Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
300
|
Posted - 2014.09.22 23:55:12 -
[1] - Quote
It seems that with the push for more frequent updates, the sense of a virtual world is slowly eroding.
There was once a time when EVE's lore was continiously expanded through fortnightly chronicles published on the website, chronicles were published with beautiful artwork through EON Magazine and we'd routinely read live event news (sometimes with no actual event in-game) through the community news. Meanwhile each snippet of Walking in Stations (especially the article published in the magazine more than 5 years ago) brought players just that little bit closer to really involving themselves in this fictional setting.
All of this is gone. We no longer even receive cinematic/lore trailers with each patch.
There are so many lore sections that are out of date in-game. Aside from EVE: Source (which was brilliant) it's apparent there has been a huge shift towards 'all gameplay' and 'no immersion'.
So aside from my concern, what is in the works to help reinvigorate this game's world? What is in the works to entice players to really explore New Eden beyond the appealing gameplay itself?
_Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home. _
-Cold Wind
|
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2862
|
Posted - 2014.09.30 08:24:14 -
[2] - Quote
I agree with trailers, they were always worth to wait for (well, most of the time). But lore? Meh, write your own stories if you need them to justify why you click around. Personally if I need a story I play games that have it or I read books, Eve is just for those moments when I have an urge to roll around space litter box. And only because I don't fit into my cats' litter box.
Invalid signature format
|
Herzog Wolfhammer
Sigma Special Tactics Group
5577
|
Posted - 2014.10.02 16:04:10 -
[3] - Quote
Tavin Aikisen wrote:It seems that with the push for more frequent updates, the sense of a virtual world is slowly eroding.
There was once a time when EVE's lore was continiously expanded through fortnightly chronicles published on the website, chronicles were published with beautiful artwork through EON Magazine and we'd routinely read live event news (sometimes with no actual event in-game) through the community news. Meanwhile each snippet of Walking in Stations (especially the article published in the magazine more than 5 years ago) brought players just that little bit closer to really involving themselves in this fictional setting.
All of this is gone. We no longer even receive cinematic/lore trailers with each patch.
There are so many lore sections that are out of date in-game. Aside from EVE: Source (which was brilliant) it's apparent there has been a huge shift towards 'all gameplay' and 'no immersion'.
So aside from my concern, what is in the works to help reinvigorate this game's world? What is in the works to entice players to really explore New Eden beyond the appealing gameplay itself?
The game is in a general malaise lately and a feeling that better times are behind it.
But this is a Viking-run company and would not be surprised if some great shakeup occurs and some of the spirit comes back in spades.
For now there is a changing of the guard in the development department (it certain appears) and it also takes time for replacements to get to know the code.
The demographics of the game is also changing too. There appears to be a huge conflict between older players who got their start with box-set D&D basic and know hardship with pride and newer players who want quick gratification and have feelings that are easily hurt. Hence the game has a proverbial "fork in the road" that amounts to "damned if you do, damned if you don't". It's going to take some considerable craft to get around that.
The live events and the chronicles were what it was all about for me in the past. Now it's back to skill que online and waiting for better days with a watchful eye towards the future to ensure I'm not wasting money.
The game had vast potential to be more than a game - not like some virtual reality though - but a vehicle for "total experience" science fiction consumption. Imagine if the Star Trek franchise was not just series' and movies, but an MMO early on (had that technology been more readily available in the late 1960s).
You see the seal has yet to be broken on this: the idea of consumption of science fiction that is not merely watching it on a TV but participating in it. Imagine that, instead of just knowing about the Battle of Wolf 359, we would occasionally meet people who were in that battle. That's what I'm talking about.
So I'm hoping that these Vikings are the ones to break that seal and not some US company that picks up on the idea and riddles it with indoctrinating PC crap that makes it too excruciating to put up with and comprising a huge waste of technology (though at least would inspire epic griefing of the sort of people attracted to excruciating indoctrinating PC crap).
