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Ravenal
The Fated
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Posted - 2006.08.06 11:52:00 -
[1]
Ships that have bonuses to missiles in the game:
ATM we have: Frigates: Kestreal Breacher T2: Stealth bombers
Destroyers: none T2: Flycatcher
Cruisers: Caracal Bellicose T2: Cerberus
Battlecruisers: None really atm, although ferox has lots of slots but no missile bonuses
Battlships: Raven Typhoon Faction: Basilisk Caldari navy raven
Might have missed some, but from the top of my head thats it really. Listing up the number of ships that have GUNNERY bonuses is fairly futile for it is a long list.
To be a successful missile pilot you are basically restricted to Caldari ships.
The purpose of this post is to lobby for more ships with missile bonuses, preferably one ship from each race. Yes, caldari are the missile specialist and as such have either one extra missile bonus (range bonus) OR one extra launcher hardpoint. IMO all missile using ships should have the same number of launcher hardpoints (per ship class) but caldari missile ships should get a range bonus. This fits neatly with their long range tactics over the gallente sensor dampening abilities.
So I vote for: All races get one missile ship in each ship class of frigates, cruisers and battleships. Destroyers and battlecruisers dont need special missile ships as their role is less general and they dont have at least three tiers of ships in their class.
Somehow doesnt seem fair to missile users to be limited to training only one ships race, therefor limiting their various fitting options and diversity. ATM you have to admit that most missile ships have a fairly predictable setup.
Anyway - more missile ships plz! . |

Eximius Josari
Shadow Reavers
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Posted - 2006.08.06 11:57:00 -
[2]
I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
Victory is the weakness of the enemy. |

Ravenal
The Fated
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Posted - 2006.08.06 12:24:00 -
[3]
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
That was my first take on the subject too. But that was before they added missile spec skills and then there is always the fact:
Why shouldnt there be missile spec oriented ships? Missiles have a different tactical application over turrets and thus provides a certain flavor to combat that would lack without missile spec ships.
Using guns should still be a primary method of dealing damage, thus 1 missile spec ships for each race per general ship class while the rest of them diverse in the long range and short range guns flavored with drones and missile support hardpoints that dont have missile bonuses.
So you end up with: 1 missile spec ship + rail/drone/projectile/laser hardpoint/bay 1 long range gun (beam, rail, artillery) + possible missile support hardpoints 1 short range gun (pulse, blaster, autocannon) + possible missile support hardpoints
for battleships it would end up being: phoon = missile tempest = long range maelstorm = short range
armageddon = short range apoc = missiles abbadon = long range
scorpion = there are no short range rails so EW Raven = missiles Rokh = long range
Dominix = there are no long range blasters so Dampening Megathron = missiles Hyperion = blasters
Blasphemy for the megathron and apoc you might say. But dont pass judgement on those ships alone, rather the idea in whole. I made an example out of the battleships because with frigates and cruisers this is alot easier, there are more to go around for different roles than the battleships. In the light of that i dont see any problem with adding even more battleships to the pool, throw in another tier1 battleship or something to put a bigger emphasis on racial specializations and flavour. Adding to combat diversiveness which is always good and fun :) . |

