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Thread Statistics | Show CCP posts - 4 post(s) |
Queen Elarik
Republic University Minmatar Republic
0
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Posted - 2014.09.24 14:31:00 -
[1] - Quote
I read the old threads an no one answered the question adequately.
Why is there an aggression timer for the Bastion Module I?
I see it as a defensive module...not offensive.
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2762
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Posted - 2014.09.24 14:36:00 -
[2] - Quote
It's like PCP, nobody takes it to sleep peacefully. Invalid signature format |
Destination SkillQueue
Are We There Yet
6607
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Posted - 2014.09.24 14:39:00 -
[3] - Quote
Does this help? |
Sentenced 1989
Quantum Anomaly Corporation
98
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Posted - 2014.09.24 14:41:00 -
[4] - Quote
Queen Elarik wrote:I read the old threads an no one answered the question adequately.
Why is there an aggression timer for the Bastion Module I?
I see it as a defensive module...not offensive.
Because CCP wants to make sure it's not abused. For example, you undock from station or hug the gate, you enter bastion and get more range, better tank, after 45 seconds you realize it's not going to go well for you since they have neuts, you cancel your cycle and you dock or jump.
Hence the timer, which forces you to stay on that station or gate for one more minute.
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Vyl Vit
800
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Posted - 2014.09.24 14:45:00 -
[5] - Quote
Destination SkillQueue wrote: Now. Why didn't I think of that?
Anyone with any sense has already left town. |
Dave Stark
6964
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Posted - 2014.09.24 14:54:00 -
[6] - Quote
better question, why does it give you a 1 min timer when you DEACTIVATE the goddamn thing. |
Queen Elarik
Republic University Minmatar Republic
0
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Posted - 2014.09.24 15:11:00 -
[7] - Quote
Honestly I don't agree with any of the reasons stated.
As far as docking games go, if you actually shoot someone you'll get an aggression timer. If you undock or hug a gate and activate it, you have to wait a minute to dock or jump anyway.
So essentially you're making it a 2 minute process. Because even if you double-click the mod you have to let it run its 60 second cycle and then wait an additional minute for the aggression timer to run out.
It's not fair and it doesn't make sense. CCP needs to rethink this!
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Absolutely Not Analt
Caldari Provisions Caldari State
161
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Posted - 2014.09.24 15:14:00 -
[8] - Quote
Queen Elarik wrote: It's not fair and it doesn't make sense. CCP needs to rethink this!
Fair != Eve Online.
That said, why should they change it? They expressly designed it that way to prevent abuse. Why would they make a change to add in the possibility of abuse? That's what doesn't make sense. Eve is a multi player game.-áAnd you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave
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Solecist Project
I'm So Meta Even This Acronym
10157
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Posted - 2014.09.24 15:14:00 -
[9] - Quote
You haven't told us the actual reason why you don't like it.
You know... the reason that made you create this thread in the first place. Custom Clothing Productions proudly donated prices to the New Eden Capsuleer Writing Contest! (InCharacter only!) https://forums.eveonline.com/default.aspx?g=posts&m=5046531#post5046531 |
Aiyshimin
Imperial Collective Unsettled.
74
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Posted - 2014.09.24 15:15:00 -
[10] - Quote
Queen Elarik wrote:I read the old threads an no one answered the question adequately.
Why is there an aggression timer for the Bastion Module I?
I see it as a defensive module...not offensive.
Why is it a problem for you? Would you like to use it for station games? |
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5137
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Posted - 2014.09.24 15:15:00 -
[11] - Quote
Queen Elarik wrote:Honestly I don't agree with any of the reasons stated.
As far as docking games go, if you actually shoot someone you'll get an aggression timer. If you undock or hug a gate and activate it, you have to wait a minute to dock or jump anyway.
So essentially you're making it a 2 minute process. Because even if you double-click the mod you have to let it run its 60 second cycle and then wait an additional minute for the aggression timer to run out.
It's not fair and it doesn't make sense. CCP needs to rethink this!
what could possibly be op about being able to tank jesus christ himself and then go "lol" and dock up....hmmm thats a toughey. =]I[= |
Queen Elarik
Republic University Minmatar Republic
0
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Posted - 2014.09.24 15:26:00 -
[12] - Quote
Ralph King-Griffin wrote:what could possibly be op about being able to tank jesus christ himself and then go "lol" and dock up....
hmmm that's a toughey. You don't know what you're talking about.
1) Undock 2) Activate Module 3) Deactivate Module 4) Tank Jesus Christ 5) Wait 60 seconds 6) Dock Up
That's the scenario "WITHOUT" a 60-second aggression timer.
