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Kirin Artura Uitoh
Sanctioned Killers
0
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Posted - 2014.08.31 13:44:00 -
[1] - Quote
Hyperion has been a complete disaster for the wormhole community IMO. The combination of jump mass changes, C4 additional static, and frigate holes has combined to make the perfect storm of an over-connected, under active and empty place in EVE.
Frankly, the changes that CCP has made over the last couple years have appeared to be with the intent to nerf WH space in general and the net effect is that there is less and less activity in wormhole space all the time.
It's pretty easy to see the direction that this is going is to eliminate the dynamic, adhoc, small group PVP that made wormhole space the most fun place in the game.
The question I have is why does CCP want to eliminate such a vibrant community within Eve online? Is it the lack of headline generating large fleets or because the wormhole fleets occasionally threaten Null bears?
Either way, simply looking at the lack of towers in so many wormholes as well as the lack of active pilots demonstrates that the Hyperion release is an unqualified disaster and will drive some if not many wormholers to leave Eve Online altogether.
CCP: Please stop ignoring your loyal userbase and rollback this release before it's too late!
-- Anonymous Wormhole Pilot
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Georgia Aguilar
Anomalous Existence Low-Class
0
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Posted - 2014.08.31 14:03:00 -
[2] - Quote
I'd be interested in seeing the numbers (i hope CCP is watching), but from my experience over the last couple of days I can holeheartedly agree with the OP. I actually ran into two seperate C4 corps who were evacing out of their holes. /sad panda
G. |

Mcpate
Cascading Failure Un.Bound
29
|
Posted - 2014.08.31 14:09:00 -
[3] - Quote
Thank God college football season is here and dove season is just a few weeks away! WDE |

Kynric
Sky Fighters
157
|
Posted - 2014.08.31 14:21:00 -
[4] - Quote
I am not unhappy with it, mostly it's kinda "meh." Yes, it could have been better (smaller ships could spawn further out), but all in all its been not much different from my experience. Sig id's persisting is a huge improvement, c4 chains are a lot more interesting (although wanderings instead of more statics would be my recommendation) and the frig sized holes seem to offer possibilities although the stars have not aligned yet for me to have a great experience with them.
Perhaps we would gain more traction if we as a community talked to ccp about problems (like mining in wspace is utterly impractical as a result of many cumulative changes starting with the discovery scanner or we are tired of going the same two pve sites over and over or the experience of living in a pos is still terrible or we want to feel more ownership and control over our homes or we are tired of scanning empty system after empty system for hours on end without encountering even a single pi hauler, or perhaps killmails could include everyone in fleet rather than ignoring the boosters, scouts and logi or whatever else it is that bothers you) rather than complaining about particular implementations or worse yet asking for people to lose real life jobs. |

Sith1s Spectre
Rolled Out Triumvirate.
1191
|
Posted - 2014.08.31 14:35:00 -
[5] - Quote
Eh, if anything needs to go...
It's all the whiney threads. Rolled Out 2.0 is back. -áBut not in the way you're probably thinking-á
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Kadm
Catfish Gumbo Try Rerolling
24
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Posted - 2014.08.31 14:44:00 -
[6] - Quote
Sith1s Spectre wrote:Eh, if anything needs to go...
It's all the whiney threads.
This a million times. |

Sinwalker
Anomalous Existence Low-Class
9
|
Posted - 2014.08.31 14:57:00 -
[7] - Quote
Why even come to wormholes anymore? The isk sucks, but instead you buff risk free pve in highsec with incursions . This is supposed to be dangerous space with huge rewards to draw players in. Instead we get nerfed, our entire quality of life gets shoved in the trash, and we have less targets than ever. But sure, go ahead and buff the worry free highsec isk faucet. The hardcore, no local, sleeper ai, doesnt matter. We should be getting sleeper faction drops and stuff. High risk, high reward. Instead, we'll just go to highsec to make isk, and come back to whs to shoot each other. What great design!
We need something to draw people in, rewards for us having to go thru your bullshit mechanics. Give use fleeper faction loot, moon mining, or something to make wormholes desireable to live in again. If the pvp dries up, you'll be losing some of the oldest wormholers in this community.
This entire thing is a joke, its obvious you didnt listen to anyone who actually know wormholes and use them everyday. What good is a frigate hole to a c4. Who does that help? Does it encourage pvp? Do you know what ships we pvp with in wormholes? Lets take this frig fleet vs some T3s! Why do we have a CSM?
If it aint broke dont fix it. I wont say this will kill wormholes, although its already put a dent in them. But if these sort of changes continue, it'll be time to jump ship. You dun broke it. |

Gunner GzR
Anomalous Existence Low-Class
44
|
Posted - 2014.08.31 15:02:00 -
[8] - Quote
I think all the treads are not winy but the community feels they have been wronged.
CCP asked for input and got it then just totally ignored it.
Its funny how most ppl troll threads when It dose not affect them but fail to give thought to How or when it will happen to them or how it will affect them in the long term.
Less pilots in w space = less things to shoot
I feel the biggest Thing ever implemented up until now to hurt w space was incursions. This gave Pilots a option to make lots of isk without having to go into w space to run sights.
Now with the mass based jumps Smaller corps are hurt by this. Larger corps not so much except down the road when there is less to shoot at
2 . Delayed k162 spawns are a good change
3. Frig Holes are just Clutter and we are finding them mostly useless
4 re spawning mass on whs i really don't have a opinion on.
As i said Above we will see in the long run How detrimental this is to w space But the Future Dose not look bright.
If CCP was too remove local From low and Null this would make 0.0 and Low much more interesting to Fly in and remove some server load from the data base
Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Tisban
Silent Syndicate
0
|
Posted - 2014.08.31 15:02:00 -
[9] - Quote
Nobody needs to lose their jobs, let's not start World War 3, it isn't totally terrible - it just failed to achieve the original aims of Hyperion and needs some tweaks to make Wormhole Space more viable to increase activity.
Since the release I've noticed a dramatic drop in the amount of pvp content in Wormholes. By pvp content I mean finding online people in POS's, plexers, miners, detecting probes/scouting activity on D-scan, and organised pvp. Organised pvp in itself hasn't taken much of a hit, it's risky because of the amount of holes but that's counter-balanced by it now being easier than ever to find a wormhole belonging to a specific corp you want to find, due the amount of connections. However, in wormhole space this accounts for a tiny minority of the actual pvp which takes place. This demonstrated by the amount of activity I've personally seen as well as other corp-mates who have been scanning for content, and even then it's usually people online in POS's or scouts, and while it can be possible to initiate a fight in wormhole space through these, it needs mutual desire for pvp which returns to the organised pvp category - and pvp in wormhole space is very rarely mutual.
Of course, these are my own accounts and there's very little I can do to back them up, but similar experiences to mine are currently being echoed in the various threads. A quick scan through Zkillboard in the W-Space menu supports what I'm saying - bigger gaps between the timestamps on kills and the kills that occur are very rarely on miners or plexers. It's just too risky for them at the moment, and the rewards for it in C1-C4 holes just aren't worth the risk - and if you're in a C5 or C6, you're probably also big enough to have scouts on every hole and therefore it's not as risky for them. Perfectly fine for large elite corps, terrible for fresh, less experienced corps with fewer numbers.
It's worth remembering that the prosperity potential in Wormhole Space is what opened the door to many people who are currently there, and lots of those who are currently leaving. Plexers and miners, and their desire to defend their plexing and mining wormholes, are what created the large amount of content we previously had. However the reward for these is the same but the risk is further higher - thus it is counter-productive in improving Wormhole Space as this patch set out to do. Either increase the reward, reduce the risk, or a combination of the two, and I imagine Wormholes will be back to being as full as they used to be - but we need something dramatic if people are going to start setting up new POS's anytime soon.
- Alt of Wormholer |

calaretu
Honestly We didnt know Unsettled.
174
|
Posted - 2014.08.31 15:25:00 -
[10] - Quote
We live in c4 and find content in almost all our chains. Hyerion working as intended. Rolling is not difficult either ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
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O'nira
United System's Commonwealth
31
|
Posted - 2014.08.31 15:28:00 -
[11] - Quote
ccp has already shown there complete unwillingess to communicate with you the player any further than general pr crap and i seriously doubt that they are gonna "roll back" any of the changes.
either you quit or move from w-space or just accept it and continue playing. |

epicurus ataraxia
Lazerhawks
1178
|
Posted - 2014.08.31 15:35:00 -
[12] - Quote
O'nira wrote:ccp has already shown there complete unwillingess to communicate with you the player any further than general pr crap and i seriously doubt that they are gonna "roll back" any of the changes.
either you quit or move from w-space or just accept it and continue playing.
So accept what we are given or leave wormhole space?
I seem to remeber a fable about that. Here we are
http://ancienthistory.about.com/library/bl/bl_aesop_dog_wolf.htm
Is that the choice you wish for us? There is one EvE. Many people. Many lifestyles. WE are EvE |

Candyspy
Bebop Enterprises Ltd.
0
|
Posted - 2014.08.31 15:35:00 -
[13] - Quote
calaretu wrote:We live in c4 and find content in almost all our chains. Hyerion working as intended. Rolling is not difficult either
Really? I see gaps of days in your killboards before you go to lowsec to find some 'content'. But yeah, ignore the wormholers who scan all day and kill at least 20 ships in wormholes everyday. Feel free to keep discounting their experiences tho. Good job. |

Sith1s Spectre
Rolled Out Triumvirate.
1192
|
Posted - 2014.08.31 15:41:00 -
[14] - Quote
Candyspy wrote:calaretu wrote:We live in c4 and find content in almost all our chains. Hyerion working as intended. Rolling is not difficult either Really? I see gaps of days in your killboards with no kills at all before you go to lowsec to find some 'content'. But yeah, ignore the wormholers who scan all day and kill at least 20 ships in wormholes everyday. Feel free to keep discounting their experiences tho. Good job. There is nothing incredibly bad about these changes, however there is nothing good to them either. They literally do nothing to help wormhole health and indeed weaken it as we have already seen people moving out. That means less content for everyone. I guess the highsec carebears and the nullbears have won this round. All of us wormholers will have to unite and become lowsec pirates or a nullsec bloc (shudder).
Don't pull out the Killboard Epeen measuring stick if you haven't got any kills on your toon since 2012 Rolled Out 2.0 is back. -áBut not in the way you're probably thinking-á
|

Sinwalker
Anomalous Existence Low-Class
11
|
Posted - 2014.08.31 15:43:00 -
[15] - Quote
I've been in wormholes since they were formed. Wormholes were packed before incursions came out. I wonder why? Why did people choose risk free isk in highsec, than wormhole isk? Hopefully some game developer genius can tell me why that was a good idea? or was it just a good idea for their subscriptions? |

Candyspy
Bebop Enterprises Ltd.
0
|
Posted - 2014.08.31 15:51:00 -
[16] - Quote
Sith1s Spectre wrote: Don't pull out the Killboard Epeen measuring stick if you haven't got any kills on your toon since 2012
7 year toon, only been in 1 corp, and I still have less than a mil sp (skill points: 768,576) and only 4 kills. crazy right? You sir are a great internet detective. |

Gunner GzR
Anomalous Existence Low-Class
45
|
Posted - 2014.08.31 15:57:00 -
[17] - Quote
Candyspy wrote:Sith1s Spectre wrote: Don't pull out the Killboard Epeen measuring stick if you haven't got any kills on your toon since 2012
7 year toon, only been in 1 corp, and I still have less than a mil sp (skill points: 768,576) and only 4 kills. crazy right? You sir are a great internet detective.
This is what we do not need..infighting between pilots..Just stick to How the changes affect you good or bad Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
|

Sith1s Spectre
Rolled Out Triumvirate.
1192
|
Posted - 2014.08.31 15:58:00 -
[18] - Quote
Candyspy wrote:Sith1s Spectre wrote: Don't pull out the Killboard Epeen measuring stick if you haven't got any kills on your toon since 2012
7 year toon, only been in 1 corp, and I still have less than a mil sp (skill points: 768,576) and only 4 kills. crazy right? You sir are a great internet detective.
Thanks!
I'm available for more case solving at a cheap rate of 100 mil an hour.
On the next episode of Sith the "Internet Detective" i'll discover where the Dusettes have gone.
GÖÑ Sith Rolled Out 2.0 is back. -áBut not in the way you're probably thinking-á
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Jez Amatin
Enso Corp
9
|
Posted - 2014.08.31 16:12:00 -
[19] - Quote
calaretu wrote:We live in c4 and find content in almost all our chains. Hyerion working as intended. Rolling is not difficult either
I wouldn't say that is my experience so far. Rolling is meh just more tedious than before, it was hardly the most exciting thing ever before... now its just that bit more dull .
So far many of the wh are just as devoid of action as before. admittedly i've not come across any peeps moving out yet.
Keeping an eye on site spawning mechanics, and no sites so far other than whs and one gas site (excluding regular anoms).
IMO, its way too early days to draw conclusions about the overall repercussions of this patch, and i approve of some of the intentions of the patch. But its hardly been a helping hand to lower class dwellers that's for sure. |

Ktersida Nyn'Amanyn
Querschlaeger
5
|
Posted - 2014.08.31 16:49:00 -
[20] - Quote
I still think the changes are good for wormholes because that grants us good basic mechanics that people can meet and find each other to do pvp or ganking or whatever. But at the moment I see no reason for people that make it worth to settle or venture into w-space.
So this is a good point for CCP to make a statement how they plan to rebalance PvE and industrial content in wormholes so that the old residents stay or new players move in.
And yes that patch was again a good example how low the communication seems to be at CCP. Buffering high sec content and make risk content more risky. StrangeGǪ |
|

Rek Seven
Probe Patrol Ixtab.
1776
|
Posted - 2014.08.31 17:18:00 -
[21] - Quote
I was optimistic at first and it's still early days but there definitely seems to be signs that Hyperion is having a detrimental effect throughout wormhole space.
I agree with most of the changes but let's be honest, Hyperion was largely a wormhole nerf. Without any additions to wormhole space (new content and activities) i think wormhole space will slowly die.
Unfortunately, knowing CCP, i doubt they are going to add anything interesting anytime soon and for that reason, I'm seriously considering leaving wormhole space. +1 |

Aquila Sagitta
Blue-Fire
443
|
Posted - 2014.08.31 17:38:00 -
[22] - Quote
We might just be at the turning point of a new order of wh pilots. This change shook wh space down to its core which changed the ecosystem of whs enough to make the niches that people enjoyed obselete. Its possible new niches will emerge and new pilots will fill those.
Is this good or bad I guess only time will tell. But these changes ended wh space as we knew it  Blue-Fire Best Fire |

epicurus ataraxia
Lazerhawks
1178
|
Posted - 2014.08.31 18:05:00 -
[23] - Quote
Aquila Sagitta wrote:We might just be at the turning point of a new order of wh pilots. This change shook wh space down to its core which changed the ecosystem of whs enough to make the niches that people enjoyed obselete. Its possible new niches will emerge and new pilots will fill those. Is this good or bad I guess only time will tell. But these changes ended wh space as we knew it 
You are right that this has completely changed wormhole space. And you are right to question if it is a place that people will consider remaining.
Without the mass spawn change and the realisation that everything we strive for will eventually be undone by bad luck, and there is no longer any point whatsoever trying, as all our skills, training, experience and tactics cannot compete with or adapt to "luck" there may have been the chance that we could overcome and adapt.
But now?
Seems like more and more are realising by the hour.
Such a shame, such a loss.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Talaq
Anomalous Existence Low-Class
31
|
Posted - 2014.08.31 18:11:00 -
[24] - Quote
The big loss here, is still the lack of any ccp discussion, or our CSM for that matter saying anything besides lets wait for the numbers, Chita aside at least he went to the corps with ideas first before we shot them down for being crappy :P
Low-Class Diplomat
|

O'nira
United System's Commonwealth
32
|
Posted - 2014.08.31 18:15:00 -
[25] - Quote
epicurus ataraxia wrote:O'nira wrote:ccp has already shown there complete unwillingess to communicate with you the player any further than general pr crap and i seriously doubt that they are gonna "roll back" any of the changes.
either you quit or move from w-space or just accept it and continue playing. So accept what we are given or leave wormhole space? I seem to remeber a fable about that. Here we are http://ancienthistory.about.com/library/bl/bl_aesop_dog_wolf.htmIs that the choice you wish for us?
that is the choice ccp has given us. |

epicurus ataraxia
Lazerhawks
1178
|
Posted - 2014.08.31 18:54:00 -
[26] - Quote
Talaq wrote:The big loss here, is still the lack of any ccp discussion, or our CSM for that matter saying anything besides lets wait for the numbers, Chita aside at least he went to the corps with ideas first before we shot them down for being crappy :P
Pity they lived on after being shot in the first place, you should have emptied the clip.
But corbexx has been on this from day one, it is not his fault, he has been attempting to slay the undead. There is one EvE. Many people. Many lifestyles. WE are EvE |

Ruffio Sepico
Hidden Agenda Deep Space Engineering
19
|
Posted - 2014.08.31 19:18:00 -
[27] - Quote
Talaq wrote:The big loss here, is still the lack of any ccp discussion, or our CSM for that matter saying anything besides lets wait for the numbers, Chita aside at least he went to the corps with ideas first before we shot them down for being crappy :P
There is probably a lot CSM could say but not allowed to say. And with the failure of CCP to communicate with us, its just bad. CCP probably have a vision how they want things to be, but ignoring the people living in the sandbox, is a good way to alienate them. Good relations to your customers, make happier customers. Doing the WESAYSO approach and ignore them, probably not.
Would been more productive to try work towards fix the things asked for. Make wspace more attractive to move into would create more content for everyone.
|

Sentamon
Imperial Academy Amarr Empire
2181
|
Posted - 2014.08.31 19:21:00 -
[28] - Quote
Ktersida Nyn'Amanyn wrote:But at the moment I see no reason for people that make it worth to settle or venture into w-space.
There should have never been a reason to settle in w-space, and as far as venturing there, it's worth it now more then ever because all the good stuff isn't immediately closed off.
If all the "small corps" that comprise of 3 guys and their army of alts are having a problem milking the ISK cow, then cry me a river. Eve is a PvP orientated Massive Multiplayer game, not your private PvE server. ~ Professional Forum Alt -á~ |

Ruffio Sepico
Hidden Agenda Deep Space Engineering
19
|
Posted - 2014.08.31 19:29:00 -
[29] - Quote
Sentamon wrote:Ktersida Nyn'Amanyn wrote:But at the moment I see no reason for people that make it worth to settle or venture into w-space.
There should have never been a reason to settle in w-space, and as far as venturing there, it's worth it now more then ever because all the good stuff isn't immediately closed off. If all the "small corps" that comprise of 3 guys and their army of alts are having a problem milking the ISK cow, then cry me a river. Eve is a PvP orientated Massive Multiplayer game, not your private PvE server.
Please explain and describe the ISK cow in a c2/c3? Compared to other activities in eve
|

Sentamon
Imperial Academy Amarr Empire
2181
|
Posted - 2014.08.31 19:36:00 -
[30] - Quote
Ruffio Sepico wrote: Please explain and describe the ISK cow in a c2/c3? Compared to other activities in eve
Seriously doubt all the rage is about C2/3s.
~ Professional Forum Alt -á~ |
|

Sinwalker
Anomalous Existence Low-Class
13
|
Posted - 2014.08.31 19:39:00 -
[31] - Quote
Sentamon wrote:Ktersida Nyn'Amanyn wrote:But at the moment I see no reason for people that make it worth to settle or venture into w-space.
There should have never been a reason to settle in w-space, and as far as venturing there, it's worth it now more then ever because all the good stuff isn't immediately closed off. If all the "small corps" that comprise of 3 guys and their army of alts are having a problem milking the ISK cow, then cry me a river. Eve is a PvP orientated Massive Multiplayer game, not your private PvE server.
There wasn't, but now we've lived there for years. The good stuff was never closed off, you could always get to it from hs, and in fact, even though we live in a wormhole, we accessed a great deal of content from those hs holes, as well as from our w-space connections. And by content, I mean killing people.
However, I'm confused when you say "good stuff". Nanoribbon prices have dropped signifigantly over the years and C2/C3 sites require large amounts of farming to make any signifigant isk. There is no more high reward. There's hardly any randomization at all. Even escalations are only good isk per hour if there are low amounts of pilots and copious dualboxxing. You are left with PI and industry at that point. You say this is a pvp game, where is the promotion of pvp?
We aren't looking to pve. We're looking to kill people. If there are no people however, how do you kill them? How do you bring people in? It's a self-fufilling prophecy you see. It's why ccp have buffed nullsec and lowsec quite a few times, and I think they should continue to do so. |

unimatrix0030
Viperfleet Inc. Disavowed.
148
|
Posted - 2014.08.31 19:42:00 -
[32] - Quote
Sentamon wrote:Ktersida Nyn'Amanyn wrote:But at the moment I see no reason for people that make it worth to settle or venture into w-space.
There should have never been a reason to settle in w-space, and as far as venturing there, it's worth it now more then ever because all the good stuff isn't immediately closed off. If all the "small corps" that comprise of 3 guys and their army of alts are having a problem milking the ISK cow, then cry me a river. Eve is a PvP orientated Massive Multiplayer game, not your private PvE server. We can not shoot the farmers any more. You know why? Because they all moved to high sec incursions leaving us with less things to shoot . |

Ruffio Sepico
Hidden Agenda Deep Space Engineering
19
|
Posted - 2014.08.31 19:42:00 -
[33] - Quote
Sentamon wrote:Ruffio Sepico wrote: Please explain and describe the ISK cow in a c2/c3? Compared to other activities in eve
Seriously doubt all the rage is about C2/3s.
So they doesn't matter and should be just ignored, that what you saying?
|

Gunner GzR
Anomalous Existence Low-Class
46
|
Posted - 2014.08.31 19:53:00 -
[34] - Quote
Sentamon Seams to be nothing more than a troll on the forums trying to see what kind of Responses he can get.
By his posts and i mean all of them in wormholes he shows us his lack of knowledge of Our space and is only posting what he "thinks" he knows by what he has read there for he should be ignored as what he is a
forum Troll
Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
|

Georgia Aguilar
Anomalous Existence Low-Class
1
|
Posted - 2014.08.31 20:35:00 -
[35] - Quote
Going into a WH (other than a day tip) takes a fairly large committment of resources (aka isk). You need a tower, fuel, stront, modules, scanning ships, pvp ships, pve ships, etc. While you still have the risk to lose much of that due to less than perfect tower security. Still all that can be lost fairly quickly, your ships blown up, your tower sieged. It is a wild, wild west kinda world, unchartered, lawless, and dangerous. There were of course also rewards to be found. Risk and reward held a balance, sometimes swinging in one, sometimes swinging in the other direction.
Hyperion has changed that, three things significantly increased the risk side of the equation:
1) Spawning off WHs depending on mass (this makes rolling WHs more dangerous), I am "ok" with that to an extend.
2) Drastic increase of WHs in a system. It seems fairly common now to have 6-7 WHs at any given time. That is just silly. It makes pve next to impossible. We in WHs enjoy flying, blowing up, and yes losing shiny ships. As long as income balanced that out it is ok. Now, not so much.
3) Frigatte size holes. Have not had any luck with these, but other than making pve (PI, etc) more dangerous, no real use yet.
Incursions on the other hand seem not be affected by increased risk, they even have been buffed. It does boggle the mind.
If the true intent of CCP is to empty out WHs, then all I can say "Op Success". Hyperion has been largely a nerf to WHs. People ARE moving out. Some are thinking about quitting. WHs used to be a vibrant and awesome place. A place people set out to conquer, a place people (even small groups) were able to successfully take and hold their slice of the EvE Universe. Unless CCP gives people a REASON to come to WHs or to STAY in WHs, I do not see a bright future ahead.
G.
|

