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Abominare
The Hatchery Team Liquid
19
|
Posted - 2014.09.09 03:40:00 -
[31] - Quote
Jenn aSide wrote:Abominare wrote:
??????
No, I am actually doing this 80% of my mission load is now burners only with just the fastest of other missions accepted whenever standings swing too low.
Me too, that 9.00 plus to Sisters of EVE is coming in REAL handy right now lol. I still do Recon, Cargo Delviery, and Dread Pirate Scarlet among a very few others. Oh, and stop the thief.
I have poop luck with stop the thief, I just do attack of the drones and blitz the nearest chain. I always manage to get multiwebbed 500m too far from the stupid cargo box. |

Oxide Ammar
159
|
Posted - 2014.09.09 06:34:00 -
[32] - Quote
Hasikan Miallok wrote:Incursion fleets get all nancy when you quit half way through because somethng in real life interefered - and if you do it too often will blacklist you.
Mission rats wait patiently for your return.
It's same when you are in middle of serious CTA, Incursion fleets fills their fleets very quickly so it's polite to leave by the end of the site unless your dad is gonna axe your head if you stayed another min in front of your PC..which is another issue for you need to work around. Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |

Luwc
Brodozers Inc.
216
|
Posted - 2014.09.09 06:41:00 -
[33] - Quote
Paikis wrote:So depending on who you talk to, Incursions can make you anywhere from 100mil/h right up to 240mil/h plus LP. You can probably average these numbers out to something like 120mil/h plus LP once you take wait times into account.
The best numbers I've ever seen for level 4 missions is 90mil/h and that included LP, a pimped out ship and declining bad missions, as well as market trading while you're running the missions. Most people can reasonably expect to get about 30mil/h plus LP with level 4s.
So why do people still spend time running level 4 missions? They are quite literally a waste of time.
What gives?
Less chance of getting ganked no 1b+ investment still very profitable if you know how also more fun than "tama tama tama niarja niarja"
and you don't haven to listen to a bunch of carebearing nerds going off how bad CODE is.
edit : also AFK ishtar or domi. http://hugelolcdn.com/i/267520.gif |

James Baboli
Ferrous Infernum
85
|
Posted - 2014.09.09 07:41:00 -
[34] - Quote
Cipher Jones wrote:James Baboli wrote:Now, to compare some numbers. Mine are atypical, as I am an incursion FC with a reasonable cross community reputation (I think), but show the sort of numbers possible for incursions, using only fleets where I started the formation process.
Time spent forming fleet, outside US prime time: average, of the last 20 attempts, 17 successes averaging 45minutes and 3 failures averaging 2 hours waiting for the last thing we needed
Average length of time in Non-primetime fleet: 4.2 hours
Average isk/hr in such fleets while active: 102M/hr in VG, 104 in AS, no HQ fleet outside US prime
So, if you divide the time spent forming a fleet amongst a reasonable span of time, the effects become less and less. These numbers are intentionally for outside primetime, and for a relatively small community (HELIX Incursions) to try to balance them for accessibility. So about 80 million an hour not including LP or travel time. 4284 minutes run time * 102 mil an hour = 7.28bil 7.28 bil / 90 hours total time invested = 80 mil. Thank you for your excellent numbers good sir, very informative. You wouldnt happen to have the total LP for those incursions also, would you?
On the very rough order of 300k from the VGs and assaults used for this. Sorry, but my LP tracking sheet is figured entirely differently, as its mostly about keeping my isk/lp over 2k.
That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Skyler Hawk
The Scope Gallente Federation
18
|
Posted - 2014.09.09 08:02:00 -
[35] - Quote
Abominare wrote:I have poop luck with stop the thief, I just do attack of the drones and blitz the nearest chain. I always manage to get multiwebbed 500m too far from the stupid cargo box. Buy a big stack of Reports from NPC sell orders and keep them in your agent station. They're not mission-specific items, so if you have a stash in your hangar all you need to do is pop the named BS and then warp out and turn in the mission. |

