
Rumtin
Imperium Technologies Evictus.
93
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Posted - 2014.09.02 20:06:00 -
[1] - Quote
Bare with me for a second as I get this off my chest.
I can't stand the course if action taken towards Blueprints, in particular the T2 BPO's. I completely understand and agree that the way the T2 BPO's were handled before was the wrong way to go about it, but its not the players who owned the T2 BPO's fault that they played the game at an earlier time than all the rest and were able to take advantage of being able to acquire them. However, the fix CCP decided to take, in my honest opinion, was the wrong fix that was needed to balance them out.
Rather than scrapping/repurposing the entire purpose of the Material Efficiency skill to negate and further dumb-down the industry skill tree, I would have rather seen CCP fix the issue concerning the T2 BPO's by making a slight modification to the invention jobs that would have enabled a player (provided they met the proper criteria) to acquire a T2 BPO themselves from the T1 BPC they were inventing from provided there was a T2 variant available in game. Depending on the Indusrty related skills the player has, and how well researched the T1 BPC is, there would be a % chance the invention job would return a T2 original, and not a copy, ofcourse the BPC would still be consumed despite which was rewarded.
Had the change been done this way instead, the older player base wouldn't have felt like they were getting screwed to the degree they currently do now, and the newer players would still have the ability to level the playing field. It would also ensure that Industry was still something that was challenging and rewarding for those who invested the time, isk and other resources in to reap the maximum rewards, it would have been a win win for everyone, old and new.
However, that's not the change that occured unfortunately, and now here we are, stuck with a new industry that is less challenging with the older player base who feel like they were robbed out of yet another in game item that was rare.
I don't want to end this solely on a negative note, so i'll include some changes that I rather like. The new UI is very pretty and simple to use, and the tool tips (although I generally dispise tool tips) are pretty helpful at sharing useful info. Having no limits on station slots available for the various jobs is also a pretty well recieved change. Station slots were always a big issue with the more busier systems, but that is no longer the case. I haven't really dabbled with much else, so ill end this post here.
That's all I've got so far.
~Rumtin |