Ktersida Nyn'Amanyn
Querschlaeger
5
|
Posted - 2014.08.31 20:50:00 -
[36] - Quote
Sentamon wrote:Ktersida Nyn'Amanyn wrote:But at the moment I see no reason for people that make it worth to settle or venture into w-space.
There should have never been a reason to settle in w-space, and as far as venturing there, it's worth it now more then ever because all the good stuff isn't immediately closed off. If all the "small corps" that comprise of 3 guys and their army of alts are having a problem milking the ISK cow, then cry me a river. Eve is a PvP orientated Massive Multiplayer game, not your private PvE server.
Sorry if u get me wrong. I don't do much PvE at all. I made my ISK years ago but i think on my targets.
If I could I would place sites and anos they can farm to build something from the loot / salvage or something shiny to sell or fit like sleeper dead space mods. And then i want to shoot them. 
And don't tell us what people should do. We've settled in w-space years ago and i see no reason to go now. |

Experiment 32423
Royal Amarr Institute Amarr Empire
19
|
Posted - 2014.08.31 20:53:00 -
[37] - Quote
Sentamon wrote:Ktersida Nyn'Amanyn wrote:But at the moment I see no reason for people that make it worth to settle or venture into w-space.
There should have never been a reason to settle in w-space, and as far as venturing there, it's worth it now more then ever because all the good stuff isn't immediately closed off. If all the "small corps" that comprise of 3 guys and their army of alts are having a problem milking the ISK cow, then cry me a river. Eve is a PvP orientated Massive Multiplayer game, not your private PvE server.
Even if it were about ISK cows, C1-C4 profit, even with an army of alts, is not a very profitable compared to other activities. C4s were a grey-area that could be 'exploited' under the right circumstances, but even so, if you used all your wormhole alts for incursions instead, you'd rake in significantly more.
How can you even talk about private PvE servers when a huge amount of EVE's population consists of players who grind L4s, incursions or multibox their mining fleets? Shouldn't those aspects have a much higher priority than wormhole farming, given how wormhole bears at least exposed themselves to a slight amount of risk?
Worth it now more than ever? What good stuff? C1-3s? Why would anyone expose themselves to the greatly increased risk when more ISK can be made in less time, with zero risk? Leading to the question, if that is CCP's intention, why are these classes even in the game?
|

Nevyn Auscent
Broke Sauce
1489
|
Posted - 2014.08.31 22:08:00 -
[38] - Quote
While I'm not a serious WH'er, I can speak as to Incursions, which a lot of you have the wrong idea on. They did not recieve any significant buff in Hyperion. One could even argue that they received a nerf with the current Meta, since people will feel more entitled to close an incursion since they respawn a touch faster, and the early stages of an incursion are slow with the influence bar. So faster turn over of incursions actually equals lower income, not higher income.
Additionally they are not the sacred cash cow. WH NPC sales have reliably accounted for double the direct isk injection into EVE that Incursions have. And that doesn't count any of the mining, any of the T3 production, or any of the other things that come out of WH's.
Get off your 'nerf high sec' horses, stop crying a river over false allegations, and other people will listen to you more. |

Agatir Solenth
Servants of the Throne Worlds
18
|
Posted - 2014.08.31 22:20:00 -
[39] - Quote
Well the changes have placed a serious burden upon smaller groups. As a C2 resident, I'm not seeing the lower class wormholes being viable.
I'm not risk adverse (I enjoy small gang pvp), but I'd like to be able to:
1. Afford to replace my ships if I happen to lose them. (C5/6s with escalations make great income, compared to other WHs)
2. Have the ability to have some kind of intel of what is going on around me. (Null-Sec has local, and alliance intel channels) Smaller WH groups just don't have the resources/people to watch ALL the entrances now.
3. Not have attackers given the ability to retreat with no worries of being caught. (Frigate Only WHs favor one PvP play style only, and pvp in a frigate sucks IMHO.)
4. See CCP actually create content that will get me excited about something new, instead of feeling punished for learning to take advantage of what was already created even if it wasn't intended (Isn't that the essence of what Hilmar learned and spoke of during FanFest 10th anniversary? That players will take advantage and do things that are unexpected.). As an established (started in 05), high SP player I'm tired of the seeing low SP PvP players being catered to.
Unfortunately these changes only favor those new to the game, who won't know any better, and will learn to adapt. Unfortunately some of us are getting tired to adapting, and would like to play the game we've come to love and enjoy. However, it seems that isn't in CCPs development cycle. |

Aquila Sagitta
Blue-Fire
446
|
Posted - 2014.08.31 22:25:00 -
[40] - Quote
Nevyn Auscent wrote:Additionally they are not the sacred cash cow. WH NPC sales have reliably accounted for double the direct isk injection into EVE that Incursions have. And that doesn't count any of the mining, any of the T3 production, or any of the other things that come out of WH's.
WTB sauce Blue-Fire Best Fire |
|

Nevyn Auscent
Broke Sauce
1489
|
Posted - 2014.08.31 22:30:00 -
[41] - Quote
Aquila Sagitta wrote:
WTB sauce
Check the fanfest isk faucet graphs. Incursions account for a mere fraction of all isk generated in the game, because they are a limited resource. Based on averages 70 pilots at a time can make 100 Mil/Hr. That is literally the entirety of Incursions income across EVE at one time. Hyperion will not have significantly changed that. And since nearly all of Incursion income is isk, and not other items that sell on the market, the actual earning power of incursions is vastly lower relative to other activities than the isk graph indicates. |

Jack Miton
Isogen 5
3747
|
Posted - 2014.08.31 23:03:00 -
[42] - Quote
Nevyn Auscent wrote:Incursions account for a mere fraction of all isk generated in the game, because they are a limited resource. Based on averages 70 pilots at a time can make 100 Mil/Hr. Oh, please, enlighten us WH players about your infinity respawning, zero risk, 'limited resource'. You poor baby.
PS: you stat of 70 people making 100mil/h is so stupidly low that i can't begin to imagine where you pulled it from. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |

Ruffio Sepico
Hidden Agenda Deep Space Engineering
21
|
Posted - 2014.08.31 23:47:00 -
[43] - Quote
Jack Miton wrote:Nevyn Auscent wrote:Incursions account for a mere fraction of all isk generated in the game, because they are a limited resource. Based on averages 70 pilots at a time can make 100 Mil/Hr. Oh, please, enlighten us WH players about your infinity respawning, zero risk, 'limited resource'. You poor baby. PS: you stat of 70 people making 100mil/h is so stupidly low that i can't begin to imagine where you pulled it from.
Wonder what kind of out cry it would become if CCP said incursion is ending in high sec.... (they could always go back to do level 4 missions right?)
|

Nevyn Auscent
Broke Sauce
1489
|
Posted - 2014.08.31 23:52:00 -
[44] - Quote
Jack Miton wrote: Oh, please, enlighten us WH players about your infinity respawning, zero risk, 'limited resource'. You poor baby.
PS: you stat of 70 people making 100mil/h is so stupidly low that i can't begin to imagine where you pulled it from.
Average 5 trillion isk a month (Straight from Fanfest figures). If you assume 100/hr is the average income, that equates out to 70 pilots per hour able to make that income. People way overquote incursion income and ignore all the movement, wait times, slower fleets, TPPH walls, and all the risk that comes along with it. If you want to believe that people earn more, then fewer people are able to make an income from incursions. Obviously that 70/hour is then spread across different people per timezone.
Then WH's earn about 10 Trillion isk per month from sales to the NPC buy orders, exactly how big a portion of WH income that is, I don't know, you would have better figures than I would as to if that is nearly all your income, or if that is a tiny portion, so I don't know what your earning power per month actually is, only the isk generation.
Does this mean WH income is right, I don't know. But stop crying about how Incursions are ruining all of EVE, because they are such a limited resource compared to other income streams. Instead focus on what's at home. If low class WH's are suffering, then address low class WH's. etc. |

Ruffio Sepico
Hidden Agenda Deep Space Engineering
21
|
Posted - 2014.09.01 00:01:00 -
[45] - Quote
Nevyn Auscent wrote:Jack Miton wrote: Oh, please, enlighten us WH players about your infinity respawning, zero risk, 'limited resource'. You poor baby.
PS: you stat of 70 people making 100mil/h is so stupidly low that i can't begin to imagine where you pulled it from.
Average 5 trillion isk a month (Straight from Fanfest figures). If you assume 100/hr is the average income, that equates out to 70 pilots per hour able to make that income. People way overquote incursion income and ignore all the movement, wait times, slower fleets, TPPH walls, and all the risk that comes along with it. If you want to believe that people earn more, then fewer people are able to make an income from incursions. Obviously that 70/hour is then spread across different people per timezone. Then WH's earn about 10 Trillion isk per month from sales to the NPC buy orders, exactly how big a portion of WH income that is, I don't know, you would have better figures than I would as to if that is nearly all your income, or if that is a tiny portion, so I don't know what your earning power per month actually is, only the isk generation. Does this mean WH income is right, I don't know. But stop crying about how Incursions are ruining all of EVE, because they are such a limited resource compared to other income streams. Instead focus on what's at home. If low class WH's are suffering, then address low class WH's. etc.
You saying there is no waiting time and such in wspace? If you are real unlucky and get hit hard by random, your home sys can be without anything to do in days at a time, and you left with exploring your static for something do do. And when you running sites you have always the risk of someone dial into you. Imagine, doing incursion and the sites was "concorde neutral" and anyone that wanted could interfer?
as for addressing anything wspace related, it seems like CCP put the wh community on a "ignore" mode.They turned into the WESAYSO company that know the sandbox best without actualy playing in it. But that is their choice and if that pays out in the long run, well, they got the numbers and metrics...
|

Nevyn Auscent
Broke Sauce
1489
|
Posted - 2014.09.01 00:15:00 -
[46] - Quote
Ruffio Sepico wrote:
You saying there is no waiting time and such in wspace? If you are real unlucky and get hit hard by random, your home sys can be without anything to do in days at a time, and you left with exploring your static for something do do. And when you running sites you have always the risk of someone dial into you. Imagine, doing incursion and the sites was "concord neutral" and anyone that wanted could interfere?
as for addressing anything wspace related, it seems like CCP put the wh community on a "ignore" mode.They turned into the WESAYSO company that know the sandbox best without actually playing in it. But that is their choice and if that pays out in the long run, well, they got the numbers and metrics...
No, I'm saying nothing of the sort. I've been into WH space a little, I know what the difficulties are to an extent. I'm just saying that people are way over quoting what Incursions pay out, ignoring the fact only a handful can get that pay out at any one time, and ignoring all the difficulties and risk that incursions take.
The addressing WH Space stuff, well, the customer isn't always right. Sometimes they have to make decisions that upset people in order to create a better game overall. And from my view point some of these decisions seem to be just that. The problems I'm seeing people mentioning about making low end WH's no longer worth it, and even high end WH's having issues see far more linked to how few sites spawn, and how slow they are to respawn.
If you had more sites and they respawned more regularly, would that help keep WH's more viable even with the changes? As that's an issue that seems true of Null Space anoms as well, that it's hard to have a reasonable number of people living in a single system. But Null can spread in order to solve that (at least a bit), while WH space can't do the same thing.
Seems much better to fix WH space to solve issues like that, than attack other area's of space when a lot of people don't actually understand those area's difficulties & limits well. |

Winthorp
2666
|
Posted - 2014.09.01 00:53:00 -
[47] - Quote
Sith1s Spectre wrote: I'm available for more case solving at a cheap rate of 100 mil an hour.
On the next episode of Sith the "Internet Detective" i'll discover where the Dusettes have gone.
GÖÑ Sith
Please bring back the Dusette girls, why must I troll all the stupid people in multiple whiney entitlement threads without them  |

Experiment 32423
Royal Amarr Institute Amarr Empire
21
|
Posted - 2014.09.01 00:53:00 -
[48] - Quote
Nevyn Auscent wrote:Aquila Sagitta wrote:
WTB sauce
Check the fanfest isk faucet graphs. Incursions account for a mere fraction of all isk generated in the game, because they are a limited resource. Based on averages 70 pilots at a time can make 100 Mil/Hr. That is literally the entirety of Incursions income across EVE at one time. Hyperion will not have significantly changed that. And since nearly all of Incursion income is isk, and not other items that sell on the market, the actual earning power of incursions is vastly lower relative to other activities than the isk graph indicates.
If you want to talk economics, you should take population into account. 2500 wormholes, an entire area of space, compared to a single activity? How can that be considered a remotely accurate comparison?
While we're at it, why don't we compare nullsec ISK generation with incursions? Yeah, I thought so.
There are simply too many variables that have to be taken into consideration, that it makes it an impossible task. Time per ISK gained (running a site worth 50m might take you 15 minutes, but scanning/rolling/logistics/hostile activity are the real time-sinks that make ISK/hour in wormholes completely irrelevant). Running an incursion takes X time for Y profit, there is very little need for actual preparation aside from gathering the fleet and replacement costs are virtually zero, with the odd gank/alpha loss.
The reason why people talk negatively about incursion income, is because, well, it's almost as effortless as grinding level 4s with minimal risk, while having higher ISK/hour when effort/hour is taken into account. People feel effort should be rewarded, but it isn't, and most wormhole people don't even mind as long as their living can be sustained and losses replaced - which after the changes, hangs in the balance. |

Kalseth
Anomalous Existence Low-Class
34
|
Posted - 2014.09.01 02:36:00 -
[49] - Quote
I am pasting this from another topic. I rarily post and this might be bad form but I think it applys to this conversation as well.
Ok , this might be long and rambling ... and horably misspeled.
All of this is based of antidotale evendence. Just my experiance. To that note. I have played this game for a long time. With realtivly few breaks. All but a very little of that time have been in WHs. I joined some friends in a C5 at month 3 I think (biring a drake you will be fine they said). THe few breaks I have taken I would come back to the game run mabye 5 missions and look for a good WH group to join.
K space confuses me.
This is not about ISK or whatever. The only time I PvE is when others in my corp need me to fill a roll. Although my activity has tappered off over the last couple months due to new job and RL stuff what I "Do" in eve is scann and look for things to shoot. I love the submarine warfare that is WH PvE. I love useing the tools we are given to covertly find people doing things and then try to blow them up. I love being skilled enough at them so that when I HAVE to pull out my combats I can get people and tackle them before they notice and warp off. I love the mind games that are the common WH tacticks now adays to get fights. To bait ... to take the trap hopeing to out trap there trap. Sometimes winning sometimes loseing but allways being excited.
I still get a little thrill each time I jump a new WH ... is Team Pizza (they will know why I mention them) waiting for me on the other side?
What I love the most is what kind of community that this type of enviroment has built up that is unique to eve ... i think. Where I can blow someone up in a not trivial ISK worth of ship and the very next day be called on to help that same person and corp in a op. Where there are very few if any blues, where is fact it is FUNNER to shoot and kill the people you like, but as long as you are not a complet and total asshat WHs come out of the woodwork to help... mostly to shoot other WH's but with other types of help as well. Where it is not uncommon when a "puppy" finds his way into WH space during his scanning tutorial he promptly gets blown up ... but then instantly gets given many times what his ship was worth and advice about the game.
Ok, I like WH space. What the hell does that have to do with this topic ?
There are less and less things to do here. I do not scann as much as I used to but my corp still does. We find lots and LOTS of WH ... but nobody lives there anymore ... or if they do they do what I seem to do more and more. AFK in my pos whatching indi timers run whille playing solitare. I kidd you not I found myself doing just that for the first time today. Our chains in the mapper allready had something like 40 connections on it. People where out looking no point really for me to go out. I was having fun chatting with people in the many MANY channels I live in and shooting the **** in TS. THere was very little of any activity found.
The many chat channels .... filled with simular stories and with people seeing towers being taken down ... or takeing down there own.
I love this game... at least what I know of it. I acually just bought a FW toon to give that PvP a try sense what I was used to never happens anymore. At some point I am going to have to decide not to pay for a chat channel interface and find something else to play besides solitare.
I do not have a magic HEY DO THIS fix. I do not even know for sure that the recent changes have made things worse. It could be just longer and worse summer time blues then what we are used too. In fact i am the guy saying over and over they just happened give it some time. All i do know is that there is less "FUN" for me to find. It might say something about that fun involving me blowing up things or getting blowen up in shinny stuff (damn you Team Pizza) but there it is.
I truly hope that CCPs promise of whatching the metrics closly are true. That if all of this precived loss of WH activity is acually hapening that they address it soon. Not take months to do something but weeks to see it is happening and then instantly openeing up to the community to try to brianstorm some fixes. GIven the uniqueness of WH space once the exodus acully hits it will be hard to stop and it will just feed of itself until most of us are gone. |

TomyLobo
U2EZ
137
|
Posted - 2014.09.01 07:01:00 -
[50] - Quote
As a wh person myself who has dabbled into incursions from day one. I have to agree that most wormholers over exaggerate incursion earn rate. At the moment, faction warfare done right earns far more than incursions as well as nullsec rating. See, what sets incursions apart is the isk potential and that is provided that the mom isn't popped on sight like they are doing now. Those making 100mil/hr or more are most likely having a very good run i.e. very few or no contests, fleet members don't leave every 2-3 sites and most importantly, some group of angry neckbeards don't pop the mom.
I won't support nerfing incursions because of the social and empowering aspect. Incursions revitalized highsec for a lot of people because, before incursions, there were very few reasons for anyone whatsoever to fleet up with a random person they had never met and do something different. It can get boring quickly, if you run only incursions for months but you can always take a break, try some fw, lowsec pvp or even whs. I know a few communities that coordinate pvp roams from time to time. The difference compared to grinding L4s is that you actually now have enough isk to explore other aspects of the game without getting broke on your first try.
Isk per hour is definitely better for whs but the problem is that you run out of sites quickly and have to wait days for sites to spawn or farm your static, if it's worth anything.
With incursions now spawning every 12hrs, at least, I don't see any reason why wh site spawn rates shouldn't be changed to a time based regeneration model. There just isn't any reason to not do it given the current state of things in wormhole space relative to highsec or null. |
|

Pro TIps
Imperial Academy Amarr Empire
13
|
Posted - 2014.09.01 07:19:00 -
[51] - Quote
Tisban wrote:Perfectly fine for large elite corps, terrible for fresh, less experienced corps with fewer numbers. This was exactly my prediction before the patch -- except I (and others) thought it would be bad for PVP corps of all sizes too, as it would reduce the content available to them (fewer targets.) It isn't just hurting small/new corps; it hurts everyone except big, high-class farmers.
|

Agent Ninety-Nine
Black Dragon Elite
0
|
Posted - 2014.09.01 08:17:00 -
[52] - Quote
We are a small corp in a c2/c3 and the changes have left us running high and low sec exploration and missions for the last week. Our wormhole now sucks. On average we have 4 or 5 connections. We used to be able to farm our static in relative safety and we kept track of our profit margins. In July we made a little over 14b running sites in our c3 static and had 6b in pvp losses. Not ideal but acceptable IMO ... now we cant even run them. We get aggressed EVERY TIME we run sites so here we are .. out in kspace and hating it because with all the PVP taking place in lower class wormholes along with all the wormhole spawns we can't "safely" manage the task. This month to date we have earned 2.4b from sleeper sites and lost 4b in ships.
We like our hole... we've built a presence there and do not want to move... which means live in a wormhole and earn in kspace. It's bullshit and it is the sole reason I'm even considering a renters alliance... another broken mechanic.
CCP has made it super easy for me to kill frigates entering our wormhole in my arty loki. So easy i don't even give a **** to camp our kspace static anymore.
How does a corp of 20 members with upwards of maybe 30m average sp split between eu and us earn to fly the nice ships they want to fly? Wallet tank with Plex is the only answer i can come up with outside renting a system ... and i don't even know if that's worth doing.
I'm disgusted with the changes to wormholes. |

Nevyn Auscent
Broke Sauce
1489
|
Posted - 2014.09.01 09:08:00 -
[53] - Quote
TomyLobo wrote: With incursions now spawning every 12hrs, at least, I don't see any reason why wh site spawn rates shouldn't be changed to a time based regeneration model. There just isn't any reason to not do it given the current state of things in wormhole space relative to highsec or null.
12-36 hours to be more exact. It used to be 24-48 hours. So it only got shaved a little. But yes, even on my experience I agree that WH site spawns could use a much better spawn rate. |

Kinraka
Happy Endings. Happy Endings
15
|
Posted - 2014.09.01 09:11:00 -
[54] - Quote
wormholes were never meant to be colonized, now bob shal enjoy your tears Sheep shagger from way back
|

Talaq
Anomalous Existence Low-Class
33
|
Posted - 2014.09.01 12:26:00 -
[55] - Quote
Bob never knew what hit him, and now is suffering from a major identity crisis.
come one CCP, free Bob!
anyways the lack of any kind of proper reply still says here is your bone now just sit in the corner and gnaw on it..
i guess Corbexx you are our only hope... :P
Low-Class Diplomat
|

epicurus ataraxia
Lazerhawks
1183
|
Posted - 2014.09.01 13:01:00 -
[56] - Quote
Talaq wrote:Bob never knew what hit him, and now is suffering from a major identity crisis.
come one CCP, free Bob!
anyways the lack of any kind of proper reply still says here is your bone now just sit in the corner and gnaw on it..
i guess Corbexx you are our only hope... :P
Yes, you are right, but corbexx is only human, no matter how he tries, he is not going to overcome disinterest, no matter how Fozzie from PR spins it, there we are. And he cannot even be bothered to spin this disaster.
Even a dog, likes meat on his bone, and a fat maggot wriggling there for all to see is no substitute for meat. (Yes mass spawn,looking at you, you are the maggot) There is one EvE. Many people. Many lifestyles. WE are EvE |

Maduin Shi
Perkone Caldari State
73
|
Posted - 2014.09.01 15:21:00 -
[57] - Quote
Nevyn Auscent wrote: No, I'm saying nothing of the sort. I've been into WH space a little, I know what the difficulties are to an extent. I'm just saying that people are way over quoting what Incursions pay out, ignoring the fact only a handful can get that pay out at any one time, and ignoring all the difficulties and risk that incursions take.
Alright dude, if you want even the slightest bit of credibility in the wormholes sub-forum, there can be no mention of "difficulties and risk" and "incursions" in the same sentence. That is just so much bowlsheeit to people who run sites in wormholes.  |

Ruffio Sepico
Hidden Agenda Deep Space Engineering
25
|
Posted - 2014.09.01 17:27:00 -
[58] - Quote
Talaq wrote:Bob never knew what hit him, and now is suffering from a major identity crisis.
come one CCP, free Bob!
anyways the lack of any kind of proper reply still says here is your bone now just sit in the corner and gnaw on it..
i guess Corbexx you are our only hope... :P
When you anger the gods, volcanos might happen! (and look what happend).. 
|

LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
504
|
Posted - 2014.09.01 17:48:00 -
[59] - Quote
Kirin Artura Uitoh wrote: words
I like the new Hyperion changes.
Its annoying that my scanning proteus cant fit into frigate holes, but overall the changes are positive IMHO. |

MaxPayne117
The Devil's Rejected
0
|
Posted - 2014.09.01 19:23:00 -
[60] - Quote
The plan looks good until you see it in action. All in all not terribly impressed with the PM who ran this project. If you need some tips hit me up. I happen to work for a large software company and sadly can cite some needs for change or I'd ask you to update your resume and move on.
1. What stakeholder group did you actually check with before making these changes? I doubt any of them were serious wormhole groups.
To be honest not all the changes were bad, one of them was good.
The good news, spawn range on a worm hole after going through it. I do like this one, it will help me kill the unwary. Had nice kill on a highsec wormhole, they target spawned 12k off the hole. 4 webs and a bubble kind of sealed the target's fate. For cloaky scouts or covert ops, the spawn range is perfect. No more bad spawns where you can't cloak up quickly.
The rest of it pretty much missed the mark.
1. Frig holes are a joke, no value to anybody other than fear to not do your sites as a wormhole is there that you can get rid of. The best upside is they can't kill you with a frig fleet, the downside is don't feel safe salvaging or you've got to waste a ton of time waiting on grid so nobody ninja's your wrecks.
You created more problems than you solved with this feature.
2. Second static for a C4, sounds nice, but most of them are C2's which create these crazy chains. Small corporations are now forced out of a C4 just due to the fact that it takes to long to scout the chain. The risk in a C4 is now outweighs the nominal reward that existed. Better to be in a C3 or a C5 vs. a C4.
I heard somebody wanted people to not live a C4. Mission accomplished. C4 occupancy is going to go down.
Gunner had it right, you want to fix something. Get rid of local in low and null. |
|

