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Thread Statistics | Show CCP posts - 1 post(s) |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6086
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Posted - 2014.09.13 15:19:00 -
[1] - Quote
My crew are convicts attempting to earn a pardon by working on my ships. I give them a crash course in starship maintence-repairs, seal them in, and all they have to do is survive 2 insurance cycles (note: few of my ships survive one).
If they try to temper with my pod systems during flight then they activate the self destruct system... which is actually a dummy system put in place to distract them from the micro-bombs I implanted in their skulls during their physical... which explode 10 seconds after activation. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6087
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Posted - 2014.09.13 17:10:00 -
[2] - Quote
This idea comes up from time to time.
People (myself included) tend not to like the idea because it just introduces more factors into ship balance... which is already a headache. It also increases the gap between older, wealthier players and younger, poorer players.
Basically, it adds complexity for complexity's sake rather than for a good gameplay reason. We can already RP that our crews are there (fun trivia: 15,000 ISK is enough to set up a non-capsuleer up for life... equivalent to a multi-millionaire in RL). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6087
|
Posted - 2014.09.13 17:59:00 -
[3] - Quote
Crumplecorn wrote:In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. *points to pretty much every dystopian game ever created* Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
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