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eLLioTT wave
Art of War Veritas Immortalis
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Posted - 2006.07.30 15:44:00 -
[1]
Seeings as we seem to have lots of similar ideas from BSG (and other shows) what about a new ship class similar to the battlestar gallactica.
Battlestar might not be original enough :P so i was thinking Battle Carrier but your suggestions also welcomed.
Sized between a battleship and a Carrier it would be the largest ship able to use stargates.
The role of this would be the ultimate heavy weight fighting ship to have on the field, like a heavy assault battleship but with a twist, they are as slow, if not slower than a freighter.
As an example i will list the statistics for the Amarr version: Slot Layout: 8 High (8 turret 3 missile bays) 4 Med 8 Low
30,000 powergrid 650 cpu Standard T2 Resists (think recon not hac) 15,000 sheild hp 30,000 armor hp 10,000 structure hp
25,000 m3 drone bay (able to hold 5 fighters)
Apoc sized cap/recharge
Required Skills: Amarr Battleship 5 Amarr Carrier 5
Approximate Cost: 500 - 800 million to build.
With the skill and cost these won't replace battleships, they can still be killed (not much harder than your average battleship) and will likely not become the new standard in fleet warfare (can't fit seige mod).
What they would do is give people who don't necessarily want to live in low sec / 0.0 a chance to play with fighters and they'd give older players another new toy that doesn't involve hiding in safespots.
All comments welcome.
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Jim McGregor
Caldari
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Posted - 2006.07.30 15:51:00 -
[2]
Edited by: Jim McGregor on 30/07/2006 15:51:55
It can use stargates?
/me goes to camp gates in empire with 65000 hitpoints (with skills). 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Trioxis
Caldari
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Posted - 2006.07.30 15:58:00 -
[3]
Sounds good although I think the skills are somewhat.... over the top. But this might make doing things like lvl 4 missions to easy so it would knock that off balance.
If you want a Battle Carrier, make it have a limited amount of weapon hardpoints or a drone bay large enough to use 3-4 fighters. Otherwise it would just be the next agentmobile everyone with a decent wad of cash will use.
The CPU/grid seems to be decent enough, but when looking at the shield/armor/hull stats it would just make this an insane tank to use on missions.
And what kind of modules and weapons do you think they would use? Capital or BS sized? I'd say BS sized because you don't want to make it an uberomfgwtftank.
Just my thought about it. Don't kill me if I'm wrong on any of this. 
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Cain Calzon
Caldari
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Posted - 2006.07.30 15:59:00 -
[4]
a battle carrier with 8 tachyons(amarr version) and the ability to use 5 fighters for extra fire power and u want this baby in 1.0 empire high sec? why does this sound like a very bad idea to me?
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eLLioTT wave
Art of War Veritas Immortalis
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Posted - 2006.07.30 16:14:00 -
[5]
for agent running you would need to be a pretty old char to use it, and imho thats not so bad. Also was thinking maybe ditch the fighter idea and give them 10 drones instead (usable at once).
Seriously think BSG, it has huge guns, it has huge fighter capability. I want to fly BSG in eve :D (also those gun effects are so much better than what we have - maybe with next graphics touch up)
Valid point with gate camping in one, maybe gates agress on a battlecarrier they recognise the ship type and call in concord reinforcements? |

Dethis
Caldari
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Posted - 2006.07.30 16:24:00 -
[6]
Edited by: Dethis on 30/07/2006 16:25:05 Take the turrets down to 4 turret 1 launcher and it sounds good but seriously 8 turrets and fighters is just a really Dangerous idea high price tag or not -------- Kill em all and let god sort em out
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Pattern Clarc
Dark Destiny Inc.
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Posted - 2006.07.30 16:33:00 -
[7]
I like the idea. ISD could use the same class of vessels if to koncord anyone who ganks in high sec, with webifers and pos style warp scramblers at gates to further put people off.
Also, whats to stop the CCp from adding the new lvl 5 missions for people who have carriers and stuff?
I'd like to see this ship class as a serious support ship in combat which would have 4 weapons hard points and a serious fighterony drone bay....
BTW though, doesn't this remind you of the flag ship idea I saw recently with t2 bs's?
Roden Shipyards? MWD cap penalty? |

eLLioTT wave
Art of War Veritas Immortalis
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Posted - 2006.07.30 16:44:00 -
[8]
ok ok 4 turrets 1 launcher for amarr??
oh and also... for a twist maybe incorprate some Tier 3 BS ideas... like tiny lock range :D |

