Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Maddiganed
Teutate raiders DARKNESS.
0
|
Posted - 2014.09.25 22:05:00 -
[1] - Quote
I would love to have an option to lock my overheated modules, even after jumps...
It's a pain in the ass to have to reoverheat each module each time I jump ....
Any problem or issue with this ? |

Evora Pirkibo
Tribal Liberation Force Minmatar Republic
8
|
Posted - 2014.09.26 00:59:00 -
[2] - Quote
Been wanting this |

Arya Regnar
Darwins Right Hand
588
|
Posted - 2014.09.26 01:03:00 -
[3] - Quote
DO WANT
EvE-Mail me if you need anything. |

Suitonia
Corp 54 Curatores Veritatis Alliance
347
|
Posted - 2014.09.26 02:10:00 -
[4] - Quote
100% this please. Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players; https://www.youtube.com/watch?v=YReUNRTGcXo |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
110
|
Posted - 2014.09.26 22:52:00 -
[5] - Quote
Is it such a big problem to shift-click the item one more time? |

Nimrodion
Globaltech Industries Yulai Federation
26
|
Posted - 2014.09.27 00:47:00 -
[6] - Quote
Celthric Kanerian wrote:Is it such a big problem to shift-click the item one more time?
One module, no. Four or more mods, when chasing someone through a number of systems - YES. Lost a couple of ships already because I forgot to overheat something after jumping.
I know that the option to lock the Overload state in place for all mods exists already, but in the middle of a battle, while managing heat, we can't be expected to go through a drop down menu to re-enable manual Overload management.
And I understand that the overload state of the modules is probably tied to the current session you're in, and gets reset when session changes, but if it's possible to lock all module overload states in place via drop down menu, is it not possible for server to detect overload states before session change, and reapply them when you load new session in the next system? |

Saisin
State War Academy Caldari State
145
|
Posted - 2014.09.27 02:30:00 -
[7] - Quote
+1
The thing I like with the new releases is that CCP does look at the smaller issues like this and possibly add it as a minor improvement to a release...
There were a few threads a few weeks back about having a module cool down timer, after the reload timers were introduced, and look what is in the Oceans patch notes Added module cooldown timer.
Keep it up CCP! gj. "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Valkin Mordirc
286
|
Posted - 2014.09.27 10:11:00 -
[8] - Quote
Came here wonder why people didn't just shift click,
Then realized that being able to lock overload would be hella useful,
+1 #DeleteTheWeak |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5258
|
Posted - 2014.09.27 11:24:00 -
[9] - Quote
+1 =]I[= |

Lucrii Dei
Vector Galactic The Big Dirty
46
|
Posted - 2014.09.27 14:24:00 -
[10] - Quote
This would make it 50% easier for me to burn out of bubbled gates and avoid getting felt up by a sabre. Useful, but a little too easy perhaps? GöÇGòó The Explorer I GöÇGòó The Explorer II (Coming Soon!)
|
|

Netan MalDoran
xXTheWarhammerXx
90
|
Posted - 2014.09.27 16:15:00 -
[11] - Quote
+2 "Your security status has been lowered." - Hell yeah it was! |

Sobaan Tali
Caldari Quick Reaction Force
370
|
Posted - 2014.09.27 16:46:00 -
[12] - Quote
Holy, crap, YES! So want...
+1 |

Sobaan Tali
Caldari Quick Reaction Force
370
|
Posted - 2014.09.27 16:49:00 -
[13] - Quote
Celthric Kanerian wrote:Is it such a big problem to shift-click the item one more time?
Yes, yes it is.
No, not really, but it would still be nice to have...and CCP already has a track record for introducing things "we don't really need, but is nice to have anyways". Actually, they have a track record for just introducing things we don't really need, period" too. |

Swiftstrike1
Swiftstrike Incorporated
779
|
Posted - 2014.09.27 18:26:00 -
[14] - Quote
Nimrodion wrote:I know that the option to lock the Overload state in place for all mods exists already, but in the middle of a battle, while managing heat, we can't be expected to go through a drop down menu to re-enable manual Overload management. Actually that option does not do what you think. I thought the same thing, so I tried it out. What happened was that I found my overload state was "locked" and I could not heat any modules at all. Targeting, Sensors and ECM Overhaul |

Nimrodion
Globaltech Industries Yulai Federation
30
|
Posted - 2014.09.28 12:32:00 -
[15] - Quote
Swiftstrike1 wrote:Nimrodion wrote:I know that the option to lock the Overload state in place for all mods exists already, but in the middle of a battle, while managing heat, we can't be expected to go through a drop down menu to re-enable manual Overload management. Actually that option does not do what you think. I thought the same thing, so I tried it out. What happened was that I found my overload state was "locked" and I could not heat any modules at all.
Overload modules first, then enable the Lock. When the Lock is enabled, you can't manually turn overload on/off, it stays the way it was when the Lock was enabled. |

Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
8
|
Posted - 2014.10.01 22:16:00 -
[16] - Quote
Gon bump this.....and +1, I think this would be really nice. Of course not necessarily needed, but it would make things easier. Would be much more straightforward if shift+click locked overheat on modules through gates, then you could enable/disable it quickly as needed without going through the menu. |

Angelique Duchemin
GoonWaffe Goonswarm Federation
888
|
Posted - 2014.10.01 22:33:00 -
[17] - Quote
I agree. Overheating options should persist through session changes. Even docking.
The webs and points on my Recons are perma overheated and need to be so too. The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity. |

Alvatore DiMarco
Capricious Endeavours Ltd
2824
|
Posted - 2014.10.01 22:33:00 -
[18] - Quote
The reason this isn't already in the game is a technical one that relates to how session changes are handled.
It may be possible, but it's not as much of a "little thing" as you think. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |