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Thread Statistics | Show CCP posts - 1 post(s) |

Tiberius Caesar
Sothebys
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Posted - 2006.08.02 19:16:00 -
[1]
I think the time has come from CCP to impliment a more balanced policy with regards to the aggro and logoff timers. I feel it should be applied to any activation of a high-slot module.
For example, if you are mining you cannot simply logoff and dissapear. The same goes for shooting npc's. It already is silly easy to avoid getting killed while doing these activities hanks to the ALL SEEING, ALL KNOWING, Local channel. CCP has stated they never intended the Local channel to act as a scouting tool. However, it does. I see no reason that the current pvp timer shouldnt be extended to PVE. The fact that right now you can have an entire mining op loggoff the second someone shows up in local is against the spirt of the game. It's time CCP stop rewarding players for flauting game mechanic abuse.
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Ms rose
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Posted - 2006.08.02 19:37:00 -
[2]
Go to hell.
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Sarmaul
0utbreak
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Posted - 2006.08.02 19:40:00 -
[3]
To be honest, anyone who logs off/crashes should warp to a point 1m km away from where they logged sit in space for 15 minutes regardless of what modules they have activated recently before vanishing.
TEAM MINMATAR FORUMS - In Rust We Trust - |

Guillame Herschel
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Posted - 2006.08.02 19:41:00 -
[4]
Other pirates get miner kills all the time. What's your problem?
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HappyKitten
Caldari State War Academy
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Posted - 2006.08.02 19:41:00 -
[5]
Originally by: Sarmaul To be honest, anyone who logs off/crashes should warp to a point 1m km away from where they logged sit in space for 15 minutes regardless of what modules they have activated recently before vanishing.
/signed
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HappyKitten
Caldari State War Academy
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Posted - 2006.08.02 19:42:00 -
[6]
Edited by: HappyKitten on 02/08/2006 19:43:01
Originally by: Guillame Herschel Other pirates get miner kills all the time. What's your problem?
Just because many players choose not to abuse game mechanics in this way, it doesn't mean it is impossible.
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LUGAL MOP'N'GLO
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Posted - 2006.08.02 20:06:00 -
[7]
I agree that logging off is a less than 'honorable' tactic, however what it comes down to is how do you punish the abusers but at the same time not make it unfair to people that have a bad connection?
*cough* not to mention, many of the people that whine and whine about people logging off do it themselves as well. Might as well swim with the fishes if its gonna get you upstream.
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Clone runner
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Posted - 2006.08.02 20:16:00 -
[8]
Edited by: Clone runner on 02/08/2006 20:16:42 Edited by: Clone runner on 02/08/2006 20:16:25 should make it so that your only safe if your docked.
pirate chars should not be allowed to have more than 1 character per account.
if you want to pvp then do so, ganking should not be tolerated with no risk because you can use a no skill alt to see if its safe or not.
warpcore stabs, nano's and warp jammers should be removed from the game, if you want to warp there should be a 10second charge build up, if you want to use a gate you should have to sit in queue for 10seconds even if noone else is using the gate.
oh sorry i forgotpirate gankers want it all in there favour.
they want the ability to WTFBBQ! carebears but they dont want alliances to have the abilitys to WTFBBQ them.
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Scythus Aratan
Shadow Company Alektorophobia
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Posted - 2006.08.02 20:46:00 -
[9]
Originally by: Clone runner Edited by: Clone runner on 02/08/2006 20:16:42 Edited by: Clone runner on 02/08/2006 20:16:25 should make it so that your only safe if your docked.
pirate chars should not be allowed to have more than 1 character per account.
if you want to pvp then do so, ganking should not be tolerated with no risk because you can use a no skill alt to see if its safe or not.
warpcore stabs, nano's and warp jammers should be removed from the game, if you want to warp there should be a 10second charge build up, if you want to use a gate you should have to sit in queue for 10seconds even if noone else is using the gate.
oh sorry i forgotpirate gankers want it all in there favour.
they want the ability to WTFBBQ! carebears but they dont want alliances to have the abilitys to WTFBBQ them.
Sounds like someone got ganked.