Trioxis
Caldari
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Posted - 2006.07.30 16:45:00 -
[9]
Seriously, the skills proposed will make training up for normal Carriers seem like a laugh. I'd recommend a stand alone skill (non racial related) like the Battlecruiser and Destroyer skill.
Still, this ship just seems to much of a ganktank to me, wether you have older people flying it or not.
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Gripen
Rage and Terror
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Posted - 2006.07.30 17:03:00 -
[10]
Edited by: Gripen on 30/07/2006 17:03:38 Edited by: Gripen on 30/07/2006 17:03:14 We really need such ship class. People who can fly capital ships use their skillpoints once in the month and end up with buying another character for regular PvP.
I see no problem with it having 8 turrets. Give it bonuses for tanking instead of damage so they will survive longer under concentrated fire and their firepower will be comparable with battleships.
I also thought about flagships then saw this concept. So ability to use one gang assist mod would suit this role.
For stats I'd like:
Slot layout and CPU/PG: same as BS Bonuses: 2 for tanking Hitpoints: twice more than BS Resists: Standard tech 1 Drones: up to 3 fighters Can use 1 gang assist mod
And carrier V I think is too much, first level would be enough.
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Rigsta
Gallente
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Posted - 2006.07.30 17:28:00 -
[11]
This should probably go in the ideas lab, this forum is mostly for discussion of existing (or planned/on-the-horizon) ships and module layouts. ----------------------------------------------- CRY HAVOC! And let slip the combat drones! To meander aimlessly towards your target... Perhaps stopping for a picnic along the way... And then turn |

eLLioTT wave
Art of War Veritas Immortalis
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Posted - 2006.07.30 18:35:00 -
[12]
Edited by: eLLioTT wave on 30/07/2006 18:36:06
Originally by: Gripen Edited by: Gripen on 30/07/2006 17:03:38 Edited by: Gripen on 30/07/2006 17:03:14 We really need such ship class. People who can fly capital ships use their skillpoints once in the month and end up with buying another character for regular PvP.
I see no problem with it having 8 turrets. Give it bonuses for tanking instead of damage so they will survive longer under concentrated fire and their firepower will be comparable with battleships.
I also thought about flagships then saw this concept. So ability to use one gang assist mod would suit this role.
For stats I'd like:
Slot layout and CPU/PG: same as BS Bonuses: 2 for tanking Hitpoints: twice more than BS Resists: Standard tech 1 Drones: up to 3 fighters Can use 1 gang assist mod
And carrier V I think is too much, first level would be enough.
Agreed. However i think now ditch the carrier skill req back to lvl1 only. And introduce a racial Battle Carriers skill for each race. Also maybe some other support skills to V.
What do we think about the price?
(At comment to move to other forum: it has been made obvious by the lack of dev posts there that its not the place to get their attention)
And i also think it stupid that capital ships (after all the years of training up to them) get to sit at pos or in a camped system and never have any real fun. CCP please bring out ships like these ^ or else give capital ships a role in fleet warfare on the front lines.
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Dethis
Caldari
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Posted - 2006.07.30 18:37:00 -
[13]
Originally by: eLLioTT wave ok ok 4 turrets 1 launcher for amarr??
oh and also... for a twist maybe incorprate some Tier 3 BS ideas... like tiny lock range :D
Just 8 turrets in general would be dangerous with fighters in the mix and a BS sized tank.
-------- Kill em all and let god sort em out
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Eximius Josari
Shadow Reavers
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Posted - 2006.07.30 18:50:00 -
[14]
Proteus - Amarr
6/4/8 - 4 turrets, 2 launchers
Amarr BS Skill Bonus: -10% Large Energy Turret cap use and 7.5% Large Energy Turret tracking per level
Amarr Carrier Skill bonus: 5% Fighter Armor Hitpoints and 100% Fighter Control Range per level
Dronebay - 40,000 m3
Give it about 50k hp, a Jump Drive, let it use the stargate system, and a price around 400 million ISK and it would be great.
Don't let it assign Fighters nor use Gang Assist Modules.
Victory is the weakness of the enemy. |

