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Thread Statistics | Show CCP posts - 3 post(s) |

Fretegir
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Posted - 2006.08.07 16:28:00 -
[1]
I assume that everyhting the player owns leaevs play, this would be the case if we would sue rules of most CCG's
But inEVe that doesnt make sense. I can ahve lots of locations and ships in one players region. WHat happens to my ships/locations when teh owner of teh region dies ?
Do i loose verything ? Or do the regions just stay in play.
I Think the regions should stay in play, makes most sense. But i cannot find a referece to multiplayer in the rules.
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Fretegir
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Posted - 2006.08.08 06:12:00 -
[2]
I understand the need to pick up your cards but i dont like the idea of regions disapearing.
And it still doesnt answer my query about what happens to my ships inside a disappearing location. Imagine i attack player A's home region with enough ships to kill him off, his hoem region disapears, can i get the chance to return my ships to safety before the home region is removed ? Otherwise killing someone would be very harsh if it costs you all the ships you needed to attack with.
Multiplayer would then slowly but surely turn into turtle tactics where you gather isk, defend, defend more until you can get an alternative win condition.
Anyway, think good about multiplayer. Its an important part of becoming a success.
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Fretegir
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Posted - 2006.08.10 06:59:00 -
[3]
I think people are focusing to much on people wanting to leave the game.
Normally when i play i play with friends with time enough to finish the game.
I just want the 'suggested' multiplayer rules.
If CCP says regions dissapear when owner dies, fine but i will be quick to implement my house rule to keep the regions from a death player. Easy enough to take one of each region along to a game.
This will allow the locations I play in those regions to stay in game.
The rest the death player owns should IMO be removed from the game. Locations being borderline.
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Fretegir
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Posted - 2006.08.10 09:03:00 -
[4]
Well i strongly disagree.
In any other CCG i played there never was the issue that arises with Eve.
Imagine you player A gains control of a region owned by playerB, you build up various locations and income sources. Then Player C kills player B and you are seriosly screwed.
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