Kilael Jaase
Republic Military School
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Posted - 2006.08.06 12:28:00 -
[4]
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.06 12:30:00 -
[5]
The Amarr curse in a PvE Setup is a Super Cerb if you use a dual Missile/Drone Boat if you use a shield tank. - Who needs a cerb? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Eximius Josari
Shadow Reavers
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Posted - 2006.08.06 12:31:00 -
[6]
Originally by: Ravenal
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
That was my first take on the subject too. But that was before they added missile spec skills and then there is always the fact:
Why shouldnt there be missile spec oriented ships? Missiles have a different tactical application over turrets and thus provides a certain flavor to combat that would lack without missile spec ships.
Using guns should still be a primary method of dealing damage, thus 1 missile spec ships for each race per general ship class while the rest of them diverse in the long range and short range guns flavored with drones and missile support hardpoints that dont have missile bonuses.
So you end up with: 1 missile spec ship + rail/drone/projectile/laser hardpoint/bay 1 long range gun (beam, rail, artillery) + possible missile support hardpoints 1 short range gun (pulse, blaster, autocannon) + possible missile support hardpoints
for battleships it would end up being: phoon = missile tempest = long range maelstorm = short range
armageddon = short range apoc = missiles abbadon = long range
scorpion = there are no short range rails so EW Raven = missiles Rokh = long range
Dominix = there are no long range blasters so Dampening Megathron = missiles Hyperion = blasters
Blasphemy for the megathron and apoc you might say. But dont pass judgement on those ships alone, rather the idea in whole. I made an example out of the battleships because with frigates and cruisers this is alot easier, there are more to go around for different roles than the battleships. In the light of that i dont see any problem with adding even more battleships to the pool, throw in another tier1 battleship or something to put a bigger emphasis on racial specializations and flavour. Adding to combat diversiveness which is always good and fun :)
Well actually, I think more ships should have high slots like Minnie ships, no real missile bonuses, but still viable as a secondary weapon system. Like drones.
Victory is the weakness of the enemy. |

Sovereign533
Caldari 133rd Ghost Wing
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Posted - 2006.08.06 12:35:00 -
[7]
i don't agree... although a lot of Caldari ships favor missiles... they also favor hybrid railguns... but you are suggesting each race should have a ship that uses a weapon that this race isn't really using...
Amarr : laser Gallante : blasters, drones Minmatar : projectiles, missiles Caldari : missiles, railguns
exept for the amarr, every race has 2 weapons... the minmatar uses missiles partly... but suggesting the amarr should also have ships using missiles, is like saying the gallante should have a ship that has a bonus on lasers :S...
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Laboratus
Gallente BGG Freelancer Alliance
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Posted - 2006.08.06 12:38:00 -
[8]
Originally by: Sovereign533 i don't agree... although a lot of Caldari ships favor missiles... they also favor hybrid railguns... but you are suggesting each race should have a ship that uses a weapon that this race isn't really using...
Amarr : laser Gallante : blasters, drones Minmatar : projectiles, missiles Caldari : missiles, railguns
exept for the amarr, every race has 2 weapons... the minmatar uses missiles partly... but suggesting the amarr should also have ships using missiles, is like saying the gallante should have a ship that has a bonus on lasers :S...
Hmm. Seems like the Amarrians need a 2nd weapon. What do we have left....
Smartbombs. Yea. A Smartbomb ship. Mind control and tin hats |