Nymphalidea
Imperial Academy Amarr Empire
0
|
Posted - 2014.09.01 23:50:00 -
[61] - Quote
Here is my take on things.
Before Hyperion was introduced, wh dwellers lived in their own bubble. It was safe (eyes on exits/wh collapsing) and profitable (anoms, PI and tech3 production) and when they wanted to PVP they would look for those unlucky ones who risked farming without their eyes on exits. It was a stale, boring and predictable place.
Now, these wh dwellers are not safe anymore and therefore can't profit as much as they did before. All the philosophical, hypothetical and theoretical BS that tries to legitimize all the tears in this thread is just that...BS. It came down to carebears not being able to profit anymore. Period. Some people say that they can't farm safely due to randoms in their hole (or scared to, due to 16 exits) and at the same time people say that wh dwellers are leaving wh (which supposedly means less pvp activity). These two things contradict each other. Less people in wormholes = safer to "farm" it. Or vice versa (if considering the former statement) which means "**** YEAH! MORE PVP IN INTERESTING ENVIRONMENT!".
There are ways that a person or even a small corp can still live in a wormhole relatively safe. Ready to get your head exploded? Merge your corp with an established wormhole alliance or if you are alone, join a corp that is in an established wormhole alliance!! Easy. Problem solved. I know, I know, you are not that smart to figure this out on your own. But that is why i am here! To teach you people how to survive in the harsh places which are known as wormholes.
TLDR; I think this came down to CCP getting rid of all the carebears in WH space and that is Awesome! WH is a pvp zone, with blobs (albeit frigate-sized), and all the rest of the **** tactic package. True wh dwellers will find a way and man up. People who complain will leave for high sec because that is where the isk is (and they care for isk more than anything in EVE hence they complain here). The whole incursion vs wormhole debate just proves it.
Goodbye carebears! -ö-+ -ü-¦-+-¦-¦-+-+-Å! Auf Wiedersehen! +ê+»+º+¦+º! Au revoir!
You won't be missed.
<3 CCP. |

Icarus Able
Revenant Tactical
472
|
Posted - 2014.09.02 00:09:00 -
[62] - Quote
Nymphalidea wrote:bullcrap
I live in a c5...I am poor as ****. I dont carebear i only do sites when i need isk to buy ships, and from my experience thats what most wormholers do.
The problem is, is that when we need to carebear to replace the ships weve just whelped in pvp we cant so how are we supposed to pvp??
For those doing cap escals when 10 bills on the field if they get ganked how can they replace their ships?
Yes some people abused to system to build huge fortunes but the majority used it as a way so that we could pve less and pvp more. |

Nymphalidea
Imperial Academy Amarr Empire
0
|
Posted - 2014.09.02 00:16:00 -
[63] - Quote
Icarus Able wrote:Nymphalidea wrote:bullcrap I live in a c5...I am poor as ****. I dont carebear i only do sites when i need isk to buy ships, and from my experience thats what most wormholers do. The problem is, is that when we need to carebear to replace the ships weve just whelped in pvp we cant so how are we supposed to pvp?? For those doing cap escals when 10 bills on the field if they get ganked how can they replace their ships? Yes some people abused to system to build huge fortunes but the majority used it as a way so that we could pve less and pvp more.
You/your corp/your alliance can't protect itself? Most wormholers carebear (I said Most, not all). That is the reason they are in a wormhole. Mostly to carebear. Things changed now and they begin to complain by comparing isk ratios.
As I mentioned, there are ways out there. If you don't want to consider them, maybe wormhole life is not for you anymore. |

Georgia Aguilar
Anomalous Existence Low-Class
3
|
Posted - 2014.09.02 00:22:00 -
[64] - Quote
Nymphalidea wrote:Here is my take on things.
Before Hyperion was introduced, wh dwellers lived in their own bubble. It was safe (eyes on exits/wh collapsing) and profitable (anoms, PI and tech3 production) and when they wanted to PVP they would look for those unlucky ones who risked farming without their eyes on exits. It was a stale, boring and predictable place.
Now, these wh dwellers are not safe anymore and therefore can't profit as much as they did before. All the philosophical, hypothetical and theoretical BS that tries to legitimize all the tears in this thread is just that...BS. It came down to carebears not being able to profit anymore. Period. Some people say that they can't farm safely due to randoms in their hole (or scared to, due to 16 exits) and at the same time people say that wh dwellers are leaving wh (which supposedly means less pvp activity). These two things contradict each other. Less people in wormholes = safer to "farm" it. Or vice versa (if considering the former statement) which means "**** YEAH! MORE PVP IN INTERESTING ENVIRONMENT!".
There are ways that a person or even a small corp can still live in a wormhole relatively safe. Ready to get your head exploded? Merge your corp with an established wormhole alliance or if you are alone, join a corp that is in an established wormhole alliance!! Easy. Problem solved. I know, I know, you are not that smart to figure this out on your own. But that is why i am here! To teach you people how to survive in the harsh places which are known as wormholes.
TLDR; I think this came down to CCP getting rid of all the carebears in WH space and that is Awesome! WH is a pvp zone, with blobs (albeit frigate-sized), and all the rest of the **** tactic package. True wh dwellers will find a way and man up. People who complain will leave for high sec because that is where the isk is (and they care for isk more than anything in EVE hence they complain here). The whole incursion vs wormhole debate just proves it.
Goodbye carebears! -ö-+ -ü-¦-+-¦-¦-+-+-Å! Auf Wiedersehen! +ê+»+º+¦+º! Au revoir!
You won't be missed.
<3 CCP.
Yet another forum troll, hiding behind an alt. knows nothing of wormholes.
|

MaxPayne117
The Devil's Rejected
0
|
Posted - 2014.09.02 00:25:00 -
[65] - Quote
This effort will increase pvp in the short term but empty the space more long term. If that is the goal, it will exceed expectations.
Less hole crashing = less pvp
Less people living in wh= less pvp
The systems are less safe and I'm not against that but the connecting worm holes to such an extent vs. what was in place seems like overkill without the end goal in mind.
The small changes, baby steps was the rule that should have been applied. I like a few of the features in the change. C4's are messed up. And when C4's and C2's intermingle off all the static connections it's a mess for everyone. I don't even see your pvp fleets you talk about. The sad fact is I keep running into some of the same corps far to often.
WH space was one of those places where if you wanted to keep to yourself you could do it better there vs. anyplace else.
I'm willing to bet money that less people live in wh after these changes. C4's are screwed up now. The population in these worm holes will drop significantly.
|

Nymphalidea
Imperial Academy Amarr Empire
0
|
Posted - 2014.09.02 00:31:00 -
[66] - Quote
Quote:
Yet another forum troll, hiding behind an alt. knows nothing of wormholes.
How about some content hmm?
In Internet slang, a troll (/-êtro-èl/, /-êtr+Æl/) is a person who sows discord on the Internet by starting arguments or upsetting people by posting inflammatory extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the deliberate intent of disrupting normal on-topic discussion.
Instead of pointing fingers and calling someone a troll, how about some constructive response? Otherwise, you are disrupting normal on-topic discussion. |

Nymphalidea
Imperial Academy Amarr Empire
0
|
Posted - 2014.09.02 00:39:00 -
[67] - Quote
MaxPayne117 wrote:This effort will increase pvp in the short term but empty the space more long term. If that is the goal, it will exceed expectations.
Less hole crashing = less pvp
Less people living in wh= less pvp
The systems are less safe and I'm not against that but the connecting worm holes to such an extent vs. what was in place seems like overkill without the end goal in mind.
The small changes, baby steps was the rule that should have been applied. I like a few of the features in the change. C4's are messed up. And when C4's and C2's intermingle off all the static connections it's a mess for everyone. I don't even see your pvp fleets you talk about. The sad fact is I keep running into some of the same corps far to often.
WH space was one of those places where if you wanted to keep to yourself you could do it better there vs. anyplace else.
I'm willing to bet money that less people live in wh after these changes. C4's are screwed up now. The population in these worm holes will drop significantly.
What about
Less hole crashing = less pvp Less people living in wh = less pvp Less pvp = more carebears from K-space/even fleets of them with POS setups etc. More carebears = more pvp
In all honesty, I think it will balance out. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
797
|
Posted - 2014.09.02 00:43:00 -
[68] - Quote
Nymphalidea wrote:Quote:
Yet another forum troll, hiding behind an alt. knows nothing of wormholes.
How about some content hmm? In Internet slang, a troll (/-êtro-èl/, /-êtr+Æl/) is a person who sows discord on the Internet by starting arguments or upsetting people by posting inflammatory extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the deliberate intent of disrupting normal on-topic discussion. Instead of pointing fingers and calling someone a troll, how about some constructive response? Otherwise, you are disrupting normal on-topic discussion.
One of the first thing you missed is that the larger number of the people who are posting dissent in this thread come from larger organised alliances for who the actual risk aspect is largely unchanged. Which tends to suggest your either a troll or have limited actual knowledge of wormhole space. |

Trinkets friend
Sudden Buggery
1604
|
Posted - 2014.09.02 00:51:00 -
[69] - Quote
Nymphalidea wrote:
What about
Less hole crashing = less pvp Less people living in wh = less pvp Less pvp = more carebears from K-space/even fleets of them with POS setups etc. More carebears = more pvp
In all honesty, I think it will balance out.
Less pvp = more carebears from K-space/even fleets of them with POS setups etc. More carebears = more pvp More pvp = less carebears because they've run out of ISK because no sites spawn = *crickets chirping* J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Interagent
Parandrus
6
|
Posted - 2014.09.02 00:52:00 -
[70] - Quote
All things considered, I think any effect that we are witnessing right now is the huge emotional response due to the change. I think everything will calm down in the future and reach equilibrium, like anything in eve.
Rroff wrote:
One of the first thing you missed is that the larger number of the people who are posting dissent in this thread (and the other thread) come from larger organised alliances for who the actual risk aspect is largely unchanged. Which tends to suggest your either a troll or have limited actual knowledge of wormhole space.
How does one thing (experienced large organized alliances) = another (suggest he/she is a troll) is beyond me.
I have read the whole thread and everyone is entitled to their own opinion.
|
|

Rei Moon
Murderous Inc
60
|
Posted - 2014.09.02 02:49:00 -
[71] - Quote
Dusettes required |

Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
379
|
Posted - 2014.09.02 04:26:00 -
[72] - Quote
I love how farming isk is the bad guy in this equation, but I'm rolling my most senior toons into HS so that i can run buffed incursions in relative safety... So, what's really the issue?
The groups that have farmed ridiculous amounts of isk in WH space are a pretty small group - so the fix is to crush the souls of the other 98% that are either enjoying themselves or scraping by?
I'm waiting for some answers that aren't these two combos: 1. CCP said that they thought emergent gameplay by players in wormholes was great and they didn't want to discourage it. Followed closely by: 1A. Yeah, but people shouldn't be safe rolling holes, and farming isk.
So either we're okay or not. Either CCP isn't happy with the way wormhole space is going and lied to us or they are happy and screwed up. Lets not pretend these changes are 'we're happy, but also want to **** off this customer base by playing with some numbers.'
2. People in Wormholes make too much isk. 2a. Again, I could make much more isk taking my perfect boost alt and I to HS where I farm incursions. However, being able to button up to make enough isk to power a POS or open up a static to see what's up - is what makes j-space enjoyable.
And, I have to say this again - HOW IS THE RELATIVE SAFETY OF BUTTONING UP AN ISSUE WHEN INCURSIONS HAVE BEEN BUFFED? It's really just a giant middle finger.
I'm going to leave a signature, because hopefully it'll annoy some of the people that have annoyed the **** out of me.
-Nox |

MaxPayne117
The Devil's Rejected
0
|
Posted - 2014.09.02 06:32:00 -
[73] - Quote
Noxisia Arkana sums it up well.
|

Talaq
Anomalous Existence Low-Class
37
|
Posted - 2014.09.02 06:45:00 -
[74] - Quote
Ofc people are entitled to their opinions, but as wormholers we like to see people post on their mains, if you are going to have a oh everything is so nice, and a whole community cept for a few people are up in arms about it, have the decency or balls to post on your main, so we know you are actually in W-space.
that's the thing so far the main everything is fine, don't cry crowd are either alts, or non w-space people.
coming from a large pvp wormhole corp, having 99% of our kills purely W-space we can already say, targets are diminishing, we have huge huge chains now, and most are devoid of anything, or already are showing abandoned posses.
As said before, most of the wormhole corps are not against change, but they need to at least give an incentive for people to start living in them again, which is not the case now.
so slowly w-space will get devoid of the current community by attrition, and seeing the individual nature of our community, a lot would rather quit than merge into larger entities. I helped run one of the larger ones, trust me, the layout and nature of w-space does not work well for it.
If anything for a start, people should not give up their feedback/ unhappiness cause we still want to have that dialogue with CCP, we still want to have things altered, and hopefully improved.
W-space is something quite unique in eve and should be cherished as proof of their sandbox.
Low-Class Diplomat
|

Winthorp
2671
|
Posted - 2014.09.02 07:05:00 -
[75] - Quote
You guys need to stop with all the whinney entitlement threads allready, you have to realise that WH space is a pale face of its former self, the glory days of mad T3 brawls all the time are over, the majority of groups sum you up when seeing a scout of yours in their chain and roll away 90% of the time.
I get that the changes CCP have made are not the changes we have suggested in years of threads but it is about time CCP spent some dev time on WH space and try and fix the ***** lives you have all started to live in WH's. Do i wish they consulted more with us before? Sure but they are the game developers and we aren't, you are all lucky they discuss this stuff with us as much as they do really.
Fob me off as a troll all you will but i can pretty much call out almost every large group out bar only a couple that has rolled away hostile chains when their numbers were not perfect or they had some other ***** excuse lined up. They either rolled away or did douchey bullshit to avoid the fight anyway.
TBH the only people i feel sorry for this are the people that lived in C2 space before these changes. These people lived here for the ISk and PVP usually and they already risked more then the C4 sooks that come out of the woodwork to cry over these changes, and now they seem to have far too many holes to roll away when needed due to the majority of new C4 statics being C2's. |

Maduin Shi
Perkone Caldari State
79
|
Posted - 2014.09.02 07:08:00 -
[76] - Quote
Nymphalidea wrote:It came down to carebears not being able to profit anymore. Period.
Ahahahaha so we're upset because we can't carebear in wormholes anymore? When every one of us is half hour away from having our toons out to highsec, running risk-free incursions and making 150 mil/hr? LOL stupid troll is best troll
|

Maduin Shi
Perkone Caldari State
79
|
Posted - 2014.09.02 07:51:00 -
[77] - Quote
Winthorp wrote:You guys need to stop with all the whinney entitlement threads allready, you have to realise that WH space is a pale face of its former self, the glory days of mad T3 brawls all the time are over, the majority of groups sum you up when seeing a scout of yours in their chain and roll away 90% of the time.
I get that the changes CCP have made are not the changes we have suggested in years of threads but it is about time CCP spent some dev time on WH space and try and fix the ***** lives you have all started to live in WH's. Do i wish they consulted more with us before? Sure but they are the game developers and we aren't, you are all lucky they discuss this stuff with us as much as they do really.
Fob me off as a troll all you will but i can pretty much call out almost every large group out bar only a couple that has rolled away hostile chains when their numbers were not perfect or they had some other ***** excuse lined up. They either rolled away or did douchey bullshit to avoid the fight anyway.
TBH the only people i feel sorry for this are the people that lived in C2 space before these changes. These people lived here for the ISk and PVP usually and they already risked more then the C4 sooks that come out of the woodwork to cry over these changes, and now they seem to have far too many holes to roll away when needed due to the majority of new C4 statics being C2's.
the only change i would make to hyperion is make the new frig Wh's only available WH>LS or WH>null, i think WH>WH frig holes are beyond stupid and defeat their intended goals of facilitating large groups to roam.
I get where ur coming from dude, the mass/distance change was put in to make it harder for groups to roll away from you. The problem is if they really don't want to fight, they will just POS up and log. You cannot force people to PvP, not even CCP can force PvP. At least with the old mechanics, if there wasn't going to be a fight, rolling away could be handled in minutes and everyone could get back to whatever it was they wanted to do. With the mass/distance changes, its the same outcome, barring stupidity I guess. Its just a lot worse for w-space to have groups POS spinning and logging out rather than simply rolling the hole.
If you want more groups to take fights at a numbers disadvantage, the only way you'll see it happen more is if it gets easier to replace losses and there are mechanics in place to help level the playing field. Hyperion arguably nerfed both.
|

Winthorp
2671
|
Posted - 2014.09.02 07:56:00 -
[78] - Quote
Maduin Shi wrote:Winthorp wrote:You guys need to stop with all the whinney entitlement threads allready, you have to realise that WH space is a pale face of its former self, the glory days of mad T3 brawls all the time are over, the majority of groups sum you up when seeing a scout of yours in their chain and roll away 90% of the time.
I get that the changes CCP have made are not the changes we have suggested in years of threads but it is about time CCP spent some dev time on WH space and try and fix the ***** lives you have all started to live in WH's. Do i wish they consulted more with us before? Sure but they are the game developers and we aren't, you are all lucky they discuss this stuff with us as much as they do really.
Fob me off as a troll all you will but i can pretty much call out almost every large group out bar only a couple that has rolled away hostile chains when their numbers were not perfect or they had some other ***** excuse lined up. They either rolled away or did douchey bullshit to avoid the fight anyway.
TBH the only people i feel sorry for this are the people that lived in C2 space before these changes. These people lived here for the ISk and PVP usually and they already risked more then the C4 sooks that come out of the woodwork to cry over these changes, and now they seem to have far too many holes to roll away when needed due to the majority of new C4 statics being C2's.
the only change i would make to hyperion is make the new frig Wh's only available WH>LS or WH>null, i think WH>WH frig holes are beyond stupid and defeat their intended goals of facilitating large groups to roam. I get where ur coming from dude, the mass/distance change was put in to make it harder for groups to roll away from you. The problem is if they really don't want to fight, they will just POS up and log. You cannot force people to PvP, not even CCP can force PvP. At least with the old mechanics, if there wasn't going to be a fight, rolling away could be handled in minutes and everyone could get back to whatever it was they wanted to do. With the mass/distance changes, its the same outcome, barring stupidity I guess. Its just a lot worse for w-space to have groups POS spinning and logging out rather than simply rolling the hole. If you want more groups to take fights at a numbers disadvantage, the only way you'll see it happen more is if it gets easier to replace losses and there are mechanics in place to help level the playing field. Hyperion arguably nerfed both.
I will be more then happy to discuss things further with you when you can post on your main, i will not discuss mechanics, gameplay or the joy of kitten cams with NPC alts.
|

Maduin Shi
Perkone Caldari State
79
|
Posted - 2014.09.02 07:59:00 -
[79] - Quote
Winthorp wrote: I will be more then happy to discuss things further with you when you can post on your main, i will not discuss mechanics, gameplay or the joy of kitten cams with NPC alts.
I'll take that as a "you're probably right".  |

Winthorp
2671
|
Posted - 2014.09.02 08:02:00 -
[80] - Quote
Maduin Shi wrote:Winthorp wrote: I will be more then happy to discuss things further with you when you can post on your main, i will not discuss mechanics, gameplay or the joy of kitten cams with NPC alts.
I'll take that as a "you're probably right". 
You shouldn't i am more then happy to debate with people further as i always have if you can look at my post history.
But i have a strict no debate with NPC alt rule other then to troll you for posting on that toon. |
|

Odin Skydiver
Alexylva Paradox Low-Class
0
|
Posted - 2014.09.02 08:15:00 -
[81] - Quote
Nevyn Auscent wrote: Incursions account for a mere fraction of all isk generated in the game, because they are a limited resource. Based on averages 70 pilots at a time can make 100 Mil/Hr. Do Incursion runners need to fuel their towers? Rent in hs station must be painful to pay. |

Talaq
Anomalous Existence Low-Class
37
|
Posted - 2014.09.02 08:58:00 -
[82] - Quote
Winthorp wrote:You guys need to stop with all the whinney entitlement threads allready, you have to realise that WH space is a pale face of its former self, the glory days of mad T3 brawls all the time are over, the majority of groups sum you up when seeing a scout of yours in their chain and roll away 90% of the time.
I get that the changes CCP have made are not the changes we have suggested in years of threads but it is about time CCP spent some dev time on WH space and try and fix the ***** lives you have all started to live in WH's. Do i wish they consulted more with us before? Sure but they are the game developers and we aren't, you are all lucky they discuss this stuff with us as much as they do really.
Fob me off as a troll all you will but i can pretty much call out almost every large group out bar only a couple that has rolled away hostile chains when their numbers were not perfect or they had some other ***** excuse lined up. They either rolled away or did douchey bullshit to avoid the fight anyway.
TBH the only people i feel sorry for this are the people that lived in C2 space before these changes. These people lived here for the ISk and PVP usually and they already risked more then the C4 sooks that come out of the woodwork to cry over these changes, and now they seem to have far too many holes to roll away when needed due to the majority of new C4 statics being C2's.
The only change i would make to hyperion is make the new frig Wh's only available WH>LS or WH>null, i think WH>WH frig holes are beyond stupid and defeat their intended goals of facilitating groups to roam.
Winthrop read my post again, this is nothing about entitlement, i agree with you on that w-space has been hollowed out already.
the point is that these current changes are making things worse, and not improving things. Seeing you are feeling sorry for us as we live in a C2 :P we are pointing out that things already are declining and the emptiness will move up in C classes.
Your point about game devs ill take with a bit of salt, coming from the games industry, if you want to keep an enduring game, communication is key.
so if anything if this all is fixed in stone, then we should need more changes to make c1 to 4's to make them more appealing.
Also yeah frig holes... lets make a sand box where players are free to do what they want, but hey lets make something only for a limited ship size so we force them to use them...
Low-Class Diplomat
|

Maduin Shi
Perkone Caldari State
79
|
Posted - 2014.09.02 09:04:00 -
[83] - Quote
Winthorp wrote:Maduin Shi wrote:Winthorp wrote: I will be more then happy to discuss things further with you when you can post on your main, i will not discuss mechanics, gameplay or the joy of kitten cams with NPC alts.
I'll take that as a "you're probably right".  You shouldn't i am more then happy to debate with people further as i always have if you can look at my post history. But i have a strict no debate with NPC alt rule other then to troll you for posting on that toon.
However you wanna roll dude, makes no difference to me. This is my "main" FYI, in that this toon has the most SP of all my toons. I've lived in wormholes for over a year, which is nothing I suppose, compared to many of you. Feel free to troll me for my lack of eve/wormhole experience if that'll make your day. However, though we might disagree on the specifics, we are ultimately on the same side and want what's best for w-space. |

calexxa
Anoikis Exploration
11
|
Posted - 2014.09.02 09:30:00 -
[84] - Quote
Ok so what we have. We are living in C4 with C1+C3 which is not bad. We already left our old C4 with new C5 static (who would live there and why?). - those stupid frigate WHs - useless but if we can not close it .. just why you add this? - mass jump - its annoying but ok, we do not use capitals for closing so for BSs it not such big problem. - second C4 static - you know why people lived in C4? because they wanted to be on edge of WHs .. no one wanted a second static. But ok, you can learn living with that (unless its C5/C6 - those will be empty forever)
And now what this patch did. We had in last 5 days in our C4 zero (= 0!) anomalies and only 2x data. Where the hell should we get money for living, ships, etc. With your stupid patch changes you moved so many corps out of C4 that no anomalies are done - so no new will spawn in same wh constalation. Good job, really And second very funny thing - we have so many WHs (k162) connected to our C4 .. ok ok .. but if we close it, almost instantly NEW k162 will appear. Are you mad?! How can we go farm our static or our wh when there are always so many connections?
Just compare it to null. You have intel - so if you can read and you are not afk, you know about enemy enough time to go safe. There are always same gates so will know know from where enemy will come. You have local chat. You have unlimited anomalies - you can farm 23/7 same system .. like a robot. Nothing to scan, guard .. just make unlimited isk. Why the hell should someone live in WH? Just why? OK, its not all about the isk but you need them for playing. Only advantage of wh is that there is no cyno and "pro pvp" fleet sitting on titan waiting for bridge.
How about removing local from low, null. This would be cool right - more pvp. And how about wandering stargates. Fun right? This would kill EVE because people will stop playing. But who cares about wormholes, right? No one live there - yes right, after your patch, almost no one live there.
Good job ccp .. |

