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Author |
Thread Statistics | Show CCP posts - 41 post(s) |

Arrendis
GoonWaffe Goonswarm Federation
188
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Posted - 2014.10.02 02:25:00 -
[1] - Quote
I would like to say, as someone who flies subcaps and capitals, and as a member of the Evil Empire...
CCP, thank you.
With this change, you shift the balance of power even further toward defense. Jump timers in friendly space? No problem, just gate to the nearest station and dock up. Need to project power across multiple regions? Don't jump the ship, jumpclone the character to the nearest cache.
I do truly appreciate everyone else taking the time to exult in how hard this will hurt the CFC. The single most masochistically grind-happy group in the history of EVE, willing to burn down an entire region with torpedo bombers, surely won't be willing to take gates anywhere, right?
I mean, we already do, after all. JBs are convenient, but Elo loves to shoot them, so vOv.
And hey, whose space is right next door to the Forge? Oh, right, ours.
MOA, have fun resupplying 5ZXX w/a 5ly limit on JFs.
TRI, PASTA? Oh, we're going to enjoy starving you all.
Thank you, CCP. Your most sadistic band of masochists may not all realize it yet, but you've given us a wonderful present for Halloween: we'll get to be monsters all winter long.
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Arrendis
GoonWaffe Goonswarm Federation
198
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Posted - 2014.10.02 16:18:00 -
[2] - Quote
baltec1 wrote: Ah well there it is. Guess I do have a reason to train caps after all!
And we shall call it 'BaltecFleet II: Even Baller'
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Arrendis
GoonWaffe Goonswarm Federation
198
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Posted - 2014.10.02 16:20:00 -
[3] - Quote
luredivino wrote:So basically what you are saying is that if you have an emergency, you now are guarenteed to lose a multibillion isk ship. My fire alarm is going off, but I have to sit at my computer for 3 hours and wait this absurd timer off or lose something that took me 40 hours to get the isk for. Cant log off because combat timer. Well, might as well let my building burn down.
Might I suggest that if you're worrying about your imaginary space pixels while the building is burning down, you have reached a level of obsession with the game that is about to become directly unhealthy and are probably better off not returning?
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Arrendis
GoonWaffe Goonswarm Federation
198
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Posted - 2014.10.02 16:23:00 -
[4] - Quote
C09 wrote:How about a little jump drive for Orca? Is too boring to sell Orca's every time anyone need to change home in low sec because of can' t move out and re buy another Orca........ pfffffffhh ..... And why the Orca still have large rigs instead of capital? Is or is not a capital ship?
It's not. The Orca-class Industrial Command[/b[ Ship is a Large hull. The Extra-Large (ie: Capital) Hull from Outer Ring is the Rorqual-class [b]Capital Industrial Ship. You will also notice that the Industrial Command Ship requires neither Advanced Spaceship Command, nor Capital Ships to be trained skills. |

Arrendis
GoonWaffe Goonswarm Federation
201
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Posted - 2014.10.02 16:56:00 -
[5] - Quote
Roman Lynch wrote: Also: Spoiler... you die at the end
You're only saying that because nobody's ever lived. |

Arrendis
GoonWaffe Goonswarm Federation
204
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Posted - 2014.10.02 19:20:00 -
[6] - Quote
Jenn aSide wrote:Who exactly is going to us a 'hauler' when you can stuff tings in a carrier that (with proper fit and implants) will travel faster while being able to remote rep and launch legions of fighters and drones?
Yes, who will use a 'hauler' when a carrier can handle almost 1/3 the non-ship, non-ammo cargo of a Deep Space Transport. Why, there'll be no need for jump freighters at all! Just use 38 carriers to move the same amount of goods! Who needs a Providence when you can move the same amount of minerals in only 113 archons!
Brilliant.
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Arrendis
GoonWaffe Goonswarm Federation
204
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Posted - 2014.10.02 19:24:00 -
[7] - Quote
Lord TGR wrote:30 days of fatigue means 3 days cooldown, it's not so that 30 days of fatigue means 30 days of no jumping, luckily. It's still harsh, but it's not impossible to deal with.
And it's just a matter of not being dumb and jumping the instant you can, but being slightly more patient.
That's right. And after 3 days, when you jump, now you do have 27d of cooldown, and (assuming a 1LY jump), 54 days of fatigue! WHAT A BARGAIN! (After all, if it was a 5LY jump, that's 27d * (1 + distance (5) ) = ONLY 162d of fatigue!
Why, next month when you take that jump, you'll be able to unsub for 5 months, come back, and still not be able to jump.
Never ever ever give yourself more than a few hours of fatigue. Ever. You will be shooting yourself in the head. |

