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Arkios Odymei
Caldari
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Posted - 2006.07.31 03:38:00 -
[1]
Well, while I was away this weekend, I randomly started thinking about the Hyperion (yeah, eve is always on my mind, heh).
Now with the current MWD bonus that the ship has, People love it and hate it. I myself, am ok with it, but I feel like there can be something better.
People have argued that the Hyperion is the only Tier 3 BS that doesnt get a "Tanking" bonus and that its current bonuses cannot be used at all in PvE (cant use MWD's in Deadspaces).
Im thinking a Bonus to Cap Boosters... Specificaly Effeciency.
FawKa has been advocating a "10% boost to cap booster ROF per lvl". After running the numbers, it turns out that the ship with that bonus will need something like a 1300m3 cargobay to function normaly... I dont think that will never happen on a BS.
I think a bonus to cap booster efficiency (ie- getting extra cap from cap booster charces) would be pretty interesting.
Lets say the bonus is: 5% bonus to Cap Booster charge effeciency per lvl At BS lvl 5, each cap charge will give an extra 25% cap, so for example, an '800' charge will give 1000 cap when used.
Flame on!
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Doc Brown
Gallente
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Posted - 2006.07.31 04:00:00 -
[2]
The second Hype bonus should be one that is always active. Not one that requires one to fit a module to get.
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There are no bad ideas, only bad implementations. |

