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Rowells
Unknown Soldiers Fidelas Constans
1340
|
Posted - 2014.09.15 13:10:00 -
[1] - Quote
Ninteen Seventy-Nine wrote:baltec1 wrote: How is it a huge private isk fauset when literally everyone has access to them in high sec?
Well, not to beg the question, but the true value is cornering the market on LP goods gained, not isk rewards in missions. And seeing as how it's null, "access" to the station is nothing in comparison to real access to the station. Even if you open docking rights (which is a good idea) you're a country mile and one good bubbled undock away from actual "access" to the station. So when anyone who doesn't have round-the-clock security has another coalition come in and just shill in their station until it's time to fight? All at the expense of the owning station. Might as well remove access restrictions at POSes too. |

Rowells
Unknown Soldiers Fidelas Constans
1340
|
Posted - 2014.09.15 20:33:00 -
[2] - Quote
I think I'm going to have to agree with baltec1 on the logistics thing. Logistics in combat turns todays combat almost into a 'winner-takes-all' scenario. A smaller force does not engage the larger group because they know the damage they can cause is minimal since the logistics can rep beyond their dps. Its the same reason that carrier fleets are so powerful; huge amounts of reps over long distances, relatively high ehp, higher-end dps compared to subcaps and unsieged dreads. its a very versatile ship performing well in all of its roles.
We can take one hypothetical situation and see the predicted outcomes when you remove or reduce logistics (assuming both fleets decide to engage and all other things equal/constant): Fleet A has 250 members with 40 logistics Fleet B has 100 members with 20 logistics
Scenario 1 Fleet A has enough dps/alpha to destroy every ship in the enemy fleet Fleet B does not have enough dps or reps to destroy enemy ships or stay on the field
Result 1 Fleet A destroys Fleet B with minimal losses Fleet B suffers massive losses and loses the strategic objective
Now lets reduce the effectiveness of logistics directly on the combat site.
Scenario 2 Fleet A has 250 members with 40 logistics Fleet B has 100 members and elected to leave logistics behind in an attempt to maximize impact
Result 2 Fleet A destroys Fleet B while losing an almost equivalent amount of ships (90-110) Fleet B is destroyed entirely, but manages to damage enemy fleet in a meaningful way
The first scenario makes a victory almost entirely binary and causes fleet commanders to make decisions such as not even showing up since they know they will lose without much impact. Bored attacker grinding a structure and a blue-balled defender.
The second scenario ends with a heavily damaged attacker, leaving them vulnerable to other entities lying in wait or a second fleet reformed to fight again with a better comparative advantage. This also means a fleet very far away from a base of operations is going to suffer from loss of ships without ability to easily re-ship. It doesn't remove the advantage of numbers and improves the effect of smaller fleets intending to do damage to their opponents before going down in a blaze of glory.
I think that logistics still has a role in fleets, just not on the battlefield itself. I imagine logistics on subcaps and carriers can be repurposed to be used elsewhere. |

Rowells
Unknown Soldiers Fidelas Constans
1340
|
Posted - 2014.09.15 22:18:00 -
[3] - Quote
Ninteen Seventy-Nine wrote:Rowells wrote:I think I'm going to have to agree with baltec1 on the logistics thing. Logistics in combat turns todays combat almost into a 'winner-takes-all' scenario. A smaller force does not engage the larger group because they know the damage they can cause is minimal since the logistics can rep beyond their dps. Its the same reason that carrier fleets are so powerful; huge amounts of reps over long distances, relatively high ehp, higher-end dps compared to subcaps and unsieged dreads. its a very versatile ship performing well in all of its roles.
We can take one hypothetical situation and see the predicted outcomes when you remove or reduce logistics (assuming both fleets decide to engage and all other things equal/constant): Fleet A has 250 members with 40 logistics Fleet B has 100 members with 20 logistics
Scenario 1 Fleet A has enough dps/alpha to destroy every ship in the enemy fleet Fleet B does not have enough dps or reps to destroy enemy ships or stay on the field
Result 1 Fleet A destroys Fleet B with minimal losses Fleet B suffers massive losses and loses the strategic objective
Now lets reduce the effectiveness of logistics directly on the combat site.
Scenario 2 Fleet A has 250 members with 40 logistics Fleet B has 100 members and elected to leave logistics behind in an attempt to maximize impact
Result 2 Fleet A destroys Fleet B while losing an almost equivalent amount of ships (90-110) Fleet B is destroyed entirely, but manages to damage enemy fleet in a meaningful way
The first scenario makes a victory almost entirely binary and causes fleet commanders to make decisions such as not even showing up since they know they will lose without much impact. Bored attacker grinding a structure and a blue-balled defender.
The second scenario ends with a heavily damaged attacker, leaving them vulnerable to other entities lying in wait or a second fleet reformed to fight again with a better comparative advantage. This also means a fleet very far away from a base of operations is going to suffer from loss of ships without ability to easily re-ship. It doesn't remove the advantage of numbers and improves the effect of smaller fleets intending to do damage to their opponents before going down in a blaze of glory.
I think that logistics still has a role in fleets, just not on the battlefield itself. I imagine logistics on subcaps and carriers can be repurposed to be used elsewhere. You not only agree with him, you sound suspiciously exactly like him.  No, seriously, every point your making he has made in nearly the exact same way. You made no comparison here. You compared apples to oranges and riddled it with random supposition and rhetoric. Scenario: 20 bil in caps trying to defend a tower terribly outnumbered but not outclassed against 5 bil in subcaps. Today: caps might be able to hold reps and save tower Logi nerf: Literally nothing will stop low isk spamming of numbers from being able to take down disproportionally valued targets. Fixing null and reforming sov via losers dying in a "blaze of glory". You heard it here. Funny, all I can hear is when this gets repeated is the very thing being ignored when it's discussed: null sec domination via high numbered subcaps. I wouldn't want to go all Grrr Goons, but it's almost like the mittani himself has written articles about the supremacy of subcapitals and really wants these changes for his own reasons. ...oh wait  , that's literally what he's said in his own articles. This doesn't have anything to do with fixing null, it has to do with steamrolling subcap fleets and guaranteed wins replacing possible stalemates. i probably sound a lot like him since I'm agreeing and reiterating his point. I just wanted to flesh out the scenario a bit more.
And surprisingly enough having more people gives you an advantage. Who knew, right?
Quote:Today: caps might be able to hold reps and save tower this is part of the problem. Capital power scales at a much higher rate than sub caps because every extra ship means more reps and more dps all in one package. And let's take your scenario a little further: 20bil capitals fighting 5bil in sub caps (if you do the math that could range from 50+ to 20 people, but we balance around isk all the time right?) and the capitals manage to kill half of the sub caps before finally caving under the pressure. Having the home field advantage they have the option to pod back home and jump back in the fight in anything they want. Different doctrine to counter enemy or more caps. If they don't have the resources to do this then they lose, because the enemy has more number and better supply. And sadly there isn't much special tactics and ships can do against that. It's a reasonable win. Or is there something wrong with an enemy who is stronger and bigger than you having an advantage?
Losing a ship as the losing entity you can now at least make the enemy pay for their victories in cold hard steel. When have two armies ever met in combat where the enemy is decimated while the attacking force comes out with minimal losses? Combat actually has value attached.
And counter to what you believe, this nerf would remove steamrolling anything since there is actual attrition. Hard to say "we totally steamrolled those guys" when half of your fleet is wreckage.
And if you actually read to the end you might notice where I said logistics would be repurposed elsewhere. This could possibly include structure repair assuming structures themselves remain the same. And explain to me how the "guaranteed wins" factor has changed in any way. If anything it gives advantage to those who operate closer to home. |

Rowells
Unknown Soldiers Fidelas Constans
1350
|
Posted - 2014.09.19 16:20:00 -
[4] - Quote
It's like we've found disndale's little sister |

Rowells
Unknown Soldiers Fidelas Constans
1350
|
Posted - 2014.09.20 02:36:00 -
[5] - Quote
MASSADEATH wrote:its your JB network and your ability to project that power..that is the key.....if you had to move 15 jumps from YAO to 5zxx-k , Do you really think you could camp the station? NO ...we would kill you off every time. Its the ability to cyno in from vast distances from multiple alliances huge amounts of ships.... HAHAHAHAHAHAHA....No. NPC station in the heart of the CFC? You're delusional. Most of the dudes who hell camp that station have their ships already there. I have a few there myself. Like Shepard Wong said, that's a terrible example of power projection. Unless you consider simply undocking as power projection. |

Rowells
Unknown Soldiers Fidelas Constans
1351
|
Posted - 2014.09.21 02:16:00 -
[6] - Quote
MASSADEATH wrote:And this is why we cant let the large power blocs decide what is best. Even when presented with the truth , there are always angles, and this but, and no but... you killed us...but it was just ratters...it was not the right ships....we could not get back up...ect ect... The whole point was that you had numerical superiority in the system, however the inability for you to cyno in reenforcements ended in you losing several fights. Simple as that ,,proving the point we were trying to make.
You will not do anything that is not in your best interest, and this is why the game has reached a level of stagnation. The power blocs would rather collect and hoard.... one upping each other on who can pump out more supers and Titans. Its basically the "cold war" of stockpiling nukes...even though the super powers had literally thousands of nukes...they still needed more..
They use the vast "renter" regions to hoard more and more isk, as a hedge against a war, and more and more supers stocked up. Whilst the game withers under out of game "botlord" accords. "We couldn't kill their fleet so we killed some ratters instead. Victory is ours." |

Rowells
Unknown Soldiers Fidelas Constans
1352
|
Posted - 2014.09.22 01:10:00 -
[7] - Quote
MASSADEATH wrote:So we threw down with capitals ..and guess what happend? goon rapage 5.5b killed to .8b lost http://moa.eve-kill.net/?a=kill_related&kll_id=25315687then we ran them out of system, and caught a few stragglers from the mouth of a goon himself ..proves our point exactly... when they are limited to what they have locally and cannot pull from vast distances...small groups can use capitals and defend their space. Dogan Malkavian > And you only could undock because of the incursion? Dogan Malkavian > You literally undocked a blob of carriers. Dogan Malkavian > Normally you could not. Dogan Malkavian > Because you know what would happen to your carriers if there wasn't an incursion in the system. Dogan Malkavian > This is the first time that MoA ever undocked in something that can fight, and it's because of the incursion in the system! And not long after, you lost two dreads AFTER you kicked the goons out. What happened? |

Rowells
Unknown Soldiers Fidelas Constans
1355
|
Posted - 2014.09.22 11:44:00 -
[8] - Quote
Anthar Thebess wrote:Shepard Wong Ogeko wrote:But what happened to MASSADEATH wrote:small groups can use capitals and defend their space.
Blob happened. You use capital , and you get 255 enemy capitals and supers that will login instantly to get capital KM  Instant teleportation is bad , to fast, to far without any danger and at minimal costs. The system was cyno jammed. Moa only won the match when they had carrier on the field. Why is this? carriers are broken. amazing reps, great ehp, and healthy dps makes it impossible to break without being the bigger blob. the issues isnt necessarily the projection, but the power. I can teleport a fleet of slashers around eve, but that doesnt mean anything if i cant beat anyone in them.
The fact that I can be far from home in perfect safety because my ships are nigh on untouchable is what is bad. |

Rowells
Unknown Soldiers Fidelas Constans
1356
|
Posted - 2014.09.24 18:45:00 -
[9] - Quote
Serendipity Lost wrote:Shepard Wong Ogeko wrote:Anthar Thebess wrote:Shepard Wong Ogeko wrote:But what happened to MASSADEATH wrote:small groups can use capitals and defend their space.
Blob happened. You use capital , and you get 255 enemy capitals and supers that will login instantly to get capital KM  Instant teleportation is bad , to fast, to far without any danger and at minimal costs. Not only was the system they died in cyno jammed, the entire constellation was cyno jammed from an Incursion. There were no enemy capitals or supers on those dreadnought killmails. And for all the talk of being able to crush the goons and keep them out if it wasn't for jump drives and titan bridges, we still got in and killed some capitals. Yeah, but it took you a lot langer than 30 min to do it. If it always took you that long (think that much gate to gate effort) to get across eve, then I think it would only be a matter of time until your monster fleets would get the 'it's not fun to boat from one side of eve to the other just to maintain some other dudes empire' message. If it took 2 hours to cross your massive empire and defend it... whooo boy that wouldn't be good. How many times a week do you think you could get 500 guys to spend 2 hours transitting your awesome vastness to engage in a drawn out super or worse yet carrier drone fight that is boring is all get out. Once they see the work they need to put in to maintain your personal cash cow I think the fleet size would shrink down to reasonable fairly quickly. OR we could institute missions from player owned outposts, because that will fix a lot of the current null problems. Hmmm... I can't decide which is a better idea. separate engagements. In the first engagement, Goons outnumbered MoA (Replicator was only pot-shotting small frigs until his boxer got messed up), however only had 2 carriers compared to 8 carriers on MoA.
Later on, when the dreads were seigeing a tower, Goons who were in system attacked, while for whatever reason, MoA decided to self-destruct instead of bring in their existing forces of carriers/cruisers/BS even thougfh they were under cyno-jam protection.
You can see this happening both ways, whoever had the most carriers would inevitably win the fight and do the most damage. If you nerf the projection without ficxing the power, you still have the same problem. Bigger groups will and can find simple ways to circumvent arbitrary limits such as the ones involved in jump drive travel.
If you remove the power, however, the picture looks different. Still an advantage to the larger force, but its not so bad since you have removed the claws. If carriers couldnt spider-tank, the engagement would have ended differently (not necessarily who wins, but how much was lost on both side). If you remove the same factor from the larger side, those engagements will end differently as well. Ever wonder why its mostly carriers that get used in these situations? Its the security that mass amounts of them provide.
E: also 2 hours? how do you plan on dealing with jump-clones and death-clones? multiplecapitals isnt as big of an issue for blobs as it is for small people. |