Abominare
The Hatchery Team Liquid
20
|
Posted - 2014.09.09 08:58:00 -
[36] - Quote
Skyler Hawk wrote:Abominare wrote:I have poop luck with stop the thief, I just do attack of the drones and blitz the nearest chain. I always manage to get multiwebbed 500m too far from the stupid cargo box. Buy a big stack of Reports from NPC sell orders and keep them in your agent station. They're not mission-specific items, so if you have a stash in your hangar all you need to do is pop the named BS and then warp out and turn in the mission.
Whelp I feel silly now. |

Jenn aSide
Smokin Aces.
8089
|
Posted - 2014.09.10 12:40:00 -
[37] - Quote
Abominare wrote:Skyler Hawk wrote:Abominare wrote:I have poop luck with stop the thief, I just do attack of the drones and blitz the nearest chain. I always manage to get multiwebbed 500m too far from the stupid cargo box. Buy a big stack of Reports from NPC sell orders and keep them in your agent station. They're not mission-specific items, so if you have a stash in your hangar all you need to do is pop the named BS and then warp out and turn in the mission. Whelp I feel silly now.
Don't feel bad. A0 few years ago (after an extended stay in null sec, coming back to high sec missions was kind of like going home after a tour in Vietnam lol) I lost a Tengu doing that mission because I didn't know you didn't need those specific reports but could just buy a stack of the item off the market. I felt dumb as hell AND had to retrain Offensive V lol
|

afkalt
Republic Military School Minmatar Republic
321
|
Posted - 2014.09.10 14:12:00 -
[38] - Quote
Are we talking about the same mission? It's brilliant. Warp vargur/kronos to 0. Engage murderdeathkill mode. Warp off 5 minutes later. |

Petre en Thielles
Center for Advanced Studies Gallente Federation
38
|
Posted - 2014.09.10 17:09:00 -
[39] - Quote
Paikis wrote:So depending on who you talk to, Incursions can make you anywhere from 100mil/h right up to 240mil/h plus LP. You can probably average these numbers out to something like 120mil/h plus LP once you take wait times into account.
The best numbers I've ever seen for level 4 missions is 90mil/h and that included LP, a pimped out ship and declining bad missions, as well as market trading while you're running the missions. Most people can reasonably expect to get about 30mil/h plus LP with level 4s.
So why do people still spend time running level 4 missions? They are quite literally a waste of time.
What gives?
Because every once in a while they are fun.
If you are focusing on ISK/hr and not on enjoying yourself, you are doing it wrong. |

Noferatu
Perkone Caldari State
0
|
Posted - 2014.09.10 17:29:00 -
[40] - Quote
I use two chars for L4 missions, with clones in each of the four racial regions (although actually you can do the following with, say, Amarr and Metropolis). I have several L4 agents nearby or in-station in each region, and use RR Domis/Ishtars or specific fitted boats for all blitzes and faction missions.
When standings to a faction dip too far, I j/c across and run/blitz for storylines then mostly chain faction missions (which are extremely lucrative) until I have to j/c to where standings have dipped again elsewhere.
It takes a lot of time, ISK and preparation to get standings right in the first place; to research and find the optimal (or just plain preferred) L4 mission-running area in each region; to arrange jump clones, and amass the not insubstantial regional assets you need.
It started out as an idle thought, became a project, and took me eight months to sort out. But I can categorically say that I earn a great deal more than I used to running incs. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5431
|
Posted - 2014.09.13 02:27:00 -
[41] - Quote
Paikis wrote:So depending on who you talk to, Incursions can make you anywhere from 100mil/h right up to 240mil/h plus LP. You can probably average these numbers out to something like 120mil/h plus LP once you take wait times into account.
That might be true for the folks in tight-knit communities that can start running incursions the moment they log on, and keep running without interruption until they're done. They're very likely also preying on other incursion runners, jumping into sites that other people have started and finishing them off (the fleet that did the most damage in any given site is the one that gets the payout).
Paikis wrote:The best numbers I've ever seen for level 4 missions is 90mil/h and that included LP, a pimped out ship and declining bad missions, as well as market trading while you're running the missions. Most people can reasonably expect to get about 30mil/h plus LP with level 4s.
Nonsense. 60M ISK/hr is easily achievable with a T2-fit battleship or Tengu, only declining faction missions to avoid standings penalties with other factions. You can get even better by contracting out your salvaging. Of course 30M ISK/hr is what you'll see in your wallet if you completely ignore your LP.
I can push 90M ISK/hr in a T2-fit battleship by blitzing missions because LP per mission is constant, and shortening your mission completion time by skipping a few million in bounties increases your payout per hour.
My mission agent doesn't move systems. Incursions disappear and respawn dozens of jumps away, which means the logistical nightmare of moving my incursion ships, ammo, spare modules, etc over to the new location. Day 0 advice for new players: Day 0 Advice for New Players |