Bring back DEEEEP Space!
|
Kiera Minaris
Asylum Institution Care Factor
1
|
Posted - 2014.10.16 18:21:42 -
[4] - Quote
Tavin Aikisen wrote: All of this is gone. We no longer even receive cinematic/lore trailers with each patch.
Yea, this is one of the things I used to love the most about the patches. Sure what came in the patch was cool, but I used to wait for the video's for each patch |
Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
300
|
Posted - 2014.10.17 02:39:54 -
[5] - Quote
Kiera Minaris wrote:Tavin Aikisen wrote: All of this is gone. We no longer even receive cinematic/lore trailers with each patch.
Yea, this is one of the things I used to love the most about the patches. Sure what came in the patch was cool, but I used to wait for the video's for each patch
It can even be something as simple as the Apocrypha news bulletins which started with this: REPORT: COMMUNICATIONS LOST WITH ORE SURVEY TEAM IN OUTER RING
I stayed up all night for the entire duration of the patching process just to read each news bulletin which culminated in the loss of an entire planet's population and all the associated political intrigue. This is a primary feature of this game. Even when you're logged out, the world continues without you.
This is a prime example of why I describe EVE Online as a "newspaper". Where any other game is a great novel, the world stops where ever you leave your bookmark. However that newspaper will be obsolete in less than 24 hours and a new one, featuring a literal world of changes, will be ready to read. Possibly reflecting your influence on the world.
Surely these works of fiction are easy to produce? They must be easier than a cinematic trailer.
_Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home. _
-Cold Wind
|
Cahir Ceallach
Blok Ekipa
2
|
Posted - 2014.10.17 07:51:00 -
[6] - Quote
All of this is gone. We no longer even receive cinematic/lore trailers with each patch.
I agree. New moving is important add on to expansion for me. Like motivation movie to play harder. :D
|
Cahir Ceallach
Blok Ekipa Greater Western Co-Prosperity Sphere
4
|
Posted - 2014.10.17 07:51:39 -
[7] - Quote
All of this is gone. We no longer even receive cinematic/lore trailers with each patch.
I agree. New movies important add on to expansion for me. Like motivation movie to play harder. :D |
Michael Ruckert
SECURE TRANSPORTS
209
|
Posted - 2014.10.18 03:37:20 -
[8] - Quote
+1 for OP.
"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier
|
Herzog Wolfhammer
Sigma Special Tactics Group
5577
|
Posted - 2014.10.20 21:11:42 -
[9] - Quote
I hope at least the Yule Lads are back this year. If they sacked the Yule Lads they basically cancel Christmas for me.
(admittedly cancelling someone's Christmas is an Eve Online thing to do)
Bring back DEEEEP Space!
|
Ruskarn Andedare
Lion Investments
574
|
Posted - 2014.10.22 12:05:28 -
[10] - Quote
Herzog Wolfhammer wrote:I hope at least the Yule Lads are back this year. If they sacked the Yule Lads they basically cancel Christmas for me.
(admittedly cancelling someone's Christmas is an Eve Online thing to do)
Have you been naughty enough for the Yule Lads to visit? |
|
Kiera Minaris
Asylum Institution Care Factor
4
|
Posted - 2014.10.27 20:33:15 -
[11] - Quote
Ruskarn Andedare wrote:Have you been naughty enough for the Yule Lads to visit?
Well considering I have 49 mails from my last... victim telling me to F off... I think so xD
But getting back to the point.... Here are some video's on what I am talking about. I used to love these things. Bring them back CCP :/
Concord report on Sansha Uprising Malkalen Incident |
Nexus Day
Lustrevik Trade and Travel Bureau
1055
|
Posted - 2014.10.28 03:22:24 -
[12] - Quote
Whoa now, you are expecting more than ship balancing and texturing? What happened to player generated content? You want news bulletins sit in a trade hub and deliver it yourselves you lazy bastards.
This thread has so much content it may be 'Thread of the Year' and it is only January.
|
Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
302
|
Posted - 2014.10.29 03:26:53 -
[13] - Quote
Nexus Day wrote:Whoa now, you are expecting more than ship balancing and texturing? What happened to player generated content? You want news bulletins sit in a trade hub and deliver it yourselves you lazy bastards.
