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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fozzie
C C P C C P Alliance
11233

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Posted - 2014.09.17 22:33:00 -
[1] - Quote
Hello everyone. In our upcoming Oceanus release we are planning to make a change to the rules surrounding the way Cynos and Starbases interact. These new rules will help mitigate the issues surrounding jumping capitals sometimes colliding with ships inside a starbase forcefield.
Currently you can light cynosural beacons as long as you are outside the forcefield. After this change, cynos will not be lightable within 25km of the forcefield edge. If for any reason a cyno is active within 25km of a forcefield (if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno).
At the same time we will also be increasing the minimum distance that Jump Bridges and Cyno Generator Arrays may be anchored from the forcefield to 25km. The maximum distance away from the control tower that a structure can be anchored will be increased to 55km/60km/65km for small/medium/large starbases respectively. Any existing Jump Bridge and Cyno Generator Array structures will be automatically pushed away from their starbase's forcefield until they are 25km away.
This change does increase the risk involved in cynoing to starbases in some situations, but in our opinion this added risk is both acceptable and desirable. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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ISD Cyberdyne
ISD Community Communications Liaisons
1584

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Posted - 2014.09.18 01:52:00 -
[2] - Quote
Conducted some thread cleansing. Please keep the discussion on-topic, productive, and respectful. Please discontinue the rule violations. Thanks.
Quote:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.
6. Racism and discrimination are prohibited.
Racism, gender stereotyping, hate speech, and sexism are not permitted on the EVE Online Forums. Derogatory posting that includes race, religion or sexual preference based personal attacks and trolling can result in immediate suspension of forum posting privileges.
23. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster. ISD Cyberdyne Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Fozzie
C C P C C P Alliance
11280

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Posted - 2014.09.18 12:42:00 -
[3] - Quote
Worrff wrote:Retar Aveymone wrote:Worrff wrote:Nice to see the prompt responses from Fozzie addressing the points raised here.
Oh wait......... You mean while he would be asleep? He is sleeping at 1.30 PM ? i want a job like that.
It's only 12:42 PM. Learn 2 clock. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11280

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Posted - 2014.09.18 12:43:00 -
[4] - Quote
I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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ISD Ezwal
ISD Community Communications Liaisons
2294

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Posted - 2014.09.19 23:55:00 -
[5] - Quote
I have removed a rule breaking post and those quoting it. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Fozzie
C C P C C P Alliance
11323

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Posted - 2014.09.22 17:58:00 -
[6] - Quote
Hey everyone. Like I said before, we incorporated the feedback from this thread last week and discussed a modified version of the plan with the CSM. We're now ready to announce the results.
In this new version of the plan, you will be able to activate the Cyno Field Gen module anywhere outside the shields, but if the ship lighting the cyno is within 25km of a starbase forcefield, the actual beacon will appear at least 25km away from the forcefield. Ships jumping to the cyno field will appear around that beacon 25km away instead of beside your ship.
The OP has been updated. Thanks for the feedback and keep it coming. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11325

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Posted - 2014.09.22 18:36:00 -
[7] - Quote
Georgik Sojik wrote:Forgive the question if it has been previously asked.
Does this exclusion zone only affect normal cynofields? Would it be still possible to bridge bombers/recons/cloaky T3s and BlackOps within the 25km zone?
This applies to all cynos, including covert cynos. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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