Hasikan Miallok
Republic University Minmatar Republic
1150
|
Posted - 2014.09.13 15:47:00 -
[42] - Quote
To get as low as 30 mill an hour you would need to take the totally wrong approach to level IVs, completing whole missions whether necessary or not, running for a low ISK/LP ratio corp and wasting time looting as well. |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
92
|
Posted - 2014.09.13 20:00:00 -
[43] - Quote
I do them because of a few reasons: 1. Soloable 2. I can go afk whenever I want (Bastion mode ftw) 3. I can listen to heavy rock while blasting away |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
126
|
Posted - 2014.09.14 18:26:00 -
[44] - Quote
I'm mostly incursions but as I took a break just to train some of my skills for a few months and come back I find that they are doing childish games for as soon as the mom shows its a race to kill it then all of the inc channels are full of runner whining. My idk I was making before of around 120m an hour to nothing so I went back to missions. Also all of the bs in the inc community is a headache "Sarcasm is the Recourse of a weak mine" -Dr. Smith |

Ilaya
Native Freshfood Minmatar Republic
0
|
Posted - 2014.09.15 09:43:00 -
[45] - Quote
Serpentis level 4's are ~350-400mil/h depending on how much :effort: you put into actual blitzing and converting the LP.
All in a t2 fit Ishtar too |

Kaivar Lancer
Unlimited Speciality Networks
509
|
Posted - 2014.09.15 10:43:00 -
[46] - Quote
If you know what you're doing and optimised your setup for blitzing, and know how to spend your LP wisely, you should be able to crank out over 500m isk/hr. |

Jill Antaris
Imperial Academy Amarr Empire
99
|
Posted - 2014.09.15 15:05:00 -
[47] - Quote
I guess the average 80M that was quoted sounds about right, last year with IIC had 112M/h in VGs as average(not for a hour that was ISK/hours in fleet and over 12h for most days, including all breaks and the form-up time) and this was already a very fancy setup and with most people completely maxed out on skills and knowing what they did. Sure HQ fleets can produce more but only under optimal condition's and if you can win the contests, else you will likely have less and most channels only run for a few hours a day.
Noferatu wrote:I use two chars for L4 missions, with clones in each of the four racial regions (although actually you can do the following with, say, Amarr and Metropolis). I have several L4 agents nearby or in-station in each region, and use RR Domis/Ishtars or specific fitted boats for all blitzes and faction missions.
When standings to a faction dip too far, I j/c across and run/blitz for storylines then mostly chain faction missions (which are extremely lucrative) until I have to j/c to where standings have dipped again elsewhere.
It takes a lot of time, ISK and preparation to get standings right in the first place; to research and find the optimal (or just plain preferred) L4 mission-running area in each region; to arrange jump clones, and amass the not insubstantial regional assets you need.
It started out as an idle thought, became a project, and took me eight months to sort out. But I can categorically say that I earn a great deal more than I used to running incs.
Yeah it mostly depends on the setup and the amount of chars you can effectively multi box. I did something like 1.3-1.6B a day last year during the time DIN closed all the Incs with L4s with a selection of various pirate/faction BS to multi box and a Noctis to acquire a certain amount of ISK for other projects. I don't really think L4s make less isk, it is probably just more effort for most(I actually found it to be a bit less work than I have in Incs with my fleets but this is probably just me) to come up with a good setup and find high isk/LP items to convert to, compared to just putting a X into a channel and shoot some tags for a high payout and Incs do carry people to a certain amount very well while in L4s you have to do everything yourself and you are your own benchmark for performance. |

