am sick and tired of is a stabbabond racing through and and all defenses, or a group of 3-5 interceptors, getting a few cheap ganks in and racing out (or logging out) before there is even a chance to get caught.
If you bring a gang of a few battleships, some cruisers/HACs, a few tacklers, that's fine. Something we can deal with, except logging off.
But a few guns and some kind of locking to take care of the really lame ganksquads, yes please.
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.07.28 19:41:00 -
[76]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 28/07/2006 03:22:24
Originally by: Iianko
Originally by: Andreask14 The biggest problem of 0.0 is that there are no markts and trade hubs.
The reason for this are the dangerous environment for carebears and the limited supply of ressources/goods found at the trade hubs.
This relates to the non-existant/un-safe infrastructure, and the thereby generated lack of customers.
QFT.
The #1 reason why the 0.0 market is dead, is because Billy Bob and Jenny Jane unaffiliated industrialist will get blown up before making it past the chokepoints, and they know it. The only way to survive and be even remotely as productive as empire industrialists, is to have scads of bookmarks and near constant friendly battleship cover.
0.0 is kind of like living in the Wild West. Except that everyone, including the friendly bartender, is packing a shotgun and trying to kill you.
This is because CCP refuses to model any sort of real world consequences for mass murder in 0.0 space and because living and producing in 0.0 as well as keepiing starbases, outposts and POS are entirely independant of anything empire has to offer.
In any civilized society mass murdering people coming out to supply you with stuff that you would normally have to have would not be a good idea. The states whose citizens you killed and the lack of resources from the civilized world would quickly lead to your extinction.
Unfortunately CCPs vision seems to be on par with the above not happening and so 0.0 will remain pretty damn boring Quake style pvp and not much else.
Think of it more like a random truck full of stuff rolls into a military base and just expects to be able to stock the shelvs in the pantry. Of course you are going to get blown out of the sky.
And in EVE, those of us that live in 0.0 supply ourselfs. We don't need, or want random industrials coming up and clogging up the market just because they think they can charge more up here.
0.0 space is OWNED space. Unless the owner allows entry SPECIFICLY then you are tresspassing and are therefore KOS.
It's not a complicated concept. And it's not going to change anytime soon.
That being said, it's not hard to sneak past the local patrols and get yourself set up in 0.0 as an independant party. As long as you realise you are kill on sight to anyone that lives around you. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Verone
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Posted - 2006.07.28 21:03:00 -
[77]
The 4 Problems in 0.0 :
1. Blobs. 2. Alliance blob mentality ("OMG A SOLO PILOT KILLED ONE OF US, DEPLOY TEH 50 MAN BLOB FLEET!11ONE!! SPAM TEH WARP BUBBLES!1!111") 3. Blobs. 4. People who think safety in numbers is the paramount method of survival in Eve.
VETO RECRUITMENT |

Infinity Ziona
ISK LLC
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Posted - 2006.07.29 01:16:00 -
[78]
Edited by: Infinity Ziona on 29/07/2006 01:16:52
Originally by: Locke DieDrake
Originally by: Infinity Ziona Edited by: Infinity Ziona on 28/07/2006 03:22:24
Originally by: Iianko
Originally by: Andreask14 The biggest problem of 0.0 is that there are no markts and trade hubs.
The reason for this are the dangerous environment for carebears and the limited supply of ressources/goods found at the trade hubs.
This relates to the non-existant/un-safe infrastructure, and the thereby generated lack of customers.
QFT.
The #1 reason why the 0.0 market is dead, is because Billy Bob and Jenny Jane unaffiliated industrialist will get blown up before making it past the chokepoints, and they know it. The only way to survive and be even remotely as productive as empire industrialists, is to have scads of bookmarks and near constant friendly battleship cover.
0.0 is kind of like living in the Wild West. Except that everyone, including the friendly bartender, is packing a shotgun and trying to kill you.
This is because CCP refuses to model any sort of real world consequences for mass murder in 0.0 space and because living and producing in 0.0 as well as keepiing starbases, outposts and POS are entirely independant of anything empire has to offer.
In any civilized society mass murdering people coming out to supply you with stuff that you would normally have to have would not be a good idea. The states whose citizens you killed and the lack of resources from the civilized world would quickly lead to your extinction.
Unfortunately CCPs vision seems to be on par with the above not happening and so 0.0 will remain pretty damn boring Quake style pvp and not much else.
Think of it more like a random truck full of stuff rolls into a military base and just expects to be able to stock the shelvs in the pantry. Of course you are going to get blown out of the sky.
And in EVE, those of us that live in 0.0 supply ourselfs. We don't need, or want random industrials coming up and clogging up the market just because they think they can charge more up here.
0.0 space is OWNED space. Unless the owner allows entry SPECIFICLY then you are tresspassing and are therefore KOS.
It's not a complicated concept. And it's not going to change anytime soon.
That being said, it's not hard to sneak past the local patrols and get yourself set up in 0.0 as an independant party. As long as you realise you are kill on sight to anyone that lives around you.
Thats exactly what I said. Its an unrealistic system with no logical basis but CCP likes it so you dont get to have 'stuff' in your supermarkets.
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