Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Systias
|
Posted - 2006.07.29 15:33:00 -
[1]
Edited by: Systias on 29/07/2006 15:33:50 I'm mainly a missile person, and found the abundance of information on missiles quite helpfull. However my recent idea change to ships (mainly the thorax, from a kestrel) has me changing my attack strategy a bit.
However I have found very little info on the various different types of turrets. (there's quite a bit more types than missiles...) I'm finding a lot on tracking, which I have a grasp of, but the basic information on the turrets are not sinking in when I'm looking at the info of the turrets.
Obviously from the looks, the guns I can equip to the frigate I am going to get while I am training for the thorax (a tristian) seems will be doing a lot less damage in time than my kessy with missiles. (I use 2 standard launchers) shoot all at once, with right type against right resists I'm usually upwards of 60-80+ damage a hit, so say lets take the lowest of that figure and say 120 damage every 12 secs..(time rounded..)
Now I'm looking at ammo, and I'm not optimistic, for example one says 7 kenetic 5 thermal damage, with the turret..lets say railgun, 3.25 seconds..the tristian holds 2 turrets, so lets round down and say every 3 secs.. 28 kenetic/20 thermal damage in that 12 second time?
I'm I missing something here? I'm trying to wrap my mind around the math, been up awhile, but I'm still not quite grasping something I feel... I've found little info by looking at the info (unlike missiles) to tell the vast differences between the different types of turrets.. (auto, artillery, hybrid, beam, etc..) If there's a guide or post somewhere I've missed I'd appreciate the point in the right direction. ^^
I do understand it will be a vast change in combat, and fighting at 15-18k out wont' cut it anymore with no missiles when I get to my thorax..(would plan for a heavier missile side cruiser but for my future plans need all the grid power I can get)
Thanks ladies and gents. ^^
|

Vathar
Elegance
|
Posted - 2006.07.29 15:51:00 -
[2]
Well, turrets have a damage modifier to apply to an ammo's base damage ... _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
|

Daos Leghki
Paxton Industries
|
Posted - 2006.07.29 15:59:00 -
[3]
To calculate damage over time, use the following forumula:
AmmoDamage*DamageMod/RateOfFire*SkillMods.
Also note that the Tristan also has two missile launchers, so don't forget to include those in your calculation. Finally, if you don't like the Tristan, try the Incursus, it is a straight up fast blaster boat 
|

Systiana
|
Posted - 2006.07.29 16:05:00 -
[4]
ah alright I see that now.....alrighty that puts things into a bit more perspective. I'm looking to PVP, so I know if someone knows I just have turrets, they'll try their hardest to stay out of my optimum range.. it's seeming laser turrets are going to be more my fitting.. now I gotta understand the crystals. ^^
Ah well, thanks for pointing that one little bit out to me, makes the puzzle seem to fit a bit more.
|

Systias
|
Posted - 2006.07.29 16:09:00 -
[5]
Originally by: Daos Leghki To calculate damage over time, use the following forumula:
AmmoDamage*DamageMod/RateOfFire*SkillMods.
Also note that the Tristan also has two missile launchers, so don't forget to include those in your calculation. Finally, if you don't like the Tristan, try the Incursus, it is a straight up fast blaster boat 
Yeah.. but I figured I'd ditch my kessy when my gall frig 2 trains up, so I can get used to using only guns for when I can get my thorax cruiser.. I have plans for the leftover high spots, in particular nos.. but again I'm a noob to all this..
|

Dahak2150
|
Posted - 2006.07.29 16:17:00 -
[6]
Edited by: Dahak2150 on 29/07/2006 16:18:13 If you go with lasers I recommend that you mount them on an amarr frigate, as one of the most limiting factors to lasers are their horrible cap usage, and most amarr frigs have a built-in ship bonus that reduces the usage.
The tristan has 5% bonus to hybrid turret damage and 7.5% bonus to hybrid turret tracking per level of gallente frigate. It will be more effective with hybrids mounted than lasers.
|

Linavin
Mercurialis Inc. Interstellar Alcohol Conglomerate
|
Posted - 2006.07.29 16:27:00 -
[7]
This may help as well ---
Originally by: Boris A I found the rock music button!
|

Systiana
|
Posted - 2006.07.29 16:35:00 -
[8]
Originally by: Dahak2150 Edited by: Dahak2150 on 29/07/2006 16:18:13 If you go with lasers I recommend that you mount them on an amarr frigate, as one of the most limiting factors to lasers are their horrible cap usage, and most amarr frigs have a built-in ship bonus that reduces the usage.
The tristan has 5% bonus to hybrid turret damage and 7.5% bonus to hybrid turret tracking per level of gallente frigate. It will be more effective with hybrids mounted than lasers.
Aye now that I'm looking at the ships it makes sense, guess I'll go with the punisher for now and move up to a maller.. plus they have even more powergrid for me to work with... With the cap issues, I have in my plan to train some cap relays to help with that...so looks like I'm more geared toward amarr..
|

south24
Rage of Angels Morsus Mihi
|
Posted - 2006.07.29 16:50:00 -
[9]
you really really really dont want to train amarr at the moment... have you not seen the 50 page thread!? you'll only end up using projectiles anyway. stick with gal/cal for pvp/pve respectivley and you wont go far wrong ------------------------------------
Originally by: Trepkos The only difference between GS and NPCs is that GS respawn quicker
|

Systias
|
Posted - 2006.07.29 17:03:00 -
[10]
Originally by: south24 you really really really dont want to train amarr at the moment... have you not seen the 50 page thread!? you'll only end up using projectiles anyway. stick with gal/cal for pvp/pve respectivley and you wont go far wrong
Yeah I saw that.. One of the biggest complaint threads I think I've seen? Surely it's been noticed and is bound to change... /shrug
Plus I love going against the flow..one reason I decided to stray from missiles to guns..(way it was looking in rookie chat, everyones been praising missiles sky high because they arn't getting shot back at) Well I'll do things the rougher way. ^^
hmmm still lookin over possible fittings tho... the issue seems to be damage resists? I dunno I'm seeing a lot of things in that thread, regarding the cap usage (which I'd hopefully nullify with relays) ... the damage resists I'm not so sure about.. havn't done hardly any PVP..ok actually none yet... but surely with all those posts it's been seen?
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |