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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
814
|
Posted - 2014.09.17 23:48:00 -
[1] - Quote
when are you fixing light missiles, as you said you would about 2 years ago? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
816
|
Posted - 2014.09.18 12:39:00 -
[2] - Quote
Janeway84 wrote:Why interceptors getting changed again when there are ship classes still waiting to get their tuning? 
CCP can keep up with these non-updates for years instead of fixing actual important stuff like links, logis, caps and T3s. probably because it's easier, I guess. I think also because they don't like it when people get mad and complain on the forums, which is something that'll be happening a ridiculous amount if the proper broken stuff got fixed. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 13:16:00 -
[3] - Quote
so why does the crow get all these special considerations to let it kill people, while the stiletto and ares just do nothing with their highslots?
kill crow please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 16:17:00 -
[4] - Quote
Yazzinra wrote:I look forward to all these crow gangs being replaced by Ares gangs.
you're funny |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 17:44:00 -
[5] - Quote
useless armour bonus? lol |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 18:38:00 -
[6] - Quote
so you think instalocking gatecamps are a legit and good thing for the game |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 18:55:00 -
[7] - Quote
Capqu wrote:TrouserDeagle wrote:so you think instalocking gatecamps are a legit and good thing for the game no but i think a straight up uncatchable interceptor is even worse
why? they can't kill anything anyway. we have other pvp-immune ships. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 19:12:00 -
[8] - Quote
Promiscuous Female wrote:Capqu wrote:Promiscuous Female wrote:also the malediction has one less launcher than the crow post-oceanus so the damage is not exactly identical 3 launchers with 25% rof is exactly the same as 4 launchers dps, 3 * 1.25 = 3.75 3.75 < 4 think, mcfly, think
everyone laugh at this guy |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
821
|
Posted - 2014.09.20 18:31:00 -
[9] - Quote
Skyler Hawk wrote:May Arethusa wrote:Skyler Hawk wrote:Does the planned module rebalancing include a buff to small shield extenders? If not, I still think the raptor looks incredibly short on fitting room compared to the other combat interceptors, even with the extra 2 PG you gave it. The taranis, crusader, and claw can all fit top-tier guns and a decent tank with either one or zero fitting mods but putting neutrons on a raptor with either an MSE or MASB requires two or three fitting mods even after the PG boost. That's silly and leaves the ship's damage output looking very poor indeed relative to the competition. You can fit a meta 4 MSE and neutrons with a T2 MAPC thanks to the additional 2 PG. This is only true if you don't mind leaving two of your mid or lowslots unfilled (or filled with mods that take 0 PG) - with the PG buff, a max-skilled raptor with an MAPC II fitted has 62.5 PG. The fit below uses 60.3 PG, and you have four slots to fill with tackle and damage mods: [Raptor, uses 60.3 PG out of 62.5] Micro Auxiliary Power Core II [empty low slot] [empty low slot] Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction [empty med slot] [empty med slot] Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S [empty rig slot] [empty rig slot]
so acr it |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
821
|
Posted - 2014.09.23 21:35:00 -
[10] - Quote
rockets are ok. not everything can be grossly overpowered like light missiles. |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
821
|
Posted - 2014.09.23 23:20:00 -
[11] - Quote
Capqu wrote:TrouserDeagle wrote:rockets are ok. not everything can be grossly overpowered like light missiles. rockets are garbage
mediocre imo |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
821
|
Posted - 2014.09.24 14:18:00 -
[12] - Quote
the corax on the other hand has no fitting whatsoever, and is about as fast as a 3 trimark 1600 maller (just like all the other new destroyers). |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
834
|
Posted - 2014.09.28 21:08:00 -
[13] - Quote
Capqu wrote:A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
so when are you going to buff rockets if you intend them to be a primary weapon system now? everyone knows they are complete trash except for the person doing the balancing apparently, even the guy who writes the module descriptions knows more than fozzie lmao
what's actually wrong with them other than being on the list of weapons that needs to reload during fights? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
835
|
Posted - 2014.09.30 22:32:00 -
[14] - Quote
you aren't fooling anyone, kitebads. I know it's all still crazy OP. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
836
|
Posted - 2014.10.01 01:59:00 -
[15] - Quote
so, Stiletto is now complete garbage. Nice work CCP! cant even fit 4 x 280mm howitzers, mse and mwd
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
872
|
Posted - 2014.10.05 16:34:53 -
[16] - Quote
you're correct about armour tanking. the speed penalty on armour rigs is an actual huge penalty, and 400mm plates are impossible to fit, unlike MSEs. a single 200mm plate doesn't mess up the speed too much, but it doesn't give you much hp for the slot investment. shield rig penalties are pretty much nothing. also ccp stopped giving caldari ships their bad racial sig radius for some reason.
it's funny running armour frig gangs and getting outrun by fast cruisers (funny as in awful).
also autocannons are not long range weapons. the issue is with lasers giving you weird expectations. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
872
|
Posted - 2014.10.05 21:16:34 -
[17] - Quote
Arla Sarain wrote:TrouserDeagle wrote:
also autocannons are not long range weapons. the issue is with lasers giving you weird expectations.
But the situation with lasers is not a conflict of expectations, or am I wrong on what scorch does with pulse lasers? I mean hulls with laser optimal bonuses reach ~20km optimal, do they not? And within optimal range you deal full damage, bar any errors due to tracking. Whilst with ACs and barrage you are at the edge of your falloff. The damage doesnt go down but the chance to hit is low due to range alone, nvm tracking. And the question still stands - what to do with the claw?
yes, scorch pulses go very far. pulse lasers are garbage except when you load scorch, which makes them a little overpowered. we are way overdue for a general weapon rebalance.
as for your claw, I'd unfit it and repackage it, just like all the other 'combat' inties and 2 midslot or utility high frigates. webs are far too overpowered to go without. maybe it could kill some idiots in null? |
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