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Thread Statistics | Show CCP posts - 8 post(s) |

Ereshgikal
Pigs and Sows Tactical Narcotics Team
43
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Posted - 2014.09.29 10:34:00 -
[1] - Quote
Pheusia wrote:The proposal is simply good common sense for the most part, and occupancy-based sov and higher economic density are inarguable. I unreservedly support that part of the "Null Deal".
But I can't help noticing the hook in the bait: the requested NPC stations in each region. The coalition use for this is blindingly obvious: invulnerable staging points and cache stores. They will be of limited use for attackers, but extremely useful for imperial defenders, and the reason they've been asked for is to allow the existing blocs to maintain domination and influence, albeit not direct ownership, over their existing territories.
No secret has been made of the plans to set up large caches of ships in order to work around curbs on power projection: these stations are wanted for exactly this strategy.
By all means lets ask CCP to add more NPC space - that's a drum I've been banging for a long time now - but the way to do this is not to gift the powerblocks with free indestructible staging points in every region, but to add 2-3 more Curse/Stain style regions to the map, especially the east and north, with plenty of medical stations (Venal only has 2 IIRC) and pirate agents so that it's not trivial to hellcamp NPC based groups who become more than a nuisance. Place these regions such that those 0.0 regions which are currently far from any NPC space are now within range. That will accomplish the stated goal of "generate platforms for small-scale PVP content and launching points for smaller alliances. "
A full sized region has the resources to maintain a group that can be a realistic threat, not just harass hapless miners every now and then.
I'll go against the anti-MOA propaganda and state that NPC stations in nullsec do make a difference. While Mordus Angels (MOA) are too small on their own to threaten CFC SOV they are trying (often successfully unless we actively camp them in) to harass the surrounding area. They are not totally unsuccessful and I think that opening up more places like this would make it possible for other groups to live in the midst of the SOV holders and cause havoc.
I know that I love shooting random dudes basing out of NPC nullsec (though I most often end up as a lossmail). I prefer having reds/neuts going through our systems opposed to it being totally dead (like when my old CFC alliance was living in Branch). |

Ereshgikal
Pigs and Sows Tactical Narcotics Team
43
|
Posted - 2014.09.29 10:36:00 -
[2] - Quote
Azami Nevinyrall wrote:Who do I talk to about renting NPC nullsec systems in the middle of SOV holding alliances?
You can contact me. Fair offer will be given. |

Ereshgikal
Pigs and Sows Tactical Narcotics Team
44
|
Posted - 2014.09.29 17:23:00 -
[3] - Quote
Heavypredator Singh wrote:baltec1 wrote:Heavypredator Singh wrote:@baltec1
No. To fix it You need to slice the coalitions/aliances - not make them more powerfull in 1 place. Small alliances will not attack hundreds that are bunkered in one place.
They need to nerf null income so no srp. No ability to create crazy number of ppl in one alliance/coalition.
Over 300 corps in goonswarm alone - this is normal for You? Do You know how much content there would be if 300 corps would fight each other? Nerf null income? Its already below high sec income, who in their right mind would want to live in null if it got any lower? Ppl that want to fight not farm. It would exclude goons but noone would care :D
Says the one living in a mission hub.... |

Ereshgikal
Pigs and Sows Tactical Narcotics Team
44
|
Posted - 2014.09.29 17:30:00 -
[4] - Quote
baltec1 wrote:umnikar wrote:
All good then. I trust goons to not take my new established sov...
Seriously. You must have some information I don't have, else all this makes no sense.
Occupancy sov changes several things. First it makes it impossible for one power to own half of null. Second it makes needing large fleets of several thousand redundant. The reason we use the massive fleets of today is because of the need to grind through huge amounts of EHP and defend against said huge fleets. This need goes away the second you get rid of the EHP grinds. Lastly, Coalitions themselves would no longer be required to survive. It wont mean that they disband instantly but over time the rifts would get large enough that they will simply fall apart.
Eh, large fleets are needed because the enemy has huge numbers. The enemy has huge numbers because we have large fleets. Arms race. Nothing in the proposal stops an arms/numbers race.
And why would CFC suddenly break up if this proposal should happen in one form or another. When was "friends" bad to have? I am starting to feel that GSF is merely viewing the rest of CFC as a necessary evil. Several posts indicate this. Reset CFC and let the fire commence...? |

