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Thread Statistics | Show CCP posts - 8 post(s) |
Rowells
Unknown Soldiers Fidelas Constans
1370
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Posted - 2014.09.29 18:30:00 -
[1] - Quote
Mr Epeen wrote:The Mittani wrote: NPC 0.0 in Every Sov Region We believe that regions which contain several unconquerable NPC systems and stations generate platforms for small-scale PVP content and launching points for smaller alliances. We believe that Fountain provides superior gameplay for both sovholders and guerillas than Omist. We wish to see small footprints of NPC 0.0 seeded in every conquerable region which lacks them, from Tenal to Omist.
Translation: It's going to suck for us when destructible player stations are introduced. Better get some NPC stations where we need them while we still have time. Mr Epeen And on the flipside, groups without their own outposts (most often the small ones), have a safer place to be a nuisance from. |
Rowells
Unknown Soldiers Fidelas Constans
1370
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Posted - 2014.09.29 19:59:00 -
[2] - Quote
Petre en Thielles wrote:baltec1 wrote:We want those nerfed too.
This letter is simply to do with dealing with our need for massive empires. No you don't. If you actually wanted them nerfed, you wouldn't have so many ready to go. If you actually wanted to give up space, you would...give up systems...A game mechanic change isn't needed for that. let me quote myself from earlier because I'm lazy:
Rowells wrote:Do you ever blame the guy who decided to take the train this morning instead of driving through the heavy traffic? When you take the stairs and he takes the elevator to the top floor, do you believe he is at fault for not making needless sacrifices?How can you even begin to blame someone for using tools at their disposal when the whole point of the game is to gain an advantage over your opponents? Do you ever see any of the top football players tying weights to themselves whenever they play a team that isnt as good or prepared? Or when someone shows up early to a movie premier and is one of the first to get in, but you have to wait hours in the back of the line? How can you even begin to blame someone for using tools at their disposal when the whole point of the game is to gain an advantage over your opponents?
Why should anyone willingly give anyone else an advantage in a contest? Honor? Pity? Shame? Do you really want the game to be a charade of people living in space only because the biggest powers are holding back and allowing them too? It is a terrible argument to say someone playing by the rules doesn't want them changed. |
Rowells
Unknown Soldiers Fidelas Constans
1370
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Posted - 2014.09.29 20:14:00 -
[3] - Quote
X Gallentius wrote:Toriessian wrote:The whole idea is to make it so an entity like the CFC DOESN'T have to protect a dozen regions and others can start moving in again. They don't HAVE to protect a dozen regions now. What would change with the proposal? Geuss what happens if CFC stops holding all of its space under current mechanics. You think suddenly it will be the garden of eden for everyone who wants to be null? No. The remaining big guns in null will stomp through and take everything they want. You would just trade one overlord for another. CFC and other large groups need to have this space in order to maintain an edge against players their size. Since anoms are terrible for normal player income, you have rely on alliance SRP, fuel programs, etc. Income is a top down system that requires extreme dependence on the alliance or coalition in order to be competitive. And since it is the most effective method currently, you can damn sure expect someone to use it, and if someone else uses it to their advantage, you can also be sure even more will as well since this is a competitive game.
Go ahead and try to tell everyone in eve to refrain from trying to gain an advantage over their opponents. Lets see how well that works. In fact I hear James315 is running a similar operation in highsec. Maybe get some tips on success from him. |
Rowells
Unknown Soldiers Fidelas Constans
1370
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Posted - 2014.09.29 20:18:00 -
[4] - Quote
X Gallentius wrote:baltec1 wrote:Anom incom caps out at 90 mil/hr per person. 90* 24 = 2.16 billion isk/day for one person Stop right there |
Rowells
Unknown Soldiers Fidelas Constans
1370
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Posted - 2014.09.29 20:22:00 -
[5] - Quote
X Gallentius wrote:Rowells wrote:X Gallentius wrote:Toriessian wrote:The whole idea is to make it so an entity like the CFC DOESN'T have to protect a dozen regions and others can start moving in again. They don't HAVE to protect a dozen regions now. What would change with the proposal? Geuss what happens if CFC stops holding all of its space under current mechanics. You think suddenly it will be the garden of eden for everyone who wants to be null? No. The remaining big guns in null will stomp through and take everything they want. You would just trade one overlord for another. CFC and other large groups need to have this space in order to maintain an edge against players their size. Since anoms are terrible for normal player income, you have rely on alliance SRP, fuel programs, etc. Income is a top down system that requires extreme dependence on the alliance or coalition in order to be competitive. And since it is the most effective method currently, you can damn sure expect someone to use it, and if someone else uses it to their advantage, you can also be sure even more will as well since this is a competitive game. Go ahead and try to tell everyone in eve to refrain from trying to gain an advantage over their opponents. Lets see how well that works. In fact I hear James315 is running a similar operation in highsec. Maybe get some tips on success from him. What I impled was "They'll likely STILL maintain their rental empire for all the same reasons you just listed above." of course their will be people paying rent. Unless you stop player donations and make every group equal in power then their will always be rent. Will the goons be able to keep order over the influx of players that come down to null as the income becomes more lucrative and systems support more people? |
Rowells
Unknown Soldiers Fidelas Constans
1374
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Posted - 2014.09.30 03:56:00 -
[6] - Quote
PotatoOverdose wrote:Correct me if I'm wrong, but the logic behind these changes seems to be: Condense existing coalitions into handful of systems---> provide room for new sov entities to exist.
