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Tobk
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Posted - 2006.07.28 14:47:00 -
[1]
Okay, so I was thinking about training up to be able to fly a Manticore (or some "Stealth bomber"). My first question is, are these worth it? Second, if so, what other skills should I be training (weapon skills, electronic warfare, etc). third, how does stealth work (is it a little icon you press to activate stealth, and you're invisable?) and fourth, what's the best stealth bomber (race wise)?
Thanks :D
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Tobk
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Posted - 2006.07.28 15:14:00 -
[2]
Anyone have experience with these kind of ships..?
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Reithan
Caldari
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Posted - 2006.07.28 15:22:00 -
[3]
Friend on mine is working on these skills currently..only ever seen one or two in game...but I'm kinda new (as my sig attests to).
Our thoughts were (For an Amarr SB):
Highs: 1x Cloak (Obviously) 2x Cruise missile 1x Nos 1x Smartbomb (to deal with drones)
Mids: 2x ECM Jammer (Racial...since you can basically pick your targets) Webber+Scrambler - since it'll be used for PvP
The rest is still pretty much up in the air, maybe a target painter for smaller targets, too?
Basically, use the cloaked speed bonus to slide up to a juicy target, web+nos+jam, blast away, use SB if drones appear.
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Tachy
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Posted - 2006.07.28 15:38:00 -
[4]
Nos and smartbombs are absolutely useless on stealth bombers.
You don't want to stick around to be shot at. They're slow big targets without any staying power.
You need a lot of skills (combat, tactics, navigation, fitting knowledge) to make a bomber worth your time.
You want to fit the best cloak you can fit. That's not the covered ops one, because you can't fit it. Good cloaks cost 30mio+ ... cheap cloaks are not worth the slot because they basically stop your engines.
As soon as someone targets you, you can only warp out. Cloaking doesn't work when you're targeted.
Packs of bombers are nasty.
P.S.: Could someone please go and fix the forum system? --*=*=*--
Even with nougat, you can have a perfect moment. |

Entropist
Agony Unleashed
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Posted - 2006.07.28 16:05:00 -
[5]
I just purchased a Purifier the other day and this is the setup I'm going to use on it:
Hi: 2x Cruise Missile Launchers, Prototype cloaking device Med: Sensor Booster, 2x Sensor Damp Lo: BCU, 2x Nano
The idea behind this setup is to warp in/decloak at your maximum missile range, fire off a volley or two, and when the enemy notices/targets you, warp off before you get hit. The stealth bombers all tank like a wet paper bag and they're excruciatingly slow. Get in, shoot, get out.
I disagree that you need a better cloaking device. The cheapest one seems the most logical since with decent covert ops skills you won't go that slow and its not like you really need to move while cloaked anyway since you won't be using this ship as a recon vessel.
Manticore proably does the most damage out of all the bombers because it gets a nice damage bonus plus its the only one that can fit 3 launchers.
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Dahak2150
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Posted - 2006.07.28 16:53:00 -
[6]
Well, it has a niche, but you have to use it in that niche or you'll get ripped apart.
Buddy of mine has a mantie, he asked me if he could test it.
I agreed, I was in my punisher at the time. I figured "Cruise missiles, I'm in a frig, big whoop."
And I was right.
He warped in at 80km, and fired as soon as he could. All the way I just casually repped myself now and then, cruises have horrible explosion radii. I only move at 622 m/s with my T2 AB (only T2 piece of equipment I had, and I was toting a 200 plate)
I got within range of my weapons (80km---------->4km) and promptly shot him halfway through armor.
He forgot to cloak before I locked him. I could've found him anyway as I was faster and he didn't know many tricks.
So unless you fight very smart and have good skills/equipment, you're going to get whacked fast. And that's expensive.
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Reithan
Caldari
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Posted - 2006.07.28 18:42:00 -
[7]
Originally by: Dahak2150 He forgot to cloak before I locked him. I could've found him anyway as I was faster and he didn't know many tricks.
How do you "find" someone once they're cloaked?? O.o
Also, the idea of the NOS was simply to be able to run the other mods longer.
I suppose the only way to test our theoretical setup would be....to test it. , imagine that. :P
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Eliadur
Caldari
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Posted - 2006.07.28 18:49:00 -
[8]
Edited by: Eliadur on 28/07/2006 18:54:17 Edited by: Eliadur on 28/07/2006 18:51:23 If he wasnt dealing decent dmg against your AF with cruise, then he must have bad missle skilsl.
Bombers get an explosion radious bonus that lets them deal almost full dmg against frigates (its a "secret" bonus).
Also for the non missle slots, I find that two nos "If" you can fit it can potentialy work well. At the very least it will let you take on certain Af's and frigates you would otherwise fail against.
P.S. During that test he wasnt using EM against your armour was he? (or is that your lowest resist) Cause despite the atractive bonus, using the right missle typw will still get you more dmg.
-Eli
---------- I think therefore I am. |

Entropist
Agony Unleashed
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Posted - 2006.07.28 19:08:00 -
[9]
Nos would be completely useless and a waste of fitting on a stealth bomber. If anyone gets close enough for you to use 'em on you're basically dead anyway. Better to use sensor damps like I suggested and cloak -> warp out before they can target you.
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Locke Ateid
Minmatar
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Posted - 2006.07.28 19:14:00 -
[10]
Originally by: Eliadur Edited by: Eliadur on 28/07/2006 18:54:17 Edited by: Eliadur on 28/07/2006 18:51:23 If he wasnt dealing decent dmg against your AF with cruise, then he must have bad missle skilsl.
For the record, a Punisher is a standard tech 1 frigate, not a tech 2 Assault Frigate.
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Yaman
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Posted - 2006.07.28 19:33:00 -
[11]
I forget now lol but I do have a fully fitted minmatar stealth bomber..the hound.
no - no nos, no tank, etc. It is designed to do two things if this helps any of you.
