
FearlessLittleToaster
GoonWaffe Goonswarm Federation
14
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Posted - 2014.09.29 18:16:00 -
[2] - Quote
Gevlon Goblin wrote:This suggestion serves one purpose: to allow the current power holders to condense their large empires into small, unpenetrable fortresses (cynojam, lot of friendlies in fleet 1-2 jumps away) where they can rat in complete safety, regions away from anyone who could theoretically harm them.
In the meantime both their own PvP-ers and current pirates are pacified by offering them regions full of terrible players who are easy to farm (these are dubbed as "new alliances").
The result: CFC, N3 and PL are ratting in Nyxes in 3 far corners of the universe without any risk of losing them. No more SRP to pay as fleets barely have losses (see PL losses against HERO/Provi), no capital subsidies as there is no need for capital fleet and greatly decreased Sov costs. So alliance leaders could keep the whole alliance income to themselves without the members giving a damn.
I have a question for you. How would a new alliance come into null without being worse at it than some existing null alliances? Holding sov null requires competence above that of the individual player, and organizational competence takes time to develop. Without letting them try how could they do it? They might start out terrible, and they might even fail at sov-null their first try, but at least they would be trying as opposed to now where they either rent or don't bother.
On a different note, why do you think that more players in one place would form an untouchable fortress? Sure a large alliance would be harder to root out of their home system but shouldn't that be how its supposed to be? Why should a 100 man alliance be able to turf a 1000 man alliance out of their home easily? Granted under occupancy sov if I had a 20 man roam I might not be able to truck into YAO and shut down the 300 people that live there, but why would it be good for the game as a whole if I could?
Finally, ratters are already basically untouchable. Even if you find them on a roam they will simply pos/dock/safe and cloak the instant a red his local. Give me concentration and gate movement, it increases my chances of catching somebody at a chokepoint or just somebody dumb. In the desert predators will often wait for prey by waterholes, the same principal applies.
As you are very fond of pointing out Goons lose ratting Ishtars all the time in Dek, and there are standing fleets for defense up 23/7. If you want to say that these places would lead to invincibility somehow then why is it that not the case in Eastern Dek which already has the highest concentration of players anywhere in null? |