Winthorp
2671
|
Posted - 2014.09.02 09:49:00 -
[85] - Quote
Talaq wrote:
Winthorp read my post again, this is nothing about entitlement, i agree with you on that w-space has been hollowed out already.
the point is that these current changes are making things worse, and not improving things. Seeing you are feeling sorry for us as we live in a C2 :P we are pointing out that things already are declining and the emptiness will move up in C classes.
Your point about game devs ill take with a bit of salt, coming from the games industry, if you want to keep an enduring game, communication is key.
so if anything if this all is fixed in stone, then we should need more changes to make c1 to 4's to make them more appealing.
Also yeah frig holes... lets make a sand box where players are free to do what they want, but hey lets make something only for a limited ship size so we force them to use them...
I read your post and a lot of the others in this and other threads and yeah honestly most of it is about "entiltlement".
You see i have already said that i don't think these changes are perfect and i wish they had of read many more of our ideas over the years first but these changes are a step in the right direction i feel.
You know one of the most interesting thing i found about all this was that i like others want CCP to change mining anoms back to scannable sites so we can get more hulk kills and see more miners yet CCP Fozzie said to us clearly that mining in WH space numbers have never gone down since this change.
My point with that is we are hearing a lot of antidotal evidence that this is having a dire effect, with people seeing empty chains and less sites but really we don't have those numbers CCP do and if they see drastic changes i am sure they would monitor that and remedy them. I say antidotal because like i said in the other site thread it could just be due to less people running sites since Hyperion, who knows if that will stay way as people will adapt to changes.
The empty chains i find to be antidotal until we have data from CCP also, before Hyperion so many god damn chains were empty, either due to **** WH's, off TZ or whatever. This has always been the way with empty WH's the only diference now is your chains can become longer, you should embrace that as CCP just increased your odds of finding extra targets if you are prepared to scan a little longer.
Also people are not giving any factual data to back up their claims that all they ever do is find empty chains, where they empty or just inactive... Who are we to claim this is the case overnight.
People need to just calm their **** and wait for CCP to look over data, analyze it and see what needs to be done. Carrying on with Wh space has been ruined threads every second day and CCP needs to act now crap won't get anything done at all.
|

Mister Tuggles
Faceless Men
92
|
Posted - 2014.09.02 10:01:00 -
[86] - Quote
I really just want to know which ******* turned CCP's gaze onto wormhole space. There were really only a handful of problems with WH's, but it seems the devs went all CCP on it. By this I mean they said "hey little corps, **** you".
Most large c5/6 corps have no problems with the changes as they have the numbers to adapt to the changes fairly easily. Lower class WH corps, and smaller corps like mine, are left struggling to figure out how to make life livable again in c1-4's. We have a perfect c4 for our corp. Great PI and a c3 static. Now we have a c5 second static, and have had our entire way of living in the wh changed. We've had to adapt new protocols for doing everything, and it still isn't working out all that well. Sites aren't spawning in our home hole that often, we have become a highway for high class wh corps, and we can't really collapse holes with any relative safety. With our home sites not spawning we figure hardly anyone is running sites in c4s right now.
This change has basically forced our corp to have a discussion on if we are going to remain in our current c4, and we all know the pain in the ass it is to evac out of a hole. I don't think my corp is the only one with this type of problem either. |

Terrorfrodo
Renegade Hobbits for Mordor
649
|
Posted - 2014.09.02 10:18:00 -
[87] - Quote
The new environment may require a fundamental change in attitude towards pve losses. Until now, any pve loss was a reason to be embarrassed. If you lost a ship in pve, it meant you screwed up (with the sole exception of a disconnect maybe). That you are a noob. A failbear. Haha. So even pvp players who are not afraid to risk ships in pvp all the time are very afraid to risk losing a ship in pve.
Under the new conditions, it may often be impossible to secure a system 100%. You can still improve your odds greatly by being vigilant, check dscan etc, but even if you do everything right, an attacker might still have a chance to slip in unseen and get you.
Most people's reaction so far seems to be to just not run sites anymore. But if we start to accept that occasional losses in pve are inevitable, and no reason to be embarrassed because they will happen to almost everyone, then in the long run everyone could profit. If everyone is a victim sometimes, then there are a lot more targets out there.
Personally I lost just one ship in pve in the last 3+ years, and only because I made a mistake, so I haven't provided much content to my fellow w-space gankers. If all of us out there trying to gank people would also sometimes be ganked, the total number of gank targets would sharply increase, providing much more fun for everyone. I know it sounds weird, but...
Of course this can only work if people still make a good profit after losses (doubtful under current conditions, especially in c1/2), and if people start to use and fit ships that can do the job and fly in teams instead of using solo billion-plus pimpmobiles. That most players in w-space regularly 'risk' ships nobody would ever bring into nullsec just shows how 'dangerous' w-space really was. . |

Winthorp
2672
|
Posted - 2014.09.02 10:22:00 -
[88] - Quote
Terrorfrodo wrote:The new environment may require a fundamental change in attitude towards pve losses. Until now, any pve loss was a reason to be embarrassed. If you lost a ship in pve, it meant you screwed up (with the sole exception of a disconnect maybe). That you are a noob. A failbear. Haha. So even pvp players who are not afraid to risk ships in pvp all the time are very afraid to risk losing a ship in pve.
Under the new conditions, it may often be impossible to secure a system 100%. You can still improve your odds greatly by being vigilant, check dscan etc, but even if you do everything right, an attacker might still have a chance to slip in unseen and get you.
Most people's reaction so far seems to be to just not run sites anymore. But if we start to accept that occasional losses in pve are inevitable, and no reason to be embarrassed because they will happen to almost everyone, then in the long run everyone could profit. If everyone is a victim sometimes, then there are a lot more targets out there.
Personally I lost just one ship in pve in the last 3+ years, and only because I made a mistake, so I haven't provided much content to my fellow w-space gankers. If all of us out there trying to gank people would also sometimes be ganked, the total number of gank targets would sharply increase, providing much more fun for everyone. I know it sounds weird, but...
Of course this can only work if people still make a good profit after losses (doubtful under current conditions, especially in c1/2), and if people start to use and fit ships that can do the job and fly in teams instead of using solo billion-plus pimpmobiles. That most players in w-space regularly 'risk' ships nobody would ever bring into nullsec just shows how 'dangerous' w-space really was.
This is also a very good point, a point that is reinforced by CCP saying they are looking at income levels and PVE income in WH's, corbexx is even gathering data on average site income to help get more ISK for certain classes of WH's.
Should they have buffed low end WH income with or before these changes? Possibly but the end is not nigh. |

Chicken Exroofer
Regional Assault and Recon
71
|
Posted - 2014.09.02 11:06:00 -
[89] - Quote
Here are some facts.
Our corp has already moved all but bare minimum of assets out of the wormhole. The last few ships will be leaving in less than a month. The wormhole will be left empty. We have lived there for over three years, almost four. There will be zero content in said wormhole of any kind coming from us. The vast majority of our accounts will be left to expire, and not renewed. Quite possibly ALL of our accounts.
It was already problematic to say the least to maintain wormhole ops with our small corp prior to this set of changes. The risk/reward was borderline. Now it is an untenable position. The cumulative effect of the recent wormhole changes WILL result in less activity, less active accounts, and less players in Eve.
Was this the goal? Because that is the result.
*No anecdotal evidence was used in this post. |

Maduin Shi
Perkone Caldari State
79
|
Posted - 2014.09.02 11:22:00 -
[90] - Quote
Terrorfrodo wrote: Most people's reaction so far seems to be to just not run sites anymore. But if we start to accept that occasional losses in pve are inevitable, and no reason to be embarrassed because they will happen to almost everyone, then in the long run everyone could profit.
...Except that occasional losses in PvE are not inevitable, because you can run incursions all day long and risk nothing. Or you can get a nullsec alt and blue donut plex all day long with the safety of local and risk nothing. Or you can get into high-end manufacturing and/or trading and risk nothing (if done properly). Long list of things you can do now that make more isk/effort with less risk than wormhole sites (with the possible exception of escalations). Probably 10 other posters have been harping on this in just about every thread since Hyperion was introduced.
You're not gonna see your perfect world of everybody ganking everybody else. Its a pipe dream. Not until the risk vs. reward in wormholes makes sense again. Wormholes are not a closed system, but you are clearly making that assumption. That assumption is wrong.
|
|

Mcpate
Cascading Failure Un.Bound
30
|
Posted - 2014.09.02 11:25:00 -
[91] - Quote
With all the discussion around the "frigate holes" I am reminded of how much 'content' I have been able to derive from the very low mass Z971's in the game. They have offered some opportunities and they are very limited on ship types and numbers. Maybe what makes them desirable is the limited amount of them. The problem with "frigate holes" (They are not frigate-only holes) is there are too many of them by far. |

Terrorfrodo
Renegade Hobbits for Mordor
649
|
Posted - 2014.09.02 11:32:00 -
[92] - Quote
Maduin Shi wrote:You're not gonna see your perfect world of everybody ganking everybody else. Its a pipe dream. Not until the risk vs. reward in wormholes makes sense again. Wormholes are not a closed system, but you are clearly making that assumption. That assumption is wrong.
Yes, I assume people choose first where they like to live gameplay-wise, and that they treat isk income as a secondary concern. I know many people are different, but I couldn't care less about those people.
Still, like I said, low-class income needs a buff. It was okay when ribbons netted 8m apiece, but with just over 3m it's a joke to run sites in c1/2, especially now when there is some actual risk involved. . |

Morellius
The Stink Tank
0
|
Posted - 2014.09.02 12:11:00 -
[93] - Quote
Things must be bad if 3/4 WH corps that I trade with are bowing out. Is it a matter of sites and worm hole exits actually broken post patch? |

Maduin Shi
Perkone Caldari State
79
|
Posted - 2014.09.02 12:51:00 -
[94] - Quote
Terrorfrodo wrote:Maduin Shi wrote:You're not gonna see your perfect world of everybody ganking everybody else. Its a pipe dream. Not until the risk vs. reward in wormholes makes sense again. Wormholes are not a closed system, but you are clearly making that assumption. That assumption is wrong.
Yes, I assume people choose first where they like to live gameplay-wise, and that they treat isk income as a secondary concern. I know many people are different, but I couldn't care less about those people. Still, like I said, low-class income needs a buff. It was okay when ribbons netted 8m apiece, but with just over 3m it's a joke to run sites in c1/2, especially now when there is some actual risk involved.
You may not care for players who seek to optimize their isk/effort vs. risk, but that's the group that can fill w-space with targets and content unlike any other. There's very little loyalty in eve. Certainly not enough hardcore w-space only dudes to get the job done. So if you "care" about w-space you have to care about risk vs. reward compared to ALL the alternatives. At the end of the day that's the only thing that truly matters in terms of bringing in the content.
Having said thay I'm glad we see eye-to-eye on lower-class site payouts. |

calexxa
Anoikis Exploration
11
|
Posted - 2014.09.02 13:02:00 -
[95] - Quote
Morellius wrote:Things must be bad if 3/4 WH corps that I trade with are bowing out. Is it a matter of sites and worm hole exits actually broken post patch?
and the other 1/4 will leave because no anom/data/relic wil spawn ;) |

Trethard
J-Space BrotherHood Zombie Pony Express
0
|
Posted - 2014.09.02 13:10:00 -
[96] - Quote
My opinion is that this might just be the result of CCPs new release schedule. Kronos was OK, new ships, rebalanced ships, and some new visuals. Crius was just the stuff that wasn't ready for Kronos.
Hyperion seems like the devs may not have had anything major to add so they just added something. We first found out about this on the test server by mistake, which prompted a devblog. We also saw a very quick turnaround on implementing them on the test server and going live on TQ. AND it's something that significantly changes one of the four areas of space. You would think there would be more testing and a bit more communication.
I can only say that at least we have somewhere other than the feedback on (topic) threads to voice our concern for our homes. |

Terrorfrodo
Renegade Hobbits for Mordor
649
|
Posted - 2014.09.02 13:17:00 -
[97] - Quote
Maduin Shi wrote: You may not care for players who seek to optimize their isk/effort vs. risk, but that's the group that can fill w-space with targets and content unlike any other. There's very little loyalty in eve. Certainly not enough hardcore w-space only dudes to get the job done. So if you "care" about w-space you have to care about risk vs. reward compared to ALL the alternatives. At the end of the day that's the only thing that truly matters in terms of bringing in the content.
But the problem is that the ratio of total noobs and completely stupid people had become too low in w-space. Almost everyone had become proficient enough to always close all their holes before ratting (or just waiting for a day without open holes). Even the most incompetent players could easily get all needed info on how to be safe from the many guides and forums. Long gone are the days when the proficient elite kept their knowledge for themselves and all the scrubs didn't even know (and often refused to believe) that the k162 doesn't exist until the other side is warped to.
The result was that the only way to find anyone vulnerable was a) rolling holes or b) being the first to scan a new hole leading into them GÇô plus in both cases them being asleep for at least one minute so they wouldn't see the new sig before you came in.
With everyone knowing everything about every game mechanic, there were too few mistakes made, and without mistakes there are no ganks.
So I think CCP had to change the rules so that an incalculable risk is always present, no matter what we do. Because if there is a near-100% safe way to do things, we would sooner or later all do it again that way.
But you're right in that the rewards must be good compared to other parts of EVE to draw or keep those players who get their fun from isk earned (however that works) instead of from doing something risky and unpredictable. . |

Ruffio Sepico
Hidden Agenda Deep Space Engineering
25
|
Posted - 2014.09.02 14:15:00 -
[98] - Quote
Terrorfrodo wrote:Maduin Shi wrote: You may not care for players who seek to optimize their isk/effort vs. risk, but that's the group that can fill w-space with targets and content unlike any other. There's very little loyalty in eve. Certainly not enough hardcore w-space only dudes to get the job done. So if you "care" about w-space you have to care about risk vs. reward compared to ALL the alternatives. At the end of the day that's the only thing that truly matters in terms of bringing in the content.
But the problem is that the ratio of total noobs and completely stupid people had become too low in w-space. Almost everyone had become proficient enough to always close all their holes before ratting (or just waiting for a day without open holes). Even the most incompetent players could easily get all needed info on how to be safe from the many guides and forums. Long gone are the days when the proficient elite kept their knowledge for themselves and all the scrubs didn't even know (and often refused to believe) that the k162 doesn't exist until the other side is warped to. The result was that the only way to find anyone vulnerable was a) rolling holes or b) being the first to scan a new hole leading into them GÇô plus in both cases them being asleep for at least one minute so they wouldn't see the new sig before you came in. With everyone knowing everything about every game mechanic, there were too few mistakes made, and without mistakes there are no ganks. So I think CCP had to change the rules so that an incalculable risk is always present, no matter what we do. Because if there is a near-100% safe way to do things, we would sooner or later all do it again that way. But you're right in that the rewards must be good compared to other parts of EVE to draw or keep those players who get their fun from isk earned (however that works) instead of from doing something risky and unpredictable.
If it was just to increase the risk, it would be better ways to do that right? If its to easy to "escape" out of sites when someone roll into you. Why not make that escape harder to do? Closing and crit holes before start do sites, gives a rather false sense of security right?
If someone dial into you when doing escals in a c5/c6 and you just started your siege cycle and the guys dialed into you are ready to go, you pritty much committed to what happens next.
Just make NPC's make use of scrams and such more than they do (spread points or whatever). Should be applied to null sec as well. Combined with the K162 not spawning before someone go through, should increase the risk considerable doing sites.
When people experience so many wormholes spawn in your system, and they can't close or crit them, they wont do sites because the risk is to big for the possible gain. If a player think the outcome of doing something result in a loss all the time, it doesn't matter what the reward is.
|

Maduin Shi
Perkone Caldari State
79
|
Posted - 2014.09.02 14:22:00 -
[99] - Quote
Terrorfrodo wrote:Maduin Shi wrote: You may not care for players who seek to optimize their isk/effort vs. risk, but that's the group that can fill w-space with targets and content unlike any other. There's very little loyalty in eve. Certainly not enough hardcore w-space only dudes to get the job done. So if you "care" about w-space you have to care about risk vs. reward compared to ALL the alternatives. At the end of the day that's the only thing that truly matters in terms of bringing in the content.
But the problem is that the ratio of total noobs and completely stupid people had become too low in w-space. ... So I think CCP had to change the rules so that an incalculable risk is always present, no matter what we do. Because if there is a near-100% safe way to do things, we would sooner or later all do it again that way. But you're right in that the rewards must be good compared to other parts of EVE to draw or keep those players who get their fun from isk earned (however that works) instead of from doing something risky and unpredictable.
If anything CCP is also going about their business with very little acknowledgement of better isk/effort and risk/reward conditions outside of w-space. You're right, Hyperion, among other things added risk. But w-space is already widely reputed to be the most dangerous space in the game. Why the **** can't w-space have rewards (outside of cap escalations) commensurate with that risk? Why was Hyperion just a risk buff and not an even bigger rewards buff?
And why the **** can't I talk my own book and ask for better rewards for living in the most dangerous space in the game? Everyone else does it. Why can't we? Its not entitlement. Its about game balance.
CCP has been buffing incursions and buffing the hell out of nullsec. So when is it our turn yeah? Or is it time to admit we're right and nerf those alternative income sources and get balance from the other direction? |

Meytal
School of Applied Knowledge Caldari State
532
|
Posted - 2014.09.02 18:47:00 -
[100] - Quote
ITT: Incursioners/Nullsec/Hisec/etc overestimating WH income, and WH overestimating Incursion income. We do know it's significantly easier to get into the lucrative Hisec/Incursion income than it is the lucrative W-space income, and when you're running the sites, Incursions are a lot safer. All else being equal (it isn't), risk vs reward, WH income should be higher.
Those happy with the current changes, finding people to kill as a result of them, congrats. The rest of us envy you. Unfortunately, history has shown that you're probably catching the ones who weren't prepared for the changes, who never bothered to read the patch notes, or who think they can get away with it anyway. All of those groups of people will learn that something has indeed changed and that they're not going to get away with doing what they've been doing up until now. Then they will make a decision that probably won't include feeding you more kills.
Please, though, kill them while you can. For all of us.
Only time will tell. Both the negatives and the positives of the changes are still too early to detect. The only thing that is a good measurement right now are all the towers coming down and people moving out. Oh, and people dropping accounts -- possibly why you're not seeing Dussettes lately. Remember, it can take months to a year for the subs to expire. Personally, I had re-subbed (only one account) for 3 months just before these changes were announced, and I'm still not sure what I want to do when that time runs out.
Talaq wrote:The big loss here, is still the lack of any ccp discussion, or our CSM for that matter saying anything besides lets wait for the numbers, Chita aside at least he went to the corps with ideas first before we shot them down for being crappy :P Since you're dropping names... Corbexx has been vocal about the spawn distance thing from day one and has been leading the charge to increase communication on it between CCP and players. In fact, ever since Corbexx has been CSM, communication between CCP and W-space residents has increased dramatically, even if most of it is one-way. There have been more CCP posts in these forums in the short time he has been in than the entire time we've had these forums. Stop and think about that and what that means for a moment, and how much he's pushing for W-space.
By contrast, even though you praise Chitsa, he advocated the mass spawn distance change that the majority hates. CCP says "Wormhole CSM" suggested/approved/recommended/whatever the change. Guess who that was? Right. But this isn't even a bash Chitsa thread.
If you had been reading the forums, you'd know how much work Corbexx has done, and you'd know where he stood. It's probably certain he hasn't approached every corp and alliance, but conversely, have you approached him? Have you tried get him to schedule time with your corp/alliance? You should do that, even if it's to say you support him, or to ask him for clarification on his stance instead of throwing coals at him. Your corp is well-respected. Don't trash their good name with garbage posts like this.
And let's not drop names or point fingers at each other like someone else said. There are some good things about this patch, and some really, really BAD things about this patch. Support our CSM and help him make our case to CCP by focusing on the points that suck with clear, calm, and rational points and counter-points.
Like many people have been saying, it takes time for these things to settle down. Overall, those of us who live here project that most of these changes will have negative consequences to the activity levels in W-space. In general, making changes to a part of something you have no clue about is bad. Time will tell who is right (if it even matters at that point).
|
|

Talaq
Anomalous Existence Low-Class
39
|
Posted - 2014.09.02 19:50:00 -
[101] - Quote
Meytal wrote:Talaq wrote:The big loss here, is still the lack of any ccp discussion, or our CSM for that matter saying anything besides lets wait for the numbers, Chita aside at least he went to the corps with ideas first before we shot them down for being crappy :P Since you're dropping names... Corbexx has been vocal about the spawn distance thing from day one and has been leading the charge to increase communication on it between CCP and players. In fact, ever since Corbexx has been CSM, communication between CCP and W-space residents has increased dramatically, even if most of it is one-way. There have been more CCP posts in these forums in the short time he has been in than the entire time we've had these forums. Stop and think about that and what that means for a moment, and how much he's pushing for W-space. By contrast, even though you praise Chitsa, he advocated the mass spawn distance change that the majority hates. CCP says "Wormhole CSM" suggested/approved/recommended/whatever the change. Guess who that was? Right. But this isn't even a bash Chitsa thread. If you had been reading the forums, you'd know how much work Corbexx has done, and you'd know where he stood. It's probably certain he hasn't approached every corp and alliance, but conversely, have you approached him? Have you tried get him to schedule time with your corp/alliance? You should do that, even if it's to say you support him, or to ask him for clarification on his stance instead of throwing coals at him. Your corp is well-respected. Don't trash their good name with garbage posts like this. And let's not drop names or point fingers at each other like someone else said. There are some good things about this patch, and some really, really BAD things about this patch. Support our CSM and help him make our case to CCP by focusing on the points that suck with clear, calm, and rational points and counter-points. Like many people have been saying, it takes time for these things to settle down. Overall, those of us who live here project that most of these changes will have negative consequences to the activity levels in W-space. In general, making changes to a part of something you have no clue about is bad. Time will tell who is right (if it even matters at that point).
Im not praising Chitsa at all, he was always more focussed on the publicity of w-space than solutions, but his post election communication was better.
please do not make assumptions for what i did or didnt do, I dont need to say i support him. Corbexx knows we voted for him anyways his blog: http://corbexx.blogspot.co.uk/2014/08/mother-of-bob-hyperion-changes.html says how he feels. and please if you are going to throw mud or tell me what to do, don''t do it as a useless npc alt (please read Corbexx his blog i linked for info on those, if you do live in w-space then post with the one).
The CSM should provide info what he can do, and what is happening when hes allowed, and the lack of feedback from CCP isnt his fault, nor can he demand it.
at least your last paragraph i can agree with, but still people overall would like to see CCP at least hands on with chats than the part of that it's to late to fix.
Low-Class Diplomat
|