There's nothing wrong with this, it will probably work. However, new entities have entered sov within the last 6 months: just look at Hero. And then Hero, to their dissatisfaction, was put on farm by N3PL. Being put on farm is an integral part of the stagnation that we all oppose.
My question is this: How will the new system be any different in this regard? Will N3PL stop farming hero for whatever reason? And if that situation doesn't change, how will the end result of the new sov system be any different then the current stagnation? no. the big will always prey on the small. no change in mechanics or anything is going to stop that. |
Rowells
Unknown Soldiers Fidelas Constans
1374
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Posted - 2014.09.30 04:42:00 -
[7] - Quote
Gevlon Goblin wrote:The short version: nullsec alliances will condense to constellations and rat there in capitals in complete safety as no pirate gang could break their spider-tank. The nearest competent enemy would be 5 regions away, separated by huge buffer zone of terribads who can be farmed for laughs. There won't be a single war or even major battle in Nullsec. "complete safety" "spider-tanking ratting carriers" "everybody who isn't goons or N3 is terribad"
I get that right? |
Rowells
Unknown Soldiers Fidelas Constans
1375
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Posted - 2014.09.30 05:05:00 -
[8] - Quote
PotatoOverdose wrote:Rowells wrote:PotatoOverdose wrote:Rowells wrote: no. the big will always prey on the small. no change in mechanics or anything is going to stop that.
So, what you're saying is that with current incentives people will keep joining the two largest coalitions so that they too can "win" by being big? Won't you just be back in 6 months, after the novelty wears off, complaining that nullsec is still stagnant? "With current incentives" meaning nothing changed just the map layout, yes. And I'm assuming you play to win as well? will we see you in CFC some time soon? Most likely not. For whatever reason you and your alliance decided to literally do the opposite of 'join the two largest coalitions so that they too can "win" by being big'. Winning for some people isn't just being part of the biggest bloc in the game. See but that isn't true. A casual look at dotlan will show that people have left MoA for the larger coalitions. One of the larger corps - Epsilon Lyr, for example, recently left for nulli secunda. Likewise, I suspect many in the cfc wont be happy if all of the content they get for the next couple years is what remains of MoA. Or you could take a look at a larger sample than the last 2 weeks and see your alliance is above the numbers it had at the start of the year and had a very long period between April and August where you were almost twice as big as the beginning. Even HERO has been seeing a very decent net gain over the same period of time. At the same time, goons lost a chunk mid year and have remained stagnant. People don't always choose their comrades based on numbers and statistics. Even if those numbers and statistics drive their gameplay styles to the core. |
Rowells
Unknown Soldiers Fidelas Constans
1375
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Posted - 2014.09.30 05:09:00 -
[9] - Quote
PotatoOverdose wrote:Mallak Azaria wrote:PotatoOverdose wrote:Let me put it another way: You're bored shitless right now because 90% of nullsec refuses to shoot each other. That same 90% of nullsec (coalitions and renters) will still refuse to shoot each other after the proposed changes. You'll still be bored shitless. I get bored shitless when 3 hours of fighting is stretched to a period of 23 hours to be honest. If we just started shooting each other tomorrow, this is literally what we'd be stuck with. A fair and valid point. But when N3PL crams all their dudes and renters into a handful of systems, you'll have the exact same problem: TiDi practically guarantees a 23 hour fight in these densely populated home systems. So you have the same problem: You're bored shitless because 90% of nullsec refuses to shoot each other. Thats why this isn't a single dimensional problem. Simply looking at sov and saying "thats your problem there" is not enough. The argument delved down into very specific area of debate in this thread and doesnt seem to be getting out any time soon.
Like for instance the idea to nerf logi. Throw that into the equation and, yes for the first portion of the fight its a tidi slugfest, but as people start dying it becomes less and less crowded until the losers have fled or died to the last man.