1. Stay FAR THE F AWAY 2. BE FAST
other than that it tries to survive for as many hits as possible so it has plates and damage control in the mix.
Why Minmatar? It is the FASTEST, smallest, AND most resisted stealth bomber.
Again I forget the setup sadly, but it is fit and ready to go as soon as I go and find the ship I can tell everyone what the setup is.
I THINK: hi --- 2x cruise launchers
med ---- 1x 1mn afterburner tech2 1x sensor booster tech2 maybe if it fit 1x no clue maybe another sensor booster? i forget
low ---- 1x plates 200mm 400mm ? i forget the size, nice though actually, it surprised me what fit and what it gave (rolled tungsten of course)
1x damage control
1x again a blank i forget, maybe nanofibre, maybe ballistic control... maybe capacitor.. whatever fits and helps you out
-- What this now does is gives your Hound a decent amount of armor and resists AND speed. This should help it survive the hit or two you may suffer before warping out.
The goal is long range sneak attacks. The thing about stealth bombers....
- You need to be in a group of them, or you can just be added firepower, dont expect to get anyone on your own.
- They are super fragile, range is your best bet so stay out of the way of things, combined with speed to dodge turret fire. BUT this is also a bad thing as it takes forever for your missles to hit the target so small ones can warp away if they aren't caught off guard.
- and that. "off-guard" is the entire point of a stealth bomber. It is not a guarantee - it is simply a shot in the dark. You may get lucky. BUT if you're cautious enough you certainly can get some nice hits in for added damage and be pretty safe.
Top 10 things you should NOT do in a stealth bomber:
1. Get webbed/scrambled. 2. Get close (or #1 may happen) 3. Fly on your own (you'll waste your time) 4. Stand still 5. Try to tank 6. Stick around for Ravens 7. Fight inty's 8. Get near any kinda drone 9. Fight npcs (expect maybe small ones)
and #10 - Think you're gonna own everyone with one.
Yea.. that kinda sums it up. Fun ship to mess around with and can maybe be used as a scout ship, but remember you can't warp while cloaked so expect to do a lot of sitting and waiting.
I do and always have had a feeling that in a good size group - a fleet of stealth bombers could really kick ass or gank a lone ship but is all that manpower worth it??
I hope this helps lead someone in the right direction....
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Amasera
Sacred Dark
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Posted - 2006.07.28 19:49:00 -
[12]
Keys to flying a stealth bomber:
Passive targetter - if they don't see the blinking yellow box in their overview, often times they'll overlook you if they are busy elsewhere. also prevents their auto-lock feature from locking you down.
Sensor Boosters - The faster you lock them, the faster you can fire, the faster you can recloak.
Sensor Damp - Specially in a Manti where you can engage at longer ranges, you will keep them from locking you and screwing with your weekend.
MAPC - you'll need at least one (even with almost maxed fitting skills) to make the most of your setup.
BCU - get the best you can afford, an SB aint crap without it's alpha strike.
Money - There is not one single cheap component of a stealth bomber, and a well fitted one should cost as much as a Tier 2 BS 
Smarts and Skill - You have to know the SB to fly the SB. get as much practice as you can get by jumping unsuspecting corpmates and friends before you ever even think about taking it into a situation where you could loose it. They are unforgiving at best.
BUT - IMO they are most fun type of ship to fly.
-------------------
Sacred Dark is now Recruiting! |

Sever Aldaria
Agony Unleashed
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Posted - 2006.07.28 20:49:00 -
[13]
Originally by: Amasera Keys to flying a stealth bomber:
Passive targetter - if they don't see the blinking yellow box in their overview, often times they'll overlook you if they are busy elsewhere. also prevents their auto-lock feature from locking you down.
Honestly, I think a passive targetter is wasted on a SB. You won't flash yellow while targeting them but rather after you have them locked. If you have weapons cycled then you'll only flash yellow once before going red as your cruise missiles fire.
I use 2 Sensor Boosters and 2 Sensor Damps on my manticore. As soon as you decloak, you want to target and fire asap as you said. Having 2 damps on them at range will make their targeting slow if not make them inable to target you due to their reduced range (skills help).
They are fun though 
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Dahak2150
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Posted - 2006.07.29 01:41:00 -
[14]
Reithan - If you get *anything* within 2km of a cloaked ship it decloaks. I've had quite a lot of success using a thorax MWD and using drones to artificially inflate my detection zone.
Eliadur - Punisher's a T1 frig. Yes the bonus is 5% boost to armor resists, but I only had amarr frig IV at the time. Not great resists. I don't know what his skill was for explosion radii, but it sucked. Plus I was exceeding the missiles explosion velocity as well. And he was using kinetic, which is my second worst resist on armor.
His skills aren't perfect, but it's a multi-million isk ship with an ever more expensive cloak, and it lost to a T1 frig when he had a huge amount of firing time on me. Yes he acted a bit dumb, and didn't follow some common sense rules, but still.
You have to fight them smart or be prepared to pay for them all over again.
Simple things would be....equip sensor damps, stay cloaked as much as possible, only uncloak to fire. Vary your course each time you recloak. Never stay on the same vector. They may get confused and follow your former heading, while you're headed 90 degrees in another direction, ready to fire another volley at them.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.07.29 02:04:00 -
[15]
Edited by: Mr Peanut on 29/07/2006 02:06:41 Adding on to Dahak's post: Edited by: Mr Peanut on 29/07/2006 02:06:01
Originally by: Entropist I disagree that you need a better cloaking device. The cheapest one seems the most logical since with decent covert ops skills you won't go that slow and its not like you really need to move while cloaked anyway since you won't be using this ship as a recon vessel.