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Sarmaul
0utbreak
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Posted - 2006.08.02 20:55:00 -
[10]
Originally by: Guillame Herschel Other pirates get miner kills all the time. What's your problem?
Who gives a **** about miners? It's frieghters jumping through a gate and then logging off or ships logging off when trapped in interdictor bubbles that ****es me off.
If you're going to use an out-of-game mechanic to try and save your ship, give people who play the game properly the tools to find them.
TEAM MINMATAR FORUMS - In Rust We Trust - |
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Katane Usamo
GoonFleet GoonSwarm
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Posted - 2006.08.02 20:56:00 -
[11]
So what exactly stops the "entire mining op" from just warping between safespots for 15 minutes, and then logging off? It's not like you can catch them even with your proposal, all you do is make people do something boring for 15 minutes, and screw over those who have RL to attend to in that time.
Now, I agree that the combination of omniscient local and ss/logging tactics is frustrating, but more aggro timers isn't the solution. Perhaps the new Kali scanning system will help this a bit?
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Tiberius Caesar
Sothebys
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Posted - 2006.08.02 21:02:00 -
[12]
Originally by: Guillame Herschel Other pirates get miner kills all the time. What's your problem?
Predicatable response tbh
It has nothing to do with me personally, it has to do with the game. Why should someone be able to abuse game mechanics? Why? The only way people get killed is because they are stupid or lazy when mining or npcing. There is a disctinct lack of risk currently in the game.
As for people with bad connections , that excuse has no bearing. The majority of players shouldn't be punished beause someone has a bad ISP. Last I checked, EvE doesn;t cater to the lowest common denominater...
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Tiberius Caesar
Sothebys
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Posted - 2006.08.02 21:04:00 -
[13]
Originally by: Katane Usamo So what exactly stops the "entire mining op" from just warping between safespots for 15 minutes, and then logging off?
Lazyness, alts, unpredicability, you name it
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Syphir Hryell
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Posted - 2006.08.02 21:32:00 -
[14]
Find a 2 jump gate system and add a pair of covert ops pilots to your mining gang. They sit 100km off the gate and if someone warps in everyone logs off/cycles SS ?
I can do a 1 man mining op with a alt with a cloak and a barge running the client in window mode in a deadend system. Local or no local, agro time or no agro timer, you'll just start complaining about the next avoidance tatic that springs up. |

Tiberius Caesar
Sothebys
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Posted - 2006.08.02 21:38:00 -
[15]
Originally by: Syphir Hryell Find a 2 jump gate system and add a pair of covert ops pilots to your mining gang. They sit 100km off the gate and if someone warps in everyone logs off/cycles SS ?
I can do a 1 man mining op with a alt with a cloak and a barge running the client in window mode in a deadend system. Local or no local, agro time or no agro timer, you'll just start complaining about the next avoidance tatic that springs up.
Yes, I am well versed in the fact that 0.0 has far more carebears than empire.
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Mtthias Clemi
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.02 21:56:00 -
[16]
If you were playing CSS,Bf,C&C or any other game you can think of... your about to get a kill... and then the person loggs off? wouldnt you be annoyed? lol
i know it doesent compare directly, but im sure you can understand my point!
FYI: im not a pirate i think this is a good idea, i HATE it when a hostile loggs off... its just INFURIATING and boring.. warping to 1000km 4tw..
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Clone runner
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Posted - 2006.08.02 22:02:00 -
[17]
Quote: Sounds like someone got ganked.
nope i'm just sick of pirates who are to lazy and want the game mechanics changed in there favour.
work for your kills like everybody else! dont target miners! be a man and kill people who may just fight back its alot more exiciting
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Guillame Herschel
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Posted - 2006.08.02 22:05:00 -
[18]
Originally by: Tiberius Caesar
Originally by: Guillame Herschel Other pirates get miner kills all the time. What's your problem?
Predicatable response tbh
Which you didn't predict until after I posted, or else you'd have addressed it in the OP tbh.
Quote: It has nothing to do with me personally, it has to do with the game. Why should someone be able to abuse game mechanics?
You mean abuse like having alt scouts? Or alt cyno launchers? Or alt manufacturers? Or alt ceos? Or alt..... you get the drift.
Quote: Why? The only way people get killed is because they are stupid or lazy when mining or npcing. There is a disctinct lack of risk currently in the game.
