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Thread Statistics | Show CCP posts - 41 post(s) |

Gospadin
School of Applied Knowledge Caldari State
201
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Posted - 2014.10.01 18:04:00 -
[1] - Quote
Overall idea: B+
Things that don't work, IMO:
I don't think the clone jump thing makes sense. Maybe allow you to set clone jump to any destination with sufficient standings *and* the same corp as the station you're currently in? This allows SoV for clone jumping to work as defense.
I think the cooldown timer multiplier is excessive. Addition is insufficient. Maybe 0.5 * existing fatigue multiplied by new fatigue number. Fatigue decay seems a little bit slow.
I feel blops should get a bonus so that bomber/blops/recon HK isn't affected as much.
Ultimately, the goal was to reduce some of the guaranteed dogpile you got when two smaller entities engage each other. With TiDi, you really want the jump response time to be effectively longer than a normal fight duration (20 minutes before TiDi), but not too long so that you don't get some amount of escalation possible if the original fight doesn't finish quickly. As such, figure you should be able to jump half the map in less than 3 hours, meaning a fight in TiDi that goes past 15-20 system minutes can possibly see the dogpile.
I also think that with these changes, locator agents should only be able to find players within 5 LY of stations owned by their corporation. This would make for a much more interesting surprise factor, since corporations would be able to stealthily reposition supers/caps ahead of a fight, without a bucket of alts near Jita being able to track all the cap pilots within a few minutes.
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Gospadin
School of Applied Knowledge Caldari State
201
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Posted - 2014.10.02 02:10:00 -
[2] - Quote
I really hope phase 2 eliminates both local chat outside of hisec and locator agents. |

Gospadin
School of Applied Knowledge Caldari State
201
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Posted - 2014.10.02 02:30:00 -
[3] - Quote
smokeydapot wrote: You are kidding yourselves if you think you will implement something like this and people wont exit the ship at every jump just to get further with a different guy. I personally have 5 carrier toons you put this ill thought short sighted crap in and watch me do exactly this.
CCP has said they're okay with this, because it means on a long range deployment, you're still using 5 alts to get 1 capital ship there a little faster, instead of 5 caps there in the same amount of time like we have today.
The defenders within 5LY can bring a cap per character without any problems. |

Gospadin
School of Applied Knowledge Caldari State
201
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Posted - 2014.10.02 02:36:00 -
[4] - Quote
ergherhdfgh wrote:Restricting the ability to bring in back up quickly in some cases will reduce the useage of capitals not increase.
You perfectly summed up the point of the changes, which is hindering power projection across the map. |

Gospadin
School of Applied Knowledge Caldari State
201
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Posted - 2014.10.02 02:42:00 -
[5] - Quote
To restate a point made 30 pages ago, the smart cap pilots / fleets will fully wait out their cooldowns before jumping again. 45 minutes per 5 LY.
In a big 10% TiDi bash between players, the dogpile can get there at a rate of 5 LY per 4.5 minutes of system fight time.
The repeated jumping will be for emergencies.
The 2nd back-to-back jump will take ~4 hours to decay, so for fights that last a few hours, jumping 10LY to help won't be a huge deal. |

Gospadin
School of Applied Knowledge Caldari State
201
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Posted - 2014.10.02 03:04:00 -
[6] - Quote
Sierra Mackenzie wrote:Legitimately just cancelled seven subscriptions. http://i.gyazo.com/638d041175c961a71855ecc93754b3a1.pngIf these changes affect jump freighters then CCP is not getting another cent from me. Alliance-level logistics is a NIGHTMARE as it is, and this is only going to make it worse. A cooldown to use my jump freighter character? Give me a break. Your move, Greyscale.
Let's see if you're subscribed in February 2015.
As is, the cancelling of an account with 3 more months on it isn't interesting, since you can put in a new CC at any time. |