Sentenced 1989
Quantum Anomaly Corporation
92
|
Posted - 2014.09.18 14:07:00 -
[48] - Quote
Mara Rinn wrote:Paikis wrote:So depending on who you talk to, Incursions can make you anywhere from 100mil/h right up to 240mil/h plus LP. You can probably average these numbers out to something like 120mil/h plus LP once you take wait times into account. That might be true for the folks in tight-knit communities that can start running incursions the moment they log on, and keep running without interruption until they're done. They're very likely also preying on other incursion runners, jumping into sites that other people have started and finishing them off (the fleet that did the most damage in any given site is the one that gets the payout).
Yes, we can make 100-110 mill/h in VG's without contesting and 100-120 with contesting (depends who we are contesting and who is contesting us). However we rarely contest other fleets, we only do it when both fleets arrive at gate same time, we give others the choice to back out, and there are certain FC's as well that I refuse to contest.
But yea, most of these numbers are based on active running. I run private channel only so I can always keep optimal number of pilots online most of the days, so we don't end up with wait lists, and we announce fleet formups a day or two before so people usually log in at time to get in and it usually takes us up to 30 minutes to form up first time in that constellation and up to 15 minutes for fleets any day after that.
Problem with HQ's is that you can make 240 mill per hour, if you get there in time, for example, look at TVP now, you log in to get put on wait list and sit there for hour or two, then they pop the mom, so you spent 2-3 hours of your game time (wait list and moving part) for 0 isk/hour. And that is also one of the reasons people fly in multiple channels, and you get in fleet which has room at that moment.
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1209
|
Posted - 2014.09.19 14:21:00 -
[49] - Quote
Sentenced 1989 wrote:Mara Rinn wrote:Paikis wrote:So depending on who you talk to, Incursions can make you anywhere from 100mil/h right up to 240mil/h plus LP. You can probably average these numbers out to something like 120mil/h plus LP once you take wait times into account. That might be true for the folks in tight-knit communities that can start running incursions the moment they log on, and keep running without interruption until they're done. They're very likely also preying on other incursion runners, jumping into sites that other people have started and finishing them off (the fleet that did the most damage in any given site is the one that gets the payout). Yes, we can make 100-110 mill/h in VG's without contesting and 100-120 with contesting (depends who we are contesting and who is contesting us). However we rarely contest other fleets, we only do it when both fleets arrive at gate same time, we give others the choice to back out, and there are certain FC's as well that I refuse to contest. But yea, most of these numbers are based on active running. I run private channel only so I can always keep optimal number of pilots online most of the days, so we don't end up with wait lists, and we announce fleet formups a day or two before so people usually log in at time to get in and it usually takes us up to 30 minutes to form up first time in that constellation and up to 15 minutes for fleets any day after that. Problem with HQ's is that you can make 240 mill per hour, if you get there in time, for example, look at TVP now, you log in to get put on wait list and sit there for hour or two, then they pop the mom, so you spent 2-3 hours of your game time (wait list and moving part) for 0 isk/hour. And that is also one of the reasons people fly in multiple channels, and you get in fleet which has room at that moment.
Yeah, and when you run the numbers for level fours and only consider best case scenario and dont include travel time you make 120mil + LP also.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Sentenced 1989
Quantum Anomaly Corporation
93
|
Posted - 2014.09.19 14:57:00 -
[50] - Quote
Cipher Jones wrote: Yeah, and when you run the numbers for level fours and only consider best case scenario and dont include travel time you make 120mil + LP also.
Yea, but like I've said on page before, with everything in place I can do 100 mill/hour missioning with 2 battleships + noctis alt, but
Pros: No travel, everything can be at one place ready to go Work your own hours, start whenever, break whenever, finish whenever
Negatives: No company on comms, well, you can still have people an comms and stuff, but its not the same if you aren't participating in same activity
|

