| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Easy Target
|
Posted - 2003.10.06 23:00:00 -
[1]
okays... i got this idea when reading the passive targetters use visual system so why can they be jammed the same way as sensor ones.... good question. but irelavent to this post (only put in cos i like typing really)
okay here goes....
why dont CCP put into the game MANUAL TARGETTING AND FIRING... surely it wouldnt be too hard to program in... like u choose how many guns u want to fire, then click on screen and it fires them there... it would make it so being locked down wouldnt be too bad.. at least u would have a chance...
cos i think it is a quite good idea... cos lets face it. i was messing around at a planet with me corp mates and i was target jammed by a BS, it would be good if i could manually fire at it.. obviously it would be very hard to hit anything as u have to take into acount movement and stuff... but it would be better than what we have now...
cos lets face it, if eve was real, u would have it so u could disable turrets from the targetting computer and fire them manually... or i would... little defense is better than none at all. it wouldnt be a nerf to EW again, it would just make those snotty nosed scorpian pilots maybe leave with a bloodied nose... the chances of u winning are slim... but still higher than they would be.. and u never know... practise could make perfect... imagine getting them perfect shots time and time again... it would be like automatic and manual gears... auto is good to start with, but u can get more out of the car with manual, it is just much much harder!!
Let me know what u think.... this may have been mentioned before i dont know...
Easy Target
-----------------------------------------------
No i'm not good... but i have never claimed to be -------------------- Moments of genius |

fujin
|
Posted - 2003.10.06 23:04:00 -
[2]
i love the idea it would be somthing new somthing diferent
|

Easy Target
|
Posted - 2003.10.06 23:06:00 -
[3]
and before u say, that is what friend of foe missiles are for....
friend of Foe missiles suck...
it is an idea to introduce the possibility of pilot skill into the game, anyone can right click, target, fire... takes skill to predict the position it will be at... u will say u can learn the skill, where is the fun in that... the game IMO needs an aspect of player skill, it is a game of top trumps, the best equip wins... tactics come into it a bit but not all that much, still have the computer targetting and stuff, but it will IMO make combat more fun if u can fire the guns yourself and where u want them to fire... i mean u can have 3 guns auto target on the ship, and then one smaller one, more rapid fire on manual to pick off missiles... it would all be possible... if it is implemented right....
Easy Target -----------------------------------------------
No i'm not good... but i have never claimed to be -------------------- Moments of genius |

s0cks
|
Posted - 2003.10.06 23:14:00 -
[4]
I'd love to have some sort of*****pit view. load up the joystick and fly around like that, using manual targetting. Would be lots of fun, espically in battles.
Just get rid of auto-targetted firing :P
|

Inquisitus
|
Posted - 2003.10.06 23:31:00 -
[5]
yeah i was also hoping to be able to fly my ship manually when i got eve. its really annoying that u can just target a pirate, activate ur weapons and just sit back. there should at least be skill involved, not just whoever has a better ship, more skills and more money...
|

Rigsta
|
Posted - 2003.10.07 02:08:00 -
[6]
Edited by: Rigsta on 07/10/2003 02:10:26 non-manual navigation is a core feature of the EVE logic. It cuts down network traffic since the action of setting a new course has predictable results.
EVE is not a "twitch" game. You're commanding a starship not flying an X-wing. It is totally different in terms of play style and program design.
Manual taregetting could use the current UI to a degree... if it ever saw light, it would most likely take the form of a trainable skill/set of skills which allow you to acquire a "manual" lock on a ship. This manual lock would work in the same way as a sensor lock, but would carry significant penalties to accuracy and related stats.
The aspect of player skill you speak of lies in areas other than the ability to move a mouse or joystick more precisely than the next player. ----------------------------------------------- My Ideas: Drones wish list and NPC crew members |

Riana Tabost
|
Posted - 2003.10.07 13:06:00 -
[7]
Rigsta: Well said. __________________________________________________________________________ May I recommend a Cybernetic Subprocessor?.. That's an intelligence implant, sweetheart.
Ideas Lab - Reprocessing |