Rowells
Unknown Soldiers Fidelas Constans
1356
|
Posted - 2014.09.25 06:49:00 -
[10] - Quote
Anthar Thebess wrote:Cut EHP of all logistic ships by 40% or reduce their sensor strength by 70%. Jamming will again have something to say in the fights. that doesn't help the carrier problem much. Could just reduce the rep amount out of triage similar to how seige and damage works on dreads. |

Rowells
Unknown Soldiers Fidelas Constans
1356
|
Posted - 2014.09.25 22:57:00 -
[11] - Quote
Ninteen Seventy-Nine wrote:baltec1 wrote:Serendipity Lost wrote:
I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.
Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??
We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers. And yet you still don't understand why your entire viewpoint on how this game should be developed should be ignored. All of your experience and knowledge is versed in exactly the type of gameplay we should be trying to get rid of, not propagate. I said it before, you're literally the winner of all the losers. All that's left in null is people obstinately determined to keep playing a game that is the opposite of fun. No one cares about your ideas or your experiences. Everything you know is in the exact opposite direction of game development that will attract people to Eve. But I'm sure people like CCP Rise will be inclined agree with you. (Which in itself can tell you everything you need to know. ) i don't see why this is a reason to disregard him. Do you think they attacked towers for 12 hours because it was fun? No. In fact I would say his viewpoint is extremely valid since his perspective is one side of the coin of how null is played.
I would be more concerned if rise and fizzle started taking your ideas seriously.
|

Rowells
Unknown Soldiers Fidelas Constans
1356
|
Posted - 2014.09.26 04:59:00 -
[12] - Quote
Quote:You don't see why the only groups/people left that gladly and masochistically embrace a terrible and stale endgame might not want to be tapped for info about ideas on making it interesting?  If only they were actually fighting to keep the status quo, then you might have a point. Most of the ideas brought up by these masochists take away some of their own advantage and power (a true masochist in my eyes).
Quote:That is why you don't want to listen to them. If they had any clue regarding what made for good gameplay, they wouldn't be who they were. Their minds are stuck inside the box. And that's the last place we should be looking for answers. as apposed to listening to who? people who aren't involved or can't see the from the perspective of players involved, people who see band-aid fixes to the symptoms as a solution to the problem, or perhaps people who believe that because the other person is involved in the part they don't like, they are the root cause and the only solution is to be rid of their opinions? I'm sure that the only people who have valid opinions these days are you, dinsdale, and his little sister we just found.
If you really think players taking advantage of everything around them are bad, then you are in the wrong game. Regardless of why they want or don't want to do it.
I'm not sure where you get this idea that anyone opinion should be discredited by who or what they are. I know it's hard to actually consider someones opinion and use that as an argument, but it does tend to be the preferred method of discussion in most places.
Quote:Not cater to those willing to spend 12 hour slogs so they can be king of the people that don't enjoy the game but keep playing it anyways. Proud to be the lords of afk empires staring at APIs and drafting out of game applications to give themselves a leg up on their ~srs bsns spcships~ . Yes, ignore the people who are still willing to log in even when the game gets hard or boring. People who don't just quit because everything isn't the gold-paved wonderland the ads imply 9but hey, thats business advertising for you). The people who are willing to go that extra step in order to become better than the other guy.
Quote:The only thing concerning about Rise taking my ideas seriously would be likely evidence of a drastic and medically impossible increasing of IQ I couldn't quite hear that last part over your ego. |

Rowells
Unknown Soldiers Fidelas Constans
1358
|
Posted - 2014.09.27 16:57:00 -
[13] - Quote
Ninteen Seventy-Nine wrote:Oh shut up. We can discuss topics and ideas or you can try to attack my character. One belongs here, the other is trolling. oh dear god, the irony. |

