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1. Fix the Caldari gunships..... - in Ships and Modules [original thread]
Interesting. You are calling (one of) the best passive tanking ships in the game a joke? Sure, it doesn't have the punch of a lot of other ships, but it can passive tank better than almost anything else in the game (except for the overpowered Myrm...
- by Shevaresh - at 2007.03.10 06:12:00
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2. Flaky way to sell rigged ships - in EVE General Discussion [original thread]
Originally by: Vallista The person might also use and lose the ship. In which case (assuming they can't buy a replacement Drake/whatever and use that) they lose their collateral.
- by Shevaresh - at 2007.03.10 02:14:00
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3. Item Database - Shame on you! - in EVE General Discussion [original thread]
The problem isn't that it's not done right - the problem is that it's on the site and incorrect. If it weren't on the site, people would use other site's tools. But since it is, they assume it's accurate. Heck, I've been playing for months, and I...
- by Shevaresh - at 2007.03.10 02:11:00
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4. Drones not returning to groups - in Issues, Workarounds & Localization [original thread]
Just to doublecheck: Are the drones packaged when you launch them or unpackaged? It's a long-time known issue that packaged ones don't return to their groups.
- by Shevaresh - at 2007.03.07 01:25:00
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5. Trial account locked out for no reason - in Issues, Workarounds & Localization [original thread]
No, it only has problems with NAT'd users not Class C subnet Or Qwest users; there's a Qwest server in San Jose that doesn't like EVE (my brother hasn't been able to access his account since before D2 attacked ISS)... My best guess as to what hap...
- by Shevaresh - at 2007.02.23 02:13:00
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6. Save Logouts : A suggestion to CCP - in EVE General Discussion [original thread]
I'd say no need for an display (like the one for self-destruct) - sometimes, you don't care. What I would say is that timers - all of them! - need to be visible as long as they are active. None of this "It was a friendly so it doesn't show up", o...
- by Shevaresh - at 2007.02.19 18:32:00
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7. Eve, please tell me why the waiting game, where is the skill :( - in EVE General Discussion [original thread]
Nyxsion, I agree. I have (compared to a new character) tons of ISK; I can afford to buy a battleship for my 2-day-old alt, why couldn't I just have him fly it and just not be as effective? Or maybe an Iteron V - he could carry a lot of stuff in t...
- by Shevaresh - at 2007.02.08 23:43:00
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8. Why don't the planets orbit the sun? - in EVE General Discussion [original thread]
It's simple. The coordinate system takes into account X Y Z (3-dimensional space) and T (Time Adjustment Factor, based on a standard). T adjusts the XYZ coordinate to place you at the actual location of the object you are warping to at any one tim...
- by Shevaresh - at 2007.02.08 23:28:00
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9. Why don't the planets orbit the sun? - in EVE General Discussion [original thread]
It's simple. The coordinate system takes into account X Y Z (3-dimensional space) and T (Time Adjustment Factor, based on a standard). T adjusts the XYZ coordinate to place you at the actual location of the object you are warping to at any one tim...
- by Shevaresh - at 2007.02.08 23:28:00
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10. Is looting as bad as I think it is? - in EVE General Discussion [original thread]
To be honest, I can kinda see his point about salvagers. They don't seem to me to be something that would require a lot of power to run (for the most part), so it would make sense for them to be midslot items. As it is, unless you are flying a Bat...
- by Shevaresh - at 2007.02.05 21:26:00
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11. Skills to reduce cap and CPU usage on mining turrets? - in Skill Discussions [original thread]
Actually, Mining upgrades (the skill) reduces the penalty of using mining upgrades (the module). Each mining upgrade increases the CPU usage of a mining laser by some % (10% normally)). Each level of Mining Laser upgrade reduces that penalty by a...
- by Shevaresh - at 2006.12.13 21:06:00
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12. Mad props to CCP for Childs Play linky - in EVE General Discussion [original thread]
As someone who was quite sick as a child - I nearly died 4 times before I turned 18 - I would have loved having these kinds of things. As for other more important worthy causes - yes, those could be considered more important. And I do support thos...
- by Shevaresh - at 2006.12.13 02:02:00
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13. Targeting range change? - in EVE General Discussion [original thread]
I agree with the tastier things comment. Besides, in 0.0 about half of the ganking groups I've run into have Interdictors - so stabs are useless. I'm still bitter about losing a 5-stabbed Raven 20km from a station.
- by Shevaresh - at 2006.12.07 02:14:00
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14. Targeting range change? - in EVE General Discussion [original thread]
50% for T1 IIRC, goes down from there.
- by Shevaresh - at 2006.12.07 01:41:00
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15. 24 hour wait to clone jump, again..... - in EVE General Discussion [original thread]
What they need is a "suicide" button (or a "eject from ship & undock in pod only" button) in addition to jump-cloning. As long as I'm in a clone w/ no implants (e.g. every clone of mine except my high-sec empire one) I'm fine with dying to move (a...
- by Shevaresh - at 2006.11.30 20:15:00
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16. Give us 'same account alt hot swapping' please!!!! - in EVE General Discussion [original thread]
Sounds like a wonderful idea in theory.. until you realize that you could use this to mass advantage if it were "instant-switch". Assuming it's like it is now (if you log on to an alt, your main warps off): The problem is obvious, your main would...
- by Shevaresh - at 2006.11.11 01:58:00
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17. Locking considered agression? - in EVE General Discussion [original thread]
I personally consider it an aggressive act: If a person targets me, I will target them back and (if the security in the system allows) start firing. Of course, I make a habit of locking every hostile I see.. anywhere. If I'm in lowsec/0.0, they'r...
- by Shevaresh - at 2006.09.29 20:40:00
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18. Which Skills Help Missle's?? - in Skill Discussions [original thread]
Ones I know of: Weapon Upgrades - Reduces CPU Requirements & allows installation of BCU's. Advanced Weapon Upgrades - Reduces PG requirements. Cybernetics - Allows use of missile-related implants Cruiser/Frigate/Battleship - some ships (especiall...
- by Shevaresh - at 2006.08.28 23:40:00
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19. Ship jerking when hit. - in EVE General Discussion [original thread]
I agree with the idea that ships should move based on some sort of effect. Here's a general idea of my concept of the way it would work: Every weapon (except lasers) should do a minimal amount of kinetic damage. I don't care how much; it could be...
- by Shevaresh - at 2006.08.08 20:19:00
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20. Scorpion Ratting/Tanking setup - in Ships and Modules [original thread]
Long-term tanking for 0.0 mining - needs to be able to tank triple BS spawns, Dires & Dread Guristas. Must also be able to run 4 Miner II lasers (hence the cap thing; it currently holds steady @ roughly 55% with 6 hardeners & lasers) Current setu...
- by Shevaresh - at 2006.07.30 23:48:00
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