Pages: 1 2 3 4 5 6 7 8 9 10 [11] [11]:: one page |
Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Hermia
HIVE
|
Posted - 2006.08.15 16:23:00 -
[301]
Originally by: oveur I just came back from vacation but we have a lot of Infrastructure documents internally that I wanted to blog about, but it also need to address Instas. Oh, and system scanning. And upgradeable Outposts. And meaningfull Constellation Sovereignty. Let's not forget hitpoints of ships (especially capital ships)
We need this blog! its a bit important
*Your dieing servers*
*Our gaming enjoyment*
*The future of eve*
spare us the agony 
|

John McCreedy
Caldari Eve Defence Force Ascendant Frontier
|
Posted - 2006.08.15 19:06:00 -
[302]
Originally by: oveur I just came back from vacation but we have a lot of Infrastructure documents internally that I wanted to blog about, but it also need to address Instas. Oh, and system scanning. And upgradeable Outposts. And meaningfull Constellation Sovereignty. Let's not forget hitpoints of ships (especially capital ships)
Well Oveur, it's time for you (CCP) to put aside a lot of things and get back to talking to your customers. Eve used to be so much better when we all talked to each other 
Make a Difference
|

Zenst
Gallente Reikoku Band of Brothers
|
Posted - 2006.08.15 19:53:00 -
[303]
POS's as they stand at the moment lack the realtime interaction beyond onlining/offlining.
What is needed is a level of interative control, thereby if you have somebody with skills, they can interact with the POS.
Possisble area's are:
POS gunenry control - can have targeting, skills to improve dmg and range (hard skills but still there).
POS Defence sheilding, improve recharge rate and also the resists
POS Smartbomb - reduces sheilds of POS by 50% and converts sheilds into emmision - same as smartbomb. Effect == to sheild value as % so on full sheild 50% would be full effect half sheild lose 50% of that get lesser smartbomb effect....basicly more sheilds==better effect.
Sure peopel can thing of other area's like moon mine bonus when peep activly in tower.
Have the interaction in that they have to constantly interact so as to prevent people say - going afk in the control tower :).
Basicly have gang skills for POS's in a way - chance for more skills to use social :>.
Have the skills heavy level so not abused and make them something people would have to work for.
Also I dont believe I have seen ECM used to any effect in POS's. i'd rather see a auto repair turret that locks onto friendlies and repairs them when there in range.
So much scope and so much potentual with POS's - just needs to be done slowly and carefully, as there are many and we are few.
|

John McCreedy
Caldari Eve Defence Force Ascendant Frontier
|
Posted - 2006.08.15 21:57:00 -
[304]
Originally by: Zenst POS's as they stand at the moment lack the realtime interaction beyond onlining/offlining.
What is needed is a level of interative control, thereby if you have somebody with skills, they can interact with the POS.
Possisble area's are:
POS gunenry control - can have targeting, skills to improve dmg and range (hard skills but still there).
Just makes LagStar owner's job easier. Warp your Dreads in, wait 10 minutes for Grid to load, wake up in Medical Facility and 90 bn ISK is down the drain.
Make a Difference
|

PulloverJonny
|
Posted - 2006.08.19 08:47:00 -
[305]
/agree 100% with topic starter
|

Kaylana Syi
Minmatar The Nest
|
Posted - 2006.08.19 12:30:00 -
[306]
Originally by: Bhaal
Originally by: The Enslaver Revising an earlier post of mine:
-Sovereignty is claimed with a sovereignty module that costs about 300-500m -Module can only be fitted to large POS's. -Module causes reinforced times to 'fluctuate' randomly by +/- 6-18 hours of the supposed amount. -When fitted to a POS, no weaponry/hardeners can be fitted to that POS. -The oldest sov module placed overrides any new modules placed: you have to kill the sov module(s) for yours to take effect.
This resolves the following issues:
- No extensive control over reinforced periods.
- Controlling systems rely on actual people to defend that system.
- POS spam warfare. Can effectively control a system with a single POS, just need the people to keep it safe.
- An assault on a system by 200+ people can no longer be prevented by a single guy in a hauler.
- Lag is no longer the issue - you won't be at a POS that has weapons.
And at the same time, it means that:
- Normal, non-sov claiming POS's are unaffected - retaining the same defences as now, so the small guys have a chance to defend still
- POS networks unaffected, apart from a potential rise in fuel costs.
T2 production chain operators MUST retain the fuel bonus IMO.
We need to give the alliances & corps ability to claim mineral rights as well as SOV.
I say we turn the current SOV system into a mineral rights claiming system. This can be overridden by your SOV module idea, which is a military option. Both get the fuel bonus.
This way an alliance with military SOV can give non-alliance corps and even other alliances mineral rights, and tax them for these rights.
Sov & T2 production chain fuel bonus have to be seperated, but neither eliminated...
SOV is for system control, outpost construction, etc.
Mineral rights are for T2 production chains, etc... And can be taxed by the owner of SOV...
On Quote :
You system subscribes to the notion that you actually own a region from what I can understand your post. LV for instance claims Omist and Tenerifis but you do not actually own it. How would you *give* me a mineral rights? ( Mind you it is not a bad idea at all and would be easily grantable in the upcoming contracts(tm) system )
Off quote :
There is a lot of alliance jabber here in this thread which I find quite amusing. There are some really good ideas but there is a lot of old school thinking about who owns what and why.
The old system ( you have numbers to lock down an area you effectively own it ) works for many including Celtic Anarchy and the guys out in Stain who live out of NPC stations. The POS networking system allows people to *own* space but as we know they go above and beyond that and use a mix of both with NBSI tactics.
So to Oveur or Redundancy : Why on gods planet would I want to go to a part of space that is tapped out or *eye balled* by an alliance in a region of space that they claim but hold no ownership on if all they have to do is come remove my pos? I understand and applaud you guys not moving swiftly because you have to look out of us little guys but I believe the eXeed guy was right... you need to introduce more resources out in 0.0. Increase the respawn factor slightly and rework more precious ore in systems that have basics crap in them.
I can see an ASCN or LV space being chewed away at by their own people ( and this is why Omist is a trash can ) so where does that leave others who don't have the ability to setup a POS network who just want a refinery, ammo assembly and a ship hangar with a few Large guns? Space doesn't seem so big anymore.
Team Minmatar Carriers need Clone Vats
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] [11]:: one page |
First page | Previous page | Next page | Last page |