Meytal
School of Applied Knowledge Caldari State
532
|
Posted - 2014.09.02 20:28:00 -
[102] - Quote
Talaq wrote:The CSM should provide info what he can do, and what is happening when hes allowed, and the lack of feedback from CCP isnt his fault, nor can he demand it. All I'm saying is that instead of trashing him the way you were, is that you should read the forums because he absolutely has been communicating with us, AND getting CCP to communicate with us instead of completely ignore us. They're going to do whatever they want anyway, but at least they're telling us about it now. That's more than we've ever had.
I actually didn't vote for Corbexx: didn't know much about him except :NoHo:, didn't like how the vote-match turned out (for a number of candidates). Whatever. I'd have no hesitation voting for him if he decides to run again, though. He's definitely not in it just for the free trip to Iceland, at least by his actions so far.
It's non-productive to attack each other and especially to attack our CSM unless the CSM does something absolutely stupid. CCP seems bent on destroying this aspect of the game we love so much; don't make it easier on them with infighting.
Even the pathetic crying about NPC characters posting is old and doesn't accomplish anything; sounds like Nullsec mental deficiency creeping into this forum. People have their reasons for using the characters they use in various aspects of this game, and just because it generates tears doesn't mean they'll change. Regardless of which character posts, embrace (or attack, whatever) the words, not the poster. I would have thought a Diplo to be more capable and understanding than that. |

Talaq
Anomalous Existence Low-Class
39
|
Posted - 2014.09.02 20:50:00 -
[103] - Quote
perhaps you have a different definition of trashing, in the other thread, i clearly pointed out Corbexx needs to deliver the figures, and i do have contact with him.
also with the amount of trolls, and especially ones who do not live in W-space, who are more for the changes than the ones living them down, It's handy to show who you are , if you want to be taken serous,.
Baiting me on understanding that, sure if you want to keep it hidden, just mail me your char then, if you want a discussion, but this isnt about the CSM, or Corbexx, this is about W-space changes that already have negative consequences on corps. and the point is that we want some feedback, or even more changes to counter the attrition of people in W-space.
Low-Class Diplomat
|

epicurus ataraxia
Lazerhawks
1194
|
Posted - 2014.09.02 20:54:00 -
[104] - Quote
calexxa wrote:Morellius wrote:Things must be bad if 3/4 WH corps that I trade with are bowing out. Is it a matter of sites and worm hole exits actually broken post patch? and the other 1/4 will leave because no anom/data/relic wil spawn ;)
They are probably there somewhere, we just need to make sure we activate them in empty wormholes wherever we find them to get them back into the pool. I am guessing that Hyperion reset them all when it came in.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Ruffio Sepico
Hidden Agenda Deep Space Engineering
25
|
Posted - 2014.09.02 21:21:00 -
[105] - Quote
epicurus ataraxia wrote:calexxa wrote:Morellius wrote:Things must be bad if 3/4 WH corps that I trade with are bowing out. Is it a matter of sites and worm hole exits actually broken post patch? and the other 1/4 will leave because no anom/data/relic wil spawn ;) They are probably there somewhere, we just need to make sure we activate them in empty wormholes wherever we find them to get them back into the pool. I am guessing that Hyperion reset them all when it came in. But rumors and statements about the emptying of lower class Wh systems and sites just not being run, would also show similar effects, hard to know which is the case here. It certainly is not helping things though. Is that something CCP can solve easily with a database "stir" ? Where any systems full of them can be reset?
Doesn't matter how many sites people got if they to anxious to run them ,due to to many holes to cope with. They should encourage acticvties in wspace, and it would increase content for everyone in the long run. Place the sandbox in the middle of the highway and tell people to play in it, not very encouraging.
Comparing our old chain maps from before patch with the ones after, its just ridicilous.
|

Mister Tuggles
Faceless Men
93
|
Posted - 2014.09.02 21:37:00 -
[106] - Quote
Meytal wrote: Since you're dropping names... Corbexx has been vocal about the spawn distance thing from day one and has been leading the charge to increase communication on it between CCP and players. In fact, ever since Corbexx has been CSM, communication between CCP and W-space residents has increased dramatically, even if most of it is one-way. There have been more CCP posts in these forums in the short time he has been in than the entire time we've had these forums. Stop and think about that and what that means for a moment, and how much he's pushing for W-space.
By contrast, even though you praise Chitsa, he advocated the mass spawn distance change that the majority hates. CCP says "Wormhole CSM" suggested/approved/recommended/whatever the change. Guess who that was? Right. But this isn't even a bash Chitsa thread.
If you had been reading the forums, you'd know how much work Corbexx has done, and you'd know where he stood. It's probably certain he hasn't approached every corp and alliance, but conversely, have you approached him? Have you tried get him to schedule time with your corp/alliance? You should do that, even if it's to say you support him, or to ask him for clarification on his stance instead of throwing coals at him. Your corp is well-respected. Don't trash their good name with garbage posts like this.
And let's not drop names or point fingers at each other like someone else said. There are some good things about this patch, and some really, really BAD things about this patch. Support our CSM and help him make our case to CCP by focusing on the points that suck with clear, calm, and rational points and counter-points.
Like many people have been saying, it takes time for these things to settle down. Overall, those of us who live here project that most of these changes will have negative consequences to the activity levels in W-space. In general, making changes to a part of something you have no clue about is bad. Time will tell who is right (if it even matters at that point).
So corbexx is the ********** to blame for CCP taking a closer look at WH's.
Boo this man, and vote him out next CSM election. |

Amon Calis
J-Space BrotherHood Zombie Pony Express
7
|
Posted - 2014.09.02 23:04:00 -
[107] - Quote
Wow so many wormholes connecting to our system, constant pew. Is 7 connecting holes the new norm? |

Rek Seven
Probe Patrol Ixtab.
1785
|
Posted - 2014.09.02 23:14:00 -
[108] - Quote
It's sad to hear someone say that "we are lucky CCP did the small amount of wormhole development in Hyperion" because they're probably right 
Give it three years and they will probably roll back the changes and call that an expansion.
Where are my roaming sleepers, C7 wormholes and tech 3 frigates?
+1 |

HerrBert
V0LTA Triumvirate.
506
|
Posted - 2014.09.03 02:12:00 -
[109] - Quote
Rek Seven wrote:It's sad to hear someone say that "we are lucky CCP did the small amount of wormhole development in Hyperion" because they're probably right  Give it three years and they will probably roll back the changes and call that an expansion. Where are my roaming sleepers, C7 wormholes and tech 3 frigates?
Still waiting for POS Changes :) "The Horror" Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx
|

Gunner GzR
Anomalous Existence Low-Class
50
|
Posted - 2014.09.03 03:03:00 -
[110] - Quote
I really laugh at the Pilots that post about isk whoring in w space. This is so far From the truth that they show the lack of Knowledge by doing it.
If you compare Incursions to Sleepers..... incursions win for the following reason
Incursions are consent they just move from system to system. You have local and if you are in hs you do not need to worry about getting jumped. You can farm for hours on end and make nonstop isk
Sleepers sights are not constant.They de spawn and do not re spawn for up to days at a time..There for we are not Farming isk on a daily Cycle.
We have no local and no mater how much you scout or put scouts on whs you can always get a k162 to spawn in and if you have a cap in siege you are stuck for 5 min.
WE can not Farm daily like Incursions which received a buff this patch god knows why.
SO all this Trolling and Post by ppl that only know what they see by day tripping or reading is just ppl trying to call us Care bears and know nothing of it.
Now all of you Incursion Pilots that are Trolling us Give this some thought
If we can not run sights in w space And we all decide to Run incursions Look at all the Pilots that you will have to compete with and not make all your isk as we will be taking it  Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
|
|

Pavel Sohaj
Anoikis Exploration
47
|
Posted - 2014.09.03 07:02:00 -
[111] - Quote
Amon Calis wrote:Wow so many wormholes connecting to our system, constant pew. Is 7 connecting holes the new norm?
Indeed. Apparent heaven for pvp, hell for pve. |

Maduin Shi
Perkone Caldari State
83
|
Posted - 2014.09.03 07:24:00 -
[112] - Quote
Meytal wrote: Even the pathetic crying about NPC characters posting is old and doesn't accomplish anything; sounds like Nullsec mental deficiency creeping into this forum. People have their reasons for using the characters they use in various aspects of this game, and just because it generates tears doesn't mean they'll change. Regardless of which character posts, embrace (or attack, whatever) the words, not the poster. I would have thought a Diplo to be more capable and understanding than that.
I appreciate this. Many thanks.
And I also support our CSM. I have sent him a couple evemails with some very simple points to pitch to Fozzie/CCP, namely:
1. Make wormholes more about players controlling their environment, specifically how their home system is connected to the outside. Make rolling holes easier not harder/more tedious.
2. Roll back mass/spawn distance. Roll back more random/frig holes in lower class w-space. Or just roll it back wholesale given 3.
3. Make all wormholes connect to somewhere in New Eden at all times to prevent sealing off the system and denying PvP to everyone outside of rage rollers. Buff non-escalation site incomes (preferably via valuable items rather than isk printing) and let players more easily control how their system is connected to the outside as compensation for the risk. |

Meytal
School of Applied Knowledge Caldari State
536
|
Posted - 2014.09.03 12:36:00 -
[113] - Quote
Maduin Shi wrote:1. Make wormholes more about players controlling their environment, specifically how their home system is connected to the outside. Make rolling holes easier not harder/more tedious. That's a really good way to look at it. Wormhole space is easy to understand (if you try), has relatively few mechanics, and very few timers. It's easy. It's just exceptionally deadly because your environment can change when you're not looking.
One key defining characteristic is that the landscape, the neighborhood, is constantly changing as a natural game process (liken that to PvE). Another key defining characteristic is that you can change that landscape behind your opponent's back (liken that to PvP). Just like we consider market warfare to be PvP, using wormhole mechanics against your target is also PvP, whether it's done by bears to create a false sense of security or by hunters trying to trap bears. I'm sure most of us have stories of combat rolling in the middle of a pitched battle to try to divide your opponents forces (or having it happen to you).
CCP should embrace this second key aspect of wormhole space, even if it means their Nullsec masters get stuck or shot. Those things can all be remedied or even outright avoided anyway by doing what we have to do: use scouts and bring "friends" (or multiple accounts).
The ability to change the environment isn't one-sided. The mechanics are easy to understand (again, if you try), and anyone can do it. Whether you have the supporting numbers to do it successfully is another matter (again, bring "friends"). But it's not a lop-sided mechanic that warrants change. The only reason to change is if you want to artificially restrict what you can do in the sandbox to try to prevent or encourage specific behaviour.
Thinking about it, most of the problems and crying in the game tend to spring forth out of the desire to shoehorn single-player activity into a game that really wants to be multi-player more than any other game I've ever seen. That's something else CCP should encourage: more people means more subs which means more income for them.
Unless they're trying to allow Nullsec to affect all regions of space yet be affected by none, except when they desire it. Recent patches have worked really well to that purpose, intended or no. Whatever happened to "HTFU, this is a dangerous and multi-player game"? Does it not apply to all aspects of the game anymore?
|

Pavel Sohaj
Anoikis Exploration
47
|
Posted - 2014.09.03 13:50:00 -
[114] - Quote
Meytal wrote:Maduin Shi wrote:1. Make wormholes more about players controlling their environment, specifically how their home system is connected to the outside. Make rolling holes easier not harder/more tedious. That's a really good way to look at it. Wormhole space is easy to understand (if you try), has relatively few mechanics, and very few timers. It's easy. It's just exceptionally deadly because your environment can change when you're not looking. One key defining characteristic is that the landscape, the neighborhood, is constantly changing as a natural game process (liken that to PvE). Another key defining characteristic is that you can change that landscape behind your opponent's back (liken that to PvP). Just like we consider market warfare to be PvP, using wormhole mechanics against your target is also PvP, whether it's done by bears to create a false sense of security or by hunters trying to trap bears. I'm sure most of us have stories of combat rolling in the middle of a pitched battle to try to divide your opponents forces (or having it happen to you). CCP should embrace this second key aspect of wormhole space, even if it means their Nullsec masters get stuck or shot. Those things can all be remedied or even outright avoided anyway by doing what we have to do: use scouts and bring "friends" (or multiple accounts). The ability to change the environment isn't one-sided. The mechanics are easy to understand (again, if you try), and anyone can do it. Whether you have the supporting numbers to do it successfully is another matter (again, bring "friends"). But it's not a lop-sided mechanic that warrants change. The only reason to change is if you want to artificially restrict what you can do in the sandbox to try to prevent or encourage specific behaviour. Thinking about it, most of the problems and crying in the game tend to spring forth out of the desire to shoehorn single-player activity into a game that really wants to be multi-player more than any other game I've ever seen. That's something else CCP should encourage: more people means more subs which means more income for them. Unless they're trying to allow Nullsec to affect all regions of space yet be affected by none, except when they desire it. Recent patches have worked really well to that purpose, intended or no. Whatever happened to "HTFU, this is a dangerous and multi-player game"? Does it not apply to all aspects of the game anymore?
Well said, +1. |

Architeuthis Rex
Sefem Velox Swift Angels Alliance
17
|
Posted - 2014.09.03 13:57:00 -
[115] - Quote
When our Alliance/Coalition found out that C4s were going to get an extra static, we got excited. We used to live in a C2 with a C3 and HS static, and now, within a week of Hyperion, moved into a C4, with a C2/C4 static. We now have huge chains, and are finding pew, as well as plenty of sites to run. We run an armor fleet with reps. We do not close all the holes, we happily farm in our static that has connections open. We put scouts on the holes. We welcome people to try and shoot us, as then we can shoot back or warp back and reship into something a little bit better for PvP if necessary.
Wormholes are risk vs reward, though in the 4 months I've been living in WH space (not that much experience) we have never had a loss to PvE ships getting ganked. If you use watch the holes, and know what you are doing you should not have a problem.
I have not heard anyone really complain about any of the changes in our Alliance/Coalition, minus the frigate wormholes. I personally even like the changes to mass spawn, as it makes it harder and a bit more hairy if you are closing a hole. It should not be so easy.
It seems the vocal majority of these forums are WH isk farmers, I know a lot of other corps that are happy with the changes, that all are more PvP based. Yes a few things still need tweaking, a bit more reward for sites or the mining anomalies should be scanned again, as this would get miners back in their nice shiny ships.
All these raging threads about how everything is now broken will stop any new people entering WH space. The first thing people will do if they are thinking about moving the wormhole space will be to check the forums. When they see all these threads they might not decided to move in. Exactly the opposite of what I believe most people want.
Anyways, just my two '4 month wormhole experience' cents. |

Pavel Sohaj
Anoikis Exploration
47
|
Posted - 2014.09.03 14:01:00 -
[116] - Quote
Architeuthis Rex wrote:When our Alliance/Coalition found out that C4s were going to get an extra static, we got excited. We used to live in a C2 with a C3 and HS static, and now, within a week of Hyperion, moved into a C4, with a C2/C4 static. We now have huge chains, and are finding pew, as well as plenty of sites to run. We run an armor fleet with reps. We do not close all the holes, we happily farm in our static that has connections open. We put scouts on the holes. We welcome people to try and shoot us, as then we can shoot back or warp back and reship into something a little bit better for PvP if necessary.
Wormholes are risk vs reward, though in the 4 months I've been living in WH space (not that much experience) we have never had a loss to PvE ships getting ganked. If you use watch the holes, and know what you are doing you should not have a problem.
I have not heard anyone really complain about any of the changes in our Alliance/Coalition, minus the frigate wormholes. I personally even like the changes to mass spawn, as it makes it harder and a bit more hairy if you are closing a hole. It should not be so easy.
It seems the vocal majority of these forums are WH isk farmers, I know a lot of other corps that are happy with the changes, that all are more PvP based. Yes a few things still need tweaking, a bit more reward for sites or the mining anomalies should be scanned again, as this would get miners back in their nice shiny ships.
All these raging threads about how everything is now broken will stop any new people entering WH space. The first thing people will do if they are thinking about moving the wormhole space will be to check the forums. When they see all these threads they might not decided to move in. Exactly the opposite of what I believe most people want.
Anyways, just my two '4 month wormhole experience' cents.
how many of you are there?
|

Architeuthis Rex
Sefem Velox Swift Angels Alliance
17
|
Posted - 2014.09.03 14:07:00 -
[117] - Quote
Sorry, probably should of mentioned that, at peak times maybe 10-15 online. It's not a huge coalition or anything. |

Meytal
School of Applied Knowledge Caldari State
538
|
Posted - 2014.09.03 15:16:00 -
[118] - Quote
Thinking about the excess number of wormhole spawns that we've seen -- and they're not entirely attributable to increased traffic from the newly dual static C4 systems, as we have an increase in K-space connections into our C2 as well -- I wonder if CCP bumped up the spawn rates of all wormholes in an attempt to force people to get out and close their connections to return to a state of relatively normal activity? Then they could point to :data: and say their updates worked?
What we're finding instead is that with all of the connections, even our most die-hard scanners are giving up after a while of seeing empty hole after empty hole in a spider web of connected emptiness.
Any other non-C4 residents seeing similar, an increase in both W-W and W-K wormholes? A couple nights ago, we had 2 LS and 2 HS connections (all inbound, I think) in addition to our HS static, C4 static, inbound C4, and inbound C2 ... none of those were frigate holes.
(The C4 residents logged off shortly after opening into us. The C2 connection had some activity that we couldn't manage to catch and thus scared them away as well. Yay for "content".) |

Maduin Shi
Perkone Caldari State
85
|
Posted - 2014.09.03 15:23:00 -
[119] - Quote
Meytal wrote:Maduin Shi wrote:1. Make wormholes more about players controlling their environment, specifically how their home system is connected to the outside. Make rolling holes easier not harder/more tedious. That's a really good way to look at it. Wormhole space is easy to understand (if you try), has relatively few mechanics, and very few timers. It's easy. It's just exceptionally deadly because your environment can change when you're not looking. One key defining characteristic is that the landscape, the neighborhood, is constantly changing as a natural game process (liken that to PvE). Another key defining characteristic is that you can change that landscape behind your opponent's back (liken that to PvP). Just like we consider market warfare to be PvP, using wormhole mechanics against your target is also PvP, whether it's done by bears to create a false sense of security or by hunters trying to trap bears. I'm sure most of us have stories of combat rolling in the middle of a pitched battle to try to divide your opponents forces (or having it happen to you). CCP should embrace this second key aspect of wormhole space, even if it means their Nullsec masters get stuck or shot.
Indeed. Controlling the w-space environment against your enemies, combat rolling and various wormhole-fu has long been a defining characteristic of wormholes that has drawn the small corps and smaller groups to wormholes and they have long thrived in the lower class holes.... that is until better income opportunities elsewhere caused a lot of holes to empty out... and now Hyperion....
Long believed that Eve needed some new versions of low/null security space where skilled use or modification of the environment could serve as a force multiplier or could be used in divide-and-conquer tactics. There's huge swathes of null sitting empty because of the broken power projection mechanics that could instead be used to build some very interesting player-controlled environments that cater to small gang warfare. And I'm not talking something so predictable like gate guns. Need some dynamic environmental variables that are changing daily or hourly, like wormholes only better. Long believed thats the future of eve aside from headline-grabbing mega blobs.
|

Icarus Able
Revenant Tactical
475
|
Posted - 2014.09.03 15:39:00 -
[120] - Quote
From a lower class perspective this change isnt that bad at all. But the mass changes for capitals which is the only way to effecively roll the hole is incredibly limiting. |
|

Mithandra
Serene Vendetta Brawls Deep
131
|
Posted - 2014.09.03 15:59:00 -
[121] - Quote
Still rolling holes, getting kills and getting killed in wh space post patch.
Adapted, evolved and still not whining about the changes. Eve is the dark haired, totally hot emo gothchild of the gaming community
|

Kirasten
No Vacancies
71
|
Posted - 2014.09.03 16:09:00 -
[122] - Quote
I'm failing to see why people think that the isk farmers don't like Hyperion. Closing off thei hole is a little harder now, but there are even less people rolling the new sigs. Their are less people rage rolling. This is a bearing paradise. |

Maduin Shi
Perkone Caldari State
85
|
Posted - 2014.09.04 02:42:00 -
[123] - Quote
Kirasten wrote:I'm failing to see why people think that the isk farmers don't like Hyperion. Closing off thei hole is a little harder now, but there are even less people rolling the new sigs. Their are less people rage rolling. This is a bearing paradise.
Assuming the cap escalation farmers are actually getting sites spawning in their wormhole, this really is a good patch for them and no they are not in here complaining. They would be out farming.
Its the two-bit group with three or four dudes online wanting to run sites in a wormhole with 6+ connections and a coupla frig holes that aren't so happy. |

Eviscerator Void
Chaos State
4
|
Posted - 2014.09.04 02:45:00 -
[124] - Quote
While I agree Hyperion is a mess it's for completely the opposite reasons.
Regarding risk, there isn't much for the most part. All the increased incoming traffic is just lambs to the slaughter. Small ships that can't compete against even a single player defense. Free kills for daytrippers! Free kills for venture killers! Free kills free kills!!
An evic fleet is more likely to stumble into a hole... however they actually have to WANT to fight for the it... and I think that drive is lower. So risk wise it feels like a steady stream of easy kills with no one else really caring enough to put so much effort into a steady stream of easy kills. May as well park at Uedama.
Logistics wise, wow two exits to high sec per day! Damn, not only do I get to exit to high sec I get OPTIONS. That would have been glorious in the past. Now it's tuesday.
To me it just feels like they turned on cheat mode. Maybe I should be happy about this but... it just... feels... boring.
|

Ruffio Sepico
Hidden Agenda Deep Space Engineering
25
|
Posted - 2014.09.04 03:27:00 -
[125] - Quote
Eviscerator Void wrote:While I agree Hyperion is a mess it's for completely the opposite reasons.
Regarding risk, there isn't much for the most part. All the increased incoming traffic is just lambs to the slaughter. Small ships that can't compete against even a single player defense. Free kills for daytrippers! Free kills for venture killers! Free kills free kills!!
An evic fleet is more likely to stumble into a hole... however they actually have to WANT to fight for the it... and I think that drive is lower. So risk wise it feels like a steady stream of easy kills with no one else really caring enough to put so much effort into a steady stream of easy kills. May as well park at Uedama.
Logistics wise, wow two exits to high sec per day! Damn, not only do I get to exit to high sec I get OPTIONS. That would have been glorious in the past. Now it's tuesday.
To me it just feels like they turned on cheat mode. Maybe I should be happy about this but... it just... feels... boring.
I don't know which planet you crashed into, but you need to seek some help, for that banged up head of yours. 
|

Kirasten
No Vacancies
72
|
Posted - 2014.09.04 05:33:00 -
[126] - Quote
Eviscerator Void wrote:While I agree Hyperion is a mess it's for completely the opposite reasons.
Regarding risk, there isn't much for the most part. All the increased incoming traffic is just lambs to the slaughter. Small ships that can't compete against even a single player defense. Free kills for daytrippers! Free kills for venture killers! Free kills free kills!!
An evic fleet is more likely to stumble into a hole... however they actually have to WANT to fight for the it... and I think that drive is lower. So risk wise it feels like a steady stream of easy kills with no one else really caring enough to put so much effort into a steady stream of easy kills. May as well park at Uedama.
Logistics wise, wow two exits to high sec per day! Damn, not only do I get to exit to high sec I get OPTIONS. That would have been glorious in the past. Now it's tuesday.
To me it just feels like they turned on cheat mode. Maybe I should be happy about this but... it just... feels... boring.
We have 4 High Sec connections in our chain today. |