Arrendis
GoonWaffe Goonswarm Federation
204
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Posted - 2014.10.02 19:29:00 -
[8] - Quote
Lord TGR wrote:Actually my understanding was that they were going to cap the fatigue at 30 days, so you never went over that.
They're thinking about it. But even so, when you take that jump, you've got 27d of no jumping, because your pre-jump fatigue becomes your post-jump cooldown.
Never go over a few hours of fatigue.
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Arrendis
GoonWaffe Goonswarm Federation
204
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Posted - 2014.10.02 19:31:00 -
[9] - Quote
baltec1 wrote:Ill be using them as a GTFO device when roaming.
This. In blap-Moroses. With Archon logistics.
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Arrendis
GoonWaffe Goonswarm Federation
204
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Posted - 2014.10.02 19:36:00 -
[10] - Quote
Brittney Calm wrote: I can see C.O.D.E. getting a big stiffy over this patch, I anticipate the # of suicide ganks in hi-sec to jump freighters to go through the roof.. No more undocking from jita 4/4 and cyno out.
Nah, that won't change at all. Jump out of Jita, no cooldown. After the 2nd jump, 1m 30s cooldown, just over 2 minutes of fatigue, hand off the ship to the next pilot.
Jump Freighters will, under these mechanics, still be able to go Deklein <--> Querious in about 3.6hrs, with just under 90m of fatigue at the end, if they wait out only the minimum cooldown. This is much longer than now, but it's not the 2.7 milennia a carrier would wind up with after the same attempted activity (not that they could make it, since they'd be looking at a century or more before they could take that last jump to F2O). |
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Arrendis
GoonWaffe Goonswarm Federation
210
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Posted - 2014.10.02 19:46:00 -
[11] - Quote
Demonfist wrote:Lord TGR wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD!  Your definition of "everyone" is seriously off kilter. Tell that to your boss and his letter signers.
Hi, I'm in the game, and I work for 'his boss' (if you check, you'll see my articles and 'mod' tag over there). And I haven't stopped giggling with evil glee over these changes. Yes, it means internal logistics will probably be a more involved activity, and more combat assets will likely be used for escorting logistics assets while we wait for the new sov changes, but I'm willing to do that. Heck, I might even sign up for GSOL to help w/the freighter end of things, why not?
In the meantime, we are going to have an absolute ball repeatedly kicking the balls of all of the little groups of spuds who've been puffing up their chests and imagining themselves to be doing real and lasting harm to us by killing a few disposable ratting ships.
Hey, how do you give a MOA interceptor trying to sneak back to 5ZXX a bad day? 5 sentry-loaded archons arranged around a gate, remote-seboing and assisted to a single keres. With the range on their cap transfers, they can be 20km off the gate in each of the cardinal directions and still not have any trouble capping and repping one another (or the keres!) |

Arrendis
GoonWaffe Goonswarm Federation
210
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Posted - 2014.10.02 19:47:00 -
[12] - Quote
Jenn aSide wrote:BTW, 204 pages is not a Threadnaught. It's a Thread Titan, but "Thritan" sounds silly. 
Leviathread |

