Author |
Thread Statistics | Show CCP posts - 16 post(s) |

Z1gy
Vindicator Corporation
9
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Posted - 2014.09.11 15:12:00 -
[1] - Quote
as an inventor i do agree with some of the comment regarding multiple invention run time - pls try to tweak it so that at least it will coincide with our RL work timer rather than making it into another alarm clock indy CTA!
I do not agree in removing data interface and substituting team for it.
i do like the non binary outcome for the t2 bpc and the abilities to choose the subsystem outcome for the t3 subs bpc
as for the JF - can increase the base chance or keep it as it were?
by merging RE and invention - will you making them bland? |

Z1gy
Vindicator Corporation
9
|
Posted - 2014.09.11 15:23:00 -
[2] - Quote
if i choose to do a what is the correct term - a continuous 30 runs invention using the new system - is each run success being calculated separately or in batches?
Coz as some of the poster have said - once you run enough large sample - eventually the success rate wont matter as much for some of the items.
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Z1gy
Vindicator Corporation
10
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Posted - 2014.09.11 15:36:00 -
[3] - Quote
Tech 3 hull manufacturing - will you guys reducing the skill from racial starship engineering 5 to 1 as it requisite skill to build them?
i know for the subsystem you need jury rigging 5 as a requisite to build them
thanks |

Z1gy
Vindicator Corporation
10
|
Posted - 2014.09.11 15:38:00 -
[4] - Quote
Komi Toran wrote:Not liking the changes.
In my mind, anything that makes invention harder = good. Anything that makes it easier = bad. There are some exceptions to the rule, but generally, this is where the margins on T2 production come from. So you've got two things that qualify as good here. First, even if it's annoying, is the skill requirement rebalance. I may be sad that my Mechanics V skill won't be all that useful anymore, but eggs and omelets and all that. Second is the meta item removal. Lower chance of invention success means more time to successfully invent.
Now you go and muck it up by raising the invention chance for ships and including the new non-binary success chance. The dev blog states this is "quite needed to counteract the success changes," but it doesn't present any evidence of that assertion. The ability to have multiple invention runs alone could be enough. I find recovering datacores to be questionable, as they long ago lost 90% of their market value. This is just going to hit them again, which is another nerf to data sites.
In short, I was really hoping this was going to go the other direction.
it will hit the R&D agent and the faction warfare farmers hard. |
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