Pavel Sohaj
Anoikis Exploration
47
|
Posted - 2014.09.04 06:57:00 -
[127] - Quote
I absolutely loved the C1 C2 C3 C4 and C5 at the same time in our wormhole. Especially since we had the utmost luck of running into occupied WHs, having entire train of battlecruisers fly through our WH. IT was happiest ship spinning of my life :D It made us so happy that we packed the POS and are leaving for C5, rather then trying to make a living in C4s. Whilst the change might seem good for some, I hate it as it made C4s nearly uninhabitable. |

umnikar
Fishbone Industries
40
|
Posted - 2014.09.04 07:28:00 -
[128] - Quote
Kirasten wrote:Eviscerator Void wrote:While I agree Hyperion is a mess it's for completely the opposite reasons.
Regarding risk, there isn't much for the most part. All the increased incoming traffic is just lambs to the slaughter. Small ships that can't compete against even a single player defense. Free kills for daytrippers! Free kills for venture killers! Free kills free kills!!
An evic fleet is more likely to stumble into a hole... however they actually have to WANT to fight for the it... and I think that drive is lower. So risk wise it feels like a steady stream of easy kills with no one else really caring enough to put so much effort into a steady stream of easy kills. May as well park at Uedama.
Logistics wise, wow two exits to high sec per day! Damn, not only do I get to exit to high sec I get OPTIONS. That would have been glorious in the past. Now it's tuesday.
To me it just feels like they turned on cheat mode. Maybe I should be happy about this but... it just... feels... boring.
We have 4 High Sec connections in our chain today.
...it's like:
"****, my bubbler is on the other hole!" "Wich hole? .. the k162?" "No, THIS k162!"
"Ok, he warped between PII and PIV!" "Nice, I'm on it!" .... "No wait, this is the frig hole and ... a Proteus decloaked next to me .. ****!" "Confirmed, we got 2 new sigs. I scan em ... sry for your loss." "nw, I reship in Jita. Back in a minute."
 |

Maduin Shi
Perkone Caldari State
86
|
Posted - 2014.09.04 07:32:00 -
[129] - Quote
Kirasten wrote:Eviscerator Void wrote:While I agree Hyperion is a mess it's for completely the opposite reasons.
Regarding risk, there isn't much for the most part. All the increased incoming traffic is just lambs to the slaughter. Small ships that can't compete against even a single player defense. Free kills for daytrippers! Free kills for venture killers! Free kills free kills!!
An evic fleet is more likely to stumble into a hole... however they actually have to WANT to fight for the it... and I think that drive is lower. So risk wise it feels like a steady stream of easy kills with no one else really caring enough to put so much effort into a steady stream of easy kills. May as well park at Uedama.
Logistics wise, wow two exits to high sec per day! Damn, not only do I get to exit to high sec I get OPTIONS. That would have been glorious in the past. Now it's tuesday.
To me it just feels like they turned on cheat mode. Maybe I should be happy about this but... it just... feels... boring.
We have 4 High Sec connections in our chain today.
Too bad you have to scan and warp to a zillion other wormholes leading to nowhere before finding them now. Its always the last sig to scan that goes where you wanna go....  |

Mithandra
Serene Vendetta Brawls Deep
135
|
Posted - 2014.09.04 08:13:00 -
[130] - Quote
Pavel Sohaj wrote:I absolutely loved the C1 C2 C3 C4 and C5 at the same time in our wormhole. Especially since we had the utmost luck of running into occupied WHs, having entire train of battlecruisers fly through our WH. IT was happiest ship spinning of my life :D It made us so happy that we packed the POS and are leaving for C5, rather then trying to make a living in C4s. Whilst the change might seem good for some, I hate it as it made C4s nearly uninhabitable.
I know its not a popular opinion on the forums, especially the post patch whineathon that the wormhole forum has become, but if you wont fight for it, you shouldn't be holding it, and if you can't or won't fight for it, please don't come here complaining about it.
Eve is the dark haired, totally hot emo gothchild of the gaming community
|
|

Mithandra
Serene Vendetta Brawls Deep
135
|
Posted - 2014.09.04 08:15:00 -
[131] - Quote
umnikar wrote:Kirasten wrote:Eviscerator Void wrote:While I agree Hyperion is a mess it's for completely the opposite reasons.
Regarding risk, there isn't much for the most part. All the increased incoming traffic is just lambs to the slaughter. Small ships that can't compete against even a single player defense. Free kills for daytrippers! Free kills for venture killers! Free kills free kills!!
An evic fleet is more likely to stumble into a hole... however they actually have to WANT to fight for the it... and I think that drive is lower. So risk wise it feels like a steady stream of easy kills with no one else really caring enough to put so much effort into a steady stream of easy kills. May as well park at Uedama.
Logistics wise, wow two exits to high sec per day! Damn, not only do I get to exit to high sec I get OPTIONS. That would have been glorious in the past. Now it's tuesday.
To me it just feels like they turned on cheat mode. Maybe I should be happy about this but... it just... feels... boring.
We have 4 High Sec connections in our chain today. ...it's like: "****, my bubbler is on the other hole!" "Wich hole? .. the k162?" "No, THIS k162!" "Ok, he warped between PII and PIV!" "Nice, I'm on it!" .... "No wait, this is the frig hole and ... a Proteus decloaked next to me .. ****!" "Confirmed, we got 2 new sigs. I scan em ... sry for your loss." "nw, I reship in Jita. Back in a minute." 
This sounds more like a problem with your pilots ability to label holes in an easy and meaningful manner, rather than a problem with the patch. Eve is the dark haired, totally hot emo gothchild of the gaming community
|

Maduin Shi
Perkone Caldari State
86
|
Posted - 2014.09.04 08:33:00 -
[132] - Quote
Mithandra wrote:Pavel Sohaj wrote:I absolutely loved the C1 C2 C3 C4 and C5 at the same time in our wormhole. Especially since we had the utmost luck of running into occupied WHs, having entire train of battlecruisers fly through our WH. IT was happiest ship spinning of my life :D It made us so happy that we packed the POS and are leaving for C5, rather then trying to make a living in C4s. Whilst the change might seem good for some, I hate it as it made C4s nearly uninhabitable. I know its not a popular opinion on the forums, especially the post patch whineathon that the wormhole forum has become, but if you wont fight for it, you shouldn't be holding it, and if you can't or won't fight for it, please don't come here complaining about it.
I don't think he's complaining anymore, he adapted like you guys have and I have. Still, its like adapting to TV dinners and microwave veggies, when just a week ago you were eating filet mignon. |

Navigation Boy
Edge of Existence
12
|
Posted - 2014.09.04 14:12:00 -
[133] - Quote
Maduin Shi wrote:[quote=Mithandra]I don't think he's complaining anymore, he adapted like you guys have and I have. Still, its like adapting to TV dinners and microwave veggies, when just a week ago you were eating filet mignon. Am I the only one that prefers TV Dinner to Filet Mignon? I mean literally, not metaphorically.
|

Kirasten
No Vacancies
72
|
Posted - 2014.09.04 15:00:00 -
[134] - Quote
Navigation Boy wrote:Maduin Shi wrote:[quote=Mithandra]I don't think he's complaining anymore, he adapted like you guys have and I have. Still, its like adapting to TV dinners and microwave veggies, when just a week ago you were eating filet mignon. Am I the only one that prefers TV Dinner to Filet Mignon? I mean literally, not metaphorically.
Yes
|

Vol Arm'OOO
Imperial Academy Amarr Empire
288
|
Posted - 2014.09.04 15:28:00 -
[135] - Quote
Sentamon wrote:Ktersida Nyn'Amanyn wrote:But at the moment I see no reason for people that make it worth to settle or venture into w-space.
There should have never been a reason to settle in w-space, and as far as venturing there, it's worth it now more then ever because all the good stuff isn't immediately closed off. If all the "small corps" that comprise of 3 guys and their army of alts are having a problem milking the ISK cow, then cry me a river. Eve is a PvP orientated Massive Multiplayer game, not your private PvE server.
I find these comments funny since they clearly misunderstand the nature of pvp in an open world environment. Just as wolves need sheep to survive in the real world, pvp'ers in an open world game need robust sustainable pve to exist if there is to be any open world pvp. Any change that nerfs sustainable pve ultimately shoots pvp squarely in the foot. If anything, CCP should be promoting pve in whs as much as it can; get people to use the pve content and pvp will follow just like wolves follows heards of sheep. I don't play, I just fourm warrior. |

BBQ PorkRamen FlyingDuck
Mongoloid Inc.
2
|
Posted - 2014.09.04 16:57:00 -
[136] - Quote
Really small C4 corp here, we pve and (try to) pvp on opportunities that present themselves.
This patch has pretty much ruined it for us because our second static is a C1 (can't effectively collapse with small number of players in reasonable time) and that it seems doing sites is suicide, as wormholes pop up so often. No sites, no money to replace things we get blobbed on (that's annoying too lol)
Seriously considering packing up and returning to k space or unsubbing altogether. (cause me no like kspace) :'( |

Winthorp
2681
|
Posted - 2014.09.04 21:00:00 -
[137] - Quote
BBQ PorkRamen FlyingDuck wrote:Really small C4 corp here, we pve and (try to) pvp on opportunities that present themselves.
This patch has pretty much ruined it for us because our second static is a C1 (can't effectively collapse with small number of players in reasonable time) and that it seems doing sites is suicide, as wormholes pop up so often. No sites, no money to replace things we get blobbed on (that's annoying too lol)
Seriously considering packing up and returning to k space or unsubbing altogether. (cause me no like kspace) :'(
Don't like the C1? Learn to adapt and take over another WH, or just quit and wait for someone to hold your hand in another game. |

umnikar
Fishbone Industries
40
|
Posted - 2014.09.04 21:29:00 -
[138] - Quote
Winthorp wrote:BBQ PorkRamen FlyingDuck wrote:Really small C4 corp here, we pve and (try to) pvp on opportunities that present themselves.
This patch has pretty much ruined it for us because our second static is a C1 (can't effectively collapse with small number of players in reasonable time) and that it seems doing sites is suicide, as wormholes pop up so often. No sites, no money to replace things we get blobbed on (that's annoying too lol)
Seriously considering packing up and returning to k space or unsubbing altogether. (cause me no like kspace) :'( Don't like the C1? Learn to adapt and take over another WH, or just quit and wait for someone to hold your hand in another game.
I guess some people became too resident and built capitals in there... :/ |

umnikar
Fishbone Industries
40
|
Posted - 2014.09.04 21:35:00 -
[139] - Quote
Mithandra wrote:umnikar wrote:Kirasten wrote:Eviscerator Void wrote:While I agree Hyperion is a mess it's for completely the opposite reasons.
Regarding risk, there isn't much for the most part. All the increased incoming traffic is just lambs to the slaughter. Small ships that can't compete against even a single player defense. Free kills for daytrippers! Free kills for venture killers! Free kills free kills!!
An evic fleet is more likely to stumble into a hole... however they actually have to WANT to fight for the it... and I think that drive is lower. So risk wise it feels like a steady stream of easy kills with no one else really caring enough to put so much effort into a steady stream of easy kills. May as well park at Uedama.
Logistics wise, wow two exits to high sec per day! Damn, not only do I get to exit to high sec I get OPTIONS. That would have been glorious in the past. Now it's tuesday.
To me it just feels like they turned on cheat mode. Maybe I should be happy about this but... it just... feels... boring.
We have 4 High Sec connections in our chain today. ...it's like: "****, my bubbler is on the other hole!" "Wich hole? .. the k162?" "No, THIS k162!" "Ok, he warped between PII and PIV!" "Nice, I'm on it!" .... "No wait, this is the frig hole and ... a Proteus decloaked next to me .. ****!" "Confirmed, we got 2 new sigs. I scan em ... sry for your loss." "nw, I reship in Jita. Back in a minute."  This sounds more like a problem with your pilots ability to label holes in an easy and meaningful manner, rather than a problem with the patch.
...being the pilots all me. so yeah, now i fail even more than before patch. ;)
|

BBQ PorkRamen FlyingDuck
Mongoloid Inc.
2
|
Posted - 2014.09.05 01:29:00 -
[140] - Quote
Winthorp wrote:BBQ PorkRamen FlyingDuck wrote:Really small C4 corp here, we pve and (try to) pvp on opportunities that present themselves.
This patch has pretty much ruined it for us because our second static is a C1 (can't effectively collapse with small number of players in reasonable time) and that it seems doing sites is suicide, as wormholes pop up so often. No sites, no money to replace things we get blobbed on (that's annoying too lol)
Seriously considering packing up and returning to k space or unsubbing altogether. (cause me no like kspace) :'( Don't like the C1? Learn to adapt and take over another WH, or just quit and wait for someone to hold your hand in another game.
I don't understand. If Hyperion's goal was to move people out of C4's, then mission accomplished. Seen many people packing up POS's. |
|

Winthorp
2684
|
Posted - 2014.09.05 01:38:00 -
[141] - Quote
BBQ PorkRamen FlyingDuck wrote:Winthorp wrote:BBQ PorkRamen FlyingDuck wrote:Really small C4 corp here, we pve and (try to) pvp on opportunities that present themselves.
This patch has pretty much ruined it for us because our second static is a C1 (can't effectively collapse with small number of players in reasonable time) and that it seems doing sites is suicide, as wormholes pop up so often. No sites, no money to replace things we get blobbed on (that's annoying too lol)
Seriously considering packing up and returning to k space or unsubbing altogether. (cause me no like kspace) :'( Don't like the C1? Learn to adapt and take over another WH, or just quit and wait for someone to hold your hand in another game. I don't understand. If Hyperion's goal was to move people out of C4's, then mission accomplished. Seen many people packing up POS's.
So much generalization with your post and so many others, like i have said many times WH's were empty before Hyperion and people see them empty now and say everyone is leaving.....
Try waiting for some data or response from CCP as only they have real data, so many ******* armchair statisticians. |

Navigation Boy
Edge of Existence
12
|
Posted - 2014.09.05 02:05:00 -
[142] - Quote
Kirasten wrote:Navigation Boy wrote:Maduin Shi wrote:[quote=Mithandra]I don't think he's complaining anymore, he adapted like you guys have and I have. Still, its like adapting to TV dinners and microwave veggies, when just a week ago you were eating filet mignon. Am I the only one that prefers TV Dinner to Filet Mignon? I mean literally, not metaphorically. Yes More for me. 
|

umnikar
Fishbone Industries
40
|
Posted - 2014.09.05 06:34:00 -
[143] - Quote
Winthorp wrote:BBQ PorkRamen FlyingDuck wrote:Winthorp wrote:BBQ PorkRamen FlyingDuck wrote:Really small C4 corp here, we pve and (try to) pvp on opportunities that present themselves.
This patch has pretty much ruined it for us because our second static is a C1 (can't effectively collapse with small number of players in reasonable time) and that it seems doing sites is suicide, as wormholes pop up so often. No sites, no money to replace things we get blobbed on (that's annoying too lol)
Seriously considering packing up and returning to k space or unsubbing altogether. (cause me no like kspace) :'( Don't like the C1? Learn to adapt and take over another WH, or just quit and wait for someone to hold your hand in another game. I don't understand. If Hyperion's goal was to move people out of C4's, then mission accomplished. Seen many people packing up POS's. So much generalization with your post and so many others, like i have said many times WH's were empty before Hyperion and people see them empty now and say everyone is leaving..... Try waiting for some data or response from CCP as only they have real data, so many ******* armchair statisticians.
This is not true. I was a c4 nomad then the last year became resident in c4/c4. That space was full of small groups or alts, many many russians. I rolled my static alot and not very often came along a really empty one. Most of them farmers ofc as I did myself but it also was my pew if I could catch em. Simply the same **** as in c5/6 but on a small scale. I don't know whats wrong with that. I see/saw alot empty c5 on the other end - guess why is that?
I'm pretty sure the majority of those actually living in c4 were not asking for this changes - it were the ones not living there. It's the same if some null guy comes here giving a comment on something he has no idea about. *sigh*
It is just wrong to believe that you can entertain a 200 man corp in a wormhole. That scale you have in null/low - but there I guess those are just afraid to field their caps...
The food chain seems broken now. You got moar gank mechanic implemented and uh oh ... what? They whine, they leave? This logic will never work out ...
thanks for the fish ;) |

Caleb Seremshur
The Atomic Fallout Kids
356
|
Posted - 2014.09.05 09:57:00 -
[144] - Quote
Depends on who you ask. Wormhole pve just creates victims and believe or not the average player doesn't particularly enjoy whelping their ships. https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
|

Pavel Sohaj
Anoikis Exploration
48
|
Posted - 2014.09.05 11:41:00 -
[145] - Quote
BBQ PorkRamen FlyingDuck wrote:Really small C4 corp here, we pve and (try to) pvp on opportunities that present themselves.
This patch has pretty much ruined it for us because our second static is a C1 (can't effectively collapse with small number of players in reasonable time) and that it seems doing sites is suicide, as wormholes pop up so often. No sites, no money to replace things we get blobbed on (that's annoying too lol)
Seriously considering packing up and returning to k space or unsubbing altogether. (cause me no like kspace) :'(
Yeh, thats what we did as well. Packed stuff, moved out and considering what next. |

Serko Kalidri
Deep Space Search and Rescue Team
8
|
Posted - 2014.09.05 22:50:00 -
[146] - Quote
Rocked up here today to say my piece on this subject;
I have been playing EVE for a number of years with different accounts, this happens to be my latest. I don't tend to play EVE a lot, maybe 1 or 2 evenings a week. Up until now wormholes have been a brilliant place for me; I could log on with my corp, run a few sites, make a decent amount of money, use that money to buy a PVP ship, lose that PVP ship and then start the process again.
I logged on today early morning UK time to do some PI and found some of our Aussie corp mates rolling holes to try and find sites but were coming up with sweet FA. I then log on UK evening time to find corp mates had been doing that all day (and then us all evening) to find nothing!
All in all 9 of us were online, we made a total go 69mill in 5 hours running the sites we did find; thats 7.6mill each. Compared to a normal haul of about 100-300mill each. Thats not good. Its especially not good for someone like me who doesn't get to play regularly and when he does, wants to feel like I am actually achieving something, which I don't get from mission grinding or other crap tasks you get to do in K-space.
There WERE a couple of good things about wormhole space; the money, the fear of getting ganked while trying to get it. The money if what made it worth while. The fear is what made it fun. These things are gone with the lack of sites and people now in W-space.
This is not a good thing. Clearly a lot of people aren't happy about this at all, I am one of these people. Maybe what some people have said on here is right and that we will get used to this new dynamic (I mean after all, who likes change right?) but right now I feel like I have wasted a tonne of time this evening that could have been better spent doing something else other than playing Eve.
|

Moloney
Faceless Men
134
|
Posted - 2014.09.06 11:42:00 -
[147] - Quote
Tisban wrote:Nobody needs to lose their jobs, let's not start World War 3, it isn't totally terrible - it just failed to achieve the original aims of Hyperion and needs some tweaks to make Wormhole Space more viable to increase activity.
Yes they do need to lose their job.
You said your self I at they failed to accomplish the primary objective of the patch.
Now we know they are hiding under a rock.
If I go to Starbucks and order a coffee, the server hands me a cup of mud and tells me that if I don't drink fast it will either explode or someone else will steal it. Then hides under the counter. I would want them fired to. |

Winthorp
2689
|
Posted - 2014.09.06 11:47:00 -
[148] - Quote
Moloney wrote:Tisban wrote:Nobody needs to lose their jobs, let's not start World War 3, it isn't totally terrible - it just failed to achieve the original aims of Hyperion and needs some tweaks to make Wormhole Space more viable to increase activity.
Yes they do need to lose their job. You said your self I at they failed to accomplish the primary objective of the patch. Now we know they are hiding under a rock. If I go to Starbucks and order a coffee, the server hands me a cup of mud and tells me that if I don't drink fast it will either explode or someone else will steal it. Then hides under the counter. I would want them fired to.
How have they hidden under a rock? I Have seen more dev posts in the WH forums in the last 6 months then i have in my many years of playing.
You should drink less coffee though it seems to be rotting your brain. |

Andrew Jester
Origin. Black Legion.
672
|
Posted - 2014.09.06 12:03:00 -
[149] - Quote
Winthorp wrote:Moloney wrote:Tisban wrote:Nobody needs to lose their jobs, let's not start World War 3, it isn't totally terrible - it just failed to achieve the original aims of Hyperion and needs some tweaks to make Wormhole Space more viable to increase activity.
Yes they do need to lose their job. You said your self I at they failed to accomplish the primary objective of the patch. Now we know they are hiding under a rock. If I go to Starbucks and order a coffee, the server hands me a cup of mud and tells me that if I don't drink fast it will either explode or someone else will steal it. Then hides under the counter. I would want them fired to. How have they hidden under a rock? I Have seen more dev posts in the WH forums in the last 6 months then i have in my many years of playing. You should drink less coffee though it seems to be rotting your brain.
I like coffee though :< It's so good.
Holy **** the guy you're quoted is absolutely ******** like almost as bad as some of the WH art thread people. I bet he lost his job for being **** and is just being bitter. If thuggin' was a category I'd win a Grammy |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
196
|
Posted - 2014.09.06 20:02:00 -
[150] - Quote
Winthorp wrote:Moloney wrote:Tisban wrote:Nobody needs to lose their jobs, let's not start World War 3, it isn't totally terrible - it just failed to achieve the original aims of Hyperion and needs some tweaks to make Wormhole Space more viable to increase activity.
Yes they do need to lose their job. You said your self I at they failed to accomplish the primary objective of the patch. Now we know they are hiding under a rock. If I go to Starbucks and order a coffee, the server hands me a cup of mud and tells me that if I don't drink fast it will either explode or someone else will steal it. Then hides under the counter. I would want them fired to. How have they hidden under a rock? I Have seen more dev posts in the WH forums in the last 6 months then i have in my many years of playing. You should drink less coffee though it seems to be rotting your brain.
I think he means the whole "We're monitoring this thread but won't say anything about it" thing is pissing him off... |
|

Gunner GzR
Anomalous Existence Low-Class
52
|
Posted - 2014.09.08 01:07:00 -
[151] - Quote
I think enough has been said that CCP knows we do not Like One of the changes and its hurting our space. Now it is just a matter of seeing if they care enough to back up a few changes or make more constructive changes to Pull Players back into w space.
Here are a few of my ideas.
1. Sleepers faction Drops= this will Give us officer / faction drops same as other space and will drive ppl into whs to hunt for them.
2. A higher class wh like a c7 that has massive mass whs that you can move a proper cap fleet and support fleet to run sleeper sites with capital sleepers and get back out . We will be able to have large fleet fights as well in there. Make The class 7 with no moons so it can not be "lived" in and multiple connections
3. Make lower class wh sleeper drops better and more worth while to run. this is class 1-3 also let make a few more of the triggers random to take out the boring predictable assembly line style of running sights. Maybe give them some escalations as well if you warp in bs's or caps for all class sites
That is all i have for now but a few constructive ideas for you to look over Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
|

Scrubnbubble
Danneskjold Shipping Chained Reactions
0
|
Posted - 2014.09.08 04:28:00 -
[152] - Quote
Moloney wrote:Tisban wrote:Nobody needs to lose their jobs, let's not start World War 3, it isn't totally terrible - it just failed to achieve the original aims of Hyperion and needs some tweaks to make Wormhole Space more viable to increase activity.
Yes they do need to lose their job. You said your self I at they failed to accomplish the primary objective of the patch. Now we know they are hiding under a rock. If I go to Starbucks and order a coffee, the server hands me a cup of mud and tells me that if I don't drink fast it will either explode or someone else will steal it. Then hides under the counter. I would want them fired to.
Because people don't ever make mistakes. Holy crap, lighten up. Do I like the changes? No (except the BM changes - awesome). Am I going to be screaming someone needs to get fired? No. You sir, should never be an employer.
|