Adding on to the poster above me's comment: Yes, you will be slow, even with covert ops V. Yes, you do need a better cloak, or it won't protect you for **** against unexpected encounters since any MWD inty/cruiser will ram you out of cloak. It is clear that you don't know what "ramming out of cloak" is, so allow me to explain. When you get withing 2k of something while cloaked, your cloak will automatically deactivate. Since you can't warp while cloaked, the instant you finish warp or when you come out of a jump's cloak will reveal your position to the enemy. A smart enemy will then rush towards you at atleast 3k/s in an attempt to get within that 2k of you and procede to rip you a new one. No, it won't matter if you're warping in at 100k, but it will make all the difference when you unexpectedly find an enemy at closer ranges, such as jumping into a gate camp (especially when you don't have an AB or MWD to perform the one-cycle cloaked trick). Trust me on this one because it has happened to me. T1 cloak sucks.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.07.29 02:16:00 -
[16]
Originally by: Yaman I forget now lol but I do have a fully fitted minmatar stealth bomber..the hound.
no - no nos, no tank, etc. It is designed to do two things if this helps any of you.
1. Stay FAR THE F AWAY 2. BE FAST
other than that it tries to survive for as many hits as possible so it has plates and damage control in the mix.
Why Minmatar? It is the FASTEST, smallest, AND most resisted stealth bomber.
Again I forget the setup sadly, but it is fit and ready to go as soon as I go and find the ship I can tell everyone what the setup is.
I THINK: hi --- 2x cruise launchers
med ---- 1x 1mn afterburner tech2 1x sensor booster tech2 maybe if it fit 1x no clue maybe another sensor booster? i forget
low ---- 1x plates 200mm 400mm ? i forget the size, nice though actually, it surprised me what fit and what it gave (rolled tungsten of course)
1x damage control
1x again a blank i forget, maybe nanofibre, maybe ballistic control... maybe capacitor.. whatever fits and helps you out
-- What this now does is gives your Hound a decent amount of armor and resists AND speed. This should help it survive the hit or two you may suffer before warping out.
The goal is long range sneak attacks. The thing about stealth bombers....
- You need to be in a group of them, or you can just be added firepower, dont expect to get anyone on your own.
- They are super fragile, range is your best bet so stay out of the way of things, combined with speed to dodge turret fire. BUT this is also a bad thing as it takes forever for your missles to hit the target so small ones can warp away if they aren't caught off guard.
- and that. "off-guard" is the entire point of a stealth bomber. It is not a guarantee - it is simply a shot in the dark. You may get lucky. BUT if you're cautious enough you certainly can get some nice hits in for added damage and be pretty safe.
Top 10 things you should NOT do in a stealth bomber:
1. Get webbed/scrambled. 2. Get close (or #1 may happen) 3. Fly on your own (you'll waste your time) 4. Stand still 5. Try to tank 6. Stick around for Ravens 7. Fight inty's 8. Get near any kinda drone 9. Fight npcs (expect maybe small ones)
and #10 - Think you're gonna own everyone with one.
Yea.. that kinda sums it up. Fun ship to mess around with and can maybe be used as a scout ship, but remember you can't warp while cloaked so expect to do a lot of sitting and waiting.
I do and always have had a feeling that in a good size group - a fleet of stealth bombers could really kick ass or gank a lone ship but is all that manpower worth it??
I hope this helps lead someone in the right direction....
Good post. Saved me a lot of typing. Btw here is my purifier setup: Hi- 2x T1 (T2 if it fits) Cruise Launchers 1x Cloak II Med- 1x T1 MWD (T2 if it fits) 1x Sensor Damp II 1x Sensor Boost T1 (T2 if it fits) Lo- 1x T1 BCU (T2 if it fits) 1x APC 1x CPU II Notice that there are a lot of "T2 if it fits"-type things. This is because not all of these modules (or even most of them) can be T2 and still fit. Please don't fret at the MWD's cap penalty's effect on warp range, as the purifier compensates for this with it's superior cap in comparison to other bombers. Because you can have one cycle of MWD on while cloaked if you activate the MWD first, you will almost never be rammed out of cloak with this setup. As Yaman said, DON'T EVER FIGHT AT CLOSE RANGE OR SOLO WITH A BOMBER. I SUGGEST 100K+. If you do so, you would be lucky to kill a T1 frig.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.07.29 02:19:00 -
[17]
Originally by: Entropist Nos would be completely useless and a waste of fitting on a stealth bomber. If anyone gets close enough for you to use 'em on you're basically dead anyway. Better to use sensor damps like I suggested and cloak -> warp out before they can target you.
You can't warp while cloaked unless you fit a Covert Ops Cloaking Device II, which a bomber can't.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.07.29 02:22:00 -
[18]
Originally by: Reithan Friend on mine is working on these skills currently..only ever seen one or two in game...but I'm kinda new (as my sig attests to).
Our thoughts were (For an Amarr SB):
Highs: 1x Cloak (Obviously) 2x Cruise missile 1x Nos 1x Smartbomb (to deal with drones)
Mids: 2x ECM Jammer (Racial...since you can basically pick your targets) Webber+Scrambler - since it'll be used for PvP
The rest is still pretty much up in the air, maybe a target painter for smaller targets, too?
Basically, use the cloaked speed bonus to slide up to a juicy target, web+nos+jam, blast away, use SB if drones appear.
I think we've all commented on the Nos+SB, but just to add some useful info, it only has 3 mids, not 4, and there is no way you could fit that setup or keep your cap up with it. Cruises take up a ton of PG, even with the bonus.
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Justin Cody
Caldari
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Posted - 2006.07.29 02:30:00 -
[19]
well in my manticore it takes oh...2 vollies to kill a ceptor which will be sensor damped for most of his journey to me. I have used the amarr stealth bomber and it hits darn hard too...might take 3 vollies which isn't too shabby. Most t1 frigates will die after a single volly...there was this one time...in my manti..I took out 4 t1 frigs in a matter of seconds from about 30KM. So some of it is about your approach to the battle and someof it is about skill. Make sure you get the former right along with the latter.
