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MyOwnSling
Gallente RONA Corporation
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Posted - 2006.08.07 18:22:00 -
[31]
Originally by: Lucius Ventrue Which skill lets you equip all 3 launchers for the Manticore? Friend just got his, only can fit 2 of the launchers, running into power issues (Engineering IV)
Engineering V could help. ---------- |

Mah'di AlQaram
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Posted - 2006.09.16 12:19:00 -
[32]
the Covert Ops skill helps a lot with fitting the cruise launchers. on lev5 you can even replace the MAPC with another BCUII, and still have enough grid left over for any sensor boosters/dampners/whatever
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Koshmarnaya Akula
Kydance Radiant Industries Interstellar Starbase Syndicate
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Posted - 2006.09.18 06:16:00 -
[33]
Whats everyone's average ROF for their cruises here as I am getting about 14-16 depending on Cruise launcher and low slot mods.
So while I drained a Caracals shield tank the other day, I could in no way get it before he decided he wasn't going to win.
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Imhotep Khem
Vortex.
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Posted - 2006.09.18 12:43:00 -
[34]
I fly a Hound for fun sometimes. Not for victory...
I do use passive targeter. It prevents the enemy from getting an auto-lock back on you which would prevent you from cloaking again.
I also fit ECM burst so once I volley em, I can burst if I get locked, then recloak. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

TuRNeY Minadad
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Posted - 2006.09.19 22:43:00 -
[35]
Hey guys,
First of all, this is my setup as of now:
High Slots: 3xArby Cruise 1 1xPrototype Cloaking 1
Med Slots: 3x f-90 Sensor Boosters 1x Passive Targeter 1/Cold-Gas Arcjet Aft Burner
Low Slots: 2xMAPC
Now just to clerfiy things here...this is solo build...i use this build to ne thing from 1.0-0.1 belts with and have killed some unsuspecting people with it. The 3 sensor boosters allow me to target from well over 200km...almost 250 actually and with pretty decent missle skills (range skills at lvl 4) i am able to shoot almost 150km. I personally do not care for the claoking device as i only use it to hide ne ways...never really found myself travelling long distances claoked (except for moving the ship after vollies) and with lvl 3 covert ops it gives me 75% to speed while claoked ne ways so i cant complain. As for the passive targeter...makes the ship even more stealthy as the unsuspecting ships dont even know there being targeted until their locked. The afterburner works well when solloing because u r able to get away from ships that are mad at u...yes u r still travelling dealthly slow...but scaring the **** out of the person ur bombarding. The MAPC are a must have for the mant because, well, for me ne ways, i dont have engi V yet so my build wuld not be able to put on without them. If u can fit a good build with one then i suggest a BCU for added damage. As for tactics...warp in at 100km...cloak...turn around and point yurslef towards the station that u wuld warp to if in trouble and begin flying in that direction...uncloak...hit the passive targeter...target...fire - now heres where u have descision...if u did bring the passive targeter then maybe just a volley then recloak wuld suffice but if u did bring an afterburner...the u shuld hit the afterburner being carefull to not let it run too long as u will a) get to far away from yur target or b) drain yur cap ( the mant has NO cap!)and without ca the boosters turn off and ur screwed cuz u cant hit ****. Im not a vet mant flyer on ne thing but i have ****ed off alot of people and feel free to add to this build with ne suggestions of ur own...it works well with me and for those who believe that the mant cannot solo...u r wrong...u can take out up to a BC with A mant...i have not dared to try ne thing bigger than that but with 2 mants...me and my buddy are able to take out a BS ( NPC of course) i have not had the oppurtunity to do much pvp and when i have it has been against unsuspecting frigs...barges or haulers, most of which die of course. Oh yes and with my current skills the explosion radius on my wrath cruises is 50 m which is just a smidgion under that of a frig (due to the "secret" sig bonus) so some serious dmg can be dished out with these babies. 
Fly safe and fun.
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changetothisface
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Posted - 2006.09.20 18:54:00 -
[36]
Manticores ROCK for mid range complexes, 0.0 NPC ratting, Frigate killing support ship. I use the same setup as Turney but I drop the passive for an invul field just in case I need to take a little damage. I was the one that flew with him and took out a 0.0 BS. Went VERY smooth.