Nolak Ataru
Incursion Osprey Replacement Fund LLC
197
|
Posted - 2014.09.08 12:25:00 -
[153] - Quote
Scrubnbubble wrote:Moloney wrote:Tisban wrote:Nobody needs to lose their jobs, let's not start World War 3, it isn't totally terrible - it just failed to achieve the original aims of Hyperion and needs some tweaks to make Wormhole Space more viable to increase activity.
Yes they do need to lose their job. You said your self I at they failed to accomplish the primary objective of the patch. Now we know they are hiding under a rock. If I go to Starbucks and order a coffee, the server hands me a cup of mud and tells me that if I don't drink fast it will either explode or someone else will steal it. Then hides under the counter. I would want them fired to. Because people don't ever make mistakes. Holy crap, lighten up. Do I like the changes? No (except the BM changes - awesome). Am I going to be screaming someone needs to get fired? No. You sir, should never be an employer.
There's "making mistakes and admitting them" and then there's "making mistakes and then sticking your head in the sand singing 'lalalalala' over and over so you can't hear that it was a mistake" |

Rek Seven
Probe Patrol Ixtab.
1807
|
Posted - 2014.09.08 12:49:00 -
[154] - Quote
What do you expect when the guy who designed the Nestor is given the job of "fixing" wormhole space?  +1 |

Moth Eisig
Soliloquy Against Death
55
|
Posted - 2014.09.08 16:49:00 -
[155] - Quote
Gunner GzR wrote:
3. Make lower class wh sleeper drops better and more worth while to run. this is class 1-3
C4s too. |

Gunner GzR
Anomalous Existence Low-Class
55
|
Posted - 2014.09.09 01:31:00 -
[156] - Quote
Moth Eisig wrote:Gunner GzR wrote:
3. Make lower class wh sleeper drops better and more worth while to run. this is class 1-3
C4s too.
yea i did not include 4's in that statement as i tend to run c4 s to pay for my ships to fight with and it seemed self serving Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
|

Aiyshimin
Imperial Collective Unsettled.
66
|
Posted - 2014.09.09 09:27:00 -
[157] - Quote
Gunner GzR wrote:Moth Eisig wrote:Gunner GzR wrote:
3. Make lower class wh sleeper drops better and more worth while to run. this is class 1-3
C4s too. yea i did not include 4's in that statement as i tend to run c4 s to pay for my ships to fight with and it seemed self serving
C4 anoms seem to average on the better side of 200mil/hour, imo no need to pump that up any more.
About the Hyperion changes? Brilliant. Dual statics made C4 space the best w-space so far, persistent signatures make scanning easier, bookmarks are easier to handle in an alliance (until we get alliance bms) and overall the activity seems on par with activity 2 years ago.
Mass spawning change has made literally no difference whatsoever to our operations, it maybe adds a bit more interest in jumping wormholes in certain ships, but in any case it's certainly not any kind of an issue for wormhole community.
|

DaReaper
Net 7 The Last Brigade
927
|
Posted - 2014.09.09 20:14:00 -
[158] - Quote
TLDR;
I disagree however. My C5 has had a few connections, and sometimes just one. The second static in c4's is a blessing as I have been able to raid other holes when the c4 is dead. My biggest complaint is the darn respawn on sigs. I have had 5 non wormholes in my system snce hyp. 4 gas sites, 1 relic. That's it.
Everything else I have not had an issue with. And if more people leave, then that means more money fro me. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

Mister Tuggles
Faceless Men
101
|
Posted - 2014.09.10 01:23:00 -
[159] - Quote
From what I've been reading in all the threads it seems c4s got hit the hardest. They already had the lowest population of all the class of WHs, but now a lot of the corps living in c4s have packed up shop. It is rather sad that CCP is so blind to the goings on of their game that they let the hugely negative changes they make to an entire segment of the game persist for so long without so much as an official response.
A simple "We screwed up, our bad" would suffice. Instead we are stuck playing the waiting game which will end up with even more people evaccing out of their homes. |

Moloney
Faceless Men
144
|
Posted - 2014.09.12 08:47:00 -
[160] - Quote
Roll back Hyperion
Apologise for your behavior over this release.
Fix pos management. (The only real thing we wanted in the first place!)
|
|

Maduin Shi
Perkone Caldari State
104
|
Posted - 2014.09.12 09:14:00 -
[161] - Quote
Rek Seven wrote:What do you expect when the guy who designed the Nestor is given the job of "fixing" wormhole space? 
LOL
You sir, have a gift for one-liners. |

Kell Braugh
Caldari Provisions Caldari State
14
|
Posted - 2014.09.15 17:54:00 -
[162] - Quote
Kadm wrote:Sith1s Spectre wrote:Eh, if anything needs to go...
It's all the whiney threads. This a million times.
If there is anything to be learned from years of playing this game, it is that the player base is extremely pessimistic and will complain about every change and every patch. This usually continues until most of the player base realize that the change wasn't as bad as they thought, or gave them an additional avenue/mechanic that gives them more of an advantage than the change's perceived negative.
"Bah bah bah frigate holes" will turn to "Sweet, a frigate hole, lets get a frigate gang going and find some targets for cheap(er) pvp" "Bah bah bah mass distance" will turn to "Let's bait these guys into a fight by rolling with a bait Orca."
|

Ruffio Sepico
Hidden Agenda Deep Space Engineering
30
|
Posted - 2014.09.15 18:07:00 -
[163] - Quote
Kell Braugh wrote:Kadm wrote:Sith1s Spectre wrote:Eh, if anything needs to go...
It's all the whiney threads. This a million times. If there is anything to be learned from years of playing this game, it is that the player base is extremely pessimistic and will complain about every change and every patch. This usually continues until most of the player base realize that the change wasn't as bad as they thought, or gave them an additional avenue/mechanic that gives them more of an advantage than the change's perceived negative. "Bah bah bah frigate holes" will turn to "Sweet, a frigate hole, lets get a frigate gang going and find some targets for cheap(er) pvp" "Bah bah bah mass distance" will turn to "Let's bait these guys into a fight by rolling with a bait Orca."
Cheaper pvp really? You found much cheap worthy pvp so far with the frig holes? It been out for some time now, so have you?
And yes, bait orca not obvious at all. |

calaretu
Honestly We didnt know Unsettled.
202
|
Posted - 2014.09.15 18:51:00 -
[164] - Quote
Ruffio Sepico wrote:Kell Braugh wrote:Kadm wrote:Sith1s Spectre wrote:Eh, if anything needs to go...
It's all the whiney threads. This a million times. If there is anything to be learned from years of playing this game, it is that the player base is extremely pessimistic and will complain about every change and every patch. This usually continues until most of the player base realize that the change wasn't as bad as they thought, or gave them an additional avenue/mechanic that gives them more of an advantage than the change's perceived negative. "Bah bah bah frigate holes" will turn to "Sweet, a frigate hole, lets get a frigate gang going and find some targets for cheap(er) pvp" "Bah bah bah mass distance" will turn to "Let's bait these guys into a fight by rolling with a bait Orca." Cheaper pvp really? You found much cheap worthy pvp so far with the frig holes? It been out for some time now, so have you? And yes, bait orca not obvious at all.
Bait orca is sooo 2010. Bait marauder is all the rage. ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Maduin Shi
Perkone Caldari State
104
|
Posted - 2014.09.16 08:20:00 -
[165] - Quote
Ruffio Sepico wrote:Kell Braugh wrote:
If there is anything to be learned from years of playing this game, it is that the player base is extremely pessimistic and will complain about every change and every patch. This usually continues until most of the player base realize that the change wasn't as bad as they thought, or gave them an additional avenue/mechanic that gives them more of an advantage than the change's perceived negative.
"Bah bah bah frigate holes" will turn to "Sweet, a frigate hole, lets get a frigate gang going and find some targets for cheap(er) pvp"
Cheaper pvp really? You found much cheap worthy pvp so far with the frig holes? It been out for some time now, so have you?
Frig holes are like the Nestor of w-space. Frigs have a pretty limited engagement profile in terms of what they can kill without getting WTF BBQ'd. Stuff you'll find on the other side of the frig hole is prolly not gonna be other frigs & dessys. More like T3's, smart bombing battleships, HACs, HICs, and other things that will basically **** you up. Or there will be nothing on the other side.
I guess its cheaper PvP since you won't lose much when you lose your frig. But you would need a freaking huge swarm of the little buggers to get kills against the most common targets in w-space. Hence the Nestor comparison. Plus they're annoying because you can't collapse them with mass. |

Papa Django
CosmoTeK LTD La Division Bleue
31
|
Posted - 2014.09.16 08:46:00 -
[166] - Quote
Kell Braugh wrote: "Bah bah bah frigate holes" will turn to "Sweet, a frigate hole, lets get a frigate gang going and find some targets for cheap(er) pvp"
Never seen a gang frig in wspace.
What do you want to kill in frig instead of T1 Indus, Noctis or other frig ?
These connexions are simply useless. A game design fail based on a bad knowledge about player practices.
The issue with mass-based distance jump is the time consuming effort to roll. Not the danger. It lower the game experience for no gain.
Theses 2 changes combined are just pushing out of wspace small/mid corps (and they are the future of wspace corp). Most of C1/C2 encountered since Hyperion have 4 to 10 connexions. This is insane.
This game update is really a disaster on a long term run. |

Ruffio Sepico
Hidden Agenda Deep Space Engineering
31
|
Posted - 2014.09.16 10:31:00 -
[167] - Quote
Maduin Shi wrote: There can be a role for frig holes in w-space, but I don't see one currently outside of trolling people who are more likely than most to be new to w-space. Hence the Nestor comparison.
Make them spawn to null, or just kspace only. Its more likely you find something to do with them then.
|

Meytal
School of Applied Knowledge Caldari State
543
|
Posted - 2014.09.16 12:02:00 -
[168] - Quote
Ruffio Sepico wrote:Maduin Shi wrote: There can be a role for frig holes in w-space, but I don't see one currently outside of trolling people who are more likely than most to be new to w-space. Hence the Nestor comparison. Make them spawn to null, or just kspace only. Its more likely you find something to do with them then. CCP intended them to screw with W-space, because for some reason before the frig holes we somehow weren't able to engage in frigate combat. If they meant for them to be useful for places that actually use frigates, aside from Nullsec frigate blobs into W-space, they would have added them to all of K-space.
Like so many other things lately, the change (addition) mostly only raises eyebrows of the big groups, while it provides a huge incentive for small groups to cut their activities when one is present.
Not only does CCP not understand W-space, but I'm starting to think they don't know what life is like outside of a 5000-man alliance. |

Maduin Shi
Perkone Caldari State
108
|
Posted - 2014.09.16 13:46:00 -
[169] - Quote
Meytal wrote: CCP intended them to screw with W-space, because for some reason before the frig holes we somehow weren't able to engage in frigate combat. If they meant for them to be useful for places that actually use frigates, aside from Nullsec frigate blobs into W-space, they would have added them to all of K-space.
Like so many other things lately, the change (addition) mostly only raises eyebrows of the big groups, while it provides a huge incentive for small groups to cut their activities when one is present.
Not only does CCP not understand W-space, but I'm starting to think they don't know what life is like outside of a 5000-man alliance.
Well the frig holes can already connect to null so can't help but think the CCP dev team behind this was like "hey goonswarm harpy fleets are awesome, lets send them to w-space and raise hell there hederpy derp derp" and there ya go.
For wormhole dudes, putting this kind of hole in our space is like building an aircraft carrier in the Sahara. I mean, to me it just has this "WTF is that doing here" quality to it. Its there, but there's no water, no backdrop provided to make sense out of it. Its like a half-finished project.
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
818
|
Posted - 2014.09.16 14:11:00 -
[170] - Quote
Maduin Shi wrote:
Well the frig holes can already connect to null so can't help but think the CCP dev team behind this was like "hey goonswarm harpy fleets are awesome, lets send them to w-space and raise hell there hederpy derp derp" and there ya go.
For wormhole dudes, putting this kind of hole in our space is like building an aircraft carrier in the Sahara. I mean, to me it just has this "WTF is that doing here" quality to it. Its there, but there's no water, no backdrop provided to make sense out of it. Its like a half-finished project.
Liking this post just because I think its the first time I've ever seen "aircraft carrier in the Sahara" used as a metaphor. |
|

Jez Amatin
Enso Corp
22
|
Posted - 2014.09.16 14:18:00 -
[171] - Quote
Maduin Shi wrote: Well the frig holes can already connect to null so can't help but think the CCP dev team behind this was like "hey goonswarm harpy fleets are awesome, lets send them to w-space and raise hell there hederpy derp derp" and there ya go.
For wormhole dudes, putting this kind of hole in our space is like building an aircraft carrier in the Sahara. I mean, to me it just has this "WTF is that doing here" quality to it. Its there, but there's no water, no backdrop provided to make sense out of it. Its like a half-finished project.
Based on my experience (~2 yrs in null blobbing it up), I'd say it is highly unlikely a goon harpy fleet (or any other entity) would end up forming a 200 man fleet solely to roam in wspace. Most null dwellers tend to ignore wormholes, and i doubt FC's would bother forming up to gank a ratter (most of the time fleets of that size take around half hr or so to form up).
However, i do remember the time when NC. came thru a wormhole connection into fountain and ganked the local NPC dwellers that liked to hotdrop peeps in their carriers - resulting in plenty of capital km whoring action on my behalf (pre-hyperion)
So never say never, but i seriously doubt this will become a regular occurrence. Having said that, I'm not in favour of them as wspace to wspace holes. |

Meytal
School of Applied Knowledge Caldari State
544
|
Posted - 2014.09.16 15:20:00 -
[172] - Quote
Jez Amatin wrote:However, i do remember the time when NC. came thru a wormhole connection into fountain and ganked the local NPC dwellers that liked to hotdrop peeps in their carriers - resulting in plenty of capital km whoring action on my behalf  (pre-hyperion) So they used wormholes as a route between two Nullsec destinations? If that's the case, CCP should just make them K-K holes instead of W-K and W-W. I'm pretty sure Lowsec would love those holes. |

Jez Amatin
Enso Corp
22
|
Posted - 2014.09.16 16:20:00 -
[173] - Quote
Meytal wrote:Jez Amatin wrote:However, i do remember the time when NC. came thru a wormhole connection into fountain and ganked the local NPC dwellers that liked to hotdrop peeps in their carriers - resulting in plenty of capital km whoring action on my behalf  (pre-hyperion) So they used wormholes as a route between two Nullsec destinations? If that's the case, CCP should just make them K-K holes instead of W-K and W-W. I'm pretty sure Lowsec would love those holes.
yes that is correct, i probably could have made it clearer, and i agree lowsec to null holes could actually be quite nice. However, on re-reading the dev blog this isn't even a possibility:
Quote:These new small ship wormholes will only originate in W-space systems, and can lead to any other W-space systems or to nullsec space. The chance of connections between the extreme ends of the spectrum (very high class to very low class and vice versa) will be somewhat lower to ensure that low-class wormholes do not become flooded with frigate fleets from higher classes.
http://community.eveonline.com/news/dev-blogs/into-the-known-unknowns/
the second point is kinda interesting as it suggests CCP recognise the problems of numbers in high vs low class holes, yet the current approach is based on a linear scale which assumes rising population levels from c1 through to c6. I'd argue this is not necessarily true. For instance, i'd wager there are probably quite a few larger c2 corps than c3-c4 corps... altho, i accept this is based on observation rather than actual metrics. |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
43
|
Posted - 2014.09.16 16:32:00 -
[174] - Quote
Maduin Shi wrote: The only real place where frig holes have a "use" is disrupting PvE activities in lower class holes. Ganking T1 BC's, BS's, salvage destroyers, noctis, and the occasional solo PvE T3. The problem is there's nothing the latter can do to prevent such a gank, except wait for the frig hole to close on its own or park a scout alt on the hole. This on top of all the extra random connections, mass/spawn distance making it harder/riskier to roll those extra connections and the lack of any incentive to bother with lower class wormhole sites in the first place and....well its easy to see that the current iteration of frig holes isn't going to bring more pilots to actually live in w-space, especially in lower class holes.
I raised this at the WH roundtable, and most people didn't recognise it as a concern. But yes, 10-15 frigates will cause issues to lots of C2 corps while being not particularly bothersome to most C5 corps, and it's all very well telling them to bulk up - but their statics are only going to support a certain (smaller) number of people to start with. |

Maduin Shi
Perkone Caldari State
111
|
Posted - 2014.09.17 05:11:00 -
[175] - Quote
Jez Amatin wrote: Yes that is correct, i probably could have made it clearer, and i agree lowsec to null holes could actually be quite nice.
Connecting FW systems would be pretty cool. And null to null frig holes might be a game-changer as far as enabling surprise attacks via cyno into deep blue null as it would bypass local and intel channels. Might be a place for it there if the sov changes are halfway decent. |

Senn Denroth
Lazerhawks
210
|
Posted - 2014.09.17 05:48:00 -
[176] - Quote
Gunner GzR wrote:I think all the treads are not winy but the community feels they have been wronged.
CCP asked for input and got it then just totally ignored it.
Its funny how most ppl troll threads when It dose not affect them but fail to give thought to How or when it will happen to them or how it will affect them in the long term.
Less pilots in w space = less things to shoot
I feel the biggest Thing ever implemented up until now to hurt w space was incursions. This gave Pilots a option to make lots of isk without having to go into w space to run sights.
Now with the mass based jumps Smaller corps are hurt by this. Larger corps not so much except down the road when there is less to shoot at
2 . Delayed k162 spawns are a good change
3. Frig Holes are just Clutter and we are finding them mostly useless
4 re spawning mass on whs i really don't have a opinion on.
As i said Above we will see in the long run How detrimental this is to w space But the Future Dose not look bright.
If CCP was too remove local From low and Null this would make 0.0 and Low much more interesting to Fly in and remove some server load from the data base
PS Oh Yea hey Mcpate..Go Ducks!!!!
Only got half way through this post then signed me self out of this thread.
Back to school with your Gunner! At least before you run for CSM anyway. |

Meytal
School of Applied Knowledge Caldari State
544
|
Posted - 2014.09.17 13:54:00 -
[177] - Quote
Maduin Shi wrote:Jez Amatin wrote: Yes that is correct, i probably could have made it clearer, and i agree lowsec to null holes could actually be quite nice.
Connecting FW systems would be pretty cool. And null to null frig holes might be a game-changer as far as enabling surprise attacks via cyno into deep blue null as it would bypass local and intel channels. Might be a place for it there if the sov changes are halfway decent. Yeah, K-K frigate holes makes much more sense than W-K and W-W. They are (can be) strategic back alleys through heavily guarded areas. Nullsec and especially Lowsec loves them some frigates, too. When they were being introduced, K-space people were asking for them but CCP said no (or to wait, or something).
In W-space, we don't normally use frigates. We could if we wanted, but we don't. These holes only restrict what we would normally do, so in effect it's saying: "Those shiny toys you like to play with? You can't use them here. Use those things you either don't own or haven't flown since you moved in. You're welcome."
Frigate holes are a great idea. In K-space. They need to take them out of W-space and put them where they fit, not shoe-horn them into a place where they don't. Give them to people who want them, not to people who don't.
|

Gunner GzR
Anomalous Existence Low-Class
59
|
Posted - 2014.09.22 00:14:00 -
[178] - Quote
I think enough has been said that CCP knows we do not Like One of the changes and its hurting our space. Now it is just a matter of seeing if they care enough to back up a few changes or make more constructive changes to Pull Players back into w space.
Here are a few of my ideas.
1. Sleepers faction Drops= this will Give us officer / faction drops same as other space and will drive ppl into whs to hunt for them.
2. A higher class wh like a c7 that has massive mass whs that you can move a proper cap fleet and support fleet to run sleeper sites with capital sleepers and get back out . We will be able to have large fleet fights as well in there. Make The class 7 with no moons so it can not be "lived" in and multiple connections
3. Make lower class wh sleeper drops better and more worth while to run. this is class 1-3 also let make a few more of the triggers random to take out the boring predictable assembly line style of running sights. Maybe give them some escalations as well if you warp in bs's or caps for all class sites
That is all i have for now but a few constructive ideas for you to look over Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
|

Frightstar
Rolling Static Gone Critical
0
|
Posted - 2014.09.22 02:28:00 -
[179] - Quote
Gunner GzR wrote: 2. A higher class wh like a c7 that has massive mass whs that you can move a proper cap fleet and support fleet to run sleeper sites with capital sleepers and get back out . We will be able to have large fleet fights as well in there. Make The class 7 with no moons so it can not be "lived" in and multiple connections
I really like this idea.
|

Andiedeath
Sefem Velox Swift Angels Alliance
276
|
Posted - 2014.09.22 06:58:00 -
[180] - Quote
Kell Braugh wrote:Kadm wrote:Sith1s Spectre wrote:Eh, if anything needs to go...
It's all the whiney threads. This a million times. If there is anything to be learned from years of playing this game, it is that the player base is extremely pessimistic and will complain about every change and every patch. This usually continues until most of the player base realize that the change wasn't as bad as they thought, or gave them an additional avenue/mechanic that gives them more of an advantage than the change's perceived negative. "Bah bah bah frigate holes" will turn to "Sweet, a frigate hole, lets get a frigate gang going and find some targets for cheap(er) pvp" "Bah bah bah mass distance" will turn to "Let's bait these guys into a fight by rolling with a bait Orca."
http://swift.eve-kill.net/?a=kill_related&kll_id=25306109
turned into
http://swift.eve-kill.net/?a=kill_related&kll_id=25306056
with a quick reship. So yeah "Sweet, a frigate hole, lets get a frigate gang going and find some targets" +1
I reckon quit with the complaints and get on with the game. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
|

Gunner GzR
Anomalous Existence Low-Class
59
|
Posted - 2014.09.23 01:05:00 -
[181] - Quote
Andiedeath wrote:[quote=Kell Braugh][quote=Kadm][quote=Sith1s Spectre]
I reckon quit with the complaints and get on with the game.
Are you New to the world? Lets see them make changes to null that totally change play style and activity and See that thread Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
|

Andiedeath
Sefem Velox Swift Angels Alliance
277
|
Posted - 2014.09.23 06:21:00 -
[182] - Quote
Gunner GzR wrote:Andiedeath wrote:[quote=Kell Braugh][quote=Kadm][quote=Sith1s Spectre] I reckon quit with the complaints and get on with the game. Are you New to the world? Lets see them make changes to null that totally change play style and activity and See that thread
Nope not new, been in wormhole space for about 2 years now (living for 18 months). And I do hope null sec gets a similar shake up.
But I love your trolling as you got the responce you wanted. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397
INGAME CHANNEL: Sefem Public |

Aiyshimin
Imperial Collective Unsettled.
74
|
Posted - 2014.09.23 09:28:00 -
[183] - Quote
Gunner GzR wrote: Lets see them make changes to null that totally change play style and activity and See that thread
Funny, that's exactly what they are working on at the very moment.
CCP Fozzie wrote:For this upcoming CSM summit we are planning to discuss in detail a set of significant, specific and targeted changes that we hope to release in late 2014, as well as the concepts and prototypes that we are developing for more far-reaching changes in 2015.
And the pre-change threadnought: https://forums.eveonline.com/default.aspx?g=posts&t=372889&find=unread
Change is good. It keeps the game interesting. Adapting is good. It keeps your brains alive.
|

God Arthie
Steel and Strong Wormhole Holders
16
|
Posted - 2014.09.23 10:24:00 -
[184] - Quote
Aiyshimin wrote:Gunner GzR wrote: Lets see them make changes to null that totally change play style and activity and See that thread
Funny, that's exactly what they are working on at the very moment. CCP Fozzie wrote:For this upcoming CSM summit we are planning to discuss in detail a set of significant, specific and targeted changes that we hope to release in late 2014, as well as the concepts and prototypes that we are developing for more far-reaching changes in 2015. And the pre-change threadnought: https://forums.eveonline.com/default.aspx?g=posts&t=372889&find=unreadChange is good. It keeps the game interesting. Adapting is good. It keeps your brains alive.
So you wouldn't mind for your house to be burned down (this was the case with the WH's), it will make your life interesting and you would have to adapt(living under a bridge and stuff).
Change just to make a shinny Dev blog post and ignore most of the players (who actually live in WH) is bad. |

