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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Goliath
C C P C C P Alliance
2527

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Posted - 2014.09.25 11:55:06 -
[1] - Quote
Rivr Luzade wrote:I mean these patch notes: Quote:- New Eden has been made a better place by fixing a potential exploit.
As Noriko points out, that's very much the case when we fix exploits.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Habakuk
C C P C C P Alliance
1051

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Posted - 2014.09.28 01:52:27 -
[2] - Quote
Lil' Brudder Too wrote:Rivr Luzade wrote:And what about patches without patch notes all together? There was at least one occasion between June and August where my launcher patched my client, but a corresponding patch note never appeared. This also happened this week as well (i believe)...it happens on a fairly regular basis atm. It got better immediately after that whole 'lack of communication' deal after Incarna (?) where they actually started telling us when they were fixing things and changing stuff every single micro-patch. But it fell off like the flavor of the month always does.
This week there was a patch on Wednesday, which included only changes for DUST514 - see this announcement on the DUST website. The EVE client patch was necessary according to my knowledge to include text for new DUST items (which can be seen in the EVE client).
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Goliath
C C P C C P Alliance
2527

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Posted - 2014.10.21 14:10:54 -
[3] - Quote
Nicen Jehr wrote:agreed i would like to see patch notes for bugfix patches, even if they are just an autogenerated commit log
And almost all of the time you do, see for instance every followup patch we do for the week/two weeks after a release.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2527

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Posted - 2014.10.21 14:15:00 -
[4] - Quote
Dangeresque Too wrote:One thing that was never answered though (in classic CCP fashion):
If these buttons were "too hard to see" and yet were the same size as the rest of the buttons/tabs in the entire UI, should we be expecting all the remaining buttons to also be supersized? If so where exactly do you propose we free up the necessary screen pixels from or will you be providing us 4k monitors so we can see the game we are playing instead of playing internet spreadsheets?
You need to stop assuming that we are a hive mind and that one developer is able to answer every question. Neither Habakuk nor I are UI designers, so we have no offhand knowledge about the future of the UI. Also, this forum is for discussing features currently on the test server, so if you're talking about something that isn't on the test server (like hypothetical future features), it's unlikely to get a response.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Delegate Zero
C C P C C P Alliance
158

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Posted - 2014.10.22 02:32:33 -
[5] - Quote
Salpun wrote:Dangeresque Too wrote:One thing that was never answered though (in classic CCP fashion):
If these buttons were "too hard to see" and yet were the same size as the rest of the buttons/tabs in the entire UI, should we be expecting all the remaining buttons to also be supersized? If so where exactly do you propose we free up the necessary screen pixels from or will you be providing us 4k monitors so we can see the game we are playing instead of playing internet spreadsheets? This and most of the other UI and NPE changes that have happened over the last couple months where because of some player testing done by CCP. This was covered by one of the sessions that was streamed at EVE Vegas.
Correct. We established a need to increase the visibility of the Agents, Guests and Offices tabs in the station panel after playtesting. We therefore redesigned that element of the station panel UI to increase the visibility of those tabs by changing to larger selection buttons for the Agents, Guests and Offices sections of the panel. This brings the selection interface for those sections more in line with the large format services buttons that have long been in the panel.
There is no general change to EVE's UI implied by this decision. It was a specific decision with regard to a specific UI context based on playtesting data.
CCP Delegate Zero | Game Designer | @CCPDelegateZero
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