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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Momitsu
Facepalm Unlimited
3
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Posted - 2014.10.02 08:17:00 -
[1] - Quote
Best changes ever
Everyone is crying about a static New Eden nullsec where nobody dares to make a first move but nobody wants to change his own way of playing. I'm sure I'll love that changes and I give a **** about making my own logistic more complicated.
Go on CCP, let those wimps cry and make New Eden big and a dark and harsh place to live again.
It will be really fun seeing people defend their moons sprinkled over the whole map without the possibility to jump from one end to the other within minutes. |
Momitsu
Facepalm Unlimited
5
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Posted - 2014.10.03 13:17:00 -
[2] - Quote
Finally I understand why people in Jita local are saying: "Have to leave to 0.0 asap, selling all my stuff cheap!" |
Momitsu
Facepalm Unlimited
6
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Posted - 2014.10.03 14:41:00 -
[3] - Quote
Alp Khan wrote:Fun Fact: GSF and CFC's rise to power is linked to numbers and subcapital superiority, not dropping supers or capitals on everything.
Fun question: If you can't bridge them endless within seconds and they have to travel through gates, how much of them will stay in your precious fleets? |
Momitsu
Facepalm Unlimited
7
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Posted - 2014.10.04 08:52:00 -
[4] - Quote
We should seriously think about cutting down fuel bays related to the new jumprange.
Right now you can travel really long distances without the need to refuel. You can travel roundabout 70 lightyears with your jumpfreighter which equals 6+ maxrange jumps. After that patch one should be able to make the same number of jumps instead of beeing able to jump 14 times.
Would make that change even better |
Momitsu
Facepalm Unlimited
7
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Posted - 2014.10.04 09:15:00 -
[5] - Quote
Christopher Mabata wrote:Momitsu wrote:We should seriously think about cutting down fuel bays related to the new jumprange.
Right now you can travel really long distances without the need to refuel. You can travel roundabout 70 lightyears with your jumpfreighter which equals 6+ maxrange jumps. After that patch one should be able to make the same number of jumps instead of beeing able to jump 14 times.
Would make that change even better except you forgot your next kid is going to born before your drive finishes cooling down, you might even be retiring too!
No worries, I have none that I know of but drive cooldown would give me more time trying to change that |
Momitsu
Facepalm Unlimited
7
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Posted - 2014.10.04 09:31:00 -
[6] - Quote
Fellsworn wrote: Translation: Thanks for your input but you can stop now.
Who cares about input in this threadnought? It's all about the tears, baby |
Momitsu
Facepalm Unlimited
8
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Posted - 2014.10.04 10:06:00 -
[7] - Quote
Prince Kobol wrote:
Most people in null hate the current meta however this will not weaken the coalitions, it will do the opposite.
Sure you can take your small fleet out with a big decrease in risk from a Cap Fleet being drop on you, instead you will have a 250+ Subcap fleet with no way to counter it and you will not be able to get any reinforcements in time and you can't attack their home system because it is defended by a massive capital fleet.
And where will that lead to?
Empires will shrink because you can't defend systems far away as easy as of now. Homesystems will be more strengthened. It's more difficult to wipe out someone else completely but it leaves more space for new and smaller groups with their concentrated local force.
Mission accomplished
Regarding those alpha fleets...you will loose them to the local capital fleets. Who wants to travel every evening a lot of jumps in a fat and slow bs? Your logistics won't be able to bring unlimited replacements to every point on the map within minutes |
Momitsu
Facepalm Unlimited
8
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Posted - 2014.10.04 11:51:00 -
[8] - Quote
Prince Kobol wrote:Momitsu wrote:Prince Kobol wrote:
Most people in null hate the current meta however this will not weaken the coalitions, it will do the opposite.
Sure you can take your small fleet out with a big decrease in risk from a Cap Fleet being drop on you, instead you will have a 250+ Subcap fleet with no way to counter it and you will not be able to get any reinforcements in time and you can't attack their home system because it is defended by a massive capital fleet.
And where will that lead to? Empires will shrink because you can't defend systems far away as easy as of now. Homesystems will be more strengthened. It's more difficult to wipe out someone else completely but it leaves more space for new and smaller groups with their concentrated local force. Mission accomplished Regarding those alpha fleets...you will loose them to the local capital fleets. Who wants to travel every evening a lot of jumps in a fat and slow bs? Your logistics won't be able to bring unlimited replacements to every point on the map within minutes Don't you get it.. they will Capital Fleets defending their home systems
Really? You quote me writing about defending capitals and stronger home systems and ask me wether "not getting it" because of defending capitals?
Sometimes people seem to write nonsense just because of wanting to see themselves writing.
Sorry mate, makes no sense bringing arguments under that circumstances
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