Dethis
Caldari
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Posted - 2006.07.30 18:54:00 -
[15]
Originally by: Eximius Josari Proteus - Amarr
6/4/8 - 4 turrets, 2 launchers
Amarr BS Skill Bonus: -10% Large Energy Turret cap use and 7.5% Large Energy Turret tracking per level
Amarr Carrier Skill bonus: 5% Fighter Armor Hitpoints and 100% Fighter Control Range per level
Dronebay - 40,000 m3
Give it about 50k hp, a Jump Drive, let it use the stargate system, and a price around 400 million ISK and it would be great.
Don't let it assign Fighters nor use Gang Assist Modules.
I agree with all of this except 50k hp it should have a BS sized tank so as not to turn into a solo pwnmobile -------- Kill em all and let god sort em out
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Eximius Josari
Shadow Reavers
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Posted - 2006.07.30 18:59:00 -
[16]
Originally by: Dethis
Originally by: Eximius Josari Proteus - Amarr
6/4/8 - 4 turrets, 2 launchers
Amarr BS Skill Bonus: -10% Large Energy Turret cap use and 7.5% Large Energy Turret tracking per level
Amarr Carrier Skill bonus: 5% Fighter Armor Hitpoints and 100% Fighter Control Range per level
Dronebay - 40,000 m3
Give it about 50k hp, a Jump Drive, let it use the stargate system, and a price around 400 million ISK and it would be great.
Don't let it assign Fighters nor use Gang Assist Modules.
I agree with all of this except 50k hp it should have a BS sized tank so as not to turn into a solo pwnmobile
It should have a BS quality tank (as in not enough fitting to fit Capital modules well), but it should also have enough hitpoints to be a Capital ship. 30-40k is probably enough tho.
Victory is the weakness of the enemy. |

kessah
Caldari
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Posted - 2006.07.30 19:06:00 -
[17]
whats the point, ur basically designing a ship thats smaller than a carrier that can use stargates.
i personally suggest a ship class between battlecruiser and battleship. Something we all thought battlecruisers we ment to be using the smaller end "large turrets" eg dual 250's and Dual 425's etc
--------------------------------------------------------
Forever Pirate |

eLLioTT wave
Art of War Veritas Immortalis
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Posted - 2006.07.30 19:12:00 -
[18]
Originally by: kessah whats the point, ur basically designing a ship thats smaller than a carrier that can use stargates.
i personally suggest a ship class between battlecruiser and battleship. Something we all thought battlecruisers we ment to be using the smaller end "large turrets" eg dual 250's and Dual 425's etc
the POINT is its a capital that actually gets to FIGHT, unlike every other capital ship that sits at SS or pos most of its life.
Look at all the mission runners these days they all in faction BS with faction tank ect. This wouldn't change any of that just make it cheaper (yes cheaper, when you look at a faction fitted rattlesnake)
and for PVP it would be a big difference when one of these came through your gatecamp.
Maybe make them immune to all EW except scrambling/web? |

Mihae
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Posted - 2006.07.30 19:12:00 -
[19]
Or you give it zero turret / launcher hardpoints and give it alot more tanking ability (good resistances/armour HP) so it will become a tanking support ship (it could also have some bonuses to gang-warfare modules).
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Eximius Josari
Shadow Reavers
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Posted - 2006.07.30 19:20:00 -
[20]
Originally by: Mihae Or you give it zero turret / launcher hardpoints and give it alot more tanking ability (good resistances/armour HP) so it will become a tanking support ship (it could also have some bonuses to gang-warfare modules).
That sounds pretty boring.
Victory is the weakness of the enemy. |

