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CCP Lebowski
C C P C C P Alliance
191

|
Posted - 2014.09.23 11:03:00 -
[1] - Quote
Greetings pilots,
The four new burner missions, introduced by CCP Fozzie in this dev blog are now live on Singularity!
To allow you lovely folks to try them out we will once again be doing two things:
- Temporarily removing all other missions from the appropriate mission pools, so that only the new missions will be offered. - Running the movemebot to also provide standings when requested.
How to receive perfect standings from the movebot - Join the channel moveme - Say 'standings' in channel - ???? - Profit! (Note: You may need to relog to see the standing in client)
Please report any bugs found in this thread, which I will update with any known bugs as time goes on.
Again, please be aware that the mission rewards on Singularity are not representative of what they will ultimately be once they've been on TQ for a while (Mission isk and lp rewards use a system that autocalculates them based on a number of factors, including how quickly people complete the mission on average and how often they decline it)
Many thanks and happy testing! CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Omnathious Deninard
Novis Initiis
2468
|
Posted - 2014.09.23 11:14:00 -
[2] - Quote
Should be interesting to try again. - |

Darkblad
Hilfe is like free Entertainment
486
|
Posted - 2014.09.23 11:47:00 -
[3] - Quote
More shiny ships to get lost to them? let's see. EVE Infolinks -+-áOld and new-áPortraits |

Thorondir 42
Krittapong
0
|
Posted - 2014.09.23 11:53:00 -
[4] - Quote
The Vengeance seems a little bit bugged .. orbits at 14km and does not have that range for her rockets  |

Archetype 66
Epsilon Lyr Nulli Secunda
162
|
Posted - 2014.09.23 12:38:00 -
[5] - Quote
Thorondir 42 wrote:The Vengeance seems a little bit bugged .. orbits at 14km and does not have that range for her rockets 
Shhhht ! It's called "air tanking" |

Jori McKie
Friends Of Harassment The Camel Empire
165
|
Posted - 2014.09.23 13:36:00 -
[6] - Quote
The Hawk is acting strange, it seems as long as you don't shoot it doesn't shoot either. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Thorondir 42
Krittapong
0
|
Posted - 2014.09.23 13:45:00 -
[7] - Quote
"Air tanking" #2: The enyo can easily be kited at 15km with a Harpy
[Harpy, Burner Enyo ] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Limited 1MN Microwarpdrive I Cap Recharger II Cap Recharger II Target Painter II
150mm Railgun II 150mm Railgun II [Empty High slot] 150mm Railgun II 150mm Railgun II
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
|
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CCP Lebowski
C C P C C P Alliance
192

|
Posted - 2014.09.23 14:18:00 -
[8] - Quote
Thanks for the feedback so far, I've updated the op with the issues we are currently aware of. The final balance pass should be taking place in the next couple of days, along with fixes for any issues found.
Jori McKie wrote:The Hawk is acting strange, it seems as long as you don't shoot it doesn't shoot either. I'm not able to reproduce this issue locally, could you please submit a bug report with more details of the exact situation this happened in (and whether its has happened multiple times).
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
|

AK Wilson
Material School
1
|
Posted - 2014.09.23 14:23:00 -
[9] - Quote
All the missions I've been offered are 6-7 systems away. Not sure if this is intentional but I doubt it will be a popular feature if it is. |

NearNihil
Jump Drive Appreciation Society Test Alliance Please Ignore
143
|
Posted - 2014.09.23 14:30:00 -
[10] - Quote
The Vengeance and Hawk I've fought seem to have about 5km missile range. They also don't scram, as the description says, but point. They also don't seem to have a propmod of any description, making the things rather easy.
I do very much applaud the ability to take care of the source of their tank first, though. Especially if the above things are fixed (assuming they weren't intended as such, but at least the scram part), I think they'll be very enjoyable to do. |

Skyler Hawk
The Scope Gallente Federation
22
|
Posted - 2014.09.23 15:32:00 -
[11] - Quote
These seem to be a lot easier than the pirate burners overall. The Hawk and Vengeance NPCs have very low dps - you can comfortably tank them on a single rep in a daredevil with a damage control and two hardeners of the appropriate type. The Jaguar and Enyo NPCs have much more dps but are very easy to tank if you hold them at 10 km or so while picking off their logistics. I like those two more than any of the other burners, though, because with the rail daredevil fit I was using it was actually necessary to do a bit of manual flying to complete the mission - I had to hold the dps NPC at sufficient range to avoid its firepower while keeping the logistics frigates in range and at low transversal. Not super challenging but reasonably engaging by Eve's pve standards.
Also, as others have noted, the NPCs are described as having scrams but don't shut off player MWDs.
Maybe the burners and their support should drop some tags in addition to or in lieu of bounties? |
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CCP Fozzie
C C P C C P Alliance
11336

|
Posted - 2014.09.23 15:45:00 -
[12] - Quote
The attributes of these NPCs on SISI are actually very far away from the next pass on them. Expect major changes to them very soon. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Jori McKie
Friends Of Harassment The Camel Empire
165
|
Posted - 2014.09.23 18:22:00 -
[13] - Quote
@CCP Lebowski It seems that is the issue "about 5km missile range", so i thought they don't shot at all.
NearNihil wrote:The Vengeance and Hawk I've fought seem to have about 5km missile range. They also don't scram, as the description says, but point. They also don't seem to have a propmod of any description, making the things rather easy.
I do very much applaud the ability to take care of the source of their tank first, though. Especially if the above things are fixed (assuming they weren't intended as such, but at least the scram part), I think they'll be very enjoyable to do.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Thorondir 42
Krittapong
0
|
Posted - 2014.09.23 18:54:00 -
[14] - Quote
Jori McKie wrote: @Fozzie, do the Assault Burner have their T2 resistance profile? I could be mistaken but it seems that the Burner Enyo has not its T2 resistance profile, i killed it much faster than the Burner Hawk and both have similiar profiles.
They currently have different profiles: Current damage from light missiles from a hawk (kinetic damage bonus already removed) are: (EM/Exp/Kin/Ther damage per 1 missile)
enyo: (Armor) 46/14/34/59 - adds: 65/117/85/84
Hawk: (Shield) 39/39/37/16 - adds: 131/65/79/105
Jaguar: (Shield) 57/52/45/46 - adds: 131/65/78/95
Vengeance: (Armor) 47/14/34/60 - adds: 66/105/98/85
As their speed is currently very low, i dont think speed has an effect. neither do i think other effects like signature radius do attribute for the 1/3 less damage the hawk currently takes (i have max missile skills/lvl 5 assault frig) |

Per Ole
PILGRIMS Advent of Fate
3
|
Posted - 2014.09.24 11:15:00 -
[15] - Quote
CCP Fozzie wrote:The attributes of these NPCs on SISI are actually very far away from the next pass on them. Expect major changes to them very soon.
Sweet. Looking forward to testing them out after the next change on sisi :)
I must admit I was very sceptical to burner missions to begin with, however after they've been here a while and the rewards are now in-line with other lvl 4s, I love them. Will be fun to try out my own fits versus the empire burners. |
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CCP Fozzie
C C P C C P Alliance
11339

|
Posted - 2014.09.24 11:20:00 -
[16] - Quote
We plan to update SISI today with a new set of stats. These are much closer to the final goal, although I have a sneaking suspicion they might be a tad bit too hard with these stats. We'll be continuing to tweak them as we playtest more internally and hear from you all. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Skyler Hawk
The Scope Gallente Federation
22
|
Posted - 2014.09.24 11:38:00 -
[17] - Quote
CCP Fozzie wrote:We plan to update SISI today with a new set of stats. These are much closer to the final goal, although I have a sneaking suspicion they might be a tad bit too hard with these stats. We'll be continuing to tweak them as we playtest more internally and hear from you all. Can you seed faction/deadspace items while these things are being tested? It's not particularly realistic to be restricted to meta1-4 and T2 items when you're looking at pve setups. |

Aegea Siannodel
Trantor Mentalics
0
|
Posted - 2014.09.24 13:38:00 -
[18] - Quote
Skyler Hawk wrote:CCP Fozzie wrote:We plan to update SISI today with a new set of stats. These are much closer to the final goal, although I have a sneaking suspicion they might be a tad bit too hard with these stats. We'll be continuing to tweak them as we playtest more internally and hear from you all. Can you seed faction/deadspace items while these things are being tested? It's not particularly realistic to be restricted to meta1-4 and T2 items when you're looking at pve setups. if they can't be reasonably beaten with t2 and meta 4 they are over tuned and should be turned down a bit. |

Nicky Duel
Crayvin Industrial Corporation
0
|
Posted - 2014.09.24 15:59:00 -
[19] - Quote
How about leaving the single target burner missions in the pool, so that we can continue working on fittings for those? |

