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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Veritas
C C P C C P Alliance
1027
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Posted - 2014.09.25 10:30:00 -
[1] - Quote
Greetings Spaceship Fighting Enthusiasts,
Have you ever wanted a little pewpew but didnGÇÖt have the time to find a fight, or even fit a ship? Well, have I got the extremely rough prototype for you to try out on Duality! Introducing: Dojos!
As immortalized in the coolest video ever, IGÇÖve done a lot of programming for EVE tournaments over the past couple years, so when I found myself with a couple months of spare time, we thought itGÇÖd be a good idea for me to take a stab at seeing what kind of experience I could craft around that style of gameplay while staying true to the sandbox of EVE.
There are four strong guiding principles that I applied while doing this:
- Fights need to be un-screw-with-able. We strongly feel that if whatGÇÖs supposed to be a GÇ£fairGÇ¥ match given a set of predetermined rules is thrown off course by outside influence, it invalidates the whole premise.
- Outside of the actual matches, there should be ways to screw with the dojo itself
- We should cater as much as possible to the participant that wants a quick, easy PvP fix.
- Players should run the whole thing, with the game providing no economic value to participants nor organizers
So, some details on what the prototype turned out to be. ThereGÇÖs a personal deployable that you can obtain from item redeption on Duality that when put into space and stocked with ships and modules (itGÇÖs huge), provides players docked in that system with the ability to fight each other with those ships and modules in fair environment. ItGÇÖs currently limited to 1 pilot on each side, and ships worth 4 points or less given the AT-XII points values.
Players on Duality can find dojos to fight at through the extremely aptly labeled GÇ£CalculatorGÇ¥ entry in the GÇ£BusinessGÇ¥ area of the Neocom. You need to be calculating to win! Turns out itGÇÖs easier to copy another Neocom entryGÇÖs stuff than to make your own. ItGÇÖs that kind of prototype folks. Anyway, hereGÇÖs a look at the screen that awaits the intrepid dojo fighter:
On the left here youGÇÖve got a breakdown of all the types of ships/modules/ammo/whatever that are stocked in the dojo ready for use. On the left, youGÇÖve got all of your personal and corporation fittings with handy XGÇÖs or check marks depending on if all of the types used in the fitting are available in the dojo. Highlight one thatGÇÖs fully available, hit GÇ£Select FittingGÇ¥, and youGÇÖll notice in the bottom left your entry in your team listing now shows what ship youGÇÖve picked. It would have a button that shows the full fitting but I havenGÇÖt gotten around to that yet. From there, hit GÇ£Ready!GÇ¥ and youGÇÖre off to the worldGÇÖs worst matchmaking!
Once matched up with another player in the dojo, youGÇÖre both whisked away directly from station to your ships, assembled from the items in the dojo, in a deadspace pocket placed randomly in space thatGÇÖs guarded from people warping to it - theyGÇÖll warp to the dojo deployable if they try.
YouGÇÖll need to load up ammo because IGÇÖve had some problems doing that automatically, but itGÇÖs a fine way to spend the 40 second pre-game time. YouGÇÖll also quickly notice that IGÇÖve dumped you directly in the center of the fight area, because I didn't implement a range selector. I probably should have done that. Oh well.
I did of course implement boundary violations at the customary 125km. My priorities are clear.
I think thatGÇÖs enough words about it. If this looks interesting to you, hop on over to Duality and take a spin. Instructions on how to do that are right over here. IGÇÖve set up an extremely simple dojo in FD-MLJ, but IGÇÖm sure someone who knows 1-1s way better than I do will set up a well-stocked dojo that will satisfy all your frigate fighting fantasies. If your account is inactive on Duality, post on over here and it'll get take care of maybe.
If youGÇÖve got ideas about how it could be better, or different points/pilot count combinations to try, IGÇÖm all ears. If you think this is a terrible idea, I look forward to your well-reasoned arguments. In either case hit it up quick GÇÿcause come Friday night I turn into a pumpkin.
LetGÇÖs have some fun killing each other repeatedly, ~CCP Veritas CCP Veritas - Technical Director - EVE Online |
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CCP Goliath
C C P C C P Alliance
2423
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Posted - 2014.09.25 10:51:00 -
[2] - Quote
Precision Zero wrote:Where is the dislike button?
I think it starts to display once you've actually tried the feature CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Veritas
C C P C C P Alliance
1038
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Posted - 2014.09.25 11:17:00 -
[3] - Quote
Arline Kley wrote:CCP Veritas wrote:Stuff of Win and Awesome One question: Is this limited to low/null sec or can it be deployed in high sec as well? I didn't put any restrictions on it, but I've only tested it in null systems. You might get concorded in a match in highsec now that I think about it. Probably a bad idea to do that.