Arrendis
GoonWaffe Goonswarm Federation
212
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Posted - 2014.10.02 19:59:00 -
[13] - Quote
Funny thing - just like in the actual example in the dev blog, this would seem to indicate CCP Nullarbor hasn't actually paid attention to how their own mechanics work.
TheFreakinDevBlog wrote: After a jump is complete but before your fatigue is increased, you gain a jump cooldown timer. The length of this timer is a number of minutes equal to your jump fatigue (before being increased by that jump!), and you are unable to make another jump of any kind until this timer expires.
So you have 30d of fatigue. 3d timer. In 3d, you have 27d of fatigue, and you jump
You now have a timer of 27d, and fatigue's reset to 30d, because it can't get higher.
Dear CCP devs: You should at least try to understand what your own mechanics say. |

Arrendis
GoonWaffe Goonswarm Federation
214
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Posted - 2014.10.02 20:08:00 -
[14] - Quote
Obsidian Hawk wrote:Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on.
A 2009 player who still has this level of newbie optimism. *sniff* it's almost touching... CCP, don't you dare break this guy's heart! |

Arrendis
GoonWaffe Goonswarm Federation
217
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Posted - 2014.10.02 21:51:00 -
[15] - Quote
McBorsk wrote:218 pages? Calm down, people.
No no, 300 pages by midnight! |

Arrendis
GoonWaffe Goonswarm Federation
217
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Posted - 2014.10.03 00:15:00 -
[16] - Quote
Sigras wrote: The CFC has more than enough cyno alts to continue to hot drop the entire galaxy unless you make it ridiculous like 1 ship per cyno or something crazy like that.
Fun fact: we have more than enough capital pilots to do that with these changes - and now that we'll be able to take gates with those capitals, we can move them around w/out your cyno-watchers' knowledge.
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Arrendis
GoonWaffe Goonswarm Federation
217
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Posted - 2014.10.03 01:10:00 -
[17] - Quote
Ninteen Seventy-Nine wrote:It's going to be so awkward for you when one of your allies stabs you in the back doing exactly that 
Yup. Totally awkward. And then it'll get bloody, and we'll all have fun, so where's the worry? |

Arrendis
GoonWaffe Goonswarm Federation
222
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Posted - 2014.10.03 18:07:00 -
[18] - Quote
MeBiatch wrote: right... and how many alts and archons do you think you will need to have the same coverage as today?
keep in mind that ccp said they are going to do a balance of the dominion sov mechanics before years end so i highly down CFC or PL or NC. will be able to hold on to the renter space by 2015
Actually, they said the sov changes would be coming next year (the implication was early next year, but not before end-of-year).
Also, the answer to your question is: 3-4 jump clones, w/an archon at each cache site. |

Arrendis
GoonWaffe Goonswarm Federation
222
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Posted - 2014.10.03 18:08:00 -
[19] - Quote
MeBiatch wrote:Resgo wrote:Please consider letting carriers and dreadnoughts use the high sec gates. Perhaps with certain module restrictions while they are in high sec such as preventing siege and triage modules from functioning and possibly preventing the launching of fighters. Otherwise purchasing capitals is going to become a very difficult and painful process when you have to worry about how you can get them back anywhere near friendly space. High sec becomes a complete barrier in places. move the manufacturing of carriers to npc 0.0 near your space... or risk it and make them at home... if you want to cheap out and buy them in low sec then you should have to take the risk to get them home
Alternately, they can just wait, since ccp's verbiage on capitals still not using highsec gates was 'yet'. |

Arrendis
GoonWaffe Goonswarm Federation
222
|
Posted - 2014.10.04 00:13:00 -
[20] - Quote
Greygal wrote:Any bets on how long it'll take before we see people BLOPSing multiple (and much cheaper) Prorators and other blockade runners to move their stuff around instead of using jump freighters? :)
Considering that'll mean a longer full-length fatigue (1 + distance, still applies!), rather than the much shorter 1+(distance * 0.1) from jump freighters, and 30 or so blockade-runner loads to a jump freighter load... I doubt it. |
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