I like the fact that being smart and paying attention to your surroundings mitigates risk. That's how it should be.
Quote: As for people with bad connections , that excuse has no bearing.
You know what happens to someone who logs off to avoid being killed? They don't get to play the game while they are logged off. They don't get to mine, they don't get to rat, they don't get to travel.
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RaThlan Naaoor
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Posted - 2006.08.02 22:42:00 -
[19]
BOTH pirates AND miners use this tactic.
Logoff Traps = Pirates/PvP
Logoff when threatened = Macro/Real miners, haulers.
There's really no reason anyone should be able to avoid consequences of their actions by utilizing logoff. I'd be 100% in favor of a logoff 15 min lag time in system (even though it would get me killed more often than not).
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Red Six
Reikoku Band of Brothers
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Posted - 2006.08.02 22:42:00 -
[20]
What I hate is when people jump into a bubble camp, log off so they can e-warp off. Log back in immediately and log off again so you can't probe them down in the first spot. They then log in a 3rd time and warp off.
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Tiberius Caesar
Sothebys
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Posted - 2006.08.02 22:42:00 -
[21]
Originally by: Guillame Herschel
Originally by: Tiberius Caesar
Originally by: Guillame Herschel Other pirates get miner kills all the time. What's your problem?
Predicatable response tbh
Which you didn't predict until after I posted, or else you'd have addressed it in the OP tbh.
Quote: It has nothing to do with me personally, it has to do with the game. Why should someone be able to abuse game mechanics?
You mean abuse like having alt scouts? Or alt cyno launchers? Or alt manufacturers? Or alt ceos? Or alt..... you get the drift.
Quote: Why? The only way people get killed is because they are stupid or lazy when mining or npcing. There is a disctinct lack of risk currently in the game.
I like the fact that being smart and paying attention to your surroundings mitigates risk. That's how it should be.
Quote: As for people with bad connections , that excuse has no bearing.
You know what happens to someone who logs off to avoid being killed? They don't get to play the game while they are logged off. They don't get to mine, they don't get to rat, they don't get to travel.
What a load of crap tbh.
First off, if I addressed every predictable responce to this idea, I'd still be typing. You just happened to fit into section 134B, paragraph #6 or predictable responces.
Second, alts are in no way the equivilent of the all knowing, all seeing local channel.
Third, being smart is defined by you as watching the all knowing, all seeing local channel?
Lastly, are you honestly trying to get me/anyone to believe that logging off is a penalty all of its own? Maybe instead of an aggroo timer, we just have a ship timer, how about that. Once you logg off, if not docked, your ship stays in space for 15 miniutes. Is that better then?
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Scythus Aratan
Shadow Company Alektorophobia
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Posted - 2006.08.02 23:24:00 -
[22]
Originally by: Clone runner
Quote: Sounds like someone got ganked.
nope i'm just sick of pirates who are to lazy and want the game mechanics changed in there favour.
work for your kills like everybody else! dont target miners! be a man and kill people who may just fight back its alot more exiciting
How is removing scramblers working for your kills?
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Infinity Ziona
ISK LLC
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Posted - 2006.08.02 23:51:00 -
[23]
Originally by: Red Six What I hate is when people jump into a bubble camp, log off so they can e-warp off. Log back in immediately and log off again so you can't probe them down in the first spot. They then log in a 3rd time and warp off.
Players really do this? OMFG. 
'The alliance should not be a solo contentmobile' - Albert Einstein |

Guillame Herschel
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Posted - 2006.08.03 00:08:00 -
[24]
Originally by: RaThlan Naaoor There's really no reason anyone should be able to avoid consequences of their actions by utilizing logoff.
Yeah, punish everyone who loses server because their ISP has a hiccup as if they were exploiters. Great idea. The underlying network protocols give CCP no way to distinguish someone who logs off, someone who crashes and someone whose ISP burps. Your idea would punish people who did nothing wrong.
How about you just accept that "You win some, you lose some" and leave it at that?
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Double TaP
The Establishment
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Posted - 2006.08.03 00:11:00 -
[25]
Originally by: Sarmaul To be honest, anyone who logs off/crashes should warp to a point 1m km away from where they logged sit in space for 15 minutes regardless of what modules they have activated recently before vanishing.