I've set up moveme to send folks to station in FD-MLJ, just join the channel "moveme" and say "moveme". CCP Veritas - Technical Director - EVE Online |
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CCP Goliath
C C P C C P Alliance
2424
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Posted - 2014.09.25 11:40:00 -
[4] - Quote
Lugh Crow-Slave wrote:thinking further on it depending on how it is implemented and how much you can mess with it from the outside (even if not the match directly) such as bets and throwing fights perhaps it could be cool and a great way for corps/alliances to train new players in PvP.
The training aspect is certainly true. In our first encounter testing it, I whooped Veritas and now he remembers to overheat! I assume he used this knowledge to take down Habakuk this morning CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Veritas
C C P C C P Alliance
1039
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Posted - 2014.09.25 11:42:00 -
[5] - Quote
CCP Goliath wrote:The training aspect is certainly true. In our first encounter testing it, I whooped Veritas and now he remembers to overheat! I assume he used this knowledge to take down Habakuk this morning Confirming both aspects of this post. CCP Veritas - Technical Director - EVE Online |
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CCP Veritas
C C P C C P Alliance
1044
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Posted - 2014.09.25 11:58:00 -
[6] - Quote
So apparently some of the sites the launcher uses for Duality aren't available to the public right now. We're working on fixing that.
In the meantime I would very much like to invite people to give it a spin before they judge too deeply. There's a lot of jumping to conclusions going on in here. CCP Veritas - Technical Director - EVE Online |
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CCP Veritas
C C P C C P Alliance
1051
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Posted - 2014.09.25 12:58:00 -
[7] - Quote
Folks can use "/build:828481" instead of "/server:Duality" in the launcher shortcut to patch. Directions should work from that point forward.
Hopefully the stated directions will start working later, but for now that'll workaround. CCP Veritas - Technical Director - EVE Online |
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CCP Veritas
C C P C C P Alliance
1053
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Posted - 2014.09.25 13:10:00 -
[8] - Quote
Le Petite More wrote:Please consider that I have tried this and think it is a terrible idea.
Le Petite More wrote:These will also be abused the hell out of to create safe pockets for afk, well you can't call them cloakers because they won't have to cloak, cyno alts, scouts, supers, and links. Had you actually tried this you'd know the fight has a 5 minute timer.
And that the only ships and modules that go in are ships and modules that are stocked in the dojo.
Oye. CCP Veritas - Technical Director - EVE Online |
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CCP Prism X
C C P C C P Alliance
1522
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Posted - 2014.09.25 13:22:00 -
[9] - Quote
There's something inherently novel about submitting prototype code on a design that's quite clearly going to be controversial, and then go post about it here to create a bit of forum drama, on your second last day at CCP. Scorched Earth all the way!
Man I'm going to miss you and your Cowboy ways. CCP Prism X Programmer Team Gridlock |
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CCP FoxFour
C C P C C P Alliance
3515
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Posted - 2014.09.25 15:37:00 -
[10] - Quote
Marcel Devereux wrote:Does this include a CREST endpoint for the matches?
No, but from what I understand that wouldn't be to hard to get in. Just was not needed to prototype the feature. CCP FoxFour // Game Designer // @CCP_FoxFour |
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CCP FoxFour
C C P C C P Alliance
3516
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Posted - 2014.09.25 17:04:00 -
[11] - Quote
Sydon Audeles wrote:As we were discussing this in my alliance IRC, someone brought up this idea as an alternative: Make a deployable object that gives a data-dump of CREST info like we had for the alliance tournament for everything happening within a certain distance of it - say, 200km. To offset the additional computing time/server cost, make it cost Aurum. Then you can setup your little tournaments around the deployable, get all that extra data to look at and analyze (and check for people breaking your tournament's rules) and have fun with, all without changing fundamental EVE mechanics whatsoever. You could also use this as a training tool - setup one of these things, duel someone a few times, then use a tool like null-sec.com's ATXII replays to point out what they did wrong or how they could have handled a situation better.
This moves forward the goal of helping people do cool things with private tournaments or events, but doesn't screw with core EVE ideas or mechanics.
The reason this works for the alliance tournament, and possibly for dojos, is that they are restricted to the maximum number of participants. If a deployable was deployed in a big fleet battle we couldn't do what we do for the alliance tournament. CCP FoxFour // Game Designer // @CCP_FoxFour |
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ISD Ezwal
ISD Community Communications Liaisons
2352
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Posted - 2014.09.26 14:35:00 -
[12] - Quote
To use a frequently posted phrase: 'Well, this escalated quickly!'
In other words, I would like to remind everybody to keep it on topic and please, above all, civil! ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
2361
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Posted - 2014.09.26 21:31:00 -
[13] - Quote
Thread temp locked.
/me fetches broom... ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
2361
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Posted - 2014.09.26 21:58:00 -
[14] - Quote
First of, please keep in mind that this concept of a feature, a prototype, is only for testing purposes running on what could be described as the test server for the test server for TQ! It's good to have early feedback on such things as this imho, as many things can change. Design, concept, etcetera. If it gets ever implemented at all that is.
So please feel free to discuss this, but do so in a civil manner!
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
Thread re-opened. ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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