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Sarmaul
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Posted - 2006.08.02 11:26:00 -
[1]
Originally by: Kaleeb Should the tempest have some changes with the upcoming changes to EW and the loss of its niche in speed?
Yes. The multispec is the only thing that keeps it alive vs a Megathron, let alone the blaster monster the Hyperion is going to become. Combine that with a possible NOS nerf and we're left with a ship that can defeat amarr battleships and that's about it.
For starters, remove the speed penalty from Hail. Why can gallente use their most damaging ammo while charging in a full speed yet Minmatar can't?
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Sarmaul
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Posted - 2006.08.02 11:57:00 -
[2]
Originally by: Jim McGregor Edited by: Jim McGregor on 02/08/2006 11:47:33
You wont get extra speed for the Tempest and Typhoon since the Hyperion is specifically built to quickly get in range. Giving the minnie ships speed advantages would nullify the Hyperion advantage again.
The entire point of Minmatar ships is that they can use their speed advantage to keep the range and slowly takedown a target with poor dps @ range. Introducing a ship that goes faster and does more damage makes the speed & low damage ships redundant.
If Gallente get Minmatatar's speed advantage, I want gallente's damage output. Fair?
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Sarmaul
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Posted - 2006.08.02 12:14:00 -
[3]
There are 2 ways to balance blasterships
1) Make it hard for them to get into range, but let them do insane damage when there
2) Make it easy for them to get into range, but let them do poor damage when there.
Pick one.
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Sarmaul
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Posted - 2006.08.02 12:34:00 -
[4]
Originally by: Deathbarrage can someone plz explain to me why a tempest should win from a hyperion? afaik with the hyperion being an uber dedicated blaster ship and the tempest being able to snipe n ****, and the hyperion being tier 3, I think it's more then reasonable that a hyperion should indeed wtfpwn a tempest....
The Typhoon is a close-range missile/ac/drone ship. The Tempest is both a close-range autocannon ship and Minmatar's only fleet ship. With the Maelstrom looking like it's going to be a dedicated artillery platform, that leaves the Tempest with autocannons.
Minmatar are supposed to use their speed to keep out of range while slowly chipping away and the enemy. If they fail at doing this (i.e. the ship gets too close) they generally die. If a blastership is introduced that can not only go faster than the Tempest but out-damages it by a hell of a lot, where is the balance? The Tempest will die every single time as it won't be able to ever keep the distance nor will it be able to do more damage?
And just to finish it off, the high-damage autocannon ammo has a speed penalty, so you can't even attempt to run away while doing good DPS as your speed gets nerfed and the blastership will be in optimal within seconds.
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Sarmaul
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Posted - 2006.08.02 12:40:00 -
[5]
Edited by: Sarmaul on 02/08/2006 12:40:21
Originally by: Deathbarrage
Originally by: Kaleeb
Originally by: Deathbarrage can someone plz explain to me why a tempest should win from a hyperion? afaik with the hyperion being an uber dedicated blaster ship and the tempest being able to snipe n ****, and the hyperion being tier 3, I think it's more then reasonable that a hyperion should indeed wtfpwn a tempest....
I`m not asking that, i`m asking for the tempest to have a role which is pretty much removed now. The fact you think tier 3 should pwn tier 2 shows you dont really know that they arent supposed to replace existing bs but give different options/roles. (Except for the rokh which is soo powerful its unreal)
I'm not saying that all tier 3 should pwn tier 2, I'm saying that the hyperion will be so incredibly restricted to one purpose that it's no more then fair imo that the hyperion will be the king of the hill in that area
Wrong again. Everyship should be countered somehow. The counter to ac ships is to get into range. The counter to blasterships is to get out of range. It's really not that hard to work out.
Originally by: Testy Mctest Maybe I've become complacent in my whining. Maybe I don't whine enough. NO MORE I SAY. My fury has been renewed :P
Finally!
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Sarmaul
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Posted - 2006.08.02 13:23:00 -
[6]
Originally by: Deathbarrage
Originally by: Mila Prestoc Edited by: Mila Prestoc on 02/08/2006 13:09:20
Originally by: Deathbarrage
yeah so if you wanna counter the hyperion get a medium range ship and gank it from afar, imo it's ok for it to pwn you if you're inside his blaster range... I mean we've tried the ''high dmg low speed'' thing on the megathron, obviously didn't work cuz you got ganked all the time
ok i'll say the obvious. 20km warp disruptor range = mid range useless.
Blasters + Null vs Ac's + Barrage have equal DPS at 16500m before you take into account blasters better tracking or the Megas larger drone bay. Listen to the Amarr, the only valid point that I agree with them on is having the longest low range weapons that actually outrange the other short range combat modules such as 20km warp disruptor.
I don't see why Gallente should get a easy ride into Blaster range. Caldari easy mode on.
well what you guys want is to make the hyperion into something that can't kill a tempest, how's that fair?
You are really starting to irritate me now.
Vaga/Muninn vs Deimos: Minmatar wins if they keep the range, Gallente win if the get inside range Rupture vs Thorax: Same Wolf vs Enyo: Same Cyclone vs Brutix: Same Tempest vs Megathron: Same
Blaster ships are supposed to be difficult to get into range - the payoff being that you BBQ everything once you are in there. To counter a blastership you need enough speed to stay at range. Remove that, and there is no counter for blasterships, creating inbalance. Is it really that hard to understand?
If a blastership lands right on top of me I fully expect to die and will never complain. When a situation is introduced that no matter what the starting range is I will die, I will ***** and moan until it is sorted as it isn't balanced.
Got it yet?
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Sarmaul
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Posted - 2006.08.02 14:05:00 -
[7]
I thought the stats in the itemdb were messed up - Hyp should be listed as 8/5/7 while the maelstrom is 8/6/6
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Sarmaul
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Posted - 2006.08.02 14:11:00 -
[8]
Multispec of doom = nerfed (hopefully)
And with no tracking bonus, expect something like double webs.
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Sarmaul
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Posted - 2006.08.02 14:28:00 -
[9]
Originally by: Amthrianius i find it amusing that everyone is whining about a ship who's stats havent even been released yet. All thats been said so far is its a light, fast 8 turret blaster ship and its to the whine mobile.
For all you know it could have 1k shields and 500 armour hp :P
At least let them get them on sisi before *****ing about overpowered/underpowered 
sheesh
Where's the fun in that?
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