Ross Ice
Gallente adeptus gattacus Lotka Volterra
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Posted - 2006.08.06 12:45:00 -
[9]
Originally by: Laboratus
Originally by: Sovereign533 i don't agree... although a lot of Caldari ships favor missiles... they also favor hybrid railguns... but you are suggesting each race should have a ship that uses a weapon that this race isn't really using...
Amarr : laser Gallante : blasters, drones Minmatar : projectiles, missiles Caldari : missiles, railguns
exept for the amarr, every race has 2 weapons... the minmatar uses missiles partly... but suggesting the amarr should also have ships using missiles, is like saying the gallante should have a ship that has a bonus on lasers :S...
Hmm. Seems like the Amarrians need a 2nd weapon. What do we have left....
Smartbombs. Yea. A Smartbomb ship.
No actually Amarr use drones as second weapon (they have fairly big drone bays on thier ships), it's just that Amarr have less drone ships than caldari have rail ships.
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Hoshi
Blackguard Brigade Curse Coalition
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Posted - 2006.08.06 12:50:00 -
[10]
Edited by: Hoshi on 06/08/2006 12:53:54 Your list is incomplete, lots of ships missing.
T1 Frigate: Inquisitor Condor Griffin Heron Kestrel Breacher
T2 Frigate: Hawk All stealth bombers Buzzard Malediction Crow Raptor Ares
T2 Destroyer: Flycatcher Heretic Eris
T1 Cruiser: Caracal
T2 Cruiser: Cerberus Rook Huginn
T2 Battlecruisers: Nighthawk
T1 Battleships: Raven Typhoon
T1 Dreadnoughts: Phoenix Naglfar
For faction ships I am not 100% certain (don't know the non caldari ones very good) but at least the following: Worm Gila Caldari Navy Caracal Caldari Navy Raven Rattlesnake --------------------------------------------------------------------------------
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.08.06 13:01:00 -
[11]
Edited by: Udyr Vulpayne on 06/08/2006 13:01:53
Originally by: Sovereign533
Amarr : laser Gallante : blasters, drones Minmatar : projectiles, missiles Caldari : missiles, railguns
that list isnt really complete as you would have to split it up for different ship sizes:
frigs: amarr: lasers, missiles caldari: hybrids, missiles minmtar: projectiles, missiles gallente: hybrids, drones
crusiers/bc: amarr: lasers, drones caldari: hybrids, missiles minmtar: projectiles, speed :) gallente: hybrids, drones
battleships: amarr: lasers caldari: hybrids, missiles minmtar: projectiles, missiles gallente: hybrids, drones
as you can see in almost every class each race gets 2 different weaponsystems with amarrin battleships and minmatar crusiers being the exceptions here. a point which can be adressed by giving us amarrians a bs with a bonus to either drones or missiles. and maybe even give the stinking minnis some cruiser love. i think the bellicose would make a nice missile-using crusier (may have even been one in the past). its not as bad for the minnies as their ships are generally more of a jack of all trades type while amarrians are somewhat limited in their options.
edit: ah yes i almost forgot...giving every race their type of gun + missiles + drones in each shipclass sounds like a real stupid idea.
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Ravenal
The Fated
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Posted - 2006.08.06 14:55:00 -
[12]
the way i see it is that every race has effective weapon platforms. In order to "understand" and counter you often "borrow" your enemies traits in order to cheat them using their own tricks.
so i do not find it strange or stupid (save the swear words please) to add different weapon system ships into an already "rigid" setup to add to the tactical flavour each race has to offer.
my concern here is that missile users (and drone users too of course) can explore more ships than are available for them today. Getting an amarr missileboat that has bonuses to missile rate of fire and a good dronebay and some bonuses on armor tanking would spice up the damage types amarr as a fleet does. Same would go for gallente and even minmatar as well (increasing their potential to deal all types of damage).
ATM Minmatar and caldari (battleship class ships) have the luxury of being able to pick their damage types whereas gallente are limited to thermal and kinetic plus secondary weapon systems in drones to complement their damage type dealings.
All i am suggesting is adding to the tactical options each race can put to the battle AND give those that opt to train missiles and drones to millions and millions of skillpoints some more ships to put their points to use. . |

Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.06 15:03:00 -
[13]
Originally by: Kilael Jaase
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
selfishness in eve is outstanding, so what should i do with my 8-9 mill sp in missiles?
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HappyKitten
Caldari State War Academy
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Posted - 2006.08.06 15:12:00 -
[14]
I don't think there should be any extra missile ships in other races. Missiles are a caldari specialisation in the same way that lasers are an amarr specialisation. Keeping the boundaries between the racial ships distinct is important, and this is being blurred atm by many things (typhoon, curse, stealth bombers and to a lesser degree, caldari railships and the rokh).
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Double TaP
The Establishment
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Posted - 2006.08.06 16:44:00 -
[15]
Amarr khanid ships are supposed to use missiles, as they are a cross between caldari and amarr technology. But theyre havnt been many of them. They need more! When you cross weapons like this, you get more people cross training and exploring different ships in the game. IE I have zillions of points in missiles but if i want to i can train up for just projectiles and now i have a lot of minmatar ships open to me, especially the phoon! I'd love to be able to fly amarr ships to.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.08.06 17:40:00 -
[16]
Edited by: Malthros Zenobia on 06/08/2006 17:40:12
Originally by: Ravenal Battlecruisers: None really atm, although ferox has lots of slots but no missile bonuses
Drake is a 7-launcher BC going by current specs.
edit: Worm, Gila, and Rattlesnake are all missile ships as well.
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Gladius Bear
NED-Clan R i s e
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Posted - 2006.08.06 17:50:00 -
[17]
Originally by: Hoshi Edited by: Hoshi on 06/08/2006 12:53:54 Your list is incomplete, lots of ships missing.
T1 Frigate: Inquisitor Condor Griffin Heron Kestrel Breacher
T2 Frigate: Hawk All stealth bombers Buzzard Malediction Crow Raptor Ares
T2 Destroyer: Flycatcher Heretic Eris
T1 Cruiser: Caracal
T2 Cruiser: Cerberus Rook Huginn
T2 Battlecruisers: Nighthawk
T1 Battleships: Raven Typhoon
T1 Dreadnoughts: Phoenix Naglfar
For faction ships I am not 100% certain (don't know the non caldari ones very good) but at least the following: Worm Gila Caldari Navy Caracal Caldari Navy Raven Rattlesnake
You forgot the lachesis.
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Kitty O'Shay
Tharsis Security
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Posted - 2006.08.06 18:06:00 -
[18]
The Malediction has a missile bonus too. Just EM damage, nothing special, really. --
[THARS] is recruiting 1 ebil pirate. Be the one! |

Eximius Josari
Shadow Reavers
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Posted - 2006.08.06 19:55:00 -
[19]
Originally by: Roxanna Kell
Originally by: Kilael Jaase
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
selfishness in eve is outstanding, so what should i do with my 8-9 mill sp in missiles?
Learn to play?
Victory is the weakness of the enemy. |

Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.08.06 21:45:00 -
[20]
Originally by: Ravenal
Getting an amarr missileboat that has bonuses to missile rate of fire and a good dronebay and some bonuses on armor tanking would spice up the damage types amarr as a fleet does.
like i wrote earlier..on the bs level amarr needs to get a ship thats not purely laser based to make up for its lack of diversity there. for cruisers we already have droneboat and for frigs we have a missile frig. if you were to change one of our other crusiers into a missileboat that would either take our tanker (maller), our gankship (omen) or our logistics crusier (auguror). now the auguror is rather crappy and there wont be many amarr complaining about losing it but as we already have the arbi we do already have a ship which can select its damagetype here on the cruiser level.
the main problem is making those ships valid without having them overpower the missile or drone specialists. this is pretty nicely done with the typhoon for the minnies for example. i dont think just copying that design for amarr would be a really good idea though.
just giving every race a turret specialist, ship a droneboat and a missileboat for each class would remove of alot of their own designs and make things a lot more bland.
if you instead give each race its main weapon on a few ships and one of the 2 secondary weapons systems on one ship per class you can cover the need to deal different damagetypes and be less predictable without makeing them all too similar.
on the bs level: Amarr: 3x lasers Gallante : 2x hybrids + 1x drones Minmatar : 2x projectiles + 1x missiles/projectiles split Caldari : 1x missiles + 1x hybrids + 1x ewar
now lets take a look at gallente as they already have 2 types for their bs. - they have the domi as a droneboat, allowing them to deal different damagetypes if they want to. - they have the mega for hybrids supposedly more geared towards rails - the get a new blasterboat for shortrange hybrid love
assuming that the new blaster-bs will really be designed for shortrange (with a crappy lockrange and some speedmods) and you make the mega into a missile boat. the gallente would gain the ability to deal all types of damage for no cost in cap on a 2nd ship while they would lose a long range turret boat for fleet use.
the caldari already enjoy a pretty much perfect mixup and i dont expect them to want to turn one fo their battleships in for a droneboat.
Originally by: Ravenal
ATM Minmatar and caldari (battleship class ships) have the luxury of being able to pick their damage types whereas gallente are limited to thermal and kinetic plus secondary weapon systems in drones to complement their damage type dealings.
see above. you can use all types of drones on the domi already.
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Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2006.08.07 01:14:00 -
[21]
Originally by: Udyr Vulpayne
Originally by: Ravenal
Getting an amarr missileboat that has bonuses to missile rate of fire and a good dronebay and some bonuses on armor tanking would spice up the damage types amarr as a fleet does.
like i wrote earlier..on the bs level amarr needs to get a ship thats not purely laser based to make up for its lack of diversity there. for cruisers we already have droneboat and for frigs we have a missile frig. if you were to change one of our other crusiers into a missileboat that would either take our tanker (maller), our gankship (omen) or our logistics crusier (auguror). now the auguror is rather crappy and there wont be many amarr complaining about losing it but as we already have the arbi we do already have a ship which can select its damagetype here on the cruiser level.
the main problem is making those ships valid without having them overpower the missile or drone specialists. this is pretty nicely done with the typhoon for the minnies for example. i dont think just copying that design for amarr would be a really good idea though.
just giving every race a turret specialist, ship a droneboat and a missileboat for each class would remove of alot of their own designs and make things a lot more bland.
if you instead give each race its main weapon on a few ships and one of the 2 secondary weapons systems on one ship per class you can cover the need to deal different damagetypes and be less predictable without makeing them all too similar.
on the bs level: Amarr: 3x lasers Gallante : 2x hybrids + 1x drones Minmatar : 2x projectiles + 1x missiles/projectiles split Caldari : 1x missiles + 1x hybrids + 1x ewar
now lets take a look at gallente as they already have 2 types for their bs. - they have the domi as a droneboat, allowing them to deal different damagetypes if they want to. - they have the mega for hybrids supposedly more geared towards rails - the get a new blasterboat for shortrange hybrid love
assuming that the new blaster-bs will really be designed for shortrange (with a crappy lockrange and some speedmods) and you make the mega into a missile boat. the gallente would gain the ability to deal all types of damage for no cost in cap on a 2nd ship while they would lose a long range turret boat for fleet use.
the caldari already enjoy a pretty much perfect mixup and i dont expect them to want to turn one fo their battleships in for a droneboat.
Originally by: Ravenal
ATM Minmatar and caldari (battleship class ships) have the luxury of being able to pick their damage types whereas gallente are limited to thermal and kinetic plus secondary weapon systems in drones to complement their damage type dealings.
see above. you can use all types of drones on the domi already.
Although it pains me greatly ... but I have to agree with the slaver on this  Amarr could use something ... "unique" for one of their bs(rather not have it be a drone bs though, drones is a gallente thing and they're technically enemies, caldari are friends though ). (coming from his previous post:) Changing(boosting) the Bellicose to either a droner(the gallente connection) or a missile ship, I'd like to see that. Right now it's just a weak ship overall with the only thing it can do well is paint everything with red polka dots(which is a shame imo it's a lovely looking ship).
- "I wish CONCORD would scream "No-one expects the Spanish Inquisition" when they turn up to blob you. " -_ Twilight Moon |