CarnegieSteel
Minmatar War Orphans Fund
28
|
Posted - 2014.09.24 18:14:00 -
[20] - Quote
CCP Fozzie wrote:We plan to update SISI today with a new set of stats. These are much closer to the final goal, although I have a sneaking suspicion they might be a tad bit too hard with these stats. We'll be continuing to tweak them as we playtest more internally and hear from you all.
What is your goal for # of players to do the mission? |

Skyler Hawk
The Scope Gallente Federation
22
|
Posted - 2014.09.25 09:25:00 -
[21] - Quote
The new Hawk and Vengeance are tough but manageable with gimmick fits that exploit T2 resists. However, the Jaguar and Enyo are probably a bit OTT - they've both become a lot faster and the enyo's dps was sufficient to blow through a hawk with a ~370 dps kin/therm tank.The extra speed of the dps NPCs also makes it awkward to chase down the logistics frigates because you get scrammed and webbed more or less immediately on landing so the logi frigates are faster than you are and the long-. That means that the best option seems to be to use a stationary ship with enough range to reach the logistics frigates orbiting at ~18 km. |

Per Ole
PILGRIMS Advent of Fate
3
|
Posted - 2014.09.25 09:57:00 -
[22] - Quote
The Enyo can hit you just fine at 10km. Isn't this kinda odd with blasters? |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.25 10:52:00 -
[23] - Quote
Skyler Hawk wrote:The new Hawk and Vengeance are tough but manageable with gimmick fits that exploit T2 resists. However, the Jaguar and Enyo are probably a bit OTT - they've both become a lot faster and the enyo's dps was sufficient to blow through a hawk with a ~370 dps kin/therm tank.The extra speed of the dps NPCs also makes it awkward to chase down the logistics frigates because you get scrammed and webbed more or less immediately on landing so the logi frigates are faster than you are and the long-. That means that the best option seems to be to use a stationary ship with enough range to reach the logistics frigates orbiting at ~18 km. Absolutly, i was about to write the same but your post hit the nail.
Fozzie you are a little mean bastard ;) You can't kite at all as the Burner more or less immediatly web and scrams you down that has a lot of other consequences. What works is Brawl variation: perma ~380 DPS tank vs Enyo and Vengeance 18km web = faction web AB
Long range variation: perma ~380 DPS tank vs Enyo and Vengeance Weapons with +18km range 18km web = faction web helps a lot
I would like to see more variations, make scram kiting and/or full kiting possible would be a good one. I don't know if it possible coding wise but the solution would be: The DPS Burner doesn't immediately scram+web The Logi Burner warp in at 20km from the DPS Burner
This NPC behaviour would allow brawl and kiting but won't make kiting superior to brawling. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Hahnid
Phantom Brigade Ger Public-Enemy
0
|
Posted - 2014.09.25 10:56:00 -
[24] - Quote
Just tried to beat the Amarr team with a Jaguar. Seems to be really challenging. Was able kill an Inquisitor but then wasn't able to reach the 2nd Inquisitor because of the incredible web range of the Vengance. It's tank is not beatable with 230 dps even if just one Inquisitor is repping.
Really looking forward to do beat those teams on TQ.
Uploaded the video of my first try to Youtube: https://www.youtube.com/watch?v=5nzh-vvGRWI |

Thorondir 42
Krittapong
0
|
Posted - 2014.09.25 11:42:00 -
[25] - Quote
Hahnid wrote:Just tried to beat the Amarr team with a Jaguar. Seems to be really challenging. Was able kill an Inquisitor but then wasn't able to reach the 2nd Inquisitor because of the incredible web range of the Vengance. It's tank is not beatable with 230 dps even if just one Inquisitor is repping. Really looking forward to do beat those teams on TQ. Uploaded the video of my first try to Youtube: https://www.youtube.com/watch?v=5nzh-vvGRWI
Against the vengeance a wolf works:
[Wolf, TeamVengeance] Small Armor Repairer II Energized EM Membrane II Overdrive Injector System II Gyrostabilizer II Gyrostabilizer II
1MN Afterburner II Fleeting Propulsion Inhibitor I
200mm AutoCannon II 200mm AutoCannon II Rocket Launcher II 200mm AutoCannon II 200mm AutoCannon II
Small Projectile Ambit Extension II Small Capacitor Control Circuit II
start with hail + expl rockets and kill the first support, for the second support, switch to barrage, at last, switch to phased plasma + therm rockets to kill the vengeance. You need to catch the first support before it rans out of web range, or you will most likely not have enough damage. |

