
DireNecessity
Brutor Tribe Minmatar Republic
52
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Posted - 2014.09.29 16:25:00 -
[1] - Quote
CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks.
Fozzie,
I agree that obscure naming is a red herring argument and, sadly, it may drown out a different, possibly more fruitful line of exploration. As best I can see, this first pass module rebalancing does nothing to make fitting player produced tech 1 (meta 0) modules sensible in any case since even the compact versions not only use less resources (powergrid/cpu etc.) but also produce better results (rate of fire/powergrid increase, ect.).
This, of course, matches the current situation where generally the player manufactured tech one (meta 0) is the worst of all possible options including from a cost perspective (low meta being so numerous and reprocessing so poorly, it generally sells on the market for less than the meta 0 option).
Will drop rates be adjusted to make named modules rare enough to be more valuable/expensive than player produced meta 0 modules or is the thinking that Tech II manufacturing provides sufficient demand for player produced meta 0 modules and thus thereGÇÖs no need to create even more demand for them by making them sensible options in their own right?
DireNecessity
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