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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 17:31:00 -
[1]
By "adding amarr to it", I don't mean that Amarr is not *ever* present in solo PvP, just that the mainstream Amarr ships aren't. Back to the suggestion: In solo PvP two things have to happen for a real fight to occur. The first is that ships need to be scrambled. The second is that *most* ships need to be webbed to keep them from escaping scramble range. Here is where Amarr comes into the equation. Amarr are the kings of 10-20k-ish range. We have warp scramblers that work at that range, so why not give us webs? Just like the scramblers, these webs would be less effective than their close-range counterparts, but still be useful.This would allow ships like the Zealot to be much more useful as 15-20k solo laser spammers. Thoughts? If it's a bad idea, it's OK to tell me, but please explain why you feel that it's a bad idea and don't be rude about it.
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Foulis
Minmatar Chosen Path Center for Disease Creation
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Posted - 2006.08.07 17:36:00 -
[2]
Been proposed before. ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Double TaP
The Establishment
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Posted - 2006.08.07 17:41:00 -
[3]
Originally by: Foulis Been proposed before.
Yea not a bad idea though. Wouldn't just benefit amarr though, would benefit a lot of people and something to combat. So change your title a bit, and then just add how it will help amarr in the op.
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Azmodaus
Caldari 0utbreak
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Posted - 2006.08.07 17:42:00 -
[4]
If I understand correctly your proposing a 20km webber. This is a good idea for amarr cruisers and bs's, but a very very baaaaaaad idea for all other ship classes.
The reason I feel this is a bad idea is because your basically doomed to get webbed because there isn't exactly any restriction on that 20km web being used in gangs, or on small fast frigs, or both at the same time 
Interesting solution but the fact that it would be used by frigs as well make it overpowered.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.08.07 18:08:00 -
[5]
Even if it only did say a 20% or 30% web, people would just stack tons of them and abuse them to high heaven.
--Proud member of the [23]--
-WTS Heavy Electron II, 100mn AB II |

Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 18:13:00 -
[6]
It seems like the biggest problems are frig abuse. Maybe a huge stacking penalty and a large CPU consumption would help?
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Leshrac Shepherd
Amarr Shinra Lotka Volterra
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Posted - 2006.08.07 18:14:00 -
[7]
I think you underestimate how powerful webs are and why are they limited to 10km.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 18:19:00 -
[8]
Originally by: Leshrac Shepherd I think you underestimate how powerful webs are and why are they limited to 10km.
I'm not trying to boost webs, just to make 10-20km solo PvP more possible.
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.07 18:25:00 -
[9]
Edited by: Ernest Graefenberg on 07/08/2006 18:25:23
Originally by: Mr Peanut
Originally by: Leshrac Shepherd I think you underestimate how powerful webs are and why are they limited to 10km.
I'm not trying to boost webs, just to make 10-20km solo PvP more possible.
The only limitation with current webbers is that slower ships can't catch larger ones reasonably, fastlock or no - if you really care, bring something small and god forbid have a reasonable fight. We already have "really weak webbers" of sorts for those really dedicated to chasing down an inty in their battleship - called Heavy Nos (assuming he sticks around long enough, shrug).
Other than that, we need less snares not more. What you propose is closer to the death of soloing than an improvement on it - another massively stackable snare/disable of indefinite duration.
Let's fix the current ones instead - like ECM/TD/Damps/90% webs before we go ahead and break something else :/
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 18:29:00 -
[10]
Originally by: Ernest Graefenberg Edited by: Ernest Graefenberg on 07/08/2006 18:25:45
Originally by: Mr Peanut
Originally by: Leshrac Shepherd I think you underestimate how powerful webs are and why are they limited to 10km.
I'm not trying to boost webs, just to make 10-20km solo PvP more possible.
The only limitation with current webbers is that slower ships can't catch much, much faster ones reasonably, fastlock or no - if you really care, bring something small and god forbid have a reasonable fight. We already have "really weak webbers" of sorts for those really dedicated to chasing down an inty in their battleship - called Heavy Nos (assuming he sticks around long enough, shrug).
Other than that, we need less snares not more. What you propose is closer to the death of soloing than an improvement on it - another massively stackable snare/disable of indefinite duration.
Let's fix the current ones instead - like ECM/TD/Damps/90% webs before we go ahead and break something else :/
You sound like someone who recently lost a rail taranis .
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Ryoka
Infinite Opportunities Inc.