Remind people that profit is the difference between revenue and expense. This makes you look smart. Scott Adams |

Mr Peanut
The New Empire R i s e
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Posted - 2006.07.29 02:35:00 -
[20]
Originally by: Tachy Nos and smartbombs are absolutely useless on stealth bombers.
Very true.
Originally by: Tachy
You don't want to stick around to be shot at. They're slow big targets without any staying power.
Also true.
Originally by: Tachy
You need a lot of skills (combat, tactics, navigation, fitting knowledge) to make a bomber worth your time.
To elaborate: -Long Distance Jamming - Sensor damp range -Missile Bombardment - Missile range -Missile Projection - Missile range -Signal Supression - Sensor damp effectiveness -Warp Drive Operation - BS warp speed and little cap for warping -As many of the missile skills as you see fit, most notably Missile Launcher Operation V for Cruise Missiles -Electronics V for cloak and fitting -Cloaking - Duh! -Frequency Modulation - More sensor damp range (optional depending on your Long Distance Jamming level) -Long Range Targeting - Targeting range -Engineering V for fitting
Originally by: Tachy You want to fit the best cloak you can fit. That's not the covered ops one, because you can't fit it. Good cloaks cost 30mio+ ... cheap cloaks are not worth the slot because they basically stop your engines.
Correct. See my first post or the one before it for more info.
Originally by: Tachy
As soon as someone targets you, you can only warp out. Cloaking doesn't work when you're targeted...
Sensor damp II at 100+K will break almost any lock. Only an ECM ship will have you, in which case only a sniper could hit you while you warped out, and, in general, bombers should avoid snipers anyway. This concludes my long line of posts on this thread for now. I hope I helped out.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.07.29 02:37:00 -
[21]
Originally by: Justin Cody well in my manticore it takes oh...2 vollies to kill a ceptor which will be sensor damped for most of his journey to me. I have used the amarr stealth bomber and it hits darn hard too...might take 3 vollies which isn't too shabby. Most t1 frigates will die after a single volly...there was this one time...in my manti..I took out 4 t1 frigs in a matter of seconds from about 30KM. So some of it is about your approach to the battle and someof it is about skill. Make sure you get the former right along with the latter.
P.S. - Another good post. Ceptors won't be able to do **** to you, but since you can't scramble at the range you should be fighting, they will warp away anyway (although I've almost gotten a few who were reluctant to do so). Again with the don't solo in bombers agaisnt anything but T1 frigs thing.
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Taurgil
Balanced Unity
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Posted - 2006.07.29 10:41:00 -
[22]
Edited by: Taurgil on 29/07/2006 10:41:28 The problem is, that there is absolutely no reason not to fly a manticore, the extra skill time for cla frig V is paying off n-times.
Hopefully this gets fixed and all SB receive a 3rd launcher.
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Tobk
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Posted - 2006.07.29 13:58:00 -
[23]
So what would be worth my time (as a somewhat newer pilot):
Manticore (Stealth Bomber) Buzzard (Covert Ops, Steath Recon (?)) Crow Raptor
Any of those?
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Tobk
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Posted - 2006.07.29 20:54:00 -
[24]
Anyone at all?
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Ghen
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Posted - 2006.07.29 21:30:00 -
[25]
Originally by: Tobk So what would be worth my time (as a somewhat newer pilot):
Manticore (Stealth Bomber) Buzzard (Covert Ops, Steath Recon (?)) Crow Raptor
Any of those?
Depends what you like doing really, here's a quick introduction that may or may not be all that accurate 
Manticore: Lots of sitting around cloaked, waiting for targets and hoping they have no instas, can be fun but dies quickly if under fire.
Buzzard: More gang oriented but you won't be firing any weapons. It's mostly scouting, probing down ships, providing warp-in points against hostiles, don't let anyone see you uncloaked.
Crow(/raptor): Tackler, usually seen mwd'ing towards a target (hopefully at an angle as not to get shot down), lots of shooty-shooty at things.
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busta fatone
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Posted - 2006.08.06 18:43:00 -
[26]
i own and fly a manticore (caldari bomber) so i thought id add a few comments, (sorry if i recover anyones previous)
3x cruise launcher 1ximproved or dread guristas cloak (the t1 is useless on a bomber, and the cov-ops doesnt work)
1xt2 sensor booster 2x best sensor dampner you can buy (the phased nuon works nicely, and is better for fitting) 1x small named cap battery
1xauxiliary power core (again named is best here) either 1xco-processor (if you need it to fit) or a ballistic control (t2 if poss)
i have to agree with the previous posts on the nos/smartie, no point if your close enough to use em, and they have a lock, your dead already
i do have a suggestion, although it only works in bomber packs or pairs, use the last high slot for an offline remote repper, so you can patch up the inevitable dents you get whilst learning to use it.
also, a lot of people mentioned using the bomber at long range (100 km plus) this can work but only in 2 cases,
case 1, its a big ship (bc , bs, ect) and your in a gang with a tackler who has him locked down, otherwise any pilot with ANY sense at all would warp out long before the missiles hit, or at least before more than one volley do.
case 2, its a frigate/ceptor/shuttle, who thinks he is outta range and sits and watches the missiles come in.
your best bet is to be around 35km from your target, pop up, dampen him and shoot and then cloak AS SOON AS YOU HAVE FIRED. this doesnt work at longer range as your missiles will lose the target and fly aimless past him, but, inside 35 km (seems dependant on skills, but if you havent got decent to high missile skills anyways, bomber aint your ship) it does work, and he will never get a lock if you do this correctly. of course, he could warp, but to be honest usually they think they can take the first volley, and by the time they try to turn round, you can have fired the second (and usually killing) blow
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Seraphim Io
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Posted - 2006.08.07 03:36:00 -
[27]
Edited by: Seraphim Io on 07/08/2006 03:36:17 manty setup
3 x cruise launcher 2's 1 x prototype cloak
2 x f-90 sensor boosters 2 x phased muon sensor dampners
1 x micro auxilary power core 1 Ballistic control unit II
this is a good setup as it has both fastlock and dampening, as well the ability to fit 3 tech 2 launchers and a tech 2 bcu. With the t2 launchers and using percision cruise you will pwn any inty that gets near you and with the dual sensor dampners it will take 6 seconds with a fast lock inty to lock you which would be in the ballpark range of 6-10 km. This will be more than enough time to get the second volley if needed.
