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1. Convoys Convoys Everywhere but none within my reach... - in Crime and Punishment [original thread]
Does anyone know how to get at these NPC convoys that I seem to be seeing everywhere outside stations without the sentry guns using you for target practice? There were 10 NPC indys outside one of the stations I frequent last night but they are no...
- by ArLance - at 2004.06.25 20:43:00
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2. Convoys Convoys Everywhere but none within my reach... - in Crime and Punishment [original thread]
Does anyone know how to get at these NPC convoys that I seem to be seeing everywhere outside stations without the sentry guns using you for target practice? There were 10 NPC indys outside one of the stations I frequent last night but they are no...
- by ArLance - at 2004.06.25 20:43:00
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3. Concord and Faction NPC Response Level. - in Player Features and Ideas Discussion [original thread]
Would also be nice to see Faction ships actively engage NPC Pirates when you are attacked. Seems very unrealistic that I am approaching a gate and a NPC rat attacks me and the Faction police are just standing around not doing anything. Either re...
- by ArLance - at 2004.05.03 17:28:00
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4. High Sec Mining Solution - in EVE General Discussion [original thread]
Its interesting to me to see pirates flying battleships discuss how mining is so boring and wonder why anyone would want to do it. Consider this, this game is suppose to be about choice, it requires Millions of units of trit to build a single batt...
- by ArLance - at 2004.03.25 19:06:00
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5. AFK option - PLEASE! - in Player Features and Ideas Discussion [original thread]
If people are going to be away for more than 15 minutes or so YES I agree, log out and save the bandwith. However for the brief Biology breaks and such an away from keyboard setting would be nice to let corp members know what was up. Also, If I ...
- by ArLance - at 2004.03.17 18:35:00
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6. Beyond EVE... - in Player Features and Ideas Discussion [original thread]
also consider how easy it is to die in FPS typically, The clone business would be the palce to invest with clones costing millions. Maybe if they decrease the cost of dieing so much it would be a more viable option. Maybe have a default cost of ...
- by ArLance - at 2004.03.11 21:55:00
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7. Expanding the map - more PvP - carebears left alone - in Player Features and Ideas Discussion [original thread]
I would suggest a different approach. Only allow PVP in .1 to .4 space when it is agreed combat. What I mean is this. you would have an option by right clicking on a persons name in local to "Challenge" that would send a popup to the person in lo...
- by ArLance - at 2004.03.11 21:45:00
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8. Eve Playing cards - in Player Features and Ideas Discussion [original thread]
Huh ??? "You've Got to be Nuckin Futs!!"
- by ArLance - at 2004.03.11 21:34:00
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9. New way of cloning... - in Player Features and Ideas Discussion [original thread]
They already do allow you to upgrade your clone based on new experience. The more skill points you aquire the more points you must protect, This already exists in the game. A+, A++, A+++, etc. I am not sure what more you want at this point. "You'...
- by ArLance - at 2004.02.27 17:46:00
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10. Functionality of EvE's web base - in Player Features and Ideas Discussion [original thread]
You and everybody I know have begged for this feature. I have posted it and I see it in the forums about every other day in some form. maybe we have to post it as an idea a certain number of times before CCP will address it... "You've Got to be N...
- by ArLance - at 2004.02.26 18:43:00
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11. integrated weapons? - in Player Features and Ideas Discussion [original thread]
I realize that, Thats what I was saying. I would like to see that as a option, adjust the power core settings so that players could "Customize" the setiup of the ship through power modules and such that you could allow for a frigate to handle one ...
- by ArLance - at 2004.02.26 17:12:00
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12. integrated weapons? - in Player Features and Ideas Discussion [original thread]
Another variation of the same idea... Allow a Frigate to carry "One" Large Turret by taking up say 3 high slots. Example. A rifter normally can carry 3 small turrets. However due to power and other contraints it is not currently possible (I don...
- by ArLance - at 2004.02.26 16:31:00
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13. New way of cloning... - in Player Features and Ideas Discussion [original thread]
Vel, I have read many of your posts in the past and more often than not enjoy reading them. This is a very touchy subject regarding the death penalty. I consider myself to be a casual player. I have a real life job and only play in the afternoon ...
- by ArLance - at 2004.02.26 15:07:00
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14. New way of cloning... - in Player Features and Ideas Discussion [original thread]
Quote: i like the update idea... you can update your clone whenever you get to a clone facility. hey - yes its a game, but right now i still feel the death penalties are too low.. and yes, i feel that if i have no clone at all, i should j...
- by ArLance - at 2004.02.26 14:28:00
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15. Doing time - in Player Features and Ideas Discussion [original thread]
Maybe increase the activation time of a negative security persons pod activation, say one hour for each negative number, so if you pod a negative 10 player that player sits out for 10 hours. until his clone comes back online, if the person really ...
- by ArLance - at 2004.02.25 20:09:00
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16. skills via website - in Player Features and Ideas Discussion [original thread]
I would be happy if I could just Cue up skills at this point. Let me schedule the next say 5 skills that I intend to train. another option would be for the skill you are working on to continue until you stop it, so at the very least the 1-3 level ...
- by ArLance - at 2004.02.25 19:49:00
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17. How to get rid of insta-jumps. - in Player Features and Ideas Discussion [original thread]
Kudos to Kilostream and Billy Dee!!! Whoever is CEO of Oracle may want to consider there hiring practices. Any senario that guarantees success in this game is a bad one, Carebears don't like PK's, PK's Don't like Carebears but here is the rub, B...
- by ArLance - at 2004.02.25 19:41:00
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18. New way of cloning... - in Player Features and Ideas Discussion [original thread]
Great, Lets make the death penalty in this game even higher. In fact lets just make it so when you die you have to start a whole new character from scratch with a noob ship and a civi gun and miner and the person that podded you gets all of your e...
- by ArLance - at 2004.02.25 19:18:00
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19. VERY SIMPLE idea to make frigates/cruisers worthwhile. - in Player Features and Ideas Discussion [original thread]
Quote: Quote: Think of it as a WWII Battleship firing 16 inch guns to shoot down aircraft. IT DID NOT HAPPEN! Actually Yamato was equipped with Anti-Aircraft shotgun like shells for it's massive guns. So it did happen The Yam...
- by ArLance - at 2004.01.15 21:19:00
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20. VERY SIMPLE idea to make frigates/cruisers worthwhile. - in Player Features and Ideas Discussion [original thread]
In my above post please do not misunderstand What I am suggesting. I do not advocate one frigate being able to take down a BS. One frigate alone should not be able to gather enough firepower to break through a BS shields. I am also not suggesting...
- by ArLance - at 2004.01.15 14:49:00
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