Gospadin
School of Applied Knowledge Caldari State
201
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Posted - 2014.10.02 03:06:00 -
[7] - Quote
Aiwha wrote:Jump fatigue is tracked for each character, persisting between play sessions and over downtimes as appropriate.
This is the only thing I'm not jiving with. One of the big things in EVE that makes it leagues better than any other MMO is the offline aspect of timers. You train SP offline, your JC timer proceeds offline, your killrights tick away offline, ect. Forcing us to keep our clients logged in for long periods of time makes no sense whatsoever, it just means you're consuming more electricity on a global scale.
It is good for making your login numbers look good though... :tinfoil:
They specifically stated that fatigue would decay even on unsubbed accounts.
It persists over downtime the same way skill queues persist over downtime, in that for the 15 minutes the server is down, your skill points keep going up. Similarly, your jump fatigue decays whether or not you're logged in. |

Gospadin
School of Applied Knowledge Caldari State
201
|
Posted - 2014.10.02 18:01:00 -
[8] - Quote
Kraizer793 wrote:So, after giving this more thought, I retract my previous statements. I'm probably among the masses who had a very negative knee-jerk reaction to the changes. I think there are positives and negatives to this.
The main negatives I see are:
1. Logistical strain for everyone, be it importing supplies to 0.0 or running a nomadic pirate force. 2. Ice prices 3. Carriers and Dreads should either have a reduction in manufacturing requirements or a little bit of a buff. Their overall potency is decreased by the jump changes, so I think that a little adjustment in their stats is in order. Supers recently got a buff with the DDA changes, and Titans... I don't have enough experience with to really say whether they'll be worth their price after. 4. This does actually hurt mercenary and pirate corps/alliances that use mobility as one of their main strengths. Imagine Noir and Suddenly trying to do contracts post-change. This type of playstyle will be very, very difficult to pull off, moreso than it already is.
Overall, I'm just going to wait and see how things pan out. I see benefits, I see drawbacks, and i see how some players can maneuver around the system. Fingers crossed.
Logistic strain drives conflict. I see #1 as a huge improvement.
Increasing demand for limited resources drives conflict. I see #2 as an improvement.
You think that slowcats need to be stronger? lol
Mobility is still a strength. Knee-jerk 50LY mobility with no consequences will be a thing of the past. I see that as an improvement. |

Gospadin
School of Applied Knowledge Caldari State
201
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Posted - 2014.10.02 18:03:00 -
[9] - Quote
Mr Floydy wrote:CCP Greyscale - will you be making it so that when a ship jumps a gate that they end up a proportionate distance from the gate relative to their weight like in wormhole space?
If not, it'd be cool to see 200 Nyxes jump a gate, then collision starburst once the first person drops their gate cloak. |

Gospadin
School of Applied Knowledge Caldari State
201
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Posted - 2014.10.02 18:04:00 -
[10] - Quote
Manic Velocity wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Once a year seems pretty harsh. Someone suggested four times per year, and that seems very fair. I'd even go so far as to add a 30-day cool down between pod-jumps.
4 times per year isn't to help newbies.
People asked for the change to "help them recruit newbies," CCP responded with a newbie only fix, and then those who asked for the original are upset because in reality they were asking to not nerf power projection. |

Gospadin
School of Applied Knowledge Caldari State
206
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Posted - 2014.10.02 20:41:00 -
[11] - Quote
Rarnak Ki wrote:One big problem is that these changes have the unintended consequence of nerfing multiple jumps over short ranges, say back and forth between two nearby systems. That has nothing to do with force projection and yet will still incur the same penalties as jumping all the way across the universe.
Two jumps (back and forth) gives you a few hours of fatigue.
How often do you plan to jump back and forth? |

Gospadin
School of Applied Knowledge Caldari State
206
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Posted - 2014.10.03 16:44:00 -
[12] - Quote
Jean Luc Lemmont wrote:Moisturised Esophagus wrote:90% of the people posting in favour of these changes are noob alts and hi/low sec dwellers.
Food for thought. That doesn't necessarily mean we're wrong, nor does it imply we don't know what we're talking about. And having a 10 year old character in no way implies that the player behind it has actually played the game for ten years.
I post on this char because I know it pisses people off to see NPC corp alts on forums.
I could post on my main, but what'd be the fun in that? |