Skyler Hawk
The Scope Gallente Federation
22
|
Posted - 2014.09.25 12:08:00 -
[26] - Quote
Perhaps the best way to tweak them would be to limit the dps NPCs' tackle ranges to those achievable with unheated T2 mods. At present, one of the big limiting factors is that without faction mods or links, you can't really get outside the NPCs' web range. If they could only scram to 9 km and web to 10, you'd be able to break free of their webs by heating your own while burning away, which would open up a much wider range of tactics.
e: as Jori suggested, if you did this it would probably be best to have the logistics NPCs start at range from the player ship. |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.25 12:47:00 -
[27] - Quote
Skyler Hawk wrote:Perhaps the best way to tweak them would be to limit the dps NPCs' tackle ranges to those achievable with unheated T2 mods. At present, one of the big limiting factors is that without faction mods or links, you can't really get outside the NPCs' web range. If they could only scram to 9 km and web to 10, you'd be able to break free of their webs by heating your own while burning away, which would open up a much wider range of tactics.
Problem is while you are breaking free you have to tank the incoming DPS, that will be quite diffcult as you need an AB+web and long range weapon fits like Rail, Arti, Light Missile have heavy CPU Problems even with faction/deadspace mods. So the kiting variation will need at least 3x med slots for AB+web+cap booster that itself limits the ship choice. You can't use ships like Wolf, Retri, Harpy or Worm as all of them won't have enough med slots. But you are right it would help a lot if the Burner scram+web would be limited to ingame T2 range.
A full meta/T2 AB+web+Rocket (Javelin Missile with 22km range) Hawk works vs the Burner Enyo but barely. Vs Burner Jaguar the Hawk can't fit an AB+web it needs the med slots to tank so it is stationary. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Per Ole
PILGRIMS Advent of Fate
3
|
Posted - 2014.09.25 13:54:00 -
[28] - Quote
Thorondir 42 wrote:Hahnid wrote:Just tried to beat the Amarr team with a Jaguar. Seems to be really challenging. Was able kill an Inquisitor but then wasn't able to reach the 2nd Inquisitor because of the incredible web range of the Vengance. It's tank is not beatable with 230 dps even if just one Inquisitor is repping. Really looking forward to do beat those teams on TQ. Uploaded the video of my first try to Youtube: https://www.youtube.com/watch?v=5nzh-vvGRWI Against the vengeance a wolf works: [Wolf, TeamVengeance] Small Armor Repairer II Energized EM Membrane II Overdrive Injector System II Gyrostabilizer II Gyrostabilizer II 1MN Afterburner II Fleeting Propulsion Inhibitor I 200mm AutoCannon II 200mm AutoCannon II Rocket Launcher II 200mm AutoCannon II 200mm AutoCannon II Small Projectile Ambit Extension II Small Capacitor Control Circuit II start with hail + expl rockets and kill the first support, for the second support, switch to barrage, at last, switch to phased plasma + therm rockets to kill the vengeance. You need to catch the first support before it rans out of web range, or you will most likely not have enough damage.
Feel free to share fits in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=375354&find=unread I'm very interested in seeing how others have solved these missions.
|

Skyler Hawk
The Scope Gallente Federation
22
|
Posted - 2014.09.25 14:51:00 -
[29] - Quote
Beat the Jaguar using this retribution setup with no implants or faction/links:
[Retribution, burn] Small Armor Repairer II Heat Sink II Armor Explosive Hardener II Internal Force Field Array I Small Armor Repairer II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Energy Locus Coordinator I Small Energy Collision Accelerator II
Scorch to drop the logistics then multifrequency to kill the jag. Finished the fight with one cap booster remaining out of 12 to begin with. |

Jon Rackham
Caldari Provisions Caldari State
4
|
Posted - 2014.09.26 03:00:00 -
[30] - Quote
Well, so far I'm finding them impossible. This isn't really the kind of combat I'm used to. Anyone have any advice for taking out that first logis? |

Jon Rackham
Caldari Provisions Caldari State
4
|
Posted - 2014.09.26 04:17:00 -
[31] - Quote
Got the Hawk with a Retribution. T2 pulses with Scorch took out the logis, then managed to get the DPSer with Gleam. Need to use longer range crystals next time. Permanently tanked with small rep II, cap recharger, power relay, two hardeners, and nano pump rigs. |

