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Thread Statistics | Show CCP posts - 4 post(s) |

Havelcek
Eve Defence Force Ascendant Frontier
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Posted - 2006.07.29 14:08:00 -
[1]
Its not just XZH....the game is not designed or capable of supporting more than a hundred people in system if there is combat going on. Everyone knows it, CCP has no solution. End of story.
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Havelcek
Eve Defence Force Ascendant Frontier
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Posted - 2006.07.31 12:42:00 -
[2]
So let me see if I understand this.
The game can't and won't ever be able to handle dynamic fleet-scale battles because by definition those DYNAMIC fleet battles might not occur in systems that have had any traffic in the past few days or weeks. So any attempt to say, attack the POSes, in the DOZENS of systems in 0.0 that rarely get traffic but are needed for sovereignty will always get the same result = "Sorry, no server for you, this traffic is too dynamic".
This is the biggest bunch of malarkey that I've ever heard on these forums, and that's saying something in itself. Every one of us has been in fleet-scale battles in systems where there is always tons of traffic and its still HORRIBLY BROKEN. Why do you guys think you get so many petitions all the time due to these lag bugs? Do you think they are all happening in no-load systems out at the end of space? No!
I think I understand now. 
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Havelcek
Eve Defence Force Ascendant Frontier
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Posted - 2006.07.31 13:21:00 -
[3]
Originally by: Draedies De'sheriam Did you actualy read the posts from Oveur? It does not seem so. From what it looks like, the current TQ code base, cannot now, nor will ever be able to do the balancing right. Perhaps, just maybe, thats why he mentioned the Dragon code on sisi, as being much better at it. Damn, it would be nice if reading comprehension was a requirment for the internet.
Yes I did read Oveur's post and all the Dragon code is going to do is "hopefully" do better load balancing, which we've been hearing in every optimization patch and server upgrade to date. WTS more promises.
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Havelcek
Eve Defence Force Ascendant Frontier
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Posted - 2006.07.31 16:41:00 -
[4]
Originally by: Dinique Please stick with the same point, you are going completely out of context. There is no point in arguin with you if you are going to mix and match arguments as they seem to fit for you.
That was in context of extra dedicated nodes for fleet battles vs adding them to the pool for global improvement. Hence, there would be no stripping out of nodes if it was done as I suggested, hence no newly created lag problems.
And as much as you seem to want to argue "for" CCP and defend them and "against" fleet battles, there is no escaping that fleet battles are a fact of 0.0 alliance life. It needs to be supported. The game's mechanics necessitates it.
This isn't an attack against CCP, you don't need to defend them. All we ask is that everything possible is done to support fleet battles as well as possible. Lag in fleet battles IS acceptable to me, to a certain degree. 45 Minutes of limbo is most definitely not what I file under "acceptable".
Exactly. The problem here is that CCP continues to push the playerbase towards new functionality and game mechanics that the servers don't support. Half the folks in this thread have never seiged a POS so I can forgive them their complete lack of information.
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