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Posted - 2006.08.07 18:31:00 -
[11]
how about something like a webbing strength curve, say:
40km 30% speed penalty 25% chance to hit 20km 40% speed penalty 50% chance to hit 10km 70% speed penalty 75% chance to hit 5km 90% speed penalty 100% chance to hit
and giving it a stacking penalty too, meaning more than 3 web are virtually useless...
same thing could be done to warp scramblers
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Commander Thrawn
Fluffy rabbit killer's inc
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Posted - 2006.08.07 18:31:00 -
[12]
Originally by: Mr Peanut By "adding amarr to it", I don't mean that Amarr is not *ever* present in solo PvP, just that the mainstream Amarr ships aren't. Back to the suggestion: In solo PvP two things have to happen for a real fight to occur. The first is that ships need to be scrambled. The second is that *most* ships need to be webbed to keep them from escaping scramble range. Here is where Amarr comes into the equation. Amarr are the kings of 10-20k-ish range. We have warp scramblers that work at that range, so why not give us webs? Just like the scramblers, these webs would be less effective than their close-range counterparts, but still be useful.This would allow ships like the Zealot to be much more useful as 15-20k solo laser spammers. Thoughts? If it's a bad idea, it's OK to tell me, but please explain why you feel that it's a bad idea and don't be rude about it.
lol its you can afford to fly a zealot you can afford, like my own zealot to equipe it with a faction webber. 14km 4tw :)
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TorpSpammer ExtraordinR
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Posted - 2006.08.07 19:16:00 -
[13]
Nice but don't forget this would be a big nerf to blaster boats
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.07 19:23:00 -
[14]
Huginn w/long range web + Sniper = win... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Valea Silpha
Cereal Killerz Chimaera Pact
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Posted - 2006.08.07 19:27:00 -
[15]
Edited by: Valea Silpha on 07/08/2006 19:27:56
Originally by: TorpSpammer ExtraordinR Nice but don't forget this would be a big nerf to blaster boats
Actually no, it would only really effect autocannon users. Blasters have to ram themselves into the enemy to fight regardless, and if the blaster ship lands 10km or under away then its a slight boost to the blasters as you get less % webbed on approach.
The problem would be in those fights where you are trying to keep range on a target. Try dancing just outside of web range with AC's when theres a 20km webber.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Guillame Herschel
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Posted - 2006.08.07 19:43:00 -
[16]
Originally by: Mr Peanut Just like the scramblers, these webs would be less effective than their close-range counterparts, but still be useful.This would allow ships like the Zealot to be much more useful as 15-20k solo laser spammers. Thoughts?
What you want already exists. The ships are called Cruor, Ashimmu and Bhaalgorn and they are Blood Raider faction ships that combine the Khanid Nosferatu amount bonus with Matari webber range bonus. They are very expensive and fairly rare (I haven't ever seen a Cruor frigate on escrow, ever). They should be expensive and rare. A 20km web is extremly powerful.
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Jim McGregor
Caldari
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Posted - 2006.08.07 19:46:00 -
[17]
Edited by: Jim McGregor on 07/08/2006 19:46:41
Just no. Train for minmatar ships if you want bonuses to webs. You already have the curse with bonuses to nos.
Just imagine if all amarr ships had 20 km webbers... Vagabonds and most speedy minmatar ships would die everywhere. Maybe thats what you want though. But not going to happen. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 19:46:00 -
[18]
Originally by: TorpSpammer ExtraordinR Nice but don't forget this would be a big nerf to blaster boats
Maybe, but it could also help them get in range in some circumstances because they could keep the enemy from running away. All they have to do is fit one of their own. Therefore both ships have sacrificed the slot/PG/CPU so it is much closer to even.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.07 19:48:00 -
[19]
Originally by: Jim McGregor Edited by: Jim McGregor on 07/08/2006 19:46:41
Just no. Train for minmatar ships if you want bonuses to webs. You already have the curse with bonuses to nos.
Just imagine if all amarr ships had 20 km webbers... Vagabonds and most speedy minmatar ships would die everywhere. Maybe thats what you want though. But not going to happen. :)
Think about it this way: 80km webs on a Huginn + EMP ammo in Tempest = ... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 19:51:00 -
[20]
Originally by: Ryoka how about something like a webbing strength curve, say:
40km 30% speed penalty 25% chance to hit 20km 40% speed penalty 50% chance to hit 10km 70% speed penalty 75% chance to hit 5km 90% speed penalty 100% chance to hit
and giving it a stacking penalty too, meaning more than 3 web are virtually useless...
same thing could be done to warp scramblers
Woah, buddy. I don't think that we need new 5k webbers or different calculations for the same module in a closer range. I also think that 20k would be all we could ask for in just one patch (and IMO enough unless something seriously changes). 40k webber is a little much. I'm just asking for a longer type of webber, roughly 20k. Since web and scramble go hand in hand in PvP, it doesn't make sense that they should have different max ranges.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 19:53:00 -
[21]
Originally by: Hllaxiu
Originally by: Jim McGregor Edited by: Jim McGregor on 07/08/2006 19:46:41
Just no. Train for minmatar ships if you want bonuses to webs. You already have the curse with bonuses to nos.