Why make it a 2-minute process???
Do you even use one?
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Rowells
Unknown Soldiers Fidelas Constans
1355
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Posted - 2014.09.24 15:26:00 -
[13] - Quote
Queen Elarik wrote:Honestly I don't agree with any of the reasons stated.
As far as docking games go, if you actually shoot someone you'll get an aggression timer. If you undock or hug a gate and activate it, you have to wait a minute to dock or jump anyway.
So essentially you're making it a 2 minute process. Because even if you double-click the mod you have to let it run its 60 second cycle and then wait an additional minute for the aggression timer to run out.
It's not fair and it doesn't make sense. CCP needs to rethink this!
because i could blap people all day and when they finally show up with something to kill me:
Activate bastion Survive duration of aggro timer dock Lol at all the angry people outside |
Priscilla Project
Custom Clothing Productions
58
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Posted - 2014.09.24 15:28:00 -
[14] - Quote
Still waiting for the actual reason why you want this changed ... ... which has something to do with you hiding behind an npc forum alt. Another satisfied customer! https://forums.eveonline.com/default.aspx?g=posts&t=374461 Check out the attractive miiral in her new 'Avenue' short dress! More to come soon! |
Queen Elarik
Republic University Minmatar Republic
0
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Posted - 2014.09.24 15:29:00 -
[15] - Quote
Rowells wrote: because i could blap people all day and when they finally show up with something to kill me:
Activate bastion Survive duration of aggro timer dock Lol at all the angry people outside
No, just no.
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Rowells
Unknown Soldiers Fidelas Constans
1355
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Posted - 2014.09.24 15:30:00 -
[16] - Quote
Queen Elarik wrote:Rowells wrote: because i could blap people all day and when they finally show up with something to kill me:
Activate bastion Survive duration of aggro timer dock Lol at all the angry people outside
No, just no. how about yes. |
Priscilla Project
Custom Clothing Productions
58
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Posted - 2014.09.24 15:31:00 -
[17] - Quote
Reporting for ranting nonsensically. Another satisfied customer! https://forums.eveonline.com/default.aspx?g=posts&t=374461 Check out the attractive miiral in her new 'Avenue' short dress! More to come soon! |
Queen Elarik
Republic University Minmatar Republic
0
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Posted - 2014.09.24 15:32:00 -
[18] - Quote
Priscilla Project wrote:Still waiting for the actual reason why you want this changed ... ... which has something to do with you hiding behind an npc forum alt. Wow, I've never heard that one before.
I know how you forum whores operate so I'm not going to provide you with any ammo to use against me.
Just answer the OP if you can.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5138
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Posted - 2014.09.24 15:35:00 -
[19] - Quote
Queen Elarik wrote:Ralph King-Griffin wrote:what could possibly be op about being able to tank jesus christ himself and then go "lol" and dock up....
hmmm that's a toughey. You don't know what you're talking about. 1) Undock 2) Activate Module 3) Deactivate Module 4) Tank Jesus Christ 5) Wait 60 seconds 6) Dock Up That's the scenario "WITHOUT" a 60-second aggression timer. Why make it a 2-minute process??? Do you even use one? extensively, and Rowells nails it =]I[= |
Priscilla Project
Custom Clothing Productions
58
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Posted - 2014.09.24 15:35:00 -
[20] - Quote
Wow, you are really angry ...
... and refuse to state the actual reason why this bothers you ... ... while hiding behind an npc alt.
Ranting without reason equals no thread.
That's how it works.
Oh look I got a mail from her... *checking* Another satisfied customer! https://forums.eveonline.com/default.aspx?g=posts&t=374461 Check out the attractive miiral in her new 'Avenue' short dress! More to come soon! |
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ISD LackOfFaith
ISD Community Communications Liaisons
1660
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Posted - 2014.09.24 15:40:00 -
[21] - Quote
Locked for cleanup. ISD LackOfFaith Captain Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
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ISD LackOfFaith
ISD Community Communications Liaisons
1662
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Posted - 2014.09.24 15:52:00 -
[22] - Quote
Speaking of on-topic:
My understanding is that, in concept, activating your weapons is supposed to confer a minute of "vulnerability", in which you can theoretically be made to face consequences. Hence, the weapons timer. If the bastion module did not cause any sort of timer, the time after activating your weapons would have much, much reduced "vulnerability", hence CCP Fozzie's comment on powerful docking games. To prevent this and preserve the "minute of vulnerability", the bastion module was instead changed to itself cause a weapons timer, counting down from its deactivation. This comes at the cost of penalizing those who would like to use the bastion module purely defensively by not letting them use it in a situation where they are waiting to dock or jump. That's a known consequence, intended by CCP Fozzie (as per his post) to prevent powerful docking games.