Aiyshimin
Imperial Collective Unsettled.
74
|
Posted - 2014.09.23 12:41:00 -
[185] - Quote
God Arthie wrote: So you wouldn't mind for your house to be burned down (this was the case with the WH's), it will make your life interesting and you would have to adapt(living under a bridge and stuff).
Change just to make a shinny Dev blog post and ignore most of the players (who actually live in WH) is bad.
Except that no "houses were burnt down", it made our lives interesting and we have already adapted and not living under the bridge. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1232
|
Posted - 2014.09.24 13:55:00 -
[186] - Quote
Aiyshimin wrote:God Arthie wrote: So you wouldn't mind for your house to be burned down (this was the case with the WH's), it will make your life interesting and you would have to adapt(living under a bridge and stuff).
Change just to make a shinny Dev blog post and ignore most of the players (who actually live in WH) is bad.
Except that no "houses were burnt down", it made our lives interesting and we have already adapted and not living under the bridge. O Disease can be described as interesting. Poverty can be described as interesting. War can be describes as interesting.
One can adapt to all of these.... Or die.
Eve is a game, one has another choice. Some are taking it
Note:- none of these are desireable.
The statement you have adapted to living in a less desireable environment and are so accepting of bad design choices gains you no credit and is not something to be proud of, millions are forced to do that every day, but we do not all choose to accept all that is put before us uncritically.
That is what this feedback thread is for, and what other people are using it for.
The point of an expansion is to make the game more desirable, and encourage more to play.
When one fails at this basic goal, questions need to be asked.
We have asked these questions, and have had no meaningful response. The fact you do not wish to ask these questions does not invalidate this thread. There is one EvE. Many people. Many lifestyles. WE are EvE |

Aiyshimin
Imperial Collective Unsettled.
75
|
Posted - 2014.09.24 15:09:00 -
[187] - Quote
You see, Hyperion changes didn't make the environment any less desirable for everyone. I'm not accepting bad design choice because I don't find them bad.
It's ok if you take the other choice, this is a game like you said.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1233
|
Posted - 2014.09.24 15:16:00 -
[188] - Quote
Aiyshimin wrote:You see, Hyperion changes didn't make the environment any less desirable for everyone. I'm not accepting bad design choice because I don't find them bad.
It's ok if you take the other choice, this is a game like you said.
Thank you for your permission to be an ex customer or live in KS neither of which is a choice i would choose to make.
Please let us know how Hyperion is such a success for you as more boring, more dangerous, less rewarding are not usually set as design goals to encourage new players and generate interest in any activity known to human kind. There is one EvE. Many people. Many lifestyles. WE are EvE |

Aiyshimin
Imperial Collective Unsettled.
76
|
Posted - 2014.09.24 15:26:00 -
[189] - Quote
I enjoy wormholes because they are dangerous, and I'd be happy to see them even more riskier. Exposure to risk makes mundane tasks more interesting.
Less rewarding? Rib prices are up, PVE makes more ISK now.
Mass-based spawning, persistent signatures, frig whs, rebalance of WH FX and dual statics for C4s were all successes imo, and dev time well spent.
I accept that I'm in the minority on these forums, but since they are a poor indicator of general opinion in most cases, I feel it's important that I speak up on behalf of the thousands that can't stand the trolls and whiners here, and choose to play the game instead.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1233
|
Posted - 2014.09.24 15:53:00 -
[190] - Quote
Aiyshimin wrote:I enjoy wormholes because they are dangerous, and I'd be happy to see them even more riskier. Exposure to risk makes mundane tasks more interesting.
Less rewarding? Rib prices are up, PVE makes more ISK now.
Mass-based spawning, persistent signatures, frig whs, rebalance of WH FX and dual statics for C4s were all successes imo, and dev time well spent.
I accept that I'm in the minority on these forums, but since they are a poor indicator of general opinion in most cases, I feel it's important that I speak up on behalf of the thousands that can't stand the trolls and whiners here, and choose to play the game instead.
I think that the thousands would have agreed with you on the persistant signatures change, it was very good.
The rest would have been sucsessful if they had been part of an overall rebalance that had corrected some of the serious imbalances that existed regarding rewards VS disruption/risk, lifestyle issues re POS life and some new content had been added after years of waiting.
The wormholes little things thread had many better ideas, needed for so long, instead we got this!
As it Stands, Hyperion, was disruptive, with no benefits granted, and failed to achieve any of the stated or desired goals.
But if you find that a good use of the ONE chance we have had in years for wormholes to get some attention, well Fozzie must be pleased to have at least one satisfied customer. There is one EvE. Many people. Many lifestyles. WE are EvE |
|

Aiyshimin
Imperial Collective Unsettled.
76
|
Posted - 2014.09.24 16:21:00 -
[191] - Quote
epicurus ataraxia wrote:
As it Stands, Hyperion, was disruptive, with no benefits granted, and failed to achieve any of the stated or desired goals.
Quote: The main overarching goals of our proposed changes are:
Create some variety and excitement in wormhole mechanics since most havenGÇÖt changed in many years Provide ways for players to engage more fully with the random and mysterious elements of wormhole life and a ease back on attempts to GÇÿtameGÇÖ and control wormhole mechanics Address some of the imbalance between wormhole environment effects Address some of the imbalance between wormhole classes
To reach that goal we are proposing the most significant package of improvements to wormhole space since the release of the Apocrypha expansion in 2009.
These changes consist of:
Wormhole effect rebalance A second static for Class 4 wormholes More randomly spawning wormholes Mass-based spawn distance after wormhole jumps K162 appearance only on first jump Loosening of bookmark copying restrictions Ensuring that scan signatures stay consistent over downtime
I bolded the part most relevant to your incessant whining.
So yes, they wanted to make rolling more PITA and risky, and achieved exactly that.
hth |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1239
|
Posted - 2014.09.24 18:24:00 -
[192] - Quote
Aiyshimin wrote:epicurus ataraxia wrote:
As it Stands, Hyperion, was disruptive, with no benefits granted, and failed to achieve any of the stated or desired goals.
Quote: The main overarching goals of our proposed changes are:
Create some variety and excitement in wormhole mechanics since most havenGÇÖt changed in many years Provide ways for players to engage more fully with the random and mysterious elements of wormhole life and a ease back on attempts to GÇÿtameGÇÖ and control wormhole mechanics Address some of the imbalance between wormhole environment effects Address some of the imbalance between wormhole classes
To reach that goal we are proposing the most significant package of improvements to wormhole space since the release of the Apocrypha expansion in 2009.
These changes consist of:
Wormhole effect rebalance A second static for Class 4 wormholes More randomly spawning wormholes Mass-based spawn distance after wormhole jumps K162 appearance only on first jump Loosening of bookmark copying restrictions Ensuring that scan signatures stay consistent over downtime
I bolded the part most relevant to your incessant whining. So yes, they wanted to make rolling more PITA and risky, and achieved exactly that. hth
You really have still totally failed in every measure to understand!
The problem is that Hyperion has failed to meet every one of it's stated goals. Risk has not increased as risk was mitigated against by rational player behaviour. It has simply made wormhole life more dreary dull and empty, a perfect example of the law of poorly thought out actions and their unintended consequences.
Whilst wormhole effect changes are still playing out, and scan signature consistency is good, Fozzie threw a hand grenade into the room and thought that his redecoration would be an improvement, sorry, it isn't and everyone who disagrees with you is not whining, You may enjoy the imaginary risk, risk only has relevance if you put yourself in the position of encountering it, others have been forced to adapt in a rational manner, to disagreeable poorly designed changes in combination, and that is NOT good for the game.
They may have been done with the best intentions, but if they had actually listened to those who lived in wormhole space, including yourself, they may have got it right first time rather than creating an unholy mess that needed cleaning up. There is one EvE. Many people. Many lifestyles. WE are EvE |

Aiyshimin
Imperial Collective Unsettled.
76
|
Posted - 2014.09.24 18:28:00 -
[193] - Quote
I perfectly understand your subjective opinion and it's distance to reality. Read again their goals. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1239
|
Posted - 2014.09.24 18:48:00 -
[194] - Quote
Aiyshimin wrote:epicurus ataraxia wrote:
As it Stands, Hyperion, was disruptive, with no benefits granted, and failed to achieve any of the stated or desired goals.
Quote: The main overarching goals of our proposed changes are:
Create some variety and excitement in wormhole mechanics since most havenGÇÖt changed in many years, the changes are the opposite of exciting Provide ways for players to engage more fully with the random and mysterious elements of wormhole life and a ease back on attempts to GÇÿtameGÇÖ and control wormhole mechanics nice Buzzwords, but entirely without any meaning. If he truly wants to implement random then he has just signed his own resignation letter ,you do not need developers for a game of chance and players do not relish the idea of having all their efforts pissed up against the wall due to pure bad luck and all their efforts counting for absolutely nothing. Address some of the imbalance between wormhole environment effects, yes, agreed they did this, and we are testing out the various changes, but up to now, disruptive rather than transformative, we will see. Address some of the imbalance between wormhole classes, didn't really see this, unless included in the above statement.
To reach that goal we are proposing the most significant package of improvements to wormhole space since the release of the Apocrypha expansion in 2009. This has to be black humor or a disconnect with his customer base
These changes consist of:
Wormhole effect rebalance, A second static for Class 4 wormholes More randomly spawning wormholes Mass-based spawn distance after wormhole jumps K162 appearance only on first jump Loosening of bookmark copying restrictions Ensuring that scan signatures stay consistent over downtime
I bolded the part most relevant to your incessant whining. So yes, they wanted to make rolling more PITA and risky, and achieved exactly that. hth
Ok whilst I am not going to precis over 100 pages in one thread I have commented accordingly.
In a nutshell, translation:- we do not know what to do and are unwilling to listen, so throw some random disruptive changes in and hope for the best. Do not expect us to be so easily impressed. There is one EvE. Many people. Many lifestyles. WE are EvE |

Chicken Exroofer
Regional Assault and Recon
81
|
Posted - 2014.09.24 23:04:00 -
[195] - Quote
Sigh. We told them before the patch what would happen as a result of the cumulative changes. We told them what was happening immediately before and immediately after the patch. We told them what has happened now that it has been live for quite a while.
Every single time,the result was completely the opposite of what CCP says they wanted, which was more activity and "content"
Less content is bad. Less activity is bad. Less players is bad. Less revenue is bad.
There is no good part to be seen, anywhere.
Oh and hi Epicurus. I think I have a salvage cormorant and a no implant alt left in the wormhole. Feel like coming and blowing it up at the sun for something to do? It will probably be more exciting than scanning empty chains. |

Gunner GzR
Anomalous Existence Low-Class
60
|
Posted - 2014.09.25 02:41:00 -
[196] - Quote
Gunner GzR wrote:Well it Is difficult to get ppl to play eve now with the changes.. Our pilots are tired of scanning wh after wh to find content and find nothing. They have moved on to other games. We had ssc pay us a visit and bait us. I had 3 ppl on line that was it. I went to the other game channel where there was 15 and no one would log into eve for the fight.. That is just sad SSC always bring a good fight and i wanted to engage so bad but not with just 3 pilots..So now i am getting bored and i do not even look forward to getting home and logging into eve anymore, As where b4 i did.. Just sad ..thanks ccp for Not Listening to your wh pilots and ruining wh space and the game for the great pilots of w space. Except you hans 
what i said in another thread Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
|

Fluffi Flaffi
Royal Amarr Institute Amarr Empire
108
|
Posted - 2014.09.25 12:56:00 -
[197] - Quote
Same here.
our people more often scan the first exits to lowsec or even HiSec and play there instead of scanning down an empty wormhole chain or doing anoms / gravimetrics with the risk of getting caught by a fleet coming through a fresh wormhole without a notable chance of escaping.
less Player / time online less activity (shut down some POS alrady) less content
nobody quitted / stopped playing Eve so far from those I know better, but some are much closer to do so at the moment, Especially those who found a home in wormholes. With Hyperion it's just most of the time not possible to enjoy that with just 2-3 members where you do not have 4+ incoming wormholes (which is reality most of the time with our 2 statics now). Not everybody has 10 accounts to have enough alt-Scouts for each incoming wormhole to enjoy PvE content. It was OK pre-Hyperion with random wormholes from time to time, but makes no sense at the moment (risk/reward is far off). And possible PvP content is less Overall, even though we scanned down the chains more often and deeper than we did that before Hyperion. It's just so bad at the moment.
As CCP could publish a devblog review about how good burner missions affected New Eden already, but said ZERO about wormholes I strongly assume, that those who confirm to find less content and activity in wh are absolutely right with their assumption and CCPs statistics clearly support that . :( Maybe CCP just hopes that activity will recover on midterm maybe and then they can publish that nothing "changed"? I don't know... |

Datu Puki
Outer Ring Sleeper Collective Illusion of Solitude
13
|
Posted - 2014.09.25 17:36:00 -
[198] - Quote
Fluffi Flaffi wrote:As CCP could publish a devblog review about how good burner missions affected New Eden already, but said ZERO about wormholes I strongly assume, that those who confirm to find less content and activity in wh are absolutely right with their assumption and CCPs statistics clearly support that . :( Maybe CCP just hopes that activity will recover on midterm maybe and then they can publish that nothing "changed"? I don't know...
This best illustrates how CCP got it wrong. highsec gets new PVE content which they'll expand on over the next few patches while w-space got a shake-up no one asked for. I really hope they are watching the numbers and act accordingly
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Shilalasar
Dead Sky Inc.
102
|
Posted - 2014.09.25 17:46:00 -
[199] - Quote
Fluffi Flaffi wrote:nobody quitted / stopped playing Eve so far from those I know better, but some are much closer to do so at the moment, Especially those who found a home in wormholes.
It usually isn-¦t a quick decision but a slow process. You have less fun or less to do when you log in, so you log in less. When ever you are online there are less corpies with you since they also follow the same logic. Leading to less fun -> less logging in... Then after a while you look into corpmanagement and see a lot of "over a month"s. Some move their stuff out thinking about coming back when they have more time again or a good gamechange is happening. And do not forget that many wormholedwellers can here because they tried other parts of the game, mostly sov-0.0 and wanted something else. There is nowhere to go for these people but stop playing. Some will find fun in k-space, but the for most players Whs are the end of the road. Ofc there are big corps/alliances who "outgrew" wormholespace because they can-¦t find their entertainment here anymore, but the individual player? The pull for wormholespace has always been the little guys matter, the battlefield is more even, it is tough as nails but worth it and you have to work harder for your content but it also feels way better. Also best community. Now the pull for new players is? Get good at scanning by doing it in infinitychains for hours every day? Get mad isk (tm) from escalations? Be able to roam different k-space every day?
Fluffi Flaffi wrote:As CCP could publish a devblog review about how good burner missions affected New Eden already, but said ZERO about wormholes I strongly assume, that those who confirm to find less content and activity in wh are absolutely right with their assumption and CCPs statistics clearly support that . :( Maybe CCP just hopes that activity will recover on midterm maybe and then they can publish that nothing "changed"? I don't know...
Fozzies next devblog will be about module tiericide, so yeah, aren-¦t we all happy about the new releasecycle where the devs have time to stay on one thing until it is fixed... |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1247
|
Posted - 2014.09.25 17:50:00 -
[200] - Quote
Shilalasar wrote:Fluffi Flaffi wrote:nobody quitted / stopped playing Eve so far from those I know better, but some are much closer to do so at the moment, Especially those who found a home in wormholes. It usually isn-¦t a quick decision but a slow process. You have less fun or less to do when you log in, so you log in less. When ever you are online there are less corpies with you since they also follow the same logic. Leading to less fun -> less logging in... Then after a while you look into corpmanagement and see a lot of "over a month"s. Some move their stuff out thinking about coming back when they have more time again or a good gamechange is happening. And do not forget that many wormholedwellers can here because they tried other parts of the game, mostly sov-0.0 and wanted something else. There is nowhere to go for these people but stop playing. Some will find fun in k-space, but the for most players Whs are the end of the road. Ofc there are big corps/alliances who "outgrew" wormholespace because they can-¦t find their entertainment here anymore, but the individual player? The pull for wormholespace has always been the little guys matter, the battlefield is more even, it is tough as nails but worth it and you have to work harder for your content but it also feels way better. Also best community. Now the pull for new players is? Get good at scanning by doing it in infinitychains for hours every day? Get mad isk (tm) from escalations? Be able to roam different k-space every day? Fluffi Flaffi wrote:As CCP could publish a devblog review about how good burner missions affected New Eden already, but said ZERO about wormholes I strongly assume, that those who confirm to find less content and activity in wh are absolutely right with their assumption and CCPs statistics clearly support that . :( Maybe CCP just hopes that activity will recover on midterm maybe and then they can publish that nothing "changed"? I don't know... Fozzies next devblog will be about module tiericide, so yeah, aren-¦t we all happy about the new releasecycle where the devs have time to stay on one thing until it is fixed...
It does seem to put more pressure on them to do something quickly and move on to the next, there are certainly advantages apparent with the new process, but only so long as that does not happen. They need some flexibility in the process to be able to rectify and rebalance things quickly. Hopefully their management will allow for that. There is one EvE. Many people. Many lifestyles. WE are EvE |
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Luft Reich
Magellan Corporation
50
|
Posted - 2014.09.26 01:45:00 -
[201] - Quote
Greetings all,
I'm sure many of you remember my very long post about the woes and such of Hyperion. At that time I wasn't living in wormhole space as I was taking a break for RL activites, but I decided to give it a go myself. I hope this is a good indication of how unbearable and awful this change has been.
I marched with a feeling of adventure into a C4 Black Hole with a C4/C3 Static with my corp, we are a smaller corp no doubt about it, but that is where Hyperion hurts the most people. Granted I have only been here for about a week, but the conclusions I have drawn are grim. The ability to close unwanted connections to either run sites, or look for a lowsec static off of a C3 is dreadfully slow. The majority of people in my corp are very casual players, we log on after work and look to do things whether it be PvP or PvE, yet with the changes Hyperion has introducd being able to roll holes in a manner that doesn't take ages is impossible.
"But Luft, it's still possible, stop being a crybaby and deal with it because it adds this elusive content". Haven't we exhausted this arguement already? By adding a new mechanic that adds MORE time of doing mind numbing non-sense is not a good thing. For larger groups this change has affected them to a very small extent, but the smaller, more casual groups can not bare these changes because for those with a very limited time window to play EVE, we want to do things such as run sites, or roam lowsec since hunting in lowerclass holes is like trying to find a CCP response to this issue.
tl;dr: This change may not hurt large groups, but smaller, casual groups have been hurt severly as we can not log on in a limited time window and play EVE.
-Luft Reich
And frig holes....don't even get me started......might make me write another threadnaught... ISD Cyberdyne liked your forum post |

Gunner GzR
Anomalous Existence Low-Class
60
|
Posted - 2014.09.26 02:39:00 -
[202] - Quote
Gunner GzR wrote:So we were talking tonight and had this thought..Since we are scanning the endless chains of mty w space. If ccp wants to Drive conflict in w space what about reducing the number of whs
By doing this you increase the chances of hitting active corps and drive more conflict since there is less whs Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Thomas Hurt
Future Methods
321
|
Posted - 2014.09.26 02:43:00 -
[203] - Quote
Plenty of people already know how to fix W-Space... Allow supers to be built in Wormhole systems... Just look at any of the big battles in the last 5 years, like B-R. Every one of them escalated to Supercapitals before drawing in large numbers of subcaps.
The holebears just don't want to see this happen because then their precious escalations would be gankable, as supercapitals are the only ships capable of killing capitals (barring some bizarre situation where hundreds of subcapitals swarm a capital). |

Winthorp
2758
|
Posted - 2014.09.26 02:56:00 -
[204] - Quote
Thomas Hurt wrote:Plenty of people already know how to fix W-Space... Allow supers to be built in Wormhole systems... Just look at any of the big battles in the last 5 years, like B-R. Every one of them escalated to Supercapitals before drawing in large numbers of subcaps.
The holebears just don't want to see this happen because then their precious escalations would be gankable, as supercapitals are the only ships capable of killing capitals (barring some bizarre situation where hundreds of subcapitals swarm a capital).
Did you have to go full ******? |

Gunner GzR
Anomalous Existence Low-Class
60
|
Posted - 2014.09.26 03:36:00 -
[205] - Quote
Thomas Hurt wrote:Plenty of people already know how to fix W-Space... Allow supers to be built in Wormhole systems... Just look at any of the big battles in the last 5 years, like B-R. Every one of them escalated to Supercapitals before drawing in large numbers of subcaps.
The holebears just don't want to see this happen because then their precious escalations would be gankable, as supercapitals are the only ships capable of killing capitals (barring some bizarre situation where hundreds of subcapitals swarm a capital).
You sir need to stop just stop Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Mara Tessidar
Dark Star Safari Logistics
1167
|
Posted - 2014.09.26 05:48:00 -
[206] - Quote
Frankly I'm surprised and disappointed they haven't allowed stations to be built in wormhole space yet. What good is a colonization effort without a permanent home? |

Andiedeath
Sefem Velox Swift Angels Alliance
283
|
Posted - 2014.09.26 06:00:00 -
[207] - Quote
Mara Tessidar wrote:Frankly I'm surprised and disappointed they haven't allowed stations to be built in wormhole space yet. What good is a colonization effort without a permanent home?
Sorry but have to STRONGLY disagree with this one....
Sure fix POS structures to be more secure and easier to manage, but stations would just make wormhole space a non-stargated version of null sec... Nope, definitely NOPE! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |

AssassinationsdoneWrong
The Nexus 7's
274
|
Posted - 2014.09.26 08:04:00 -
[208] - Quote
Wow. Guess the special kids didn't get back to school yet.
Supers in WH's ergo sov ergo null. Yep just what we need.
Stations in WH's ergo sov ergo null. You two need to share a dorm.
Just to clear something up, BIGGEST fights do not equal best fights. SuperCap deployment does not mean a great fight is on the way it just means that 8 hours of boredom, tidi and le yawn is ahead.
If you want it go/stay in null. This is a forum for pilots, you're in the wrong place. Don't worry though we all love coming to visit. The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |

Marox Calendale
Human League
29
|
Posted - 2014.09.26 11:50:00 -
[209] - Quote
Mara Tessidar wrote:Frankly I'm surprised and disappointed they haven't allowed stations to be built in wormhole space yet. What good is a colonization effort without a permanent home? Stations in WH = No!
Destroyable Outposts without Sov needed = Yes. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1260
|
Posted - 2014.09.26 11:57:00 -
[210] - Quote
Thomas Hurt wrote:Plenty of people already know how to fix W-Space... Allow supers to be built in Wormhole systems... Just look at any of the big battles in the last 5 years, like B-R. Every one of them escalated to Supercapitals before drawing in large numbers of subcaps.
The holebears just don't want to see this happen because then their precious escalations would be gankable, as supercapitals are the only ships capable of killing capitals (barring some bizarre situation where hundreds of subcapitals swarm a capital).
This is why they do not allow people to use explosives when redecorating their first year dorm room.......... Some shouldn't even be trusted with any blunt object. There is one EvE. Many people. Many lifestyles. WE are EvE |
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Rei Moon
Murderous Inc
70
|
Posted - 2014.09.26 13:20:00 -
[211] - Quote
Thomas Hurt wrote:Plenty of people already know how to fix W-Space... Allow supers to be built in Wormhole systems... Just look at any of the big battles in the last 5 years, like B-R. Every one of them escalated to Supercapitals before drawing in large numbers of subcaps.
The holebears just don't want to see this happen because then their precious escalations would be gankable, as supercapitals are the only ships capable of killing capitals (barring some bizarre situation where hundreds of subcapitals swarm a capital). Mr. Jester desperately needed in thread aw how cute you know, there are some genital enlargement methods. ... All painful, with dubious results. .. ah have you ever heard about neut Legion fleets? Guys in wspace don't need hundreds of subcaps to kill caps. .. just a few t3s will do the trick! (Guys sorry for biting the troll) |
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