I'm not sure if this is sarcasm or not. I'm expecting nothing more or less than what was already once provided quite regularly. CCP have separate teams for these items, so your implication that it is additional workload on top of ship balancing and texturing is false.
As for player generated content, it's still there. But there are aspects of the lore which players cannot influence or participate. Our own experiences can become quite meaningless in a lifeless world. NPC interactions and lore provide context, immersion, interest and motivation. A great story and world seeting will be dull if the characters are lifeless and under-developed. Likewise a a poor story and world setting can only be enhanced so much if the characters (or players) are the only explored aspect.
And unless we can actually portray the NPC characters or powers that comprise the lore of EVE, then your suggestion doesn't work at all. Those lore specific characters and entities are only accessible by developers.
It seems you've missed the point entirely. We're not asking for anything new.
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1327
|
Posted - 2014.10.31 20:07:02 -
[14] - Quote
Kiera Minaris wrote:Ruskarn Andedare wrote:Have you been naughty enough for the Yule Lads to visit? Well considering I have 49 mails from my last... victim telling me to F off... I think so xD But getting back to the point.... Here are some video's on what I am talking about. I used to love these things. Bring them back CCP :/ Concord report on Sansha UprisingMalkalen IncidentSome more
These are simply superb, not just a tool to bring new players in, but a tool to keep many interested too, there are always those who simply say, it is a sandbox and players make the content, sure, why not? They are right too, but this, these wonderful lore creations, make it a sandbox with a view of the stars!
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|
Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
304
|
Posted - 2014.11.01 04:14:34 -
[15] - Quote
The current event arc is a great example of the potential we've all discussed here. Allowing players to influence the game's fictional direction, be recognised and see the world evolve.
I didn't participate in any part of the event myself due to time and in-game availability. But being able to read about the events as they unfolded is the definition of immersion. The world is changing, with or without me.
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1781
|
Posted - 2014.11.13 22:10:45 -
[16] - Quote
I get the impression that the game is in dire need of an extensive content expansion like apocrypha or incursion. While those expansions didn't introduce anything I personally couldn't live without they gave existing and inactive players entirely new things to apocrypha in particular introduced craptons of new pvp opportunities as well as pve ones.
While balance is cool a perpetual cycle of nerfs and buffs with the occasional nugget of badly thought out content like polarized weapons jammed in is not going to capture the imagination of the community or make for appealing trailers. |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
814
|
Posted - 2014.11.14 09:51:04 -
[17] - Quote
Well we're getting some interesting new systems in December at least. Hopefully they do a decent job of integrating it with the lore.
These whispers on IGS are interesting and all, but I really am hoping for something more. |
Ruskarn Andedare
Lion Investments
603
|
Posted - 2014.11.14 12:53:38 -
[18] - Quote
Xindi Kraid wrote:Well we're getting some interesting new systems in December at least. Hopefully they do a decent job of integrating it with the lore.
These whispers on IGS are interesting and all, but I really am hoping for something more.
Looks like they could lead to a significant expansion of the lore |
Liuni Kalthis
Scope Works
48
|
Posted - 2014.11.17 19:45:26 -
[19] - Quote
Personally I'm hoping players will be able to make gates and find new systems to claim and expand the cluster. Make exploring actually exploring instead of grave robbing. |
Nevyn Auscent
Broke Sauce
1699
|
Posted - 2014.11.17 20:29:10 -
[20] - Quote
Liuni Kalthis wrote:Personally I'm hoping players will be able to make gates and find new systems to claim and expand the cluster. Make exploring actually exploring instead of grave robbing. Remember WH's. It's only exploring for the first few weeks, then everyone has explored everything. That or it's pure procedural generation so it's not actually exploring anything of substance, just a loot source. Think playing an RPG for the tenth time. The first time you explore everywhere, even the useless spots. By the tenth time you know better than to go down the useless areas that don't give anything, and you've seen them already. |
|
Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
330
|
Posted - 2014.11.17 21:34:56 -
[21] - Quote
Nevyn Auscent wrote:Liuni Kalthis wrote:Personally I'm hoping players will be able to make gates and find new systems to claim and expand the cluster. Make exploring actually exploring instead of grave robbing. Remember WH's. It's only exploring for the first few weeks, then everyone has explored everything. That or it's pure procedural generation so it's not actually exploring anything of substance, just a loot source. Think playing an RPG for the tenth time. The first time you explore everywhere, even the useless spots. By the tenth time you know better than to go down the useless areas that don't give anything, and you've seen them already.