Per Ole
PILGRIMS Advent of Fate
3
|
Posted - 2014.09.26 18:42:00 -
[32] - Quote
Jon Rackham wrote:Got the Hawk with a Retribution. T2 pulses with Scorch took out the logis, then managed to get the DPSer with Gleam. Need to use longer range crystals next time. Permanently tanked with small rep II, cap recharger, power relay, two hardeners, and nano pump rigs.
Check the tested fittings thread for setups that work against the Vengeance and Jaguar as well. Still haven't found one for the Enyo, but been busy so haven't had much time to test. |

Bienator II
madmen of the skies
2844
|
Posted - 2014.09.26 20:48:00 -
[33] - Quote
how to make burners 25x (estimated) more awesome: - make them loot the wrecks of players - all loot is added into a loot pool, subsequent burners will drop it till the pool is empty eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.27 15:23:00 -
[34] - Quote
Burner stats current iteration
All Logi Burner have an according ingame resistance profile, first one listed is always the weakest: Armor Logi = Explo/Kin weak resistance Shield Logi = EM/Therm weak resistance
All Assault Ship Burner have an according ingame resistance profile, first one listed is always the weakest: Vengeance = Therm/EM weak resistance Hawk = EM/Explo weak resistance Enyo = Explo/EM weak resistance Jaguar = Kin/Explo weak resistance
All Numbers are round about numbers, they could differ because of smashing, wrecking hits form turrets, i made mistakes or Fozzie changes them Vengeance 100% EM DPS to tank: ~260 DPS perma
Hawk 100% Kin DPS to tank: ~360 DPS perma
Enyo Antimatter so roughly 50:50 Therm:Kin DPS to tank: Min, max numbers are due to smashing and wrecking hits from the Enyo. min 400 DPS max 460 DPS ~430 DPS perma
Jaguar Fusion so roughly 90:10 Explo:Kin DPS to tank: Min, max numbers are due to smashing and wrecking hits from the Jaguar min 430 DPS max 460 DPS ~430 DPS perma "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Skyler Hawk
The Scope Gallente Federation
22
|
Posted - 2014.09.27 17:14:00 -
[35] - Quote
Jori McKie wrote:Burner stats current iteration
You're overstating the amount of dps required to break the logis a bit there - I've managed it against the caldari and minmatar burner teams using a T2 fit retribution that does 174 dps cold/200 hot. However, the enyo seems way out of line atm, both in terms of how much its logis can tank and how hard it hits.
Jaguar team: https://www.youtube.com/watch?v=ziHMY3dCZsI Hawk team: https://www.youtube.com/watch?v=-OK2AdWh3bQ Vengeance team: https://www.youtube.com/watch?v=ss2Ao5Nild0 |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.27 18:26:00 -
[36] - Quote
I changed my post according to your numbers, when you have more please post them. I'm pretty sure you need at least ~180 missile DPS vs the Caldari, Mini guys, because i tried a Hawk with faction damage mods + T2 rigor rig, T2 EM missiles (explo radius at 20) with 182 cold and 215 hot and the Logis didn't even sweat at 182 cold DPS. Of course this is missiles DPS and sig plays a big role. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

jackudza
Imperial Academy Amarr Empire
24
|
Posted - 2014.09.27 21:08:00 -
[37] - Quote
Now Burner Team spawns at 45km. Is this intentional? It takes more time to kill them after that change because you have to catch logi or wait until they fly to you :( I liked more when they were at zero.
As for previous burners created spreadsheet (see Burner Team tab): Burner Team Stats |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.27 21:28:00 -
[38] - Quote
jackudza wrote:Now Burner Team spawns at 45km. Is this intentional? It takes more time to kill them after that change because you have to catch logi or wait until they fly to you :( I liked more when they were at zero. As for previous burners created spreadsheet (see Burner Team tab): Burner Team Stats
How sure are you about the DPS? My numbers are considerably higher. Thanks for the nice work, again. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Thorondir 42
Krittapong
0
|
Posted - 2014.09.27 21:47:00 -
[39] - Quote
Jori McKie wrote:jackudza wrote:Now Burner Team spawns at 45km. Is this intentional? It takes more time to kill them after that change because you have to catch logi or wait until they fly to you :( I liked more when they were at zero. As for previous burners created spreadsheet (see Burner Team tab): Burner Team Stats How sure are you about the DPS? My numbers are considerably higher. Thanks for the nice work, again.
It seems that the burner supporter just orbit the main target .. and if they are far away from each other, they cannot rep themself. So, you just need to wait and bring enough DPS that they die before they are close enough for reps again. (That was before the last patch) |