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Brem Watson
Caldari Nexus-6
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Posted - 2006.09.20 19:42:00 -
[37]
Edited by: Brem Watson on 20/09/2006 19:42:41
Quote: 9. Fight npcs
I kind of disagree with this comment because I rat in low sec space in my Manticore. I feel it's the perfect ship for ratting BC sized rats. Just damp them to hell and watch them explode without issue. I have never even been shot at by the rats while I'm abusing them.
I'd never go one on one with a Manticore but on a team or just ratting. It's a beast.
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Auron Shadowbane
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Posted - 2006.09.21 20:39:00 -
[38]
fighting npcs in stealthbombers works pretty good.
if the NPC is a BC or smaller. BS are usually to well tanked to harm it enough before it is in firing range and toasts you. it takes me about 6-8 volleys for a BC and thats about 40km of my 120-80km distance when warping in at 100km.
for the notes: i fly a hound with 2 arbies and 3 bcu.
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Doffie
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Posted - 2006.10.24 23:42:00 -
[39]
Being Minmatar, it'd take less time for me to get a hound, but well, the hound has only 2 missile slots, I'd imagine this makes quite a differance, but can I still expect to be pretty effective with a hound? I find it annoying that the hound get a 5% bonus to small ACs, when does a SB fire autocannons... >_> Having a high willpower and perception, I'm sure I could easily aquire skills to fly other races bombers, but I like the role as a minmatar die-hard nationalist =P But it seems to me like some races' ships simply are inferior to others of the same class, and it's sadly, nothing to do about it =P
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Culmen
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.24 23:52:00 -
[40]
one thing people fail to take into account is that the stealth bomber has an abysmal warp range last i tried i could barely make 30 AUs (albiet my cap/warp drive skills were pretty sucky back then) and that was with a cap battery
overall i dont think they're all that useful
ive rarely seen any defensive or offensive fleets using them
theortically a group of those could wipe out any thing smaller then a BC but against anything BC sized or above, your missiles are going to do jack furthermore it is highly unlikely you'll find any more then a couple of stealth bomber pilots
also, dont ever try to take out an interceptor alone those things can insta lock you, and your one salvo probably isnt going to kill it
overall i would still say the interceptor is a better choice simply because its more useful the stealth bomber is only capable of taking out lone frigates or maybe the odd dictor who's alone it moves too slow to be a tackler, and is too fragile its sig radius is too large to make it a cruiser hunter its damage output is too low for anything larger then a cruiser so all in all i think its useless _____________________________________________________
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Viagra
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Posted - 2006.10.27 16:46:00 -
[41]
Originally by: TuRNeY Minadad Hey guys,
First of all, this is my setup as of now:
High Slots: 3xArby Cruise 1 1xPrototype Cloaking 1
Med Slots: 3x f-90 Sensor Boosters 1x Passive Targeter 1/Cold-Gas Arcjet Aft Burner
Low Slots: 2xMAPC
Now just to clerfiy things here...this is solo build...i use this build to ne thing from 1.0-0.1 belts with and have killed some unsuspecting people with it. The 3 sensor boosters allow me to target from well over 200km...almost 250 actually and with pretty decent missle skills (range skills at lvl 4) i am able to shoot almost 150km. I personally do not care for the claoking device as i only use it to hide ne ways...never really found myself travelling long distances claoked (except for moving the ship after vollies) and with lvl 3 covert ops it gives me 75% to speed while claoked ne ways so i cant complain. As for the passive targeter...makes the ship even more stealthy as the unsuspecting ships dont even know there being targeted until their locked. The afterburner works well when solloing because u r able to get away from ships that are mad at u...yes u r still travelling dealthly slow...but scaring the **** out of the person ur bombarding. The MAPC are a must have for the mant because, well, for me ne ways, i dont have engi V yet so my build wuld not be able to put on without them. If u can fit a good build with one then i suggest a BCU for added damage. As for tactics...warp in at 100km...cloak...turn around and point yurslef towards the station that u wuld warp to if in trouble and begin flying in that direction...uncloak...hit the passive targeter...target...fire - now heres where u have descision...if u did bring the passive targeter then maybe just a volley then recloak wuld suffice but if u did bring an afterburner...the u shuld hit the afterburner being carefull to not let it run too long as u will a) get to far away from yur target or b) drain yur cap ( the mant has NO cap!)and without ca the boosters turn off and ur screwed cuz u cant hit ****. Im not a vet mant flyer on ne thing but i have ****ed off alot of people and feel free to add to this build with ne suggestions of ur own...it works well with me and for those who believe that the mant cannot solo...u r wrong...u can take out up to a BC with A mant...i have not dared to try ne thing bigger than that but with 2 mants...me and my buddy are able to take out a BS ( NPC of course) i have not had the oppurtunity to do much pvp and when i have it has been against unsuspecting frigs...barges or haulers, most of which die of course. Oh yes and with my current skills the explosion radius on my wrath cruises is 50 m which is just a smidgion under that of a frig (due to the "secret" sig bonus) so some serious dmg can be dished out with these babies. 
