|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aiyshimin
Imperial Collective Unsettled.
72
|
Posted - 2014.09.22 12:47:00 -
[1] - Quote
Confirming C3 average income is exactly as in the spreadsheet based on literally hundreds and hundreds of C3s ran.
In C4s I've reached considerably higher figures, and heard others refer to the same approx. 200mil/hr.
Tengu is probably not ideal for C1-C2s due to sleeper ship size, but In any case, these figures are definitely in the right ballpark and the most important thing to get from them is the issue with C1 and C2 space. It's not any safer to run C2s than it is to run higher class sites, PVE surely is easier but risks remain the same.
These holes should be lucrative to newcomers to w-space, but in current EVE it's difficult to even fart and not make more isk/hr.
|
Aiyshimin
Imperial Collective Unsettled.
73
|
Posted - 2014.09.22 15:02:00 -
[2] - Quote
You can have 6 players per pos where they all have their private corp hangar divisions (to store for example shiny T3s), one shared corp hangar div and the new personal hangars. You can also limit access per SMA-basis, just make sure you adjust the tower management role requirements as well. Then limit access to other POSes with passwords, since the corp hangar div roles are universal across the corp's towers.
While not perfect, this greatly reduces the amount of stuff that can actually be stolen by a normal member.
This could be imo trivially improved by CCP by simply adding more hangar divisions and more role options in tower settings without redoing the whole POS code. |
Aiyshimin
Imperial Collective Unsettled.
74
|
Posted - 2014.09.22 16:42:00 -
[3] - Quote
Aryex wrote: Staying logged on once you have no more sites is nearly pointless in low end w-space if your corp mates aren't around.
This seems like a horribly PVE-focused view to me. Hunting solo in wormhole space provides quality entertainment for hours, and if that fails, find a lowsec exit?
|
Aiyshimin
Imperial Collective Unsettled.
74
|
Posted - 2014.09.22 18:16:00 -
[4] - Quote
Aryex wrote: We essentially have 11% of the game's systems with enough income to support less than 4% of the game's population. (Average of 25k logged-in players) And by support, I mean "takes 12+ hours of solo play to replace the ship used to run the content" which is itself a terrible metric.
Last time CCP released actual stats, blue loot only accounted for 18% of all PVE income in New Eden. |
Aiyshimin
Imperial Collective Unsettled.
74
|
Posted - 2014.09.23 09:23:00 -
[5] - Quote
BayneNothos wrote:Looks good Corbexx, good work.
So now you've seen this, what are your thoughts on improving things?.
Personally I feel the biggest issue is that the %age of total isk from nano's is the wrong way around. The higher the WH class, the more of the total loot payout should be from nano's and other loot, rather than blues. Theoretically that'd make things a bit more stable for lower groups and be a disincentive to farmer groups.
Pushing CCP to do the T3 balance sooner rather than later would also help a lot to get nanoribbon prices back up more. Assuming of course they don't break all T3's to uselessness in the process :P
I'd agree that moving some of the income down from cap escalations is probably the best/only way forward. Boosting the wh ISK faucet by simply increasing C1-2 blue loot drops could imbalance the economy.
However I'd also like to note that rebalancing WH income might not really solve the population issues, good ISK/hr is weak incentive compared to FUN/hr. Anomaly running is extremely repetitive action and increasing the variety of sites only goes so far- I feel that wormhole space could use a new feature or two (not necessarily conventional PVE -related) to really spark a new influx of inhabitants. What these could be, no idea.
No matter how controversial the Hyperion changes were, I honestly think that any changes to ancient mechanics play an important part in wh resident retention. Adapting and learning to exploit new mechanics is core gameplay of EVE Online, and a vital part of a living virtual world.
|
Aiyshimin
Imperial Collective Unsettled.
74
|
Posted - 2014.09.23 14:59:00 -
[6] - Quote
Terrorfrodo wrote: That would also give a realistic average instead of a single user's experience using his own personal method and skill. For example, I ran c3 anoms with two characters for several years and consistently made >250m/hour. Later I did c4 anoms for quite a while (albeit a Magnetar) also using two chars and consistently made ~500m/hour. But only until the sites ran out of course, so basically only for 1-2 hours per week.
250/2 = 125mil/hr 500/2 = 250mil with magnetar bonus
Your figures fall nicely inside the error margin of the OP's figures. They really are a good and realistic baseline and inline with anectodal "data" from various threads on this forum. Which seems to be C1-2 suck like a wall of dicks, C3-4 are ok and cap escalation when done by normal corp are somewhat better ISK and fine, but allow for dedicated multibox farming ops for insane isk/hr.
|
Aiyshimin
Imperial Collective Unsettled.
76
|
Posted - 2014.09.24 15:29:00 -
[7] - Quote
Marox Calendale wrote:
With the whole connectivity which comes with hyperion and like everything from the unknown is known today, it is just one big J-Space, with connections to every part of K-Space. We don-¦t have chains anymore. It-¦s a great network. We live in a C2, but we don-¦t have 1 day when LS or 0.0 aren-¦t able to be reached within 4 or 5 WH jumps. Closing all connections doesn-¦t work well anymore, because of the increased amount of wandering wormholes.
This is an important point and has added a lot of interest in everyday wh life, there's more to explore and more opportunities. It does increase the time spent scanning, but it's a reasonable price to pay for better chains.
|
Aiyshimin
Imperial Collective Unsettled.
100
|
Posted - 2014.09.30 06:02:00 -
[8] - Quote
Pro TIps wrote:Bhane Celesto wrote:This is the simple fix, but it's not the best one. This only addresses the "I can run incursions in highsec in a ship worth the same amount, for more isk with no risk" issue with WH income right now. No, it could also address the, you can't make enough ISK in W-space to replace your losses, problem. Even if you could make 200M/hr in a C1, you will quickly run out of anoms. Highsec incursions are almost always there for endless farming. Need two billion? Spend a day farming incursions. Need two billion in low-class W-space? Scan/roll/etc until you find a couple systems full of anoms, without so many WHs you can't watch them, then spend all day running the sites, looting, salvaging, hope you don't get killed by other wormholers, THEN go to K-space to sell your loot. Do all that while spamming D-scan and having alts online to watch your back, anchor your wormhole, and so on. See the difference?
yeah, you had fun in the wormhole while the incursion nerds just pressed f1 |
Aiyshimin
Imperial Collective Unsettled.
101
|
Posted - 2014.09.30 10:52:00 -
[9] - Quote
Instead of a whole new shipline, it should be much easier to develop a new Sleeper faction module line. Power level somewhere between Cosmos and C-types, but unique overheating potential (either time or higher bonus percentage).
Blueprint (copies) would drop from mag/radar sites, and would be built out of normal minerals and ancient salvage. Then tune the BPC and salvage component drop amounts to be inverse to wormhole class. Current junk salvage would become valuable without increasing ISK input to the economy, and those who would like to build these would focus on C1-3 holes.
I'd leave reverse engineering out of this to keep the new income source accessible to newer players, but if it's important to keep it in line with T3 ship production, why not.
|
|
|
|