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Lucius Ventrue
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Posted - 2006.08.07 17:48:00 -
[28]
Which skill lets you equip all 3 launchers for the Manticore? Friend just got his, only can fit 2 of the launchers, running into power issues (Engineering IV)
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 18:01:00 -
[29]
Originally by: Lucius Ventrue Which skill lets you equip all 3 launchers for the Manticore? Friend just got his, only can fit 2 of the launchers, running into power issues (Engineering IV)
A manti is not a good choice for newbies IMO. You will need engineering V and an APC in a low slot to make it worth anything. This goes for most bombers (I guess you could fit a Purifier without an APC but there wouldn't be much point to fitting one w/o an AB/MWD as that's the ship's advantage).
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 18:08:00 -
[30]
Edited by: Mr Peanut on 07/08/2006 18:08:57
Originally by: Taurgil Edited by: Taurgil on 29/07/2006 10:41:28 The problem is, that there is absolutely no reason not to fly a manticore, the extra skill time for cla frig V is paying off n-times.
Hopefully this gets fixed and all SB receive a 3rd launcher.
Purifier can fit a MWD to insure survivability and quick positioning and has the biggest cap for warping (this is evened out if you fit a MWD). Does anyone know if Nemesis can fit (3x Sensor Damps 1x Sensor Booster) or (2x Sensor Damps 1x Passive Targeter 1x Sensor Booster) or (2x Sensor Boosters 1x Sensor Damp 1x Passive Targeter)? Because that would give it a niche. Hound is the most well-rounded of the bombers for a multi-purpose-type setup and manti (obviously) does the most damage so it is the most popular. They are fine IMO.
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MyOwnSling
Gallente RONA Corporation
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Posted - 2006.08.07 18:22:00 -
[31]
Originally by: Lucius Ventrue Which skill lets you equip all 3 launchers for the Manticore? Friend just got his, only can fit 2 of the launchers, running into power issues (Engineering IV)
Engineering V could help. ---------- |

Mah'di AlQaram
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Posted - 2006.09.16 12:19:00 -
[32]
the Covert Ops skill helps a lot with fitting the cruise launchers. on lev5 you can even replace the MAPC with another BCUII, and still have enough grid left over for any sensor boosters/dampners/whatever
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Koshmarnaya Akula
Kydance Radiant Industries Interstellar Starbase Syndicate
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Posted - 2006.09.18 06:16:00 -
[33]
Whats everyone's average ROF for their cruises here as I am getting about 14-16 depending on Cruise launcher and low slot mods.
So while I drained a Caracals shield tank the other day, I could in no way get it before he decided he wasn't going to win.
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Imhotep Khem
Vortex.
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Posted - 2006.09.18 12:43:00 -
[34]
I fly a Hound for fun sometimes. Not for victory...
I do use passive targeter. It prevents the enemy from getting an auto-lock back on you which would prevent you from cloaking again.
I also fit ECM burst so once I volley em, I can burst if I get locked, then recloak. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

TuRNeY Minadad
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Posted - 2006.09.19 22:43:00 -
[35]
Hey guys,
First of all, this is my setup as of now:
High Slots: 3xArby Cruise 1 1xPrototype Cloaking 1
Med Slots: 3x f-90 Sensor Boosters 1x Passive Targeter 1/Cold-Gas Arcjet Aft Burner
Low Slots: 2xMAPC
Now just to clerfiy things here...this is solo build...i use this build to ne thing from 1.0-0.1 belts with and have killed some unsuspecting people with it. The 3 sensor boosters allow me to target from well over 200km...almost 250 actually and with pretty decent missle skills (range skills at lvl 4) i am able to shoot almost 150km. I personally do not care for the claoking device as i only use it to hide ne ways...never really found myself travelling long distances claoked (except for moving the ship after vollies) and with lvl 3 covert ops it gives me 75% to speed while claoked ne ways so i cant complain. As for the passive targeter...makes the ship even more stealthy as the unsuspecting ships dont even know there being targeted until their locked. The afterburner works well when solloing because u r able to get away from ships that are mad at u...yes u r still travelling dealthly slow...but scaring the **** out of the person ur bombarding. The MAPC are a must have for the mant because, well, for me ne ways, i dont have engi V yet so my build wuld not be able to put on without them. If u can fit a good build with one then i suggest a BCU for added damage. As for tactics...warp in at 100km...cloak...turn around and point yurslef towards the station that u wuld warp to if in trouble and begin flying in that direction...uncloak...hit the passive targeter...target...fire - now heres where u have descision...if u did bring the passive targeter then maybe just a volley then recloak wuld suffice but if u did bring an afterburner...the u shuld hit the afterburner being carefull to not let it run too long as u will a) get to far away from yur target or b) drain yur cap ( the mant has NO cap!)and without ca the boosters turn off and ur screwed cuz u cant hit ****. Im not a vet mant flyer on ne thing but i have ****ed off alot of people and feel free to add to this build with ne suggestions of ur own...it works well with me and for those who believe that the mant cannot solo...u r wrong...u can take out up to a BC with A mant...i have not dared to try ne thing bigger than that but with 2 mants...me and my buddy are able to take out a BS ( NPC of course) i have not had the oppurtunity to do much pvp and when i have it has been against unsuspecting frigs...barges or haulers, most of which die of course. Oh yes and with my current skills the explosion radius on my wrath cruises is 50 m which is just a smidgion under that of a frig (due to the "secret" sig bonus) so some serious dmg can be dished out with these babies. 