jackudza
Imperial Academy Amarr Empire
24
|
Posted - 2014.09.27 21:56:00 -
[40] - Quote
Jori McKie wrote:How sure are you about the DPS? My numbers are considerably higher. Thanks for the nice work, again.
Quite sure. You definitely do not need 400+ dps to perma tank them. Sometimes there are 'wreaks' or 'misses' so actual dps will vary slightly.
This new 45km distance change annoys. Just tried Jaguar - it is at zero but logistics are at 45km. |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.28 09:21:00 -
[41] - Quote
Weird things going on.... All Burner except the Jaguar warp in at 40km, i guess to make kiting viable. Short Version, forget any LML Garmur or Hawk setups either DPS is too low or sig too big. Long range Rocket, Rail and Pulse+Scorch setups work on the Vengeance, Hawk and the Enyo is again the odd one out, the Enyo Logis just seems to have taken drugs. The LML setups were obviously MWD all other has to be AB. AB setups aren't that difficult thanks to the stats from jackudza, make sure your AB speed is higher than the Burner you are fighting, set keep at range for your highest DPS, adjust your speed manually to match the Burner speed to avoid fubars. This kind of AB kiting is like set everything up, go afk, come back 5mins later....
Edit: Make sure your optimal DPS is at least 20km, better something in the range of 26km for Rail and Pulse+Scorch, because of tracking etc. Rocket setups are ok with about 22km range as you burn away and the NPC following you. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Skyler Hawk
The Scope Gallente Federation
22
|
Posted - 2014.09.28 09:38:00 -
[42] - Quote
I'll try this later on but I very strongly suspect that having all of the NPCs start at 40 km is going to make these far too easy:
[Harpy, top lel] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Limited 1MN Microwarpdrive I Cap Recharger II [empty med slot] [empty med slot]
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II
keep at range 30 km, switch on guns... |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.28 09:46:00 -
[43] - Quote
Skyler Hawk wrote:I'll try this later on but I very strongly suspect that having all of the NPCs start at 40 km is going to make these far too easy:
[Harpy, top lel] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Limited 1MN Microwarpdrive I Cap Recharger II [empty med slot] [empty med slot]
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II
keep at range 30 km, switch on guns...
Try this
Quote:[Harpy, Burner Rail] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron [empty med slot]
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II
Works vs any Burner except the Jaguar, AB speed is 835 m/s, with an A-Type 924 m/s.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

jackudza
Imperial Academy Amarr Empire
24
|
Posted - 2014.09.28 11:37:00 -
[44] - Quote
Skyler Hawk wrote:I'll try this later on but I very strongly suspect that having all of the NPCs start at 40 km is going to make these far too easy: ... keep at range 30 km, switch on guns...
Tried already but with 2 target painters. Burnes became easier for kiting fits but harder for dps fits. As a result killing time increased from ~2:45 to more than 4 minutes. Sad. For example previously I was able to kill Enyo Burner with close range high dps T2 fitted Wolf and now it is not so simple. |

Altrue
Exploration Frontier inc Brave Collective
1305
|
Posted - 2014.09.28 20:59:00 -
[45] - Quote
I have to say, I only tried the hawk one, but I enjoyed them much much much more than the first round of burner missions.
The NPCs seem to cheat much less, because their power is divided in three, and I feel like the fight taking more time let you enjoy more the strategic side of it.
It still feels "wrong" though to put these missions into the lv4 common pool, because, again, what they require is far from being what the rest of lv4 require.
Thus I'm still in favor of finding a way to put these missions on specific agents or something like that. And again, if its the fear that player might "exploit" these missions to get better rewards... Then the problem comes from their reward balancing, not the players. 
But the sheer fact of having this round 2 take more time to run than the round 1, should probably ease the concerns and maybe make the fact of having them on a separate pool a viable idea. Signature Tanking - Best Tanking
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Clark Ostus
GOB Holdings Game Of Bears
4
|
Posted - 2014.09.30 12:29:00 -
[46] - Quote
Is it correct that only the combat ship has a bounty? or should the logi frigs have a small bounty aswell ?
Noticed the combat ships have started dropping loot :p |
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