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RubyPorto
Profoundly Disturbed RED.Legion
30
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Posted - 2011.11.24 22:48:00 -
[1] - Quote
Confirmed. Heavy Missiles from 100km away are OP. The target dies before they even get there, could there be something more OP?
Also Confirmed in heavy Lag. Missiles disappearing do more damage then turrets hitting. |

RubyPorto
Profoundly Disturbed RED.Legion
46
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Posted - 2011.11.27 19:27:00 -
[2] - Quote
Gwen Severine wrote:4 gyro artycane - 294 dps, 2359 volley @ 54+22 4 BCU HML Drake - 490 dps, 3002 volley @ 76
Drake being able to do more damage, at greater range, whilst being able to tank more sounds perfectly fair to me. Missiles need balancing.
Yep. Works fine. 4BCUs on a drake with bad skills is great.
The artycane gets 2 volleys to land before the drakes first missile hits. The drakes missiles can't hit small targets for decent damage ever, while the artycane can 1 volley them as they burn in. Pretty much any ship can be moving fast enough to time out the missiles if they start at extreme range. Canes aren't great arty platforms to begin with. |

RubyPorto
Profoundly Disturbed RED.Legion
48
|
Posted - 2011.11.28 05:14:00 -
[3] - Quote
Averyia wrote:Here is why the OP is off.
Caldari missile ships are better in PVE, yes, we all know. But once you go into the PVP arena, those Caldari PVE ships are much less useful. A Hurricane > Drake, Loki > Tengu, Viator > Raven (in combat, its more useful). Its the natural order of things.
So the solution has been balanced for a while, if you are Caldari and want to PVP, you have to cross train (probably to minmatar). If you are not Caldari and want to PVE, you have to cross train to Caldari.
Well, the Caldari EWAR ships aren't shabby at all. Hence the whine threadnaughts over Falcons. |

RubyPorto
Profoundly Disturbed RED.Legion
68
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Posted - 2011.12.01 17:31:00 -
[4] - Quote
Averyia wrote:RubyPorto wrote:Averyia wrote:Here is why the OP is off.
Caldari missile ships are better in PVE, yes, we all know. But once you go into the PVP arena, those Caldari PVE ships are much less useful. A Hurricane > Drake, Loki > Tengu, Viator > Raven (in combat, its more useful). Its the natural order of things.
So the solution has been balanced for a while, if you are Caldari and want to PVP, you have to cross train (probably to minmatar). If you are not Caldari and want to PVE, you have to cross train to Caldari. Well, the Caldari EWAR ships aren't shabby at all. Hence the whine threadnaughts over Falcons. Which is why i specifically refered to "missile" caldari ships (ie offensive ships that use missiles as its primary weapon).
Scorpion's a Missile ship . Actually I missed the missile modifier in reading your post . Agreed; though the drake kind of holds its own in a artycane gang (Cane Gang Chain Gang, no wonder piwates like them). And the EWAR Armor Drake is hilarious. |

RubyPorto
Profoundly Disturbed RED.Legion
1370
|
Posted - 2012.02.05 20:37:00 -
[5] - Quote
Viribus wrote: So you'd nerf the damage of the drake and tengu even more. You realize this would mean the only viable pvp ship caldari has would be the falcon, right?
Scorpion Rokh Blackbird Drake would still be viable (it currently loses ~10-20dps compared to an AC Cane, gains huge range and tank) Tengu would still be viable (see drake) Merlin Crow Harpy
Yep, Falcon's all they got left. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

RubyPorto
Profoundly Disturbed RED.Legion
1385
|
Posted - 2012.02.07 06:08:00 -
[6] - Quote
Zyress wrote:1-Up Mushroom wrote:Paragon Renegade wrote:1-Up Mushroom wrote: I mean give me Arty that does 600 DPS at 100km range and I'll be happy, I'm pretty convinced you know nothing about what you're talking about. Make me a fit that that uses Medium Artys and does those stats then please? Hurricane with 6 720's 3 gyros and 5 warrior IIs using Republican Fleet Plasma does 560 DPS Drake with 7 HML's 3 BCUs and 5 warrior IIs using Caldari Navy Scourge does 494 DPS There's your long range Missile to long range turret DPS comparison You already said you don't pvp at 110 kms, who does other than snipers and they use Turrets
How's the tank and range on that? And what happens to that DPS if your opponents close some distance? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
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