Fly safe and fun.
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changetothisface
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Posted - 2006.09.20 18:54:00 -
[36]
Manticores ROCK for mid range complexes, 0.0 NPC ratting, Frigate killing support ship. I use the same setup as Turney but I drop the passive for an invul field just in case I need to take a little damage. I was the one that flew with him and took out a 0.0 BS. Went VERY smooth.
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Brem Watson
Caldari Nexus-6
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Posted - 2006.09.20 19:42:00 -
[37]
Edited by: Brem Watson on 20/09/2006 19:42:41
Quote: 9. Fight npcs
I kind of disagree with this comment because I rat in low sec space in my Manticore. I feel it's the perfect ship for ratting BC sized rats. Just damp them to hell and watch them explode without issue. I have never even been shot at by the rats while I'm abusing them.
I'd never go one on one with a Manticore but on a team or just ratting. It's a beast.
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Auron Shadowbane
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Posted - 2006.09.21 20:39:00 -
[38]
fighting npcs in stealthbombers works pretty good.
if the NPC is a BC or smaller. BS are usually to well tanked to harm it enough before it is in firing range and toasts you. it takes me about 6-8 volleys for a BC and thats about 40km of my 120-80km distance when warping in at 100km.
for the notes: i fly a hound with 2 arbies and 3 bcu.
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Doffie
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Posted - 2006.10.24 23:42:00 -
[39]
Being Minmatar, it'd take less time for me to get a hound, but well, the hound has only 2 missile slots, I'd imagine this makes quite a differance, but can I still expect to be pretty effective with a hound? I find it annoying that the hound get a 5% bonus to small ACs, when does a SB fire autocannons... >_> Having a high willpower and perception, I'm sure I could easily aquire skills to fly other races bombers, but I like the role as a minmatar die-hard nationalist =P But it seems to me like some races' ships simply are inferior to others of the same class, and it's sadly, nothing to do about it =P
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Culmen
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.24 23:52:00 -
[40]
one thing people fail to take into account is that the stealth bomber has an abysmal warp range last i tried i could barely make 30 AUs (albiet my cap/warp drive skills were pretty sucky back then) and that was with a cap battery
overall i dont think they're all that useful
ive rarely seen any defensive or offensive fleets using them
theortically a group of those could wipe out any thing smaller then a BC but against anything BC sized or above, your missiles are going to do jack furthermore it is highly unlikely you'll find any more then a couple of stealth bomber pilots
also, dont ever try to take out an interceptor alone those things can insta lock you, and your one salvo probably isnt going to kill it
overall i would still say the interceptor is a better choice simply because its more useful the stealth bomber is only capable of taking out lone frigates or maybe the odd dictor who's alone it moves too slow to be a tackler, and is too fragile its sig radius is too large to make it a cruiser hunter its damage output is too low for anything larger then a cruiser so all in all i think its useless _____________________________________________________
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Viagra
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Posted - 2006.10.27 16:46:00 -
[41]
Originally by: TuRNeY Minadad Hey guys,
First of all, this is my setup as of now:
High Slots: 3xArby Cruise 1 1xPrototype Cloaking 1
Med Slots: 3x f-90 Sensor Boosters 1x Passive Targeter 1/Cold-Gas Arcjet Aft Burner
Low Slots: 2xMAPC
Now just to clerfiy things here...this is solo build...i use this build to ne thing from 1.0-0.1 belts with and have killed some unsuspecting people with it. The 3 sensor boosters allow me to target from well over 200km...almost 250 actually and with pretty decent missle skills (range skills at lvl 4) i am able to shoot almost 150km. I personally do not care for the claoking device as i only use it to hide ne ways...never really found myself travelling long distances claoked (except for moving the ship after vollies) and with lvl 3 covert ops it gives me 75% to speed while claoked ne ways so i cant complain. As for the passive targeter...makes the ship even more stealthy as the unsuspecting ships dont even know there being targeted until their locked. The afterburner works well when solloing because u r able to get away from ships that are mad at u...yes u r still travelling dealthly slow...but scaring the **** out of the person ur bombarding. The MAPC are a must have for the mant because, well, for me ne ways, i dont have engi V yet so my build wuld not be able to put on without them. If u can fit a good build with one then i suggest a BCU for added damage. As for tactics...warp in at 100km...cloak...turn around and point yurslef towards the station that u wuld warp to if in trouble and begin flying in that direction...uncloak...hit the passive targeter...target...fire - now heres where u have descision...if u did bring the passive targeter then maybe just a volley then recloak wuld suffice but if u did bring an afterburner...the u shuld hit the afterburner being carefull to not let it run too long as u will a) get to far away from yur target or b) drain yur cap ( the mant has NO cap!)and without ca the boosters turn off and ur screwed cuz u cant hit ****. Im not a vet mant flyer on ne thing but i have ****ed off alot of people and feel free to add to this build with ne suggestions of ur own...it works well with me and for those who believe that the mant cannot solo...u r wrong...u can take out up to a BC with A mant...i have not dared to try ne thing bigger than that but with 2 mants...me and my buddy are able to take out a BS ( NPC of course) i have not had the oppurtunity to do much pvp and when i have it has been against unsuspecting frigs...barges or haulers, most of which die of course. Oh yes and with my current skills the explosion radius on my wrath cruises is 50 m which is just a smidgion under that of a frig (due to the "secret" sig bonus) so some serious dmg can be dished out with these babies. 
Fly safe and fun.
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Hammering Hank
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Posted - 2006.11.06 23:26:00 -
[42]
Can anyone tell me how the bonuses to the cruise missiles work? I am new to the Manti, and am baffled how the calcs work. For each Firg level, the Manti gets 19.65% powergrid reduction. That is 98.25% reduction. The Manit then gets 5% more reduction to each Covert level. Most cruise launchers take 1250 powergrid, before the reductions.