Ereshgikal
Pigs and Sows Tactical Narcotics Team
44
|
Posted - 2014.09.29 17:48:00 -
[5] - Quote
Behr Oroo wrote:No. The price of T2 would fall. EVERYONE in null would be able to get the mats to make T2. But those materials would random and not fixed like they are now. They would also deplete and then respawn as something different.
You break the monopoly on T2 production and you will see major changes in the game cause prices will fall.
You are a special cookie, but I will try to explain it in simple words.
A single POS mining a single type of moon goo yields a specific amount of moon goo per month. If the moon goo drains after one week there will be a period of looking until someone else finds the new moon producing the moon goo. This means there is lost "mining time", meaning there is less moon goo available. Sure, this could be addressed by increasing the number of moons seeded with each specific moon goo.
Then you have reactions to consider. Today reaction farms churn 24/7 having set up suppliers and buyers. Disrupting the flow of moon goo means disrupting the reaction farms; this in turn means more overhead for reaction farms (changing production, finding new suppliers, or dismantling the POS). In the end this will translate to less material being available to build T2 components from...and then the prices will go up.
Sorry about the multiple-syllable words, but I hope you understand them despite previous evidence to the contrary. |

Ereshgikal
Pigs and Sows Tactical Narcotics Team
44
|
Posted - 2014.09.29 18:36:00 -
[6] - Quote
Behr Oroo wrote:Ereshgikal wrote:Behr Oroo wrote:No. The price of T2 would fall. EVERYONE in null would be able to get the mats to make T2. But those materials would random and not fixed like they are now. They would also deplete and then respawn as something different.
You break the monopoly on T2 production and you will see major changes in the game cause prices will fall. You are a special cookie, but I will try to explain it in simple words. A single POS mining a single type of moon goo yields a specific amount of moon goo per month. If the moon goo drains after one week there will be a period of looking until someone else finds the new moon producing the moon goo. This means there is lost "mining time", meaning there is less moon goo available. Sure, this could be addressed by increasing the number of moons seeded with each specific moon goo. Then you have reactions to consider. Today reaction farms churn 24/7 having set up suppliers and buyers. Disrupting the flow of moon goo means disrupting the reaction farms; this in turn means more overhead for reaction farms (changing production, finding new suppliers, or dismantling the POS). In the end this will translate to less material being available to build T2 components from...and then the prices will go up. Sorry about the multiple-syllable words, but I hope you understand them despite previous evidence to the contrary. Nice attempt at being insulting. You will have to try harder. As for your attempt to explain things. You're argument is based around the idea that it would require effort. Sorry bout that is exactly what I purpose. Moons are what make the alliances money. This is what needs to be broken up. Your poor attempt to claim it would increase prices is just that. A poor attempt. Unless of course you are one of the moon miners and the idea upsets you. If more people have access to the materials, how exactly do you figure prices will go up?
You claim I try to insult you and yet you did not understand what I wrote. :hopecrushed: |

Ereshgikal
Pigs and Sows Tactical Narcotics Team
44
|
Posted - 2014.09.29 18:46:00 -
[7] - Quote
Obsidian Hawk wrote:How about with the next patch CCP breaks the patch and a universal standings reset. That might help break up a lot of these coalitions and larger alliances and bring back the small ones.
But somewhere on an earlier page, i saw a post about player limits. CCP really needs to rethink the corp management skills and max corp sizes and max alliance sizes.
Also bigger alliances do need bigger fees. not linear but exponential increase on fees and fees for each upgraded indice for the system.
Yes, awesome idea. 'cause re-establishing standings is so impossible. No one will ever remember who their friends were!
Artificially limiting the amount of players gathered under a banner is another splendid idea. I have heard it is totally impossible to cooperate unless one is in the same corporation or alliance.
...please, use a plastic bag as an exit method. |