Grey Area
Caldari
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Posted - 2006.08.07 08:04:00 -
[22]
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
This is a ridiculous statement, given the existence of the Raven and Kestrel since the game started. Those ships are clearly designed to fit a missile-heavy configuration, and as Ravenal says, now that missile specialisation skills have been introduced, missiles must be regarded as an equivalent weapon to any turret system (or drones, for that matter).
Having said that, rather than more missile ships, I'd like to see more missile launchers. It has bugged me since I was experienced enough to spot the difference, that turret weapons have around three variants of the same weapon, with slight variations in tracking and fitout costs, whereas missile weapons have ONE choice in each class.
e.g. Large Railguns; Dual 250mm Railgun 350mm Railgun 425mm Railgun
Torpedoes; Siege Missile Launcher
Add in named versions and Tech II, and Railguns score 18 variants compared to only 6 for torpedoes. The pattern is the same in every size and type of turret. Is it any wonder people say missile user ships are "easy mode"? It is because they have no choice but to fit the same damned setup every time.
So: Give us more missile launchers, with varied performance attributes (missile speed, explosion radius, explosion velocity, rate of fire etc.) and fitting costs (and of course, ISK costs), and give us a chance to put a bit more variety out there. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Eximius Josari
Shadow Reavers
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Posted - 2006.08.07 09:26:00 -
[23]
Originally by: Grey Area
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
This is a ridiculous statement, given the existence of the Raven and Kestrel since the game started.
Thank you Pod Captain Obvious.
Quote: Those ships are clearly designed to fit a missile-heavy configuration, and as Ravenal says, now that missile specialisation skills have been introduced, missiles must be regarded as an equivalent weapon to any turret system (or drones, for that matter).
Missiles are in my opinion a failure of Eve's basic game design, there never should have been a Raven in the first place. CCP ended up having to deal with them rather than removing them as a 'racial weapon'. Missile mechanics are just too different compared to guns for any kind of reasonable balance to be established.
Victory is the weakness of the enemy. |

Dethis
Caldari Eve University The Big Blue
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Posted - 2006.08.07 09:35:00 -
[24]
Originally by: Kilael Jaase
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
-------- Kill em all and let god sort em out
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LWMaverick
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Posted - 2006.08.07 10:55:00 -
[25]
Originally by: Eximius Josari
Originally by: Roxanna Kell
Originally by: Kilael Jaase
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
selfishness in eve is outstanding, so what should i do with my 8-9 mill sp in missiles?
Learn to play?
.. what a lame comment tbfh
<3  |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2006.08.07 11:49:00 -
[26]
Originally by: Eximius Josari
Originally by: Grey Area
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
This is a ridiculous statement, given the existence of the Raven and Kestrel since the game started.
Thank you Pod Captain Obvious.
Quote: Those ships are clearly designed to fit a missile-heavy configuration, and as Ravenal says, now that missile specialisation skills have been introduced, missiles must be regarded as an equivalent weapon to any turret system (or drones, for that matter).
Missiles are in my opinion a failure of Eve's basic game design, there never should have been a Raven in the first place. CCP ended up having to deal with them rather than removing them as a 'racial weapon'. Missile mechanics are just too different compared to guns for any kind of reasonable balance to be established.
So you want everyone to use turrets and only have bonuses to them? After all we could apply the same kind of logic to drones since they're also radically different from turrets in implementation. TBH that sounds boring and bland. I don't think we really need more missile ships, same with drone ships don't need more of them. I do think there is a point in that some ships could use some "flavouring" (like Bellicose, currently just a slower stabber with less guns and 1 more mid) - "I wish CONCORD would scream "No-one expects the Spanish Inquisition" when they turn up to blob you. " -_ Twilight Moon |

Eximius Josari
Shadow Reavers
|
Posted - 2006.08.07 11:49:00 -
[27]
Originally by: LWMaverick
Originally by: Eximius Josari
Originally by: Roxanna Kell
Originally by: Kilael Jaase
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
selfishness in eve is outstanding, so what should i do with my 8-9 mill sp in missiles?
Learn to play?
.. what a lame comment tbfh
Was the best comment I could come up with that didn't directly insinuate that the statement was typed proof of why missiles should never have been a main weapon system. Nobody should have ever needed to invest that much sp into missiles.
Victory is the weakness of the enemy. |

