Aquila Sagitta wrote:Can someone tl;dr pls
Can make an attempt-
WH Effects Changes: Good, Esp Black Holes. Makes creative ship doctrine / fittings viable.
Random WH's and Frigate holes: "Interesting". In favor of increased connectivity. Good overall. Could add frigate fleets to the wormhole meta. Frigate holes are like "keyholes" into isolated systems. The downside is their difficulty to collapse favors big groups over small groups. Their usefulness varies widely depending on class of wormhole and system effects. Ppl with expensive clones and implants less likely to use them.
2nd C4 Static: Has personal experience with it and is happy with this change. Bigger chains = more content. Noted there are two groups of players in w-space - those who wanna be left alone and those that wanna ruin your day. This change (and others) favored the latter group. However, more connections means more space for small groups to exploit to make isk in. Even if most ppl leave C4's due to the added risks, those that stay will have an easier time/more options (I assume he means more choices for places to live and fewer neutrals passing thru = less risk). Need some more PvE content to help compensate for the added risks. In agreement with Corby on this.
K162 changes: Bit torn. It moves the meta back more toward the way it used to be. Meaning you have to be more vigilant in spotting new sigs. This is good gameplay. Concerned about gank squads all jumping through a new hole at once to catch any possible targets by surprise. Thinks this is rather unlikely though given the increased connectivity and player population spread.
Sig ID's persisting after DT: Awesome.
Mass/spawn distance: Mixed feelings. It was supposed to introduce interesting gameplay but didn't. It shook things up too much. The idea itself was not bad but the actual mechanic is wrong. Would rather reverse it (less mass = further away?). Players should get some control over how and where they spawn instead of randomness. It definitely favors big groups over small groups. It destroys combat rolling options which should be a valid tactic. There should be a clear counter-mechanic available to smaller groups.
Wrap-up: Pls keep in mind requested changes can take, like, 2 years to even reach development (don't we know it lol).