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Gibbah
Caldari S-44 Tre Kroner
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Posted - 2006.08.08 19:02:00 -
[1]
Is it just me or does this not make capital ships look like light-weight toys? Is this a bugg or is it actually a deliberate design?
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.08 19:08:00 -
[2]
Could be the lag. ---------------- Cruelty is God's way of showing kindness.
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Dao 2
The Scope
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Posted - 2006.08.08 19:44:00 -
[3]
Originally by: Jenny Spitfire Could be the lag.
its not lag ;p
on a side note when i read the topic i thought this was gonna be an incredibly dirty joke thread ;p ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Lorieen
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Posted - 2006.08.08 19:52:00 -
[4]
If the tempest is a rockin don't come a knocking....
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DukDodgerz
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Posted - 2006.08.08 19:54:00 -
[5]
I would like to see a closer ro reality response from ships. Hits in space would have a kenetic effect based on size and mass of the vessel.
Smaller ships while taking less damage would be buffeted to a higher degree then larger massive vessels. Which would still make all the rest of the pvp aspect of the game the same. Torpedo will still hurt a frigate a little, buffet it a lot, while a bs would take more damage and be buffeted less (physics 'laws' even say so, kenetic energy has to have a reaction of some kind).
A dread should hardly move, but take damage to a higher degree based on the weapon used to attack it.
now something to wrap your noodles around...since a laser is energy, see if you can explain why the vessel hit with a laser would have a reaction (buffeting).(this is a brain teaser for nerds) FRODO HAS FAILED; BUSH HAS THE RING!!! The HippoKing spots a new post |

Tonkin
Singularity.
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Posted - 2006.08.08 19:56:00 -
[6]
seeing a carrier being missile spammed is funny. like a irish dance with too much beeer. great to watch
will kill anythin for the right price |

Guillame Herschel
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Posted - 2006.08.08 19:57:00 -
[7]
Originally by: DukDodgerz now something to wrap your noodles around...since a laser is energy, see if you can explain why the vessel hit with a laser would have a reaction (buffeting).(this is a brain teaser for nerds)
Vaporized armor blasted off the ship acts like rocket exhaust.
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Shevaresh
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Posted - 2006.08.08 20:19:00 -
[8]
I agree with the idea that ships should move based on some sort of effect. Here's a general idea of my concept of the way it would work:
Every weapon (except lasers) should do a minimal amount of kinetic damage. I don't care how much; it could be minimal (1hp for a torp, maybe), but even if the weapon payload is EM a missile hitting your ship should do some kinetic damage. This damage would NOT be affected by sig radius, but would be affected by relative speed of the missile (not explosion) and ship.
In addition to the kinetic damage, the weapon would have a mass rating of somewhere between 100kg and 1000kg (tied directly to damage; e.g. 100kg=1hp kinetic damage or something like that) ; to determine the effect on the ship the hit location is determined based on in-game physics (missiles almost always strike along a line perpendicular to center of mass, rails strike "somewhere in the signature radius"); then the following formula is applied as though it were an afterburner: (Wmass*(relative speed))/SMass. For those that don't know, BTW, the afterburner ratings are wrong - they say 1.5MN (=1500000kg*1m/s/s) when they act like 1500000kg*1m/s.
Anyway, that's how the weapons should act.
Or, we can just understand that it's a game, the devs only have so much time, and it's fun. Enjoy it, don't worry about the fact that space isn't frictionless and weapon physics leave something to be desired. 
Oh yeah, and (if CCP ever does "fix" this) - shields should be unaffected by weapon effects - they reshape themselves to prevent damage from penetrating them (i.e. they adjust to the kinetic force and let parts flow around them)
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DukDodgerz
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Posted - 2006.08.08 20:59:00 -
[9]
Originally by: Guillame Herschel
Originally by: DukDodgerz now something to wrap your noodles around...since a laser is energy, see if you can explain why the vessel hit with a laser would have a reaction (buffeting).(this is a brain teaser for nerds)
Vaporized armor blasted off the ship acts like rocket exhaust.
correct!
FRODO HAS FAILED; BUSH HAS THE RING!!! The HippoKing spots a new post |

Arkanor
Gallente The Scope
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Posted - 2006.08.08 21:04:00 -
[10]
Originally by: Guillame Herschel
Originally by: DukDodgerz now something to wrap your noodles around...since a laser is energy, see if you can explain why the vessel hit with a laser would have a reaction (buffeting).(this is a brain teaser for nerds)
Vaporized armor blasted off the ship acts like rocket exhaust.
And if you shieldtank?
Originally by: Ghosthowl WoW = hardcore paladins smashin dat face.
Originally by: HippoKing I just cried, you know that?
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Dahak2150
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Posted - 2006.08.08 21:27:00 -
[11]
Lasers are nothing but amplified light.
Light has kinetic force.
---------- My sig is boring. |

Mistress Suffering
Einherjar Rising Dusk and Dawn
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Posted - 2006.08.08 22:01:00 -
[12]
I'd like to see a much more proportional bouncing.
If my 17k armor ship is taking 100 pt hits, this really isn't as traumatic as a 2k armor cruiser taking the same. The first ship should be nudged, the second one jostled.
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Guillame Herschel
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Posted - 2006.08.08 22:05:00 -
[13]
Originally by: Arkanor And if you shieldtank?
Then you're a blasted Caldari and it's not my problem.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2006.08.08 22:19:00 -
[14]
I'd not mind removing this alltogether, instead introducing hullbreaches where you can see sections of the ship eaten away when a ship goes into hull.
Looking For Ventrilo Hosting |

Gibbah
Caldari S-44 Tre Kroner
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Posted - 2006.08.09 00:09:00 -
[15]
I rather see it go compleatly then having the ships flip like that. It looks like a bad stop motion animation or something.
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Tamu Vos
Gallente Guardians of Hell's Gate
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Posted - 2006.08.09 00:16:00 -
[16]
Originally by: Danton Marcellus I'd not mind removing this alltogether, instead introducing hullbreaches where you can see sections of the ship eaten away when a ship goes into hull.
ever noticed your ship burning for no reason just before you blow up? ____________________
Your ego is too large! Please resize it according to the forum guidelines. Tamu Vos |

Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.08.09 04:11:00 -
[17]
Originally by: DukDodgerz
now something to wrap your noodles around...since a laser is energy, see if you can explain why the vessel hit with a laser would have a reaction (buffeting).(this is a brain teaser for nerds)
Well, to put it simply, lasers are not completely energy weapons. This gets into the nature of light and to not get to detailed - lasers are streams of photons that move on a wave front. The wave front is the energy portion and the photon are partical (yes, I know this not not quite correct, but I am trying to keep it simple.) What is actually taking place is the photons collide with the object just like any two objects colliding, just that the photons is beyond small. However, as the energy density of the laser increases, the number of photons increases.
So what happens when an eve laser strikes would be first a masive amount of kinetic energy is transfered in to the limited area of the strike zone. Within that area there would be a massive explosion as the material (hull, armor, etc) was shattered by the initial strike. Then as the kinetic energy was absorbed, portions of the armor and hull would vaporized, if that is the correct terms since the thermal energy should be enough to cause it to go from solid straight to plasma.
Several things would then cause the ship to move. First, the laws of motion from the kinetic portion of the hit. Second, the venting of the gas and plasma as the kinetic energy is transformed into thermal acts like a rocket engine and push the ship the opposit direction that the hit was taken.
What I dont understand is how you get EM damage out of a laser which does not have an EM component? Lasers, even in real life, do kinetic and thermal and cannot do EM. svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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KnifeyMcShanker
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Posted - 2006.08.09 04:40:00 -
[18]
Originally by: Tamu Vos
ever noticed your ship burning for no reason just before you blow up?
Most people are too busy spamming the warp button or frantically trying to get a few last shots out, or screaming.
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Clementina
God's of Eve
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Posted - 2006.08.09 04:47:00 -
[19]
I think it's just a visual effect.
Back in the day, rockets use to 'rock' your ship for real. Under this rocking, a ship couldn't stay aligned (the rockets would rock it out of alignment), and thus couldn't warp if it was being fired upon.
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Bull Slater
Minmatar Tekumi
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Posted - 2006.08.09 05:20:00 -
[20]
It's the same for all ships, not just carriers. I watch my Raven dance around because of light and heavy missiles but then cruise and torps do nothing.
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Skraelingz
Gallente Gallente Federal Bank
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Posted - 2006.08.09 05:24:00 -
[21]
"I would like to see a closer ro reality response from ships. Hits in space would have a kenetic effect based on size and mass of the vessel."
Also.. why is it turrets all look the same? I mean same model for almost every friggin gun at least thats how it seems to me.
Why does my 150mm railgun 1 on my catalyst, look the same as a t2 railgun mounted on someones dominix? -----------------------------------------------
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Fringey
Black Omega Security E.R.A
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Posted - 2006.08.09 13:41:00 -
[22]
Because you touch yourself at night.
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Mitsurugii
Amarr Industries of Temptation
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Posted - 2006.08.09 15:37:00 -
[23]
Edited by: Mitsurugii on 09/08/2006 15:37:20 Edited by: Mitsurugii on 09/08/2006 15:37:03 On a similar note how come battleships gets knocked about like a small dinghy when a shuttle crashes into it?...surely the shuttle would be the only one noticing the impact?
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2006.08.09 19:40:00 -
[24]
Originally by: Tamu Vos
Originally by: Danton Marcellus I'd not mind removing this alltogether, instead introducing hullbreaches where you can see sections of the ship eaten away when a ship goes into hull.
ever noticed your ship burning for no reason just before you blow up?
Who cares about burning? I'm looking for parts missing, glowing holes in the ship.
Looking For Ventrilo Hosting |

Stratharn
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Posted - 2006.08.09 21:25:00 -
[25]
Too many differences in ships would mean more data to load. If you had to display lots of different weapon types on a ship, then you'd have to load x more bytes of data per ship.
If they only appeared different on your own ship, then you could get away with just a few new models at the client end, I guess... but that's no fun.
It might not seem like a lot of data, but you get a few ships together, and you're starting to get a bit more significant, depending on how this data is transferred. (I have no idea at what point Eve transfers that info.)
As for ship damage... The client would also need the damage skins, which would likely bulk up the overall size quite a bit, but at least that's all client-side. You'd likely not need to transfer extra bytes of data to signal the changes in damage, as you could just calculate the new skin based on hull and/or armour, which your client gets anyway. Additional xfer would likely need to occur if you wanted the damage to be in specific locations, rather than just a change in the overall skin based on hull/armour values.
I agree though... this would be a REALLY neat feature! :-)
Rob http://www.webel.co.nz/
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Skraelingz
Gallente Gallente Federal Bank
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Posted - 2006.08.09 21:28:00 -
[26]
Originally by: Stratharn Too many differences in ships would mean more data to load. If you had to display lots of different weapon types on a ship, then you'd have to load x more bytes of data per ship.
How come every other mmo can have different equipment displayed on characters then? I just find it rather bland for the game to look so good yet my uber 100million doller gun looks like a super soaker. -----------------------------------------------
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Stratharn
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Posted - 2006.08.09 21:36:00 -
[27]
One of the strengths of Eve (IMO) is that it's very light on bandwidth. Sure, you *could* show all sorts of weapons all over everything... but it seems to be such a small benefit for the cost.
Having said that, there is almost certainly data being transferred anyway to say there's a turret there at all... so maybe some clever piggybacking could occur to avoid an increase in the data.
Either way... I'm not objecting to the concept. In an ideal world, we'd all have our own skins and logos on our ships, and the modules we install would actually make them look different.
Rob http://www.webel.co.nz/
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Daemesa D'Aragon
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Posted - 2006.08.09 21:45:00 -
[28]
Originally by: Stratharn One of the strengths of Eve (IMO) is that it's very light on bandwidth. Sure, you *could* show all sorts of weapons all over everything... but it seems to be such a small benefit for the cost.
Having said that, there is almost certainly data being transferred anyway to say there's a turret there at all... so maybe some clever piggybacking could occur to avoid an increase in the data.
Either way... I'm not objecting to the concept. In an ideal world, we'd all have our own skins and logos on our ships, and the modules we install would actually make them look different.
If i'm not wrong logos it's posible but the skins bring serious lag issues in the past (or at first of the game) but yep would be nice see a more variation in ships even if is only 3 different custom paint patterns.
Btw how much extra dmg may do an hybrid (fastest hitting weapon in game (lasers aside) with antimatter ammo??
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