Desimus Maximus
DeepSpace Manufacturers Brothers of Tangra
80
|
Posted - 2014.09.19 15:11:00 -
[51] - Quote
Because Incursions are farmed by a small handful of anal retentive groups with uber-high standards in most situations... TVP, WTM, TDF, etc... There's room for maybe 120-150 pilots to do incursions on a consistent basis. Whereas anyone who has grinded enough missions and wants to farm lvl IVs, there is no arrogant fleet comp guy to tell you 'no you can't play'. |

Sentenced 1989
Quantum Anomaly Corporation
93
|
Posted - 2014.09.19 15:25:00 -
[52] - Quote
Number is far greater then that, there are 20 communities at least. Only handfull of them do HQ. And most of them but few allow T1 battleships for new members.
For example, my channel takes meta IV gunnery Maels, Rokhs, Apocs as long as there is intend of pilot to upgrade. We provide opportunity, it's up to you to take and follow doctrines or not. I can name at least 5 more communities which are going to take same, and some of them won't even require you to upgrade.
Now the problem with those channels you mentioned is that they easily get buthurt and close down incursions when they start touching each other inappropriately, which leads to current incursion state :)
|

Jill Antaris
Imperial Academy Amarr Empire
99
|
Posted - 2014.09.19 18:32:00 -
[53] - Quote
Desimus Maximus wrote:Because Incursions are farmed by a small handful of anal retentive groups with uber-high standards in most situations... TVP, WTM, TDF, etc... There's room for maybe 120-150 pilots to do incursions on a consistent basis. Whereas anyone who has grinded enough missions and wants to farm lvl IVs, there is no arrogant fleet comp guy to tell you 'no you can't play'.
Well there are a lot of groups listed in the Incursion Public channel to chose from, including a lot of new player friendly channels. WTM is defiantly new player friendly(they have certain requirements for tank, but that is just to ensure safety on grid and I never seen people pointing out the lack of expensive modules on hulls), Helix tries to put them on grid, Xiao in particular there, in D-Inc T1 BS with T2 fitting are no issues(yeah I even put BCs on grid as FC there). In OIC we even go far beyond what any other channel ever done in that direction and I guess nearly everybody with a few core skills can be on grid(even T1 cruisers, T1 Logis are even flown nearly every day by somebody in our fleets as fully responsible 2. logi) if he wants to participate and I get a few minutes to sort the fitting out.
Then again nothing is harder than changing a public opinion about the thing and many people often try to put her first X in big channels with lots of bling and get a rather negative response, because there are most of the time like 30 more people in much better skilled and fitted ships that want to get on grid to or some FCs/Channels even state that you don't need to come back before you have T2 guns/Logi 5. While it is the standard for some channels, not every channel handles it like this. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5435
|
Posted - 2014.09.23 21:34:00 -
[54] - Quote
Sentenced 1989 wrote:Negatives: No company on comms, well, you can still have people an comms and stuff, but its not the same if you aren't participating in same activity
Yup 
Losing 100M ISK/hr with company is far more fun than making 100M ISK/hr alone. Day 0 advice for new players: Day 0 Advice for New Players |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1211
|
Posted - 2014.09.23 22:40:00 -
[55] - Quote
Desimus Maximus wrote:Because Incursions are farmed by a small handful of anal retentive groups with uber-high standards in most situations... TVP, WTM, TDF, etc... There's room for maybe 120-150 pilots to do incursions on a consistent basis. Whereas anyone who has grinded enough missions and wants to farm lvl IVs, there is no arrogant fleet comp guy to tell you 'no you can't play'.
