
Ghargon
Apocalypse Enterprises
|
Posted - 2006.08.07 08:14:00 -
[1]
Originally by: Darkrydar Edited by: Darkrydar on 07/08/2006 08:08:01
Originally by: Eilie
Originally by: Tarri I started this game last year, and first I had really fun. But now i have seen multiple fleet battles and all I can say is that the lag kills all the fun. Why are there capital ships if you canŠt use them right because of the lag, why are interceptors so fast if all you will do is flying in a straight line for minutes when trying to orbit something and so on...?
EVE is a game with a lot of different content so why can we only use like a small part of it. Diplomacy is normal in EVE and so there will be blobs if needed, but if the game canŠt support that without lag all becomes senseless. I would prefer WoW style "batttlefields" to this lagfest..... and that says alot.
Perhaps someone from CCP can answer this and offer a timeschedule which will show us when EVE will be fixed. I do hope they have one and donŠt try to feed us with new ships and candy so that we forget about the real problems. If lag is not solvable please tell us so that we donŠt waste our free time in trying to do things which will never be doable.
Cheers, Tarri
CCP *has* fixed the lag many times... but each time they upgrade their hardware, the players increase the size of their fleets... 
Honestly, that is bull****. Back in the summer of 2004 the Curse Alliance fought a major battle against Xetic, Stain Alliance and ATUK in the system UQ-VWD in the Catch region. Both sides had 150-200 players each. There was lag, but NOTHING like this gamebreaking lag of today. CCP has upgraded the server considerably since tht epic battle, but performae is much worse now.
I suspect bookmarks are one of the culprits. I also suspect POS themselves are to blame. I would be willing to bet here is serious resources involved in the calculations related to POS's.
Back then however there where only a couple of thousand people on at peak times not the 20000 odd we have now. Also the game content has been upgraded a number of times which increases the amount of data sent between ccp and yourself. All this means that large scale fleet warfare is not possible lag free at the moment unless the node you are on is re-inforced, and we all know that that can take weeks.
And the problem is very bad indeed, yesterday with roughly 45 people in local people were experienceing module lag of about 10-30 seconds. now thats small scale combat, any larger and the lag will be crippling.
I never think of the future - It comes soon enough |