LOL so if I'm in a system by myself with 45 war targets I should be forced to pick between
A) staring at my monitor unable to do anything B) logging off and going to eat or something
yea thats a totally awesome idea!
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Infinity Ziona
ISK LLC
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Posted - 2006.08.03 00:29:00 -
[26]
Edited by: Infinity Ziona on 03/08/2006 00:29:40 Just warp the player 1000 km out and leave them there for 10 minutes. Place an SOS beacon next to them that can be seen from 1000k away and can be warped to.
If you really do accidently crash / lose connection its unlikely an NPC will suddenly develop AI and decide to kill you.
And players who legitimately have worked for a chance to kill you can do so without you exploiting the game mechanics by being a ***lord and logging off to avoid combat.
'The alliance should not be a solo contentmobile' - Albert Einstein |

Price Watcher
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Posted - 2006.08.03 00:58:00 -
[27]
Originally by: Tiberius Caesar I think the time has come from CCP to impliment a more balanced policy with regards to the aggro and logoff timers. I feel it should be applied to any activation of a high-slot module.
For example, if you are mining you cannot simply logoff and dissapear. The same goes for shooting npc's. It already is silly easy to avoid getting killed while doing these activities hanks to the ALL SEEING, ALL KNOWING, Local channel. CCP has stated they never intended the Local channel to act as a scouting tool. However, it does. I see no reason that the current pvp timer shouldnt be extended to PVE. The fact that right now you can have an entire mining op loggoff the second someone shows up in local is against the spirt of the game. It's time CCP stop rewarding players for flauting game mechanic abuse.
NO! Pirate-pigs should lose 100,000 skill points off their highest trained combat skill every time they activate a highslot module.     
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thatguyinpc
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Posted - 2006.08.03 03:59:00 -
[28]
Originally by: Tiberius Caesar I think the time has come from CCP to impliment a more balanced policy with regards to the aggro and logoff timers. I feel it should be applied to any activation of a high-slot module.
For example, if you are mining you cannot simply logoff and dissapear. The same goes for shooting npc's. It already is silly easy to avoid getting killed while doing these activities hanks to the ALL SEEING, ALL KNOWING, Local channel. CCP has stated they never intended the Local channel to act as a scouting tool. However, it does. I see no reason that the current pvp timer shouldnt be extended to PVE. The fact that right now you can have an entire mining op loggoff the second someone shows up in local is against the spirt of the game. It's time CCP stop rewarding players for flauting game mechanic abuse.
Hmmm, there seems to be a bit of a discrepancy in the above statement. I found this in the tips and tricks in the online player guide.
ôUse the local chat channel to see what's happening within the system when you have just jumped in.ö
Sounds like CCP promotes using local to me.
Guy
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Laramon Questor
Minmatar Celestial Industries
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Posted - 2006.08.03 04:22:00 -
[29]
Originally by: thatguyinpc
Originally by: Tiberius Caesar I think the time has come from CCP to impliment a more balanced policy with regards to the aggro and logoff timers. I feel it should be applied to any activation of a high-slot module.
For example, if you are mining you cannot simply logoff and dissapear. The same goes for shooting npc's. It already is silly easy to avoid getting killed while doing these activities hanks to the ALL SEEING, ALL KNOWING, Local channel. CCP has stated they never intended the Local channel to act as a scouting tool. However, it does. I see no reason that the current pvp timer shouldnt be extended to PVE. The fact that right now you can have an entire mining op loggoff the second someone shows up in local is against the spirt of the game. It's time CCP stop rewarding players for flauting game mechanic abuse.
Hmmm, there seems to be a bit of a discrepancy in the above statement. I found this in the tips and tricks in the online player guide.
ôUse the local chat channel to see what's happening within the system when you have just jumped in.ö
Sounds like CCP promotes using local to me.
Guy
Sounds like someone just got told! I have a great sig that I was once proud of. After much moderation, I've found the world will never see it again. |

Sphit Kar
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Posted - 2006.08.03 05:30:00 -
[30]
What about logging off eject the pod and safespot it, the ship stay where it is?
I know im crazy
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