| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Babye Cakes
|
Posted - 2003.10.09 10:09:00 -
[31]
LOVE ALL THE IDEAS. to bad ccp doesnt care enough to give us what we want.
http://www.angelfire.com/ga4/denthoss/WHat.jpg |

Elad Baan
|
Posted - 2004.01.05 23:37:00 -
[32]
Edited by: Elad Baan on 06/01/2004 00:04:20 moved my post to the idea lab forum, where it belongs best, I think. http://oldforums.eveonline.com/?a=topic&threadID=52077
Cool ideas for the game - New mission types - Group missions - Planets and the market |

Danton Marcellus
|
Posted - 2004.01.05 23:54:00 -
[33]
Disposable locations would be nice, a spawn that is only there for a set timeperiod or number of ships, offering services or just acting cannon fodder, all of this without there having to be an event around it.
Quote: I would also like to the the ability to sell the uncommon pirate drops. The low end stuff isn't worth going on Trade channel to sell, and the newbies who would buy it aren't normally on.
Escrow. 
Convert Stations
|

Eris Discordia
|
Posted - 2004.01.05 23:55:00 -
[34]
no more bumping
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Tel Redan
|
Posted - 2004.01.06 17:20:00 -
[35]
Edited by: Tel Redan on 06/01/2004 18:40:35 In-space Tactical module management
imho of course for example: Linkage
.
|

DREAMWORKS
|
Posted - 2004.01.06 18:34:00 -
[36]
Warp from star to star, space place to place... but always staying in the deep cold and dark space... Face it, Eve isnt a startrek clone, your not going to meet diffrent cultures or diffrent races like the vorlons in babylon 5.
Eve has its own space technology, but it does hold on to the described technologies like Warping, etc.
Maybe we will see what you wish for in a next generation of games. __________________________
http://www.nin.com/visuals/thtf_hi.html |

BraK
|
Posted - 2004.01.06 19:40:00 -
[37]
Quote: Good ideas... too bad its beyond the scope of this game.
Anything that has remotley to do with "Content" i.e. Earth and Beyond's content is beyond the scope of this game.
|

Riddari
|
Posted - 2004.01.06 20:19:00 -
[38]
Umm.. as far as I know we had a bug where people ad to warp millions of au just to get the nearest thing in the system (planet/stargate/whatever)
Some had to fly for 90 days straight if the GMs hadn't saved them by teleportation.
¼©¼ a history |

IZON
|
Posted - 2004.01.06 21:07:00 -
[39]
Aliens, where are the fricking Aliens?
"...master! there's a guy in the south village called IZON, he is a Ninja!" |

Synex
|
Posted - 2004.01.06 22:43:00 -
[40]
Quote: Can't. The way eve is set up makes that impossible (warping to other systems).
Every point in space has a XYZ coordinate, if you'd have one big galaxy where warping between stars would be possible, you'd have enormously long numbers for X, Y or Z. :(
In fact... your wrong... but hey - we're not all perfect eh?
The system data is already using tremendously long numbers (64bit ints if I remember correctly)... however, if you want even more accuracy than that you just define locations of objects relative to other objects... You'd have to do this if you were realistically plotting orbit paths etc. anyway (which i don't think CCP are doing... :( )
Synex Code Monkey
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |