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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Capqu
Love Squad Pasta Syndicate
696
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Posted - 2014.10.01 17:12:00 -
[1] - Quote
should shake things up i like it https://www.youtube.com/watch?v=yNpMiT5qpyI |
Capqu
Love Squad Pasta Syndicate
698
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Posted - 2014.10.01 17:50:00 -
[2] - Quote
med clone change is super dumb, just nerfs newbies - older/richer pilots can just have more characters with more jump clones in diff places
thats the only totally senseless change imo https://www.youtube.com/watch?v=yNpMiT5qpyI |
Capqu
Love Squad Pasta Syndicate
713
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Posted - 2014.10.02 14:51:00 -
[3] - Quote
http://puu.sh/bWc5W/06119e52b8.png
thank u based greyscale https://www.youtube.com/watch?v=yNpMiT5qpyI |
Capqu
Love Squad Pasta Syndicate
713
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Posted - 2014.10.02 14:54:00 -
[4] - Quote
Alexis Antollare wrote:GeeShizzle MacCloud wrote:
The other big issue that i have is the inclusion of jump fatigue on JB's. Not in a "ohh we cannot blop people anymore" issue but for the simple fact that pushing a full fleet through systems, even with the help of JB support incurs its own lag in the form of TiDi. Surely that alone adds artificial constraints to force projection already? why compound the situation? I understand adding jump fatigue to JBs if you're permitting caps to use jbs as not including it means theres an obvious loophole to using your jump drive, but surely the mechanic of jumping through a jump bridge and jumping through a stargate can be separated and iterated upon separately?
if not then reduce jump fatigue drastically on subcaps (with a scaling up on jump fatigue based on ship hull class). its already been said by devs that the amount of fatigue can be varied on an attribute attached to the ship. and from a lore sense you'd be more fatigued jumping several billion tonnes of mass as opposed to several millions.
YES! YES YES! YES! I love this idea. CCP - if you add in a multiplier to the jump fatigue timer that scales fatigue with the mass of the ship (maybe using a BC as a 1.0 multiplier and scaling up/down from there), this would help me get behind these changes 100%. I like where you're going with this. I think you're just about there if you put in a scaling based on jump mass.
small ships already have the advantage when it comes to fatigue in that they can move faster without jumps
no need to compound that advantage by lower fatigue as well
https://www.youtube.com/watch?v=yNpMiT5qpyI |
Capqu
Love Squad Pasta Syndicate
716
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Posted - 2014.10.02 15:17:00 -
[5] - Quote
Querns wrote:Capqu wrote:http://puu.sh/bWc5W/06119e52b8.png
thank u based greyscale Yeah, I am really happy about the ramifications for NPC Delve too. Because of the 5LY max range, in order to restock NPC Delve you have to take the Sakht -> 1-SMEB gate or hoof it through Querious (which, without safe stations in the face of jump fatigue, is probably not going to be very effective.) This means, as sovhavers, we can easily starve out NPC Delve by controlling the 1-SMEB gate.
its gonna b gr8, we can fight over the gate
not gonna be able to keep it stable forever https://www.youtube.com/watch?v=yNpMiT5qpyI |
Capqu
Love Squad Pasta Syndicate
718
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Posted - 2014.10.02 17:45:00 -
[6] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.
oh ur older than 30 days and have already tried one corp? sorry well ur gonna have to wait a year to join us cya https://www.youtube.com/watch?v=yNpMiT5qpyI |
Capqu
Love Squad Pasta Syndicate
719
|
Posted - 2014.10.02 17:53:00 -
[7] - Quote
Querns wrote:Capqu wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. oh ur older than 30 days and have already tried one corp? sorry well ur gonna have to wait a year to join us cya 30d is long enough to have trained an interceptor
sure its long enough to have done it i guess but how many newbies go straight to ceptor? 6 months is more reasonable a period of time for a newbie to be able to travel in null, 1 month really isn't https://www.youtube.com/watch?v=yNpMiT5qpyI |
Capqu
Love Squad Pasta Syndicate
721
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Posted - 2014.10.02 19:56:00 -
[8] - Quote
hey as part of the death clone thing
could you make it so people with level 5 skills can create the skill book for that skill at a cost of npc price +50% or something? often times newbies will pod to their school stations to inject skills, would b cool if noobs still had easy access to skills in null by getting them from a vet or something https://www.youtube.com/watch?v=yNpMiT5qpyI |
Capqu
Love Squad Pasta Syndicate
721
|
Posted - 2014.10.02 20:11:00 -
[9] - Quote
thinking about it some more i think ceptors should lose bubble immunity in this new eve btw, otherwise they are just too format warping
and i say this as someone who flys a **** load of ceptors https://www.youtube.com/watch?v=yNpMiT5qpyI |
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