I always wonder why they don't combine both of your ideas. Wormhole space becoming as limited as the wormhole entrances allow? As soon as those wormholes collapse, you're stuck there and forced to self-destruct to return home!
Bit harsh I know. It's a very basic idea. Not too much thought process behind it. Just looking to keep the exploration and expeditionary aspects the key point.
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
|
Nevyn Auscent
Broke Sauce
1701
|
Posted - 2014.11.18 05:21:14 -
[22] - Quote
Tavin Aikisen wrote: I always wonder why they don't combine both of your ideas. Wormhole space becoming as limited as the wormhole entrances allow? As soon as those wormholes collapse, you're stuck there and forced to self-destruct to return home!
Bit harsh I know. It's a very basic idea. Not too much thought process behind it. Just looking to keep the exploration and expeditionary aspects the key point.
Even if WH's were limited lifespan... it's still not something 'new'. It's just a limited lifespan farming opportunity. Something new requires continual coding of content rather than systems, and is what Themepark MMO's do. |
Rayo Atra
Unkindness Incorporated Violent Declaration
86
|
Posted - 2014.11.18 16:35:32 -
[23] - Quote
posting in a bear thread.
My stories! The tragic end of some NPC's that never even truly spawned!
"The game is in a general malaise lately and a feeling that better times are behind it. "
This could not be more wrong.
EvE is becoming more real than ever.
Stop reading/needing fiction
leave CQ
???
Profit!
Tell you what I do like though: A killer. A dyed-in-the-wool killer. Cold-blooded, clean, methodical and thorough.
-Jean-Baptiste Emanuel Zorg
|
LiquidDreams
Sungrazers
11
|
Posted - 2014.12.02 00:18:11 -
[24] - Quote
I also think eve seems to go seriously downhill with new player who is simplhen lack of advertising for Eve online several demos more advertising overall the game to have a chance to survive in the long term ..
from 50000 to 40000 every night to play it is between 20000 and 30,000th to be far more publicity to the CPP if something has to happen here .. |
Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
332
|
Posted - 2014.12.02 06:35:23 -
[25] - Quote
Rayo Atra wrote:My stories! The tragic end of some NPC's that never even truly spawned!
You've missed the point entirely. It's about maintaining context within an immersive world.
An anecdote based on an even recently:
-Player A of the Caldari militia encounters Player B of the Gallente Militia
-Player A is destroyed by Player B
-Player B offers a "gf" in local chat.
-Player A responds with something vulgar and refuses to reciprocate the "gf" gesture.
-Player B attempts to point out that "gf" is a form of etiquette
This kind of behaviour is a meta-game etiquette. It's aimed at showing good "sportsmanship" towards an opposing PLAYER (not a character). From a contextual perspective, Player B is probably the most "in the right" because in what logical world would two opposing militants meet after a fight to congratulate the other on a victory as if it was a kind of sport?
And thus players alone cannot maintain context. A minority of role-players will do so with what little resources and ability they have, but ultimately it's up to the content developers to do so.
This is the same reason the "EVE is Real" trailer is so heavily edited. Yes the vocals were recorded in real-time. But where was the off-topic banter? Players discussing real-world events? Players interrupted by real-world events? Those aspects are contextually inappropriate and while great for general player activity, they are not necessarily great for the greater context of a virtual world.