Fly safe and fun.
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Hammering Hank
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Posted - 2006.11.06 23:26:00 -
[42]
Can anyone tell me how the bonuses to the cruise missiles work? I am new to the Manti, and am baffled how the calcs work. For each Firg level, the Manti gets 19.65% powergrid reduction. That is 98.25% reduction. The Manit then gets 5% more reduction to each Covert level. Most cruise launchers take 1250 powergrid, before the reductions.
I currently have frig to level 5 (required) and covert to level 4. Each Cruise launcher is taking 12.25 pwergrid (according to fitting info). If I take 1250 - (1250*20%) = 1000, then 1000 - (1000*98.25%) = 17.5 powergrid. If I take 1250 - (1250*98.25%) = 21.875, then 21.875 - (21.875*20%) = 17.5. {{I know I would have got the same answer based on Algebra, but someone would have asked for both ways.}}
Can someone tell me how I am getting 12.25 for each launcher? I can't find any other skill that would be influencing it, but I could be missing one. Any help is very appreciated.
(T)Hank(s)
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Jonathan Xavier
Ars Caelestis Ascendant Frontier
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Posted - 2006.11.07 03:03:00 -
[43]
Originally by: Hammering Hank
Can anyone tell me how the bonuses to the cruise missiles work? I am new to the Manti, and am baffled how the calcs work. For each Firg level, the Manti gets 19.65% powergrid reduction. That is 98.25% reduction. The Manit then gets 5% more reduction to each Covert level. Most cruise launchers take 1250 powergrid, before the reductions.
I currently have frig to level 5 (required) and covert to level 4. Each Cruise launcher is taking 12.25 pwergrid (according to fitting info). If I take 1250 - (1250*20%) = 1000, then 1000 - (1000*98.25%) = 17.5 powergrid. If I take 1250 - (1250*98.25%) = 21.875, then 21.875 - (21.875*20%) = 17.5. {{I know I would have got the same answer based on Algebra, but someone would have asked for both ways.}}
Can someone tell me how I am getting 12.25 for each launcher? I can't find any other skill that would be influencing it, but I could be missing one. Any help is very appreciated.
(T)Hank(s)
Advanced Weapon Upgrades will impact this as well.
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Hammering Hank
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Posted - 2006.11.07 07:22:00 -
[44]
Originally by: Jonathan Xavier
Advanced Weapon Upgrades will impact this as well.
I wish I had Advanced Weapon Upgrades, but I don't have Weapon Upgrades up to Level 5 yet.
Let me throw another twist. I have a Ferox that does not get any launcher reductions. An assualt launcher takes 50 powergrid like it normally would. So this is apparently only with the Manticore. Any other ideas what could be causing the calculation difference?
I just hope this is not a bug that CCP will be fixing soon. 
(T)Hank(s)
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philojones
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Posted - 2006.12.12 21:42:00 -
[45]
So hang on, if i DO have the exp in PvP, and i DO have the skills to fly it but don't have the money right now for a decent cloak, is it worth it for me?
Any help would be appreciated :)
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gu o
Amarr
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Posted - 2006.12.12 22:44:00 -
[46]
From my experience stealth bombers are not nearly as useable in kali as they were in RMR (and thats not sayin much)
I flew the hound a few times... it works if you atack the right targets with the right type of fighting.
Highslots: 2 arbi cruise launchers, 1 cloak 2
Midslots:2 sensor boosters, 1 sensor damp
Lowslots:2 balistic control, 1 nano-fiber
Basically i would engage smaller ships at 50 km or so. there is no need to go further than this.