Rowells
Unknown Soldiers Fidelas Constans
1368
|
Posted - 2014.09.29 15:26:00 -
[14] - Quote
Serendipity Lost wrote:Oh, and just to point out a small thing. Mechanics don't force you to drop a ton of archons on a system. That's a choice you make. I've undocked plenty of times in search of pvp and the game has NEVER forced me to do it in an archon, so it's just weakness on your part to go the no risk super fleet of doom. You can try to justify it any number of ways, but at the end of the day, when the big hammer forms up... it's because you told it to. You're making it suck by choice. Do you ever blame the guy who decided to take the train this morning instead of driving through the heavy traffic? When you take the stairs and he takes the elevator to the top floor, do you believe he is at fault for not making needless sacrifices?How can you even begin to blame someone for using tools at their disposal when the whole point of the game is to gain an advantage over your opponents? Do you ever see any of the top football players tying weights to themselves whenever they play a team that isnt as good or prepared? Or when someone shows up early to a movie premier and is one of the first to get in, but you have to wait hours in the back of the line? How can you even begin to blame someone for using tools at their disposal when the whole point of the game is to gain an advantage over your opponents?
Why should anyone willingly give anyone else an advantage in a contest? Honor? Pity? Shame? Do you really want the game to be a charade of people living in space only because the biggest powers are holding back and allowing them too? |

Rowells
Unknown Soldiers Fidelas Constans
1376
|
Posted - 2014.10.01 11:53:00 -
[15] - Quote
Kagura Nikon wrote:Did you read my post? YES I do expect. If CVA and friends did it, so could you. You guys sound like an ++ber fat guy weightign 500 pounds that eats 5 kg per day of sugar that NEVEr ever tried to esxercise in his whoel life.. complain that their " genes"are to blame for him not being slim
And by quality of provi bloc I am not talking about combat prowes, but as PLAYERS, people that know to not kill their own game. Do you ever blame the guy who decided to take the train this morning instead of driving through the heavy traffic? When you take the stairs and he takes the elevator to the top floor, do you believe he is at fault for not making needless sacrifices?How can you even begin to blame someone for using tools at their disposal when the whole point of the game is to gain an advantage over your opponents? Do you ever see any of the top football players tying weights to themselves whenever they play a team that isnt as good or prepared? Or when someone shows up early to a movie premier and is one of the first to get in, but you have to wait hours in the back of the line? How can you even begin to blame someone for using tools at their disposal when the whole point of the game is to gain an advantage over your opponents?
Why should anyone willingly give anyone else an advantage in a contest? Honor? Pity? Shame? Do you really want the game to be a charade of people living in space only because the biggest powers are holding back and allowing them too? |

Rowells
Unknown Soldiers Fidelas Constans
1378
|
Posted - 2014.10.01 13:34:00 -
[16] - Quote
Schmata Bastanold wrote:baltec1 wrote:So we fix EVE by getting the 80k people in null who won to quit and move on to another game? Great plan. But you won, what else is here for you to do except loudly crying that nobody wants to play with you anymore? And no offense but I don't believe all 80k null people (nice number, btw) feel the same as you do. With you gone they will find their own fun. So will I expect to find you back in this thread when the next null overlord takes over? |

Rowells
Unknown Soldiers Fidelas Constans
1382
|
Posted - 2014.10.01 17:50:00 -
[17] - Quote
Ok, sudden rage influx is confusing. Did this thread become popular or did i miss something? |

Rowells
Unknown Soldiers Fidelas Constans
1382
|
Posted - 2014.10.01 18:27:00 -
[18] - Quote
i found the dev blog...
CAN ANYBODY SAY DREAD ROAM???
(more to follow) |

Rowells
Unknown Soldiers Fidelas Constans
1465
|
Posted - 2014.10.06 15:47:00 -
[19] - Quote
MeBiatch wrote:Deck Cadelanne wrote:baltec1 wrote:Dafarr Maul wrote:One stupid patch too many, i have just unsubed all 7 of my accounts, and you can say good bye to my plex cash also.
Would you like to donate some moros'sesess to me so they can take part in my new project? Personally, I would *love* to see capitals as part of roaming fleets. that will happen... currently you can get a carrier with faster AU then a battleship with the low grade implant set. now my question is how well that kind of fitting will hold up if it runs into a slower fleet (assuming contact became unavoidable) using a normal combat fit. |

Rowells
Unknown Soldiers Fidelas Constans
1465
|
Posted - 2014.10.06 15:48:00 -
[20] - Quote
MeBiatch wrote:Byson1 wrote: You claim to want to help the small groups in null... Why not listen to them?  Check out those who have responded.. and what size of alliance/corp they belong to.. see what they suggest. If I could ask for just one thing.. don't mess with logistic ships. jump freighters specifically. no one will hop drop in a freighter anyway. so why not keep them as is. so people can keep the life blood of small alliances moving? they want you to live and build in 0.0 if you need stuff from high sec use a dst and find a k-k wh. or just live close to empire until you have the proper logistical backbone to live garther out. Not just one dude and his 6 alts supplying entire alliance. |
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