Eximius Josari
Shadow Reavers
|
Posted - 2006.08.07 11:53:00 -
[28]
Originally by: Reatu Krentor
Originally by: Eximius Josari
Originally by: Grey Area
Originally by: Eximius Josari I think there should be less missile oriented ships, not more. It never should have been anyone's primary weapon.
This is a ridiculous statement, given the existence of the Raven and Kestrel since the game started.
Thank you Pod Captain Obvious.
Quote: Those ships are clearly designed to fit a missile-heavy configuration, and as Ravenal says, now that missile specialisation skills have been introduced, missiles must be regarded as an equivalent weapon to any turret system (or drones, for that matter).
Missiles are in my opinion a failure of Eve's basic game design, there never should have been a Raven in the first place. CCP ended up having to deal with them rather than removing them as a 'racial weapon'. Missile mechanics are just too different compared to guns for any kind of reasonable balance to be established.
So you want everyone to use turrets and only have bonuses to them? After all we could apply the same kind of logic to drones since they're also radically different from turrets in implementation. TBH that sounds boring and bland. I don't think we really need more missile ships, same with drone ships don't need more of them. I do think there is a point in that some ships could use some "flavouring" (like Bellicose, currently just a slower stabber with less guns and 1 more mid)
Did I say that? No I didn't. I said missiles should never have been a racial weapon involving a complete line of ships. As in, Kestrel, Caracal, New Tier 2 BC, Raven. Missile boats should be exceptions, not the rule.
Victory is the weakness of the enemy. |

Deathbarrage
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Posted - 2006.08.07 13:45:00 -
[29]
Originally by: Hoshi Edited by: Hoshi on 06/08/2006 12:53:54 Your list is incomplete, lots of ships missing.
T1 Frigate: Inquisitor Condor Griffin Heron Kestrel Breacher
T2 Frigate: Hawk All stealth bombers Buzzard Malediction Crow Raptor Ares
T2 Destroyer: Flycatcher Heretic Eris
T1 Cruiser: Caracal
T2 Cruiser: Cerberus Rook Huginn
T2 Battlecruisers: Nighthawk
T1 Battleships: Raven Typhoon
T1 Dreadnoughts: Phoenix Naglfar
For faction ships I am not 100% certain (don't know the non caldari ones very good) but at least the following: Worm Gila Caldari Navy Caracal Caldari Navy Raven Rattlesnake
imo some should be deleted from your list since they just have a some missile slots but are split systems not real missile ships
like malediction, ares, typhoon, naglfar, huginn, eris, heretic, prolly a few more they have missile slots most have a small bonus but really for example most people on a malediction don't even use a launcher these don't count imho..
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Raider Zero
Minmatar Federation
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Posted - 2006.08.07 14:51:00 -
[30]
Wouldn't most if not all of this missile argument end if missiles missed occasionally?
I don't mean make them a phallus-shaped, slow firing version of artillery. I mean just make them miss once in a while. Give the missile users a Rank 8 skill that ensures 98% hits at L4 and 100% at L5, and has a pre-req of missile launcher operation 5.
It would even out the imbalance of the T2 missile shortcut (a little, still way less sp total) and would give the "dedicated" missile users something to train. Those people who are already good @ missiles would take about 10 days to get 98% back to where they are. Meanwhile, the noobs that clog entire systems with underfitted Ravens would have a harder time getting the PvE superiority that they currently have by choosing the Raven. Isn't that what Eve is about at a certain level? The whole 'there is no best ship in Eve' thing.
"Dude, should I train another level of 'Guided Missile Accuraccy' or should I get shield management 3?"
And, stinky Minmatar or no, I do feel for my Amarrian captors. Those guys need something that gives a bit of versatility. There's a guy in my corp with BS 5, large laser spec 4 (both), cap skills @ 5, several other good skills, etc. who can not run L4 missions very well at all due to only EM and Thermal damage. If it's Blood Raiders, maybe Sansha's he's good to go, but vs. Guristas and esp. Angels, there isn't a good way to setup his ship. I guess he could use an AutoPoc, or a RailPoc, but really those are lame setups with no real bonus that would only be a workaround for the ship's weaknesses.
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