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Thread Statistics | Show CCP posts - 2 post(s) |
Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.05 15:10:00 -
[1]
Still loving the game but 7 game later itÆs always been clear whoÆs going win by turn 3 to 4 ish. There have been no close calls or close battles. Anyone had anything different? Hopefully its just because its new to us.
Passive shield tanking guide, click here. |
Storm Mage
Amarr Forgotten Souls
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Posted - 2006.08.05 17:25:00 -
[2]
It really depends on the draw and how you play. I've only played one game so far but it was rather close until the very end.
Let the lightning be your warning and the thunder your battlecry!
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Qual
Gallente XanCom
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Posted - 2006.08.05 20:24:00 -
[3]
Ive lost an intire fleet in one turn due to some nice playing on my opponents part. Can change pretty fast, but mostly you begin to see where things are going after the first 3-5 turns. But in my experience that goes for most of the CCG's I know, including MtG.
"The short version: Qual is right." - Papa Smurf |
Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.05 21:23:00 -
[4]
Our MTG games tend to be long with no clear winner until near the end. Average game length is 30 to 60 mins. But then again we normally play 3 to 6 player games. Cannot wait to try Eve 4 player tomorrow or Monday. Passive shield tanking guide, click here. |
Sevenius Kaul
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Posted - 2006.08.05 22:51:00 -
[5]
As far as I can tell once a game 'tips' in favour of a player thats it - it ends very fast. Also this card - 'Hoarder, ship, industrial '4'' is really crucial to a good start. If your opponent doesnt get any, and you do - then he's stuffed in the early game.
C.
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Tao Han
Caldari Crucial Electronics
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Posted - 2006.08.05 23:43:00 -
[6]
Similar experience as Pottsey, seems like the first couple of turns are cruicial to get the economy going and you can often tell whos will have the upperhand.
But I did have one game which I managed to turn into my favour from a disadvantage, so you can surprise the opponent.
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Pika Eadesso
Numida Corporation
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Posted - 2006.08.06 01:29:00 -
[7]
Edited by: Pika Eadesso on 06/08/2006 01:29:36 I'v JUST finished a long game with a friend of mine, lasted over an hour :D
Was a close game throughout and could have easily went either way. I thought I had it down and didn't relise what the special abillity of the Basilisk Card until I had already attacked (byebye Frigate Fleet :( ). After that I was unable to feild enough firepower quick enough (even using the Labour card) to break his defences and hit his tower before my market was all out of cards.
The game really could have went one way or the other throughout the whole game, and I feel i done rather well by keeping his Ferox out of the fight (Early Retierment 4tw!) for as long as possbible.
So yeah, I think games can be very close. It comes down to how your decks are drawn.
All that was with just the Great War starting decks too by the way :)
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.08.06 03:37:00 -
[8]
Originally by: Pottsey Still loving the game but 7 game later itÆs always been clear whoÆs going win by turn 3 to 4 ish. There have been no close calls or close battles. Anyone had anything different? Hopefully its just because its new to us.
Using the default amarr/miiny starter decks I've had a few matches that could go either way.
One match I was screwed until I realized a friend didn't have ships defendng his homebase.
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Anarlina
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Posted - 2006.08.07 05:21:00 -
[9]
Originally by: Tao Han Similar experience as Pottsey, seems like the first couple of turns are cruicial to get the economy going and you can often tell whos will have the upperhand.
But I did have one game which I managed to turn into my favour from a disadvantage, so you can surprise the opponent.
I wouldn't be surprised that for awhile, things will behave like this. Hell, I see this when building and testing new MtG decks that aren't normally part of the current 'metagame'. I don't think a single week amongst people on this forum are enough to start making tight decks yet. Of course, a small set of cards doesn't help either.
If we have this same oddity 2 months from now, then it could be an issue that would need to be addressed with an expansion set.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.08.07 05:48:00 -
[10]
I dn't see how EVE's CCG is any different than magic in those first few hands.
There's alot of bad MTG games I've seen flip over suddenly, even though you're ruling with a hand for awhile.
I'm sure it can happen in EVE:TSG too.
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Testy Mctest
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Posted - 2006.08.07 06:36:00 -
[11]
Forgive me if any of this post sounds generally condescending.
Card games can be seriously unbalanced by two things; deckbuilding skill, and player skill. Unlike some games where they can be fair matched regardless, ccgs do *not* work that way. If one player's deck is better than his opponent's deck, and/or he's simply a better player, you'll see a lot of crushing victories. We'll see this a lot early on, I think, when long time CCG players play against eve players that have picked up a CCG for the first time.
Of course, the other thing you have to factor in is luck. If one player draws all of his power cards and gets his deck going early, then that can be it. In a game between two low-skilled players with untuned decks, it can be hard to beat someone who simply gets a better draw then you. However, once people get better at the game and start building better decks, you'll find that the games should become less one-sided dependant on initial draw (especially with the mulligan rule that lets you redraw some or all of your hand).
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