Easy Target
|
Posted - 2003.10.07 16:13:00 -
[8]
and that told me... :-)
what u are saying is keep it so any monkey can play and win at eve....
i myself havent got the time for mining **** loads of money... so i will never be able to afford a BS, so i run away from them... wouldnt it be nice to think i could take them on cos i can manually hit a ship better than the on board computer.. not saying i am or could be but it would be nice...
i am currently in a stabber, and the biggest ship i will ever aspire to owning is a Rupture... i wont get the 60 odd million for a BS, or have i got the time or patience to mine the minerals...
maybe it is just me, but eve needs a better combat system. anyone can take out NPC autotargetting, lets face it. the other day. locked onto 30k rat, kept at range of 22k, started guns firing. i went downstairs to make a drink and came back in 3 mins, the rat was dead and i was fine. i do this a lot... any fool can kill NPC on this game... it hurts but it is true... and this is in a stabber...
i dont fear people... i fear ships... people say they used to fear m0o (as they have now gone bang) i didnt, i feared the ship, if they were in a BS or a blackbird i was thinking oh ****, run...
it wasnt the player, it wasnt the skills they had it was the SHIP!! i cant physically destroy a BS on my own in a stabber.... it is supposed to be role play, if i am a better pilot than u, i should have a damned good chance at kicking your arse...
a frigate should be able to change direction that fast a BS with it`s slow turretts shouldnt be able to hit it for love nor money, the defense it has is its shields, i will never get through the shields with "280mm cannon glances off causeing 5 damage". i would if u could get perfect after perfect after perfect with them...
in the days of sailing ships... the big spanish galleons got leathered cos the english ships out manouvered them and out skilled them...
when can u say a lone frigate took out a BS, or even a criuser... it doesnt happen
the biggest fish wins.... and it sucks...
it isnt a problem cos it isnt hard to run. but i dont like running... i would stand and fight if u knew i had a chance... i know i dont, so therefore i leg it...
how many of you blackbird owners would camp them gates, if u knew u could be manually targetted, and a player, with more skill than a pre programmed macro could takes you out in a very small ship....
just my take on things
maybe eve isnt for me... maybe it isnt, but the game and the ideais good, maybe technology isnt up to this stage yet... i dont know...
all in my opinion...
just a moan... and u guys know i am right...
whats the betting "it is fine the way it is" comes from a scorp pilot of a Blackbird bilot who is scared that they could get embarrassed by a frigate... a frigate could jam your targetting, yeah u can run... but oh dear. 200k ship, 60 odd million isk ship... u gotta start playing a game not learning a routine...
okay i am done... put that in your pipe and smoke it -----------------------------------------------
No i'm not good... but i have never claimed to be -------------------- Moments of genius |

ArLance
|
Posted - 2003.10.07 17:40:00 -
[9]
As I say now and have always said.
What is needed is balanced use of Turrets and weapons in the game. A LARGE Turret should have little or no chance of hitting a fast moving object like a frigate. A medium should be the middle ground and a small should be able to track and hit anything but do small damage. A apoc has 8 turrets. if a battleship commander chooses to load all 8 slots with heavy weapons that is OK but he should have a real hard time htting a Frigate. What would make more sense is for the BS captain to NEED to load at least one or two Anti-Frigate batteries or a mix of weapons to match the targets.
Balance the turrets and you will balance the combat. "You've Got to be Nuckin Futs!!" |

Exec
|
Posted - 2003.10.08 14:10:00 -
[10]
I think this is a great idea.
It would add a dimension of player skill into it.
but i also agree that a BS fully loaded with heavy turrets shouldnt have a chance in hell of targeting a friggate because it should be able to jink and turn out of the way befor the turret can move.
this would mean raiding parties of 20+ friggates would actuly have a chance of taking out a BS. How much fun would that be. Also if we ever get fighters (i saw in PC gamer UK that we should be getting fighter ships) they would also be quite dangerous to the bigger ships to.
It would also mean BS might fly around with frigate escort that can take care of the ships the BS cant hit.
anyway. I like what has been sugested.
---------------------------------------------- Quick Polarise the hull plating!! Doh! Guess my nissan micra doesnt come with that feature ;)
Exec Unpas's local idiot |

Jon Lukas
|
Posted - 2003.10.08 14:28:00 -
[11]
As I mentioned in another topic: Manual targetting, bring it on! Suits me fine when I live in the same country as the server. Not very fair for people half way around the world. Combat would not be player skill, it would be based on your location, connection and equipment.
Ever tried playing a multiplayer FPS when the server is on another continent? I rest my case.
|

Hasek
|
Posted - 2003.10.08 14:48:00 -
[12]
heres another idea have the trt hardpoints dedicated to a certain size say an apoc with 8 L 3M and 3S trts or some bs like that cuz true gun warships always carried a mix of weapons ment to fight diffrent ships ie the Iowa class BB had 3 trts of 3 16' main guns and 8-10? trts of twin 5' guns for lighter vessels
|

Traiken
|
Posted - 2003.10.09 04:01:00 -
[13]
First of all I totally agree that this would be a nice addition to the game....
Until you entered a system with 2 or 3 ships in "manual" mode. We complain about lag now.. The amount of information that would need to be transferred to maintain this kind of battle is astronomical in comparison to what is sent now.
Great idea that just won't work with today's technology... What we need are T3 equivalent speed connections into everyone's homes. Lasing our treasures here ....... and chasing our pleasures there. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |