
tryianid
Corporate Scum Cult of War
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Posted - 2014.10.01 17:12:00 -
[1] - Quote
Here I just wish to add my thoughts on the OP(I agree with the proposed changes) I apologize if anything I state here has been said before. sorry for any bad spelling or grammar I am typing this on laptop.
I agree that sov space needs to be changed so that only systems being used will offer rewards sort of how they have the index set up right now but on an even more large scale, for instance having Corps choose a system (with or with out a station) to use as a home system and everything that corp does (mining, ratting, moon mining, anything) is influenced from the home system out, kind of like how teritory grows for cities in Civ 5, Zerg from Starcraft, or undead from Warcraft 3 (im unsure but i thought they needed plague area's to grow) the more members, or the more activity the faster the 'influence' grows. At the same time tho if your corp suddenly goes inactive then you lose influence at a rate that would have to be tested for fairness and speed ect. As for the corp Home system i believe that a new Starbase should be added something a kin to a Large Tower but with a bigger bubble more allocated space for Hangars or Production, offensive or defensive capabiliteis, with the same base stats as a large tower tho nothing rediculous, more of a deepspace FOB (foward operating base) and not just another outpost) have the influence made so that if a Corp loses a FOB the influence generated lingers on but slowly retreats to nothing or if the corp only loses the homebase the other systems keep their influence but cannot gain more untill another FOB is established, some thing to bring more tacticle placement of bases not so they are worth the most but maybe a choke point as well.
On another note systems should be able to grow so that they can support more members ratting, or more members mining but to a limit (this could be based on -sec status or celestial bodies present) something fun would also be the more gate fire in a system causes npc's to spawn or gank inbound fleets (with some sort of bubble that a fleet needs to work together to kill, might not be the best way about my idea but something more interactive than just looking for players, it would also add a seperate element of tactics to large gang warfare if all of a sudden a 30 man NPC fleet landed on field just an idea tho not really refined yet)
you4 idea on the NPC systems and stations are great it would allow for more people to use such tatics that in my opion Rooks and Kings have mastered,as well i do believe that it would allow for more large corps or small alliances to try and hold sov if they have a nuetral staging point a few jumps from their sov. Instead of my idea in the paragraph above the NPC's could have "fleet/fleets" patroling their area as a sort of random event that happens (CCP would have to figure out bounties or loot so that they cannot be farmed or make them rare spawns like Faction)
(weak idea) Something interesting would be Deployment of temporary defensive structure, sort of like gate guns that help multiply a small gangs force in systems they have influence over, but only to a limit (based upon a hard start or a influence mesure or something of the sort) low tank low dps but something that might make a difference on small scale warfare but not effect large scale. They could deal damage increase resists, provide small rep bonus, increase tracking or some sort of small benifit. i realize this is not the best idea and im only putting it out there to see what it helps you guys come up with.
If you managed to make it through my ramblings i thank you and i welcome any feedback.
Regards tryianid
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