Ereshgikal
Pigs and Sows Tactical Narcotics Team
45
|
Posted - 2014.09.29 19:11:00 -
[8] - Quote
X Gallentius wrote:Janeos wrote:X Gallentius wrote:FearlessLittleToaster wrote:Renter income is greater than moon income for the CFC by a huge margin. So why would you give away this income if those same systems became more valuable? The overall income in null sec is already very high. Those systems are already valuable enough - that's why PvE alliances are renting them. Why not introduce the occupancy based mechanics without an increase in income potential? It wouldn't be ours to give. We don't live there; the renters live there. You extract rent from them already even though it's their sov. What would change?
I think you should read up on who owns Northern Associates, Brothers of Tangra, and Greater Western Co-Prosperity Sphere (PBLRD). Then you will understand who owns the SOV. |

Ereshgikal
Pigs and Sows Tactical Narcotics Team
45
|
Posted - 2014.09.29 20:19:00 -
[9] - Quote
X Gallentius wrote:Ereshgikal wrote:I think you should read up on who owns Northern Associates, Brothers of Tangra, and Greater Western Co-Prosperity Sphere (PBLRD). Then you will understand who owns the SOV. You're saying Pandemic Legion and Goonswarm are not renting that space? They didn't take that space to gain passive income? That they wouldn't find a way to continue maintaining their cash cow? That they couldn't charge more rent because that space would be more valuable?
Let me add one thing from the quote chain that you removed that showed your earlier misconceptions.
X Gallentius wrote: You extract rent from them already even though it's their sov. What would change?
It is not the renters SOV...it is PL's, CFC's, and NCDOT's SOV.
Our SOV, but the renters live there.
Maintaining it as it is would be easy even if the proposal was implemented. Just continue to own and control the alliances holding the SOV. Anyone not willing to be part of the SOV holding alliance will get dunked by the mother alliance/coalition if they try to gain a foothold. So on that part we probably agree (even though we most likely disagree on the details). |

Ereshgikal
Pigs and Sows Tactical Narcotics Team
45
|
Posted - 2014.09.29 23:56:00 -
[10] - Quote
Heavypredator Singh wrote:Lets see what problems we face:
1. tidi, crashes, servers have limits. 2. lack of fights between big alliances due to above.
No, just no. That is not why there are fewer large scale fights than what you might wish.
Heavypredator Singh wrote: 3. no way for smaller aliances to play sov.
Correct, and the intention of this proposal is to fix that. Whether it is a good way or not is exactly what this thread is about. Welcome to page 23 (or it might be page 24 when I am done).
Heavypredator Singh wrote: 4. lack of new players (with sp to go against established coalitions).
1 and 2 can only be fixed by limiting players in fights - it is limited by tidi and upper server limit already but this limit is broken. There is need to limit this or no good fights will happen. ccp should stop this they talk about our 4000 ppl fight in news - if they knew how it looks they would laugh.
3. smaller aliances may not need sov but you can incorporate them as 3rd party that benefit from sov. They can fight one or other or both sides.
And is that not what SOV-less nullsec entities like your alliance are doing? Are you not SOV-less and benefit from SOV (lots or stupid ratters nearby to kill)?
Heavypredator Singh wrote: 4. fix the game maybe more players will come.
Fix the game? What problem are you referring to? You list this as item 4 that you above have connected to lack of new players...
Heavypredator Singh wrote: We have winners of sov - create 2/4 factions - not npc factions like in faction warfare. Give coalitions faction status in game that can not be eradicated completly. Allow ppl to join them or act as 3rd party. Make them or allow them to fight - no stupid grinding of structures.
Not sure if you are just trolling at this point or trying out that plastic bag trick I adviced someone else to try out. |
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