-Uncloak turn on sensor boosters, and sensor dampener. then fire fire fire. try to do as much damage as you can. you best bet is to be moving away from them, so if they attempt to close the gap you have longer to shoot. The sensor damps make it hard to lock you because they have to get very close, and at the same time locking takes longer. They are the real key for this op. I would be very careful who you engage tho, the new hp boost rly hurt stealth bombers. But this tacktic is still very valuble with a group of 4-5 stealth bombers. you can insta pop alot of ships. be sure to recloak if they get to about 20km cause they will be able to lock you at that range then your stuck not able to recloak.
Have fun man..
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Rylet VanDorn
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Posted - 2006.12.13 00:04:00 -
[47]
Given that SBs heavily rely on alpha-strike capability, and Kali added a LOT more HP to every ship... I would think the SB is somewhat nerfed as a result.
My setup is:
3x Arbalest Cruise 1x Improved Cloaking Device II
F-90 Positional Sensor Booster F-90 Positional Sensor Booster Phased Muon Sensor Disruptor Eutectic 1 Capacitor Charge Array
Ballistic Control System II Ballistic Control System II
Tech 2 launchers aren't worth it on this ship, since the firing rate you get doesn't make up for the extra PG/CPU used by those launchers. You get more firing rate AND more DPS (damage per shot) by fitting a second BCS2.
This setup finishes with 0.31 PG, and 7.85 CPU. Unfortunately you can't fit a battery (too much CPU required), nor can you fit a cap recharger 2. It would be possible to fit another sensor booster, but this is a damn near insta lock anyway.
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starbuck1979
Caldari Chaos Faction
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Posted - 2006.12.19 09:22:00 -
[48]
Ive recently started using my Manticore & tbh i love this baby, great damage & range ( yet to use it pvp though so that's the main test)
Anyway here's my setup
[HIGH]3 Arby Cruise 1 Cloak II [MID] 2 Sensor Booster II 1 Eutecnic (cant spell) cap recharger (possibly if i can fit them change the cap charger out and put 2 sensor damp's on [LOW] BCUII
After reading these posts i think im gonna oust the cap charger, though it is handy for long jumps where i might have to stop more than once (just makes me FEEL like i get there quicker) and go for 2 sensor damp's. But like i said i havnt use it PVP as of yet & have only been using it PVE - anything apart from BS's are np at all.
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Ejderdisi
Caldari Dark Starshine Galaxia Union
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Posted - 2006.12.19 10:04:00 -
[49]
after revelations:
3 Arby Cruise launcher
1 Sensor Booster 1 Sensor Dampner 1 Small shield Extender
2 BCU t2
Yes it works. AWU 3 is what I have got :) (Yes have some free slots but hey its 2 BCU t2 down there..)
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Droa
Amarr Dark-Rising Fallen Souls
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Posted - 2006.12.19 10:36:00 -
[50]
ppl that wanna play alone, should buy a large ship, that can tank.. small ships are even for hit'n'run or taunting, however they are also good for gang damage, if you are enough, they are good for a kill. 
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Suberus
Caldari
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Posted - 2006.12.19 11:54:00 -
[51]
Im looking to get a Covert Ops purely as a Scout ship for Corp events etc.
Any advice would be greatly received. Im training for Caldari ships.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.19 12:58:00 -
[52]
I like the Nemesis my self as it can have an ok tank and still deal good damage. Passive shield tanking guide click here |

Stein Voorhees
Agony Unleashed
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Posted - 2006.12.19 13:25:00 -
[53]
Originally by: Suberus Im looking to get a Covert Ops purely as a Scout ship for Corp events etc.
Any advice would be greatly received. Im training for Caldari ships.
Suberus,
Covert Ops frigates are a very different beast to Stealth Bombers. Agony Unleashed run a Covert Ops training course. Check out the site.
Cheers,
Stein
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Lubomir Penev
Gallente DiLivio Biomedicals
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Posted - 2006.12.19 14:27:00 -
[54]
Originally by: Dahak2150 Well, it has a niche, but you have to use it in that niche or you'll get ripped apart.
Buddy of mine has a mantie, he asked me if he could test it.
I agreed, I was in my punisher at the time. I figured "Cruise missiles, I'm in a frig, big whoop."
And I was right.