I currently have frig to level 5 (required) and covert to level 4. Each Cruise launcher is taking 12.25 pwergrid (according to fitting info). If I take 1250 - (1250*20%) = 1000, then 1000 - (1000*98.25%) = 17.5 powergrid. If I take 1250 - (1250*98.25%) = 21.875, then 21.875 - (21.875*20%) = 17.5. {{I know I would have got the same answer based on Algebra, but someone would have asked for both ways.}}
Can someone tell me how I am getting 12.25 for each launcher? I can't find any other skill that would be influencing it, but I could be missing one. Any help is very appreciated.
(T)Hank(s)
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Jonathan Xavier
Ars Caelestis Ascendant Frontier
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Posted - 2006.11.07 03:03:00 -
[43]
Originally by: Hammering Hank
Can anyone tell me how the bonuses to the cruise missiles work? I am new to the Manti, and am baffled how the calcs work. For each Firg level, the Manti gets 19.65% powergrid reduction. That is 98.25% reduction. The Manit then gets 5% more reduction to each Covert level. Most cruise launchers take 1250 powergrid, before the reductions.
I currently have frig to level 5 (required) and covert to level 4. Each Cruise launcher is taking 12.25 pwergrid (according to fitting info). If I take 1250 - (1250*20%) = 1000, then 1000 - (1000*98.25%) = 17.5 powergrid. If I take 1250 - (1250*98.25%) = 21.875, then 21.875 - (21.875*20%) = 17.5. {{I know I would have got the same answer based on Algebra, but someone would have asked for both ways.}}
Can someone tell me how I am getting 12.25 for each launcher? I can't find any other skill that would be influencing it, but I could be missing one. Any help is very appreciated.
(T)Hank(s)
Advanced Weapon Upgrades will impact this as well.
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Hammering Hank
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Posted - 2006.11.07 07:22:00 -
[44]
Originally by: Jonathan Xavier
Advanced Weapon Upgrades will impact this as well.
I wish I had Advanced Weapon Upgrades, but I don't have Weapon Upgrades up to Level 5 yet.
Let me throw another twist. I have a Ferox that does not get any launcher reductions. An assualt launcher takes 50 powergrid like it normally would. So this is apparently only with the Manticore. Any other ideas what could be causing the calculation difference?
I just hope this is not a bug that CCP will be fixing soon. 
(T)Hank(s)
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philojones
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Posted - 2006.12.12 21:42:00 -
[45]
So hang on, if i DO have the exp in PvP, and i DO have the skills to fly it but don't have the money right now for a decent cloak, is it worth it for me?
Any help would be appreciated :)
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gu o
Amarr
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Posted - 2006.12.12 22:44:00 -
[46]
From my experience stealth bombers are not nearly as useable in kali as they were in RMR (and thats not sayin much)
I flew the hound a few times... it works if you atack the right targets with the right type of fighting.
Highslots: 2 arbi cruise launchers, 1 cloak 2
Midslots:2 sensor boosters, 1 sensor damp
Lowslots:2 balistic control, 1 nano-fiber
Basically i would engage smaller ships at 50 km or so. there is no need to go further than this.
-Uncloak turn on sensor boosters, and sensor dampener. then fire fire fire. try to do as much damage as you can. you best bet is to be moving away from them, so if they attempt to close the gap you have longer to shoot. The sensor damps make it hard to lock you because they have to get very close, and at the same time locking takes longer. They are the real key for this op. I would be very careful who you engage tho, the new hp boost rly hurt stealth bombers. But this tacktic is still very valuble with a group of 4-5 stealth bombers. you can insta pop alot of ships. be sure to recloak if they get to about 20km cause they will be able to lock you at that range then your stuck not able to recloak.
Have fun man..
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Rylet VanDorn
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Posted - 2006.12.13 00:04:00 -
[47]
Given that SBs heavily rely on alpha-strike capability, and Kali added a LOT more HP to every ship... I would think the SB is somewhat nerfed as a result.
My setup is:
3x Arbalest Cruise 1x Improved Cloaking Device II
F-90 Positional Sensor Booster F-90 Positional Sensor Booster Phased Muon Sensor Disruptor Eutectic 1 Capacitor Charge Array
Ballistic Control System II Ballistic Control System II
Tech 2 launchers aren't worth it on this ship, since the firing rate you get doesn't make up for the extra PG/CPU used by those launchers. You get more firing rate AND more DPS (damage per shot) by fitting a second BCS2.
This setup finishes with 0.31 PG, and 7.85 CPU. Unfortunately you can't fit a battery (too much CPU required), nor can you fit a cap recharger 2. It would be possible to fit another sensor booster, but this is a damn near insta lock anyway.
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starbuck1979
Caldari Chaos Faction
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Posted - 2006.12.19 09:22:00 -
[48]
Ive recently started using my Manticore & tbh i love this baby, great damage & range ( yet to use it pvp though so that's the main test)
Anyway here's my setup
[HIGH]3 Arby Cruise 1 Cloak II [MID] 2 Sensor Booster II 1 Eutecnic (cant spell) cap recharger (possibly if i can fit them change the cap charger out and put 2 sensor damp's on [LOW] BCUII
After reading these posts i think im gonna oust the cap charger, though it is handy for long jumps where i might have to stop more than once (just makes me FEEL like i get there quicker) and go for 2 sensor damp's. But like i said i havnt use it PVP as of yet & have only been using it PVE - anything apart from BS's are np at all.
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Ejderdisi
Caldari Dark Starshine Galaxia Union
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Posted - 2006.12.19 10:04:00 -
[49]
after revelations:
3 Arby Cruise launcher
1 Sensor Booster 1 Sensor Dampner 1 Small shield Extender
2 BCU t2
Yes it works. AWU 3 is what I have got :) (Yes have some free slots but hey its 2 BCU t2 down there..)