Just imagine if all amarr ships had 20 km webbers... Vagabonds and most speedy minmatar ships would die everywhere. Maybe thats what you want though. But not going to happen. :)
Think about it this way: 80km webs on a Huginn + EMP ammo in Tempest = ...
While I appreciate that you're backing me up, I don't want anything near an 80km webber. 20-22k is fine.
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juduzz
Amarr Eve Defence Force Ascendant Frontier
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Posted - 2006.08.07 20:00:00 -
[22]
Originally by: Mr Peanut
While I appreciate that you're backing me up, I don't want anything near an 80km webber. 20-22k is fine.
Rapiers/ Huggins already get 36k web range with standard 10k webs and level 4 recon ( believe some caculated 60k with a domi 15k web?)
so even if thats what you "want" thats not what will happen
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.07 20:05:00 -
[23]
Originally by: Mr Peanut
Originally by: Hllaxiu
Originally by: Jim McGregor Edited by: Jim McGregor on 07/08/2006 19:46:41
Just no. Train for minmatar ships if you want bonuses to webs. You already have the curse with bonuses to nos.
Just imagine if all amarr ships had 20 km webbers... Vagabonds and most speedy minmatar ships would die everywhere. Maybe thats what you want though. But not going to happen. :)
Think about it this way: 80km webs on a Huginn + EMP ammo in Tempest = ...
While I appreciate that you're backing me up, I don't want anything near an 80km webber. 20-22k is fine.
The Rapier and Huginn's bonus on recon ships disagrees with you. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Jim McGregor
Caldari
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Posted - 2006.08.07 20:09:00 -
[24]
Edited by: Jim McGregor on 07/08/2006 20:10:48
I would love a 20 km webber, but its extreamly overpowered to all speedy & close combat ships out there. Imagine keeping that megathron pilot at 19k like a sitting duck...
Your idea is not good. Just think about it. If you were in the mega, would you like to meet a amarr ship with the "default" 20k webber everyone would use? :)
Its fine on the minmatar recon ships though. But it would be really overpowered if all minmatar ships could do it. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

inSpirAcy
Caldari The Solopwnmobiles
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Posted - 2006.08.07 20:26:00 -
[25]
It's a pretty evil bonus, even on the specialised Minny ships. I've not seen it used much but Damige briefly played with it in this video.
Awesome fun. 
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Jim McGregor
Caldari
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Posted - 2006.08.07 20:28:00 -
[26]
Originally by: inSpirAcy It's a pretty evil bonus, even on the specialised Minny ships. I've not seen it used much but Damige briefly played with it in this video.
Awesome fun. 
That video is really good... i love it. Its videos like that that makes me forget minmatar suck. =)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Ketrin
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Posted - 2006.08.07 20:39:00 -
[27]
Some nice ideas in here, but I would just like to point out that this game is indeed a Multiplayer game. It's not a MSOG but a MMOG.
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inSpirAcy
Caldari The Solopwnmobiles
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Posted - 2006.08.07 21:02:00 -
[28]
Originally by: Ketrin Some nice ideas in here, but I would just like to point out that this game is indeed a Multiplayer game. It's not a MSOG but a MMOG.
It is indeed a multiplayer game, but it's not necessarily a cooperative multiplayer game.
I've played solo all my EVE life and I have plenty of fun doing it. No political ties, no scheduled activities, no providing for anyone but myself. I can log on whenever I like, pull whichever ship I fancy and go blow some people up. 
Not that I think this point supports the OP's case in any way, I just like to correct a common misconception. 
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Onin Ra
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Posted - 2006.08.07 21:15:00 -
[29]
Edited by: Onin Ra on 07/08/2006 21:15:27 nvm.
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Eximius Josari
Shadow Reavers
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Posted - 2006.08.07 21:22:00 -
[30]
Originally by: Ketrin Some nice ideas in here, but I would just like to point out that this game is indeed a Multiplayer game. It's not a MSOG but a MMOG.
Real life is multiplayer too...but I can never find a group.
Victory is the weakness of the enemy. |
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