Does that answer the question? ISD LackOfFaith Captain Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
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Queen Elarik
Republic University Minmatar Republic
0
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Posted - 2014.09.24 15:53:00 -
[23] - Quote
Rowells wrote:[quote=Queen Elarik]because i could blap people all day and when they finally show up with something to kill me:
Activate bastion Survive duration of aggro timer dock Lol at all the angry people outside So you think they should get 1 minute to shoot you with the module active and then another full minute to shoot you without it active?
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baltec1
Bat Country Goonswarm Federation
13284
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Posted - 2014.09.24 15:54:00 -
[24] - Quote
Dave Stark wrote:better question, why does it give you a 1 min timer when you DEACTIVATE the goddamn thing.
To stop people like me from docking the second it deactivates Join Bat Country today and defend the Glorious Socialist Dictatorship |
Mobbel Ernaga
School of Applied Knowledge Caldari State
9
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Posted - 2014.09.24 15:56:00 -
[25] - Quote
Queen Elarik wrote:It's not fair and it doesn't make sense. CCP needs to rethink this!
Ignoring the case that the ship doesn't warp off when bastion runs out if you have an aggression timer is unfair... |
Queen Elarik
Republic University Minmatar Republic
0
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Posted - 2014.09.24 15:58:00 -
[26] - Quote
ISD LackOfFaith wrote:Speaking of on-topic: My understanding is that, in concept, activating your weapons is supposed to confer a minute of "vulnerability", in which you can theoretically be made to face consequences. Hence, the weapons timer. If the bastion module did not cause any sort of timer, the time after activating your weapons would have much, much reduced "vulnerability", hence CCP Fozzie's comment on powerful docking games. To prevent this and preserve the "minute of vulnerability", the bastion module was instead changed to itself cause a weapons timer, counting down from its deactivation. This comes at the cost of penalizing those who would like to use the bastion module purely defensively by not letting them use it in a situation where they are waiting to dock or jump. That's a known consequence, intended by CCP Fozzie (as per his post) to prevent powerful docking games. Does that answer the question? Somewhat, but why not make the timer start when you deactivate the BM? IMO 119 seconds is too long for someone that chooses to disengage and dock or jump. Assuming they will be webbed and scrammed the second it goes offline they will have no other choice.
FYI: I hate docking games and only use it for running level IV's.
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Tippia
Sunshine and Lollipops
24624
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Posted - 2014.09.24 16:09:00 -
[27] - Quote
Queen Elarik wrote:So you think they should get 1 minute to shoot you with the module active and then another full minute to shoot you without it active? No. They should get 1 minute to shoot you (and have an ++bertank) with the module active, and another full minute of not shooting you (nor having an ++bertank) with the module off.
GǪwhich is why it works exactly like that. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Queen Elarik
Republic University Minmatar Republic
0
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Posted - 2014.09.24 16:13:00 -
[28] - Quote
Tippia wrote:Queen Elarik wrote:So you think they should get 1 minute to shoot you with the module active and then another full minute to shoot you without it active? No. They should get 1 minute to shoot you (and have an ++bertank) with the module active, and another full minute of not shooting you (nor having an ++bertank) with the module off. GǪwhich is why it works exactly like that. That makes no sense. You're saying that they won't shoot you after you turn it off.
Something tells me you've never used one.
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ISD LackOfFaith
ISD Community Communications Liaisons
1665
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Posted - 2014.09.24 16:16:00 -
[29] - Quote
Queen Elarik wrote:ISD LackOfFaith wrote:[...] Does that answer the question? Somewhat, but why not make the timer start when you deactivate the BM? IMO 119 seconds is too long for someone that chooses to disengage and dock or jump. Assuming they will be webbed and scrammed the second it goes offline they will have no other choice. FYI: I hate docking games and only use it for running level IV's. You mean make the timer start when you click it again to make it end at the end of the cycle? That is equivalent to not causing a weapon timer at all, since anyone looking to abuse it will just double-click it, leading to, at worst, being able to dock 1 second after the BM turns off. It also leaves an open question as to what happens when someone has the auto-cycle option turned off on the BM. Perhaps I misunderstood though. ISD LackOfFaith Captain Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
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Tippia
Sunshine and Lollipops
24627
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Posted - 2014.09.24 16:17:00 -
[30] - Quote
Queen Elarik wrote:That makes no sense. You're saying that they won't shoot you after you turn it off. It would make more sense if you read what I wrote rather than the nonsense you just made up.
Maybe you're confused about who GÇ£theyGÇ¥ are? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
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