He warped in at 80km, and fired as soon as he could. All the way I just casually repped myself now and then, cruises have horrible explosion radii. I only move at 622 m/s with my T2 AB (only T2 piece of equipment I had, and I was toting a 200 plate)
A cruise missile doesn't have a horrible explosion radius fired from a stealth bomber, that's the main bonus of the ship. Without any Guided Missile Precision skill it's 50m, with Guided Missile precision to 4 it is 40m. Add a painter and you hit even a shuttle and interceptor for full damage (SB could make great drone killers in a gang too).
Case in point, 6 cruise missiles from my Raven get a shuttle in armor, 2 from my Nemesis pop it.
But yes you don't stick around in a stealth bomber, either your target pops in two volley or you'd better warp out. The Punisher is typically not the right target for them, the alpha strike is not enough to instapop it and without rof bonus on the launchers the DPS is nothing special. But volley damage is really nice.
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Chochko
KIA Corp
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Posted - 2006.12.19 14:49:00 -
[55]
Edited by: Chochko on 19/12/2006 14:50:20 Edited by: Chochko on 19/12/2006 14:49:44 My all Gank Manticore
|----------------------------------------------- |High: 3x Arby Cruise 1x "Guise" Cloaking | |Medium: 2x Sensor Booster t2 2x Target Painter | |Low: 2x BCU (t2 prefered) |-----------------------------------------------
/whine This setup goes in the range of 100mil and does nothing  Most of the times you can`t kill a Frig from 150+ km - to do this you need to be closer - but there you die 
With the HP increase of the ships (especialy t1 ones) alone SB cant kill a crap. May be afk Hauler or frig - autopilotig. /whine off
Declaimer: I have maxed fitting skills + cov ops 5 + maxed skills for dmg -------------------------------------------
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Sir Howard
Gallente Four Rings Myriad Alliance
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Posted - 2006.12.19 14:54:00 -
[56]
Just off the top of my head I would think a passive targeter would be nice on a covert ops ship
"This is a bad idea wrapped in a horrible plan and shipped in a retarded box" |

Zaphod Beeblebrox2nd
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Posted - 2007.08.25 10:44:00 -
[57]
SB are only usefully when you have at least a minimum from 5 SB. So you can deal in 1 volley enough DMG to pop enemy ships. With 5 bombers you got around 1000 dmg per bomber, so around 5000 dmg with all Missiles fired. This should kill also BC when you have time for 2 or 3 bombing runs. I fit a 2 Sensor Boosters and 2 Damps ( best you can get ) and maybe in a gang you can have 2 or 3 Bombers fittet with only Sensor Boosters. Depends on how much Targets you have around. After REV 2 Patch its possible to fit all 4 Races SB with 3 Cruise launcher. In the low i have 2 BCU T2 to increase my DMG for that one shoot you can do.
Try to get your bomber gang to a gate or whereever you expect enemys and cloak there.I think the max Range of your Missiles is not a good idea to set your warp in Spot. I try to get as close as possible, like 30-50km, because your missiles need its time to impact on target and smart targets will warp away or MWD away till missiles reach their ship.
I only have atm not much experience with SB but weŠve done some runs succesfully.
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.08.25 12:22:00 -
[58]
kill da NeCrOmAnCeR!1!1!
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Helga Farben
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Posted - 2007.09.17 18:12:00 -
[59]
Fleet Setup:
This one I use in fleets, I switched from the dampning setup since I got called primary to much and I can't damp everyone.......
High: 3x Arbalest Cruise Launcher 1x Improved cloak 1x t2 280mm
Mids: 1x t2 Small Shield Booster or named (preferably Gistii A-type) 1x Phased Muon Sensor Dampner 1x FS9 Medium Shield Extender
Lows: 2x Micro Auxciliary Power Core I 1x t2 Damage Control
NO RIGS FITTED YET (was thinking about powergrid rigs, and drop one of the MAPC for a dmg mod, but not yet tested that)
You get 1400+ shield with this setup and you will have to get fighting at 50k/60k. But now atleast u can survive a salvo of cruise missile's which gives time to warp or cloak or if the damage is not to hard even tank it (the gistii shield booster makes it a lot better).
When u run into a bs without a sensorbooster u can (in most cases) damp the bs and keep it at 50k/60k without it hitting u.
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