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Pinket
Minmatar
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Posted - 2006.08.06 19:32:00 -
[1]
Edited by: Pinket on 06/08/2006 19:35:33 I have just acuired the skills necessary to use TS rockets and artillery ammo. I setup this Crow the way that I wanted and noticed something when I went to test it on the local spawns, my ship was fubar'd.
Right now I have 3 T2 rocket launchers fitted with rage rockets. Now according to the spec sheet it says that it reduces the cap recharge by 45%. My question is this: Is that accumlitave per rocket set? i.e. 2 launchers with rage rockets = 90% reduction to cap recharge?
I noticed the same with Javalin Rockets. I packed my crow with these things and found that my CROW is slower than my Raven. WTF???
Is something fubar'd or is this the way it was intended, because if it is I can't see a reason for even using the small T2 ammo on any ship.
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Ras Blumin
0utbreak
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Posted - 2006.08.06 19:37:00 -
[2]
Aye, the malus (I think that's the right word) stack. And no stacking penalty either.
The small t2 turret ammo is usable.
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Jim McGregor
Caldari
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Posted - 2006.08.06 19:38:00 -
[3]
Edited by: Jim McGregor on 06/08/2006 19:38:26
We all hate t2 ammo penalties basicly.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.06 19:39:00 -
[4]
Yup, they are useless atm.
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Pinket
Minmatar
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Posted - 2006.08.06 19:40:00 -
[5]
It just seems screwed up. I spent the time to train the needed skills only to find out that it's unbearable.
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.06 19:45:00 -
[6]
Originally by: Pinket It just seems screwed up. I spent the time to train the needed skills only to find out that it's unbearable.
No, t2 rockets etc have fater rof than most named / t1 mods.
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Swiftness
Caldari VMF-214 Blacksheep
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Posted - 2006.08.06 19:46:00 -
[7]
Originally by: Scorpyn Yup, they are useless atm.
on a crow, for sure ... T2 launchers + Rage rockets can be used on other ships though 
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.06 19:47:00 -
[8]
Originally by: Swiftness
Originally by: Scorpyn Yup, they are useless atm.
on a crow, for sure ... T2 launchers + Rage rockets can be used on other ships though 

*goes off to check the item database*
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Pinket
Minmatar
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Posted - 2006.08.06 19:51:00 -
[9]
Originally by: Deja Thoris
No, t2 rockets etc have fater rof than most named / t1 mods.
They do but not much, however they usually require more CPU/PG to equip. The only differences between the Arbalest Rocket launcher and the t2 version is the t2 one has a slightly higher capacity (0.1m3) and requires 4tf more CPU. Everything else is the same.
The difference is the ammo used, which is where my problem lies.
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Kate Darieux
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.06 19:55:00 -
[10]
Originally by: Pinket
Originally by: Deja Thoris
No, t2 rockets etc have fater rof than most named / t1 mods.
They do but not much, however they usually require more CPU/PG to equip. The only differences between the Arbalest Rocket launcher and the t2 version is the t2 one has a slightly higher capacity (0.1m3) and requires 4tf more CPU. Everything else is the same.
The difference is the ammo used, which is where my problem lies.
You are forgetting the fact that "Rocket Specialization" gives you a RoF bonus to T2 rocket launchers ONLY, effectively making it better than the 'arbalest' rocket launcher.
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Pinket
Minmatar
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Posted - 2006.08.06 20:12:00 -
[11]
Originally by: Kate Darieux You are forgetting the fact that "Rocket Specialization" gives you a RoF bonus to T2 rocket launchers ONLY, effectively making it better than the 'arbalest' rocket launcher.
You are right, however my issue isn't with the "mods" but rather the ammo used in those mods.
I did a little checking and found the t2 torp's of the same type only give a -20% reduction in cap recharge rate. Anyone else think this is a little off? Shouldn't it be higher and not lower?
btw Kate, how is ASCN? It's been awhile since I was a member.
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.06 20:15:00 -
[12]
Originally by: Pinket
I did a little checking and found the t2 torp's of the same type only give a -20% reduction in cap recharge rate. Anyone else think this is a little off? Shouldn't it be higher and not lower?
Fit 6 torps and you get -120%. ---------------- Cruelty is God's way of showing kindness.
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Pinket
Minmatar
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Posted - 2006.08.06 20:18:00 -
[13]
Originally by: Jenny Spitfire Fit 6 torps and you get -120%.
For the sake of argument you could fit 6 rockets and get -270%. Granted anyone in their right mind would never do that.
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.06 20:20:00 -
[14]
Originally by: Pinket
Originally by: Jenny Spitfire Fit 6 torps and you get -120%.
For the sake of argument you could fit 6 rockets and get -270%. Granted anyone in their right mind would never do that.
T2 ammos are broken, you know ... ---------------- Cruelty is God's way of showing kindness.
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turnschuh
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Posted - 2006.08.06 20:24:00 -
[15]
dunno about missiles but im quite happy with t2 projectile ammo the penaltys seams to be balanced.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.08.06 20:26:00 -
[16]
Originally by: Jenny Spitfire
Originally by: Pinket
I did a little checking and found the t2 torp's of the same type only give a -20% reduction in cap recharge rate. Anyone else think this is a little off? Shouldn't it be higher and not lower?
Fit 6 torps and you get -120%.
No, you don't... you get -74%.
--Proud member of the [23]--
-WTS Heavy Electron II, 100mn AB II |

Acerus Malum
Encina Technologies Namtz'aar k'in
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Posted - 2006.08.06 20:33:00 -
[17]
If people realized that they didn't have to fill all their available guns with the same ammo at all times, there'd be a lot less controversy over these ammunitions.
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Pinket
Minmatar
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Posted - 2006.08.06 20:43:00 -
[18]
Originally by: Acerus Malum If people realized that they didn't have to fill all their available guns with the same ammo at all times, there'd be a lot less controversy over these ammunitions.
True, but when it matters (ie Combat) it becomes an issue on many levels. If you fly around without any ammo ready to fire, you find yourself at a disadvantage having to take 10 seconds to load your ammo.
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Spy4Hire
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Posted - 2006.08.06 20:55:00 -
[19]
Question 1:
Why do the nerfs make T2 ammo suck so badly?
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Kate Darieux
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.06 22:45:00 -
[20]
Originally by: Dark Shikari
Originally by: Jenny Spitfire
Originally by: Pinket
I did a little checking and found the t2 torp's of the same type only give a -20% reduction in cap recharge rate. Anyone else think this is a little off? Shouldn't it be higher and not lower?
Fit 6 torps and you get -120%.
No, you don't... you get -74%.
Huh? Stacking penalty 4TW?
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Tamu Vos
Gallente Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.08.06 22:48:00 -
[21]
I think the bottom line is dont bother till about 3 months of forum whining have passed and CCP un-nerfs T2 ammo ____________________
Your ego is too large! Please resize it according to the forum guidelines. Tamu Vos |

Ras Blumin
0utbreak
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Posted - 2006.08.06 23:48:00 -
[22]
Originally by: Kate Darieux
Originally by: Dark Shikari No, you don't... you get -74%.
Huh? Stacking penalty 4TW?
0.8^6 = ~0.26.
I only know how to do that tho .. I suck too much at math (and english) to actually explain it with words >.< ..
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