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Droa
Amarr Dark-Rising Fallen Souls
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Posted - 2006.12.19 10:36:00 -
[50]
ppl that wanna play alone, should buy a large ship, that can tank.. small ships are even for hit'n'run or taunting, however they are also good for gang damage, if you are enough, they are good for a kill. 
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Suberus
Caldari
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Posted - 2006.12.19 11:54:00 -
[51]
Im looking to get a Covert Ops purely as a Scout ship for Corp events etc.
Any advice would be greatly received. Im training for Caldari ships.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.19 12:58:00 -
[52]
I like the Nemesis my self as it can have an ok tank and still deal good damage. Passive shield tanking guide click here |

Stein Voorhees
Agony Unleashed
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Posted - 2006.12.19 13:25:00 -
[53]
Originally by: Suberus Im looking to get a Covert Ops purely as a Scout ship for Corp events etc.
Any advice would be greatly received. Im training for Caldari ships.
Suberus,
Covert Ops frigates are a very different beast to Stealth Bombers. Agony Unleashed run a Covert Ops training course. Check out the site.
Cheers,
Stein
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Lubomir Penev
Gallente DiLivio Biomedicals
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Posted - 2006.12.19 14:27:00 -
[54]
Originally by: Dahak2150 Well, it has a niche, but you have to use it in that niche or you'll get ripped apart.
Buddy of mine has a mantie, he asked me if he could test it.
I agreed, I was in my punisher at the time. I figured "Cruise missiles, I'm in a frig, big whoop."
And I was right.
He warped in at 80km, and fired as soon as he could. All the way I just casually repped myself now and then, cruises have horrible explosion radii. I only move at 622 m/s with my T2 AB (only T2 piece of equipment I had, and I was toting a 200 plate)
A cruise missile doesn't have a horrible explosion radius fired from a stealth bomber, that's the main bonus of the ship. Without any Guided Missile Precision skill it's 50m, with Guided Missile precision to 4 it is 40m. Add a painter and you hit even a shuttle and interceptor for full damage (SB could make great drone killers in a gang too).
Case in point, 6 cruise missiles from my Raven get a shuttle in armor, 2 from my Nemesis pop it.
But yes you don't stick around in a stealth bomber, either your target pops in two volley or you'd better warp out. The Punisher is typically not the right target for them, the alpha strike is not enough to instapop it and without rof bonus on the launchers the DPS is nothing special. But volley damage is really nice.
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Chochko
KIA Corp
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Posted - 2006.12.19 14:49:00 -
[55]
Edited by: Chochko on 19/12/2006 14:50:20 Edited by: Chochko on 19/12/2006 14:49:44 My all Gank Manticore
|----------------------------------------------- |High: 3x Arby Cruise 1x "Guise" Cloaking | |Medium: 2x Sensor Booster t2 2x Target Painter | |Low: 2x BCU (t2 prefered) |-----------------------------------------------
/whine This setup goes in the range of 100mil and does nothing  Most of the times you can`t kill a Frig from 150+ km - to do this you need to be closer - but there you die 
With the HP increase of the ships (especialy t1 ones) alone SB cant kill a crap. May be afk Hauler or frig - autopilotig. /whine off
Declaimer: I have maxed fitting skills + cov ops 5 + maxed skills for dmg -------------------------------------------
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Sir Howard
Gallente Four Rings Myriad Alliance
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Posted - 2006.12.19 14:54:00 -
[56]
Just off the top of my head I would think a passive targeter would be nice on a covert ops ship
"This is a bad idea wrapped in a horrible plan and shipped in a retarded box" |

Zaphod Beeblebrox2nd
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Posted - 2007.08.25 10:44:00 -
[57]
SB are only usefully when you have at least a minimum from 5 SB. So you can deal in 1 volley enough DMG to pop enemy ships. With 5 bombers you got around 1000 dmg per bomber, so around 5000 dmg with all Missiles fired. This should kill also BC when you have time for 2 or 3 bombing runs. I fit a 2 Sensor Boosters and 2 Damps ( best you can get ) and maybe in a gang you can have 2 or 3 Bombers fittet with only Sensor Boosters. Depends on how much Targets you have around. After REV 2 Patch its possible to fit all 4 Races SB with 3 Cruise launcher. In the low i have 2 BCU T2 to increase my DMG for that one shoot you can do.
Try to get your bomber gang to a gate or whereever you expect enemys and cloak there.I think the max Range of your Missiles is not a good idea to set your warp in Spot. I try to get as close as possible, like 30-50km, because your missiles need its time to impact on target and smart targets will warp away or MWD away till missiles reach their ship.
I only have atm not much experience with SB but weŠve done some runs succesfully.
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.08.25 12:22:00 -
[58]
kill da NeCrOmAnCeR!1!1!
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Helga Farben
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Posted - 2007.09.17 18:12:00 -
[59]
Fleet Setup:
This one I use in fleets, I switched from the dampning setup since I got called primary to much and I can't damp everyone.......
High: 3x Arbalest Cruise Launcher 1x Improved cloak 1x t2 280mm
Mids: 1x t2 Small Shield Booster or named (preferably Gistii A-type) 1x Phased Muon Sensor Dampner 1x FS9 Medium Shield Extender
Lows: 2x Micro Auxciliary Power Core I 1x t2 Damage Control
NO RIGS FITTED YET (was thinking about powergrid rigs, and drop one of the MAPC for a dmg mod, but not yet tested that)
You get 1400+ shield with this setup and you will have to get fighting at 50k/60k. But now atleast u can survive a salvo of cruise missile's which gives time to warp or cloak or if the damage is not to hard even tank it (the gistii shield booster makes it a lot better).
When u run into a bs without a sensorbooster u can (in most cases) damp the bs and keep it at 50k/60k without it hitting u.
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