Sentenced 1989 wrote:Number is far greater then that, there are 20 communities at least. Only handfull of them do HQ. And most of them but few allow T1 battleships for new members.
For example, my channel takes meta IV gunnery Maels, Rokhs, Apocs as long as there is intend of pilot to upgrade. We provide opportunity, it's up to you to take and follow doctrines or not. I can name at least 5 more communities which are going to take same, and some of them won't even require you to upgrade.
Now the problem with those channels you mentioned is that they easily get buthurt and close down incursions when they start touching each other inappropriately, which leads to current incursion state :)
So either run with the assholes or lose every contest. Lose/Lose IMHO. I can't imagine that anyone does it for the "fun" as opposed to "ISK" unless they are "griefing" which some consider "fun".
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Sentenced 1989
Quantum Anomaly Corporation
98
|
Posted - 2014.09.23 23:33:00 -
[56] - Quote
Cipher Jones wrote: So either run with the assholes or lose every contest. Lose/Lose IMHO. I can't imagine that anyone does it for the "fun" as opposed to "ISK" unless they are "griefing" which some consider "fun".
First of all, there are fleets out there that can take on pretty much most of the contests and win, we just choose not to. Second of all, you can always avoid contesting, especially in VG's. If your fleet is losing contests, then it prolly takes about 6 minutes from pay to pay. Other fleet ins't that much faster, 5 minutes pay to pay, which means you can time your start time of an site after they pick an site already. It's not easy nor optimal to leave unfinished site to go contest other bad, especially with new warp changes. So you are getting pounded? Try switching systems. Use scout to follow other fleet that's giving you bad time and wait for them to go into an site then start another one, etc...
|

Veers Belvar
Swordmasters of New Eden
96
|
Posted - 2014.09.24 00:18:00 -
[57] - Quote
Incursion income right now is worse than SOE L4s in a decently fitted mach (2 bil or so). Incursions happen to be a lot more fun because of the social element and contests. Right now L4s are definitely better isk, and 80 mil/hour on a single account is reasonably achievable. Hopefully the stupid incursion drama will subside soon and they will become a viable source of ISK again. |

Creamdream
Unlimited Potential
13
|
Posted - 2014.10.07 11:09:00 -
[58] - Quote
Ehh... I make 110 mil per hour doing l4s in a Dom. Why do the hassle of incursions? |

Estella Osoka
Perkone Caldari State
484
|
Posted - 2014.10.07 17:39:00 -
[59] - Quote
Veers Belvar wrote:Incursion income right now is worse than SOE L4s in a decently fitted mach (2 bil or so). Incursions happen to be a lot more fun because of the social element and contests. Right now L4s are definitely better isk, and 80 mil/hour on a single account is reasonably achievable. Hopefully the stupid incursion drama will subside soon and they will become a viable source of ISK again.
I hope they never become a "viable" source of isk. Never should have been farmable to begin with. |

Noferatu
Perkone Caldari State
4
|
Posted - 2014.10.07 22:50:00 -
[60] - Quote
Hisec Level 4 Mission running is, by far and away, the largest source of isk-generation in Eve.; there are dev blogs, graphs and numbers to prove it.
Fact is, there's a *very* large number of Eve players who like to log on, pew some L4 rats, play with fits and maybe earn a couple hundred mill in an evening.. without any hassle at all.
They're called Carebears, and they are a large factor driving the entire Eve economy. A very, very large factor.
It may be an MMORPG, but you can still relax, enjoy, and play a solo game. That's the beauty of Eve. |
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