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Thread Statistics | Show CCP posts - 2 post(s) |

Bizazedo
Caldari INTAKI UNION
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Posted - 2006.08.08 00:17:00 -
[1]
Edited by: Bizazedo on 08/08/2006 00:19:15 Edited by: Bizazedo on 08/08/2006 00:18:00 I still think just add a skill that's a 1x skill that gets you 3km close to the warp point every level *and* have it take x amount of seconds for your computer to access the gate and jump works best.
Just tweak x for the computer access to whatever seems right.
Remove all BM's around a gate when you do this, obviously, and make it so your computer can access the gate from 15km away (to simulate current conditions). It reduces instas and increases vulnerability slightly at stargates, both of which CCP wants.
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Bizazedo
Caldari INTAKI UNION
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Posted - 2006.08.08 00:36:00 -
[2]
Originally by: Maya Rkell He gave a LIST of points.
Um
Originally by: Oveur
Now, from my point of view, the far most important part of this equation is the near invulnerability during travel. I couldn't care less about travel time in comparison to having people running around [close to] invulnerable.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=248
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Bizazedo
Caldari INTAKI UNION
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Posted - 2006.08.08 00:39:00 -
[3]
As an aside, Avon's sig played hell in finding that (forgot it was a blog) on Eve-search lol....
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Bizazedo
Caldari INTAKI UNION
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Posted - 2006.08.08 00:49:00 -
[4]
Originally by: Maya Rkell
Originally by: Bizazedo
Originally by: Maya Rkell He gave a LIST of points.
Um
Yes, he gave a list of the issues. Then his opinion, which in any case isn't really correct is it? Because "near invulnerability" is a misnomer, as generally agreed back the, because of the ability to catch people the other side of the gate. "Partial protection" is a better phrase.
Further, since then the REAL soloution - active catching measures have got better, with better bubbles and interdictors. THAT is the best answer, and the thread to work down at this stage.
Bubbles and interdictors don't work in low sec.
That and how has..
Originally by: Oveur
From my point of view, I think it is acceptable to have the option of doing things in a safer and faster way as long as you sacrifice something else for it. Some will undoubtedly disagree :)
Been met? It hasn't.
I think you're reaching and want to preserve the status quo :(.
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Bizazedo
Caldari INTAKI UNION
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Posted - 2006.08.08 01:15:00 -
[5]
Originally by: Maya Rkell Bizazedo,
No, YOU are reaching in saying that I "want to preserve the status quo". I'm not happy with BM's, but I'm unhappier with the VAST majority of the soloutions, most of which add up to "omg no more instas" or "you have to cripple your ships and use 5 people to travel".
CorpBM's or a limited number of 0km warps will deal with the lag issues, buying CCP more time to find a real soloution. More bubbles is perhaps the way..I haven't done the in-depth analysis to find out, but the idea of a bubble for lowsec which traps war enemies seems an unobectionable start.
Incub, fairly good analysis :)
That's fair, most of the posted solutions do suck. I'd agree with that in a heartbeat,
I just think people need to accept that any solution will make you, at the very least, slightly more vulnerable.
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Bizazedo
Caldari INTAKI UNION
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Posted - 2006.08.08 01:26:00 -
[6]
Originally by: Maya Rkell Sure. But should that be a passive "you drop out out under some hostiles guns" or an active "we pulled you out of / stopped you entering warp into our guns" ?
Due to usage in Empire, passive, or else the whining will be immense.
That and the Universe is too small as it is ;) (imo).
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Bizazedo
Caldari INTAKI UNION
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Posted - 2006.08.08 02:03:00 -
[7]
Edited by: Bizazedo on 08/08/2006 02:04:33
Originally by: Incub
True, but its to late to decrease travel times now. it would kill the big alliances at the edges of the map purely because getting a freighter out there will simply take to long. (it takes long right now even though insta's are used).
by killing the big alliances you would basicly also kill eve, because those people will leave eve. Oveur knows this, thats why he wants to keep a form of speedy travel (i think anyway)
on a sidenote, the universe IS to small. but the only way to really fix that would be by to implement new regions on a server cluster that appears to be straint already.
I disagree. I think Alliances are too big, anyways, and smaller alliances with more of them = more violence.
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Bizazedo
Caldari INTAKI UNION
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Posted - 2006.08.08 02:27:00 -
[8]
Originally by: Incub
Maybe so, but that wasn't my point, my point was increase travel time and a large portion of the playerbase will leave. CCP wont let that happen.
Really big assumption.
Also, that's why I was suggesting what I was suggesting above ;)
Wouldn't increase travel time dramatically. Actually quicken it for most people as most don't have bookmarks *everywhere*
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