Sadayiel
Caldari
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Posted - 2006.07.30 19:37:00 -
[21]
Edited by: Sadayiel on 30/07/2006 19:41:31 based on armor tank races i guess the main idea may be.
4/5/8 or 4/5/7 give them 2 turrets or 2 launchers layout(but not allow them to fit more than 2 weapons systems)/ 5 fighters as ofensive systems.
since it's capital give more than 2 bonuses something like: -reduced XL "short range" fit for weapons -increase tank capacity -transfer armor/shield/cap bonus -add somekind of drone Dmg/hp/resistance bonus if wish add later add Battlecarrier skill same skill for all races need BS lvl 5 to learn add also logistics 4 to fly it
Make it slow and sturdy, it just gets in the system support ships around in the combat and the only effective weapon it's the 5x fighter it carry, the Xl large weapons only may work against similar ships, also not inmune to EW so it does his role a big badass support ship wich can take a ton of dmg and keep supporting BS around to fight.
and it only can use BS sized fittings unless the 2x Xl weapons due bonus.
-------------------Sig----------------------- The True Pirate secret |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.07.30 19:42:00 -
[22]
This is a joke right?
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Sadayiel
Caldari
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Posted - 2006.07.30 19:53:00 -
[23]
no it's a ship idea, think it can be good i'm sure lot of ppl expect some kind of droneboat much more cool than a dominix.
IMHO most of droneship setups right now are someway of drone drone drone Ecm in meds and nos in highs, just hold you and wait, i would like to see a ship forced to take dmg while let's the fighters do the job. -------------------Sig----------------------- The True Pirate secret |

Elrich Zann
Minmatar
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Posted - 2006.07.30 20:18:00 -
[24]
a battleship sized ship that can use fighters - maybe the elusive tech 2 battleships? I like it in concept, the details can always be worked out.
/signed
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St Dragon
THE SHADOWS ASSASSINS
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Posted - 2006.07.30 20:20:00 -
[25]
Lol with a ship like this who needs any other. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Leandro Salazar
Aeon Industries
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Posted - 2006.07.30 21:04:00 -
[26]
Do you even have a remote clue how powerful fighters are? That ship would be the be all end all solopwnmobile every role-model Caldari wants. So no thanks. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Sadayiel
Caldari
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Posted - 2006.07.30 21:53:00 -
[27]
Edited by: Sadayiel on 30/07/2006 21:54:39 no one said the ship can fly the same size fighters than a carrier, not even they able to deal so much dmg.
this ship it's designed to bring support, to work as an ops coordinator repairing the mates, and i would understand that something equal or smaller to a cruiser may be able to avoid the dmg from this ship.
if you didn't notice not everyone want a solopwnmobile against everything, someone just want more variety on ships, right now you only can see ships with Dmg/ecm/drones logistics get no use, wich it's sad imho what's next whine for a titan tech 2 with 8x weapons layout all turret or all launchers and with only bonus to track/dmg so you can OMGPWN even frigs in 3 sec.....
-------------------Sig----------------------- The True Pirate secret |

Shardrael
Caldari
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Posted - 2006.07.30 23:50:00 -
[28]
not gonna comment on sample stats you have given but as for the general idea I would love to see this concept as the tech 2 battleships 
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.07.31 00:33:00 -
[29]
Originally by: St Dragon Lol with a ship like this who needs any other.
Exactly.
While this idea is 'cool', it's as balanced as being able to fit a titan superweapon on an ibis and being able to fire it every 5 seconds.
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Sovereign533
Caldari
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Posted - 2006.07.31 02:11:00 -
[30]
Originally by: Malthros Zenobia
Originally by: St Dragon Lol with a ship like this who needs any other.
Exactly.
While this idea is 'cool', it's as balanced as being able to fit a titan superweapon on an ibis and being able to fire it every 5 seconds.
i wanna fly one of those... but tbh, it could have something like the Destroyer has. a penalty on weapons. the Destroyer has -25% ROF. so the BattleCarrier could have -25% damage on drones & -25% ROF penalty. so it could do huge amounts of damage each times it fires, but it will fire even more slowly then a bs.
or lower the stats of the fighters. like nerf them, and give Carriers & Motherships a bonus while using them.
also this ship should not be able to assign it's fighters to other ships. so it will be useless sitting at a safespot. and the locking distance shouldn't be to far. so you can't make an uber sniper with this.
you will still do a lot of dmg with nerfed drones and with the battleship weapons. have a huge tank. but it would still be beatable... --------------------------------------------- Creation of the Human race, Power to overwhelm and Destroy... A product of effort and grace... The feeling of helplessness is your best friend savage. |
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