We need to keep in mind the other solutions and problems floating around while we disect one subject apart until it is a gory , unrecognizable mess on the table. |
Rowells
Unknown Soldiers Fidelas Constans
1375
|
Posted - 2014.09.30 22:45:00 -
[10] - Quote
Serendipity Lost wrote:If you think null is deserted now, wait until there are npc stations full of archon fleets and jump clones distributed neatly across all of null. It will make bridging and cynos feel like waiting for a postcard from your great aunt Mammy Thule. (without the mustache) So why isn't current NPC null like this? There's no pattern or precedent for your claim. In fact current NPC null has residents apart from the the blocs residing there. Why would this suddenly change? |
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Rowells
Unknown Soldiers Fidelas Constans
1375
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Posted - 2014.10.01 01:31:00 -
[11] - Quote
Serendipity Lost wrote:Rowells wrote:Serendipity Lost wrote:If you think null is deserted now, wait until there are npc stations full of archon fleets and jump clones distributed neatly across all of null. It will make bridging and cynos feel like waiting for a postcard from your great aunt Mammy Thule. (without the mustache) So why isn't current NPC null like this? There's no pattern or precedent for your claim. In fact current NPC null has residents apart from the the blocs residing there. Why would this suddenly change? It's pretty basic reasoning. The distribution of NPC stations in null is pretty limited. So it's not as practical to do the clone jump thing. Put 1 or 3 in every region and suddenly it is practical. The more you spread the NPC stations across null the more practical clone jumping becomes. No pattern or precedence?? It would be a new system, so of course there is no pattern or precedence. If you're arguing that it's not likely because they aren't doing it now then you're just not getting it. The relatively recent introduction of the advanced infomorph psychology skill is what the cynic in me kind of wonders about. I mean really, who needs 10 jump clones. On the other hand, with NPC stations scattered across null this suddenly becomes quite useful. It's chicken and egg really. Now that there is an option for 10 clones, of course I'd want NPC stations all over null. Combine that with the deep pockets that can put multiple fleets in said NPC stations and the whole proposed system becomes rather obviously abuse ready. I mean heck, a non relevant guy like me w/ little null experience and no stake in null politics can figure this out.... I'd think just about anyone could. well the thing is, there are currently some regions of NPC space in null areas (not a lot, but they are there) and geuss who stages from them. Goons? PL? HERO? It's usually smaller groups, sometimes medium sized groups even. They use them as bases for fun and to farm the renters/goons for their ratters and the occasional gangs. So there is precedence against your proposal. Why would anyone waste time with standings or moving the clone when they have much more easily availible options.
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Rowells
Unknown Soldiers Fidelas Constans
1381
|
Posted - 2014.10.01 15:57:00 -
[12] - Quote
Serendipity Lost wrote:So out of all the stuff being shovelled in this thread you draw the line at the in game map being misleading??
It is my understanding that the eve map is a visual representation of live data displayed across the eve map. Please explain how this is misleading? Teach me.
EDIT while you're spouting facts, could you divulge your base line data for most bots are in high sec? I'd love to sink my teeth into the data base you pulled that from. because short term sample because looking at colored circles and sizes =/= data
Pretty much the two requirements for any legitimate study on anything, except case studies which don't necessarily give any clue as to the broader picture.
Looking at map right now and using that is like looking out the window and trying to predict the weather for the week. |
Rowells
Unknown Soldiers Fidelas Constans
1382
|
Posted - 2014.10.01 17:22:00 -
[13] - Quote
X Gallentius wrote:3. isk making opportunities outside of null sec need to be better than inside null sec. Otherwise, entities that have been thrown out of null sec will never be able to build up a strong enough army to compete in null sec again. (Just like now)
Why? Why should the rewards in highsec be so great comparative to 0.0? Do we just want people running missions in highsec and then running back down to defend money moons in null? Null needs to switch the majot income sources from alliance level to individual level. So not necessarily just 'more money' in null, but switching how the bulk of it is made.
Not to mention how giving highsec residents more money doesnt mean theyll come spend it (in terms of ships and bullets) in null. If anything give NPC null a high income close to what null will be, in order to give venturing pilots a nearby income source as they launch themselves into null space. |
Rowells
Unknown Soldiers Fidelas Constans
1382
|
Posted - 2014.10.01 17:46:00 -
[14] - Quote
JIeoH Mocc wrote:Rowells wrote:X Gallentius wrote:3. isk making opportunities outside of null sec need to be better than inside null sec. Otherwise, entities that have been thrown out of null sec will never be able to build up a strong enough army to compete in null sec again. (Just like now)
Why? Why should the rewards in highsec be so great comparative to 0.0? Do we just want people running missions in highsec and then running back down to defend money moons in null? Null needs to switch the majot income sources from alliance level to individual level. So not necessarily just 'more money' in null, but switching how the bulk of it is made. Not to mention how giving highsec residents more money doesnt mean theyll come spend it (in terms of ships and bullets) in null. If anything give NPC null a high income close to what null will be, in order to give venturing pilots a nearby income source as they launch themselves into null space. If anything, I'd reduce the income in 0.0 , it's a lot safer to carebear in null. than in lowsec, for instance. If you make it safe, yes. But if i tried to go carebear in any space that i dont own how easy do you think I'll make isk? Take that away or even better just go somewhere you're not welcome and then compare it to low again. Pretty similar amounts of risk but the rewards are different. Thats why a lot of guys also had FW alts to farm the sites. And those were even more farmable than anoms in null. |
Rowells
Unknown Soldiers Fidelas Constans
1430
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Posted - 2014.10.04 07:01:00 -
[15] - Quote
Benny Ohu wrote:Andski wrote:there are actual consequences for violating it and even if CCP doesn't pursue legal action, you really wouldn't want a potential employer to google your name and see "NDA breach" in the top results fry cooks aren't told what's in the big mac sauce so some people could be excused for thinking the above isn't a big deal I hear McDonalds in iceland is adding tears to theirs. |
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