Leam
Gallente
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Posted - 2006.07.31 04:03:00 -
[3]
it doesnt sound like a bad idea ^^. Some numbers would have to be run to see if it's worth it or the mwd is better but it doesnt sound bad.
However, obviusly that'd kill any chance of having a blastership that doesnt need the cap injector to work. (if there is any chance at all lol)
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Arkios Odymei
Caldari
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Posted - 2006.07.31 04:04:00 -
[4]
Thats a good point. But the way i see it, there after fitting a MWD, there really is no way to wvoid running into cap troubles on a Blaster BS, other that a Cap booster.
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Alazais
Caldari
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Posted - 2006.07.31 04:05:00 -
[5]
Very promising, i'm definately in favour of the bonus changing to something that would make it work better then just the MWD bonus it currently has.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.07.31 04:10:00 -
[6]
5% dmg per lvl and 5% armor resists per level?
You know you want to be just like the Caldari.
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TheMoog
Caldari
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Posted - 2006.07.31 04:13:00 -
[7]
5% Cap Capacity per level.
Always active, for those who prefer setups without cap boosters.
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BlackLotus Eater
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Posted - 2006.07.31 04:14:00 -
[8]
Very good idea . . . it is original and directly addresses the issue.
I think it goes in the right direction . . . along this line, another option would be to give it a 100% bonus to Cap Booster capacity (its an arbitrary number to illustrate the point). Instead of increasing the amount a charge gives, increase how many charges the module can hold. At level 5 the module will be able to fit 6 ôreloads.ö This allows the ship to have the capacity to hold the need amount of boosters, but it wont have a cargo bay the size of a hauler.
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Leam
Gallente
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Posted - 2006.07.31 04:14:00 -
[9]
Originally by: Arkios Odymei Thats a good point. But the way i see it, there after fitting a MWD, there really is no way to wvoid running into cap troubles on a Blaster BS, other that a Cap booster.
Well, with he mwd bonus you'll have about the same cap than the average bs, so theoricaly, you *should* be able to sustain guns+fair tank the same that any other bs once the ship is close and the mwd is not running anymore. Or having a fitting that can sustain or almost sustain, but with a cap injector too, giving an extra kick to the cap for mwd runs and defense against nos (instead of the current, you run out of charges, you're out of cap in 3 cicles).
Anyway, it all depends on the ship stats and slot config, if it's the 8/6/6 that people is talking about there would be many ways of fitting it. If once it's tested in the test server it doesnt work well your idea sounds like a possible alternative
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Arkios Odymei
Caldari
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Posted - 2006.07.31 04:14:00 -
[10]
Originally by: Malthros Zenobia 5% dmg per lvl and 5% armor resists per level?
You know you want to be just like the Caldari.
Heh, Id rather not. Honestly, id like something a little different, and i think the cap charge thing will help a blaster on multiple levels.
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Arkios Odymei
Caldari
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Posted - 2006.07.31 04:19:00 -
[11]
Originally by: BlackLotus Eater ... 100% bonus to Cap Booster capacity (its an arbitrary number to illustrate the point). Instead of increasing the amount a charge gives, increase how many charges the module can hold. At level 5 the module will be able to fit 6 ôreloads.ö This allows the ship to have the capacity to hold the need amount of boosters, but it wont have a cargo bay the size of a hauler.
The problem with this, it that you will still be using the same amout of cap charges, and still be getting the same amout of cap from said charges. there is really no effect other that you wont have to reload them as much.
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BlackLotus Eater
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Posted - 2006.07.31 04:39:00 -
[12]
Sorry I wasn't that clear . . .
Current System T2 Heavy Cap Booster Capacity = 200m3
Proposal Bonus (an arbitrary number) = 100% Cap Booster Capicity Per Level T2 Heavy Cap Booster Capacity + Bonus @ BS Level 5 = 1200m3
Its similar to the effect some Gal ship bonuses have on drone bay size. It will allow the ship to hold more charges without making its cargo "hauler" size.
Originally by: Arkios Odymei
Originally by: BlackLotus Eater ... 100% bonus to Cap Booster capacity (its an arbitrary number to illustrate the point). Instead of increasing the amount a charge gives, increase how many charges the module can hold. At level 5 the module will be able to fit 6 ôreloads.ö This allows the ship to have the capacity to hold the need amount of boosters, but it wont have a cargo bay the size of a hauler.
The problem with this, it that you will still be using the same amout of cap charges, and still be getting the same amout of cap from said charges. there is really no effect other that you wont have to reload them as much.
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anotleam
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Posted - 2006.07.31 05:27:00 -
[13]
Edited by: anotleam on 31/07/2006 05:26:57
Originally by: BlackLotus Eater Sorry I wasn't that clear . . .
Current System T2 Heavy Cap Booster Capacity = 200m3
Proposal Bonus (an arbitrary number) = 100% Cap Booster Capicity Per Level T2 Heavy Cap Booster Capacity + Bonus @ BS Level 5 = 1200m3
Its similar to the effect some Gal ship bonuses have on drone bay size. It will allow the ship to hold more charges without making its cargo "hauler" size.
Originally by: Arkios Odymei
Originally by: BlackLotus Eater ... 100% bonus to Cap Booster capacity (its an arbitrary number to illustrate the point). Instead of increasing the amount a charge gives, increase how many charges the module can hold. At level 5 the module will be able to fit 6 ôreloads.ö This allows the ship to have the capacity to hold the need amount of boosters, but it wont have a cargo bay the size of a hauler.
The problem with this, it that you will still be using the same amout of cap charges, and still be getting the same amout of cap from said charges. there is really no effect other that you wont have to reload them as much.
Yeah, but that wouldnt give hyperion any extra cap vs megathron, it'd jsut stop it from having to reload the charges
EDIT: This is leam btw, goddamn alt
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Arkios Odymei
Caldar Mercenary Syndicate
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Posted - 2006.07.31 07:16:00 -
[14]
Yea, what Leam said. Id love to save space in my cargo, but other thn that, its not really a bonus.
Cap charge efficiency bonus gets you more cap to use during actual combat time.
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Kunming
Amarr
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Posted - 2006.07.31 11:11:00 -
[15]
I say "YAY!" for cap injector bonus.
It's an appropiate bonus for a blasterboat, and it is also a tanking bonus, since blasterboats dont use a sustainable tank but a dual rep tank fueled by the injector for the duration it overwhelms the enemy with dmg (and prey it works )..
MWD is not a tool on the blasterboat it is a mandatory equipment, it's not used to dictate range it is to get in range, so thats a big "NO" to MWD bonus!
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DeadRow
Mind Of Nightmares
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Posted - 2006.07.31 11:45:00 -
[16]
Originally by: Malthros Zenobia 5% dmg per lvl and 5% armor resists per level?
You know you want to be just like the Caldari.
Would prefer the armour repairer effectiveness tbh. CCP nerfed my sig: Maxell Snow > holy crap i just realized the only t2 component i have used is a t2 mining laser here |

Arkios Odymei
Caldar Mercenary Syndicate
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Posted - 2006.07.31 15:55:00 -
[17]
Any more feedback about the possibulity of a "5% bonus to Cap Booster charge effeciency per lvl" bonus for the Hyperion?
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.07.31 16:04:00 -
[18]
I do not like it. It is 100% useless in PvE - the only (non interdictor) ship bonus in the game that this is true for. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Gierling
Gallente
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Posted - 2006.07.31 16:06:00 -
[19]
5% to capacitor capacity per level, its the same thing as the MWD bonus except it doesn't need the MWD equipped to work.
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MrCjEvans
Caldari
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Posted - 2006.07.31 16:27:00 -
[20]
Edited by: MrCjEvans on 31/07/2006 16:28:04 humm id be happy if they made the drone bay the same as the megat and bonuses
5% bonus to L hybrid turret damage per level 3% bonus to drone damage per level
This is after all, going to be the most damaging ship up close and personal right, other than cap ships.

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