Gospadin
School of Applied Knowledge Caldari State
207
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Posted - 2014.10.03 21:14:00 -
[13] - Quote
Kassasis Dakkstromri wrote:We agree thing need fixing - but this is tooooooo much
I've lived through, in a different game, the fundamentally changing a game while it's LIVE.... you might be getting more than you want in the end?
That's some serious hyperbole.
The SWG equivalent would be if CCP removed all blueprints/industry and gave everyone any item they wanted for 100 isk like on SiSi.
How many 11 year old games other than EVE have survived without making major changes along the way? |

Gospadin
School of Applied Knowledge Caldari State
208
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Posted - 2014.10.03 21:16:00 -
[14] - Quote
BTW, about 250 of these 300 pages are full of people who have no idea how supply and demand influence pricing.
When something gets hard, people stop, until the incentive is worth the risk.
Black Frog can probably multiply their prices by 10x, and some chunk of their group is going to become space rich servicing exactly the people others are saying cannot possibly be serviced. I bet their volume goes up, not down. |

Gospadin
School of Applied Knowledge Caldari State
208
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Posted - 2014.10.03 21:18:00 -
[15] - Quote
Red Bluesteel wrote:CCP if you really do it with these changes, then Eve will be a 100% Dead Game in 6-8 Weeks  The following changes are acceptable for me:
- Keep all Jump Ranges as they are
- acceptable Jump fatigue = 2min (Standard) + 30sec per 0.5 Ly
- after running out of this Cool down, Fatigue must be reseted. No Multiplications with old Fatigues.
e.g. 1: If you have to travel 3 Max Jumps with an 5/5 skilled Archon (14.624 Ly), your total Fatigue will be 3*(2min+15min) = 51min. e.g. 2: If you have to travel 2 Jumps, 1st 10,4 Ly and 2nd 5,8 Ly, your total Fatigue will be: 2min+10,5min and 2min+6min = 20,5min. I think that should be fair enough to be not an grand total Nurf and to travel even more will not be pain in the ass of a lifetime job.
Don't let the door hit you in the Rhea on the way out. |

Gospadin
School of Applied Knowledge Caldari State
208
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Posted - 2014.10.03 21:31:00 -
[16] - Quote
X Gallentius wrote:Kun'ii Zenya wrote: So again. This might promote some more roaming (undoubtedly a good thing) but I don't see it really changing things much, at least on the western side of the map.
Agreed. Western side of the map is going to be locked down pretty hard. There are only two entrances to Cloud Ring from low sec - both over 5 AU away. VERY easy to lock down. You can jump to Cloud Ring from Alparena, but it will be impossible to set up any sort of supply lines needed to win an "occupancy war" with your alliance. Maybe they change sov to "Actity Based" in which case at least your guys will log in every day and pew rather than not log in at all for months at a time. That's a good thing, right?
What does locked down mean, when you can't cyno inhibit a gate?
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Gospadin
School of Applied Knowledge Caldari State
208
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Posted - 2014.10.03 21:35:00 -
[17] - Quote
Esrevid Nekkeg wrote:Kassasis Dakkstromri wrote:baltec1 wrote:Kassasis Dakkstromri wrote:You know if you turn the number 300 vertically it kinda does look like a ASCII version of poopsocking.... which you fanboi's should be expecting do a lot of if your still planning on flying Capitals! 300 YOu see it too right?  Funny thing here is that I am now training for a dread because of the changes. That's something I never expected to do.. Enjoy that training grind for Jump Cal V so you can get your way awesome 5 LY jump range m8  No problem, already there,,,  And with so many apparently quitting, it only means people like me will be in higher demand. Well, at least my JF services 
exactly, and good luck to you and your new empire |
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