Unlike the Chronicles which were always about regular people in the EVE fictional world, the EVE novels focussed on capsuleer characters. It allowed us to reflect upon and compare with our own experiences. The world dynamically altered to reflect events of the novel which helps the world to evolve as if it were real.
So yes, player activity is great. But it can't be the sole factor. And if your perception of an imagined world is a simple as "an NPC character who never truly spawned" then that's even more reason to inject some life! Because players think that's the only fictional content this game has ever offered... and that's not right. :)
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
|
Kajurei Delainen
School of Applied Knowledge Caldari State
1
|
Posted - 2014.12.10 13:16:41 -
[26] - Quote
Nexus Day wrote:Whoa now, you are expecting more than ship balancing and texturing? What happened to player generated content? You want news bulletins sit in a trade hub and deliver it yourselves you lazy bastards.
Your reply is shallow and ignorant. What the thread author is referring to is that there is not much 'lore' or driving news to keep the community invested in what goes on in eve. In all this time, the players here are seeking more enrichment from the game, that is lacking.
You refer to news bulletins, this many years into the game, there should be an in game news channel available to watch in station, with a searchable database and archive to read about a new event, research its origins, and have to piece to together some answers to the who/where/why and what. Open a RL browser in game to 'google' it is very lame. Mission agents that correlate to the event would contact us, or advertise in the news feed for 'assistance'. With some work, it could be a whole other line in the game - trying to assist and influence events in the game; In addition to that, it could be incorporated into the mission system, a new mission division, with rewards for contributing to discovering/reporting/and verifying new game developments.
Players get tired of the same old shootem-up, become less willing to pay for it, when nothing new about the community is created. |
Ioci
Bad Girl Posse Somethin Awfull Forums
531
|
Posted - 2014.12.27 05:08:10 -
[27] - Quote
EVE is still ripe for fan fiction. I just don't have the time or resources to create it at a level I feel it deserves.
Most of the soap opera, drama is behind EVE and won't return. It required a level of innocence and ignorance that had no chance as time went by.
R.I.P. Vile Rat
|
John Revenent
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
337
|
Posted - 2014.12.28 19:47:15 -
[28] - Quote
+1, totally agree with the OP.
"Holding on to anger is like grasping a hot coal with the intent of throwing it at someone else; you are the one who gets burned."
|
Erica Dusette
Isogen 5
27689
|
Posted - 2015.01.02 09:29:37 -
[29] - Quote
"Immersion" is a very different beast for every individual player I think.
I agree with the OP in at least you can't have too much enjoyable fiction and lore thrown at us, though I think immersion is only minimally tied to that.
As some other posters mentioned, driving and creating your own stories, fiction/non-fiction and content level really is a player-responsibility. CCP can't force immersion as it's different for everyone. Although the lore "framework" provided by CCP for us to swim in is still as important as any other part of the pool.
I personally get an enormous degree of immersion here and have found many recent updates have helped with that and the way I play my EVE. For example, there's a lot more pvp content in wormhole space (what I enjoy) for me to immerse myself into the ship aspect, as well as avatar-related content (which I also enjoy) which has given me further immersion into my character herself. As a nerdy roleplayer I'm often in character, everywhere. I write non-fiction blogs in-character to share my character's true EVE stories. I use a ton of roleplay and non-roleplay private chans and often fly out on adventures with other like-minded pilots. And importantly I stay tuned to the news and opinions created by other players (or their characters) in places like IGS and EVE fiction, where the latest hot topics in lore are often on the table.
I'm always immersed baby
The immersion is there already if you want to take it, or create it yourself.
But regardless - +1still to more lore related content anyway.
Jack Miton > you be nice or you're sleeping on the couch again!
Part-Time Wormhole Pirate pâä Full-Time Supermodel
The Endgame | Wormhole Diaries
|
Red Teufel
Mafia Redux
411
|
Posted - 2015.01.13 17:05:05 -
[30] - Quote
nothing really came about from the lore. It's not like we got sweet new missions every week or some kind of thing we get to do. Now they are hitting lore harder then they ever had in over 5 years and yet here you are complaining. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |