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Thread Statistics | Show CCP posts - 41 post(s) |

Nyctef
Dreddit Test Alliance Please Ignore
67
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Posted - 2014.10.01 17:23:00 -
[1] - Quote
I like most of these changes (RIP my suitcase) but I really dislike the removal of the pod express (or suicide cloning as it was called). Most of these changes were intended to remove the mobility of ships - it's not like you could significantly work around these changes just by being able to quickly jump to one other system. It's a common way of moving newbies into nullsec, and I always thought it fit really nicely into EVE lore - the fact that the universe was so twisted and capsuleer priorities so abnormal that a common means of transport was just shooting yourself in the head (insert DUST announcement about suicide in public places here, etc)
So yeah, really cool ideas, but please keep the pod express :( |

Nyctef
Dreddit Test Alliance Please Ignore
67
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Posted - 2014.10.01 17:25:00 -
[2] - Quote
bp920091 wrote:Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.
Good job, I couldnt have created a faster way to kill smaller groups if i tried.
I think the plans to create a lot more NPC pockets are going to help with this, but yeah it's going to be annoying in places. And that's kind of the point.
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Nyctef
Dreddit Test Alliance Please Ignore
67
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Posted - 2014.10.01 17:32:00 -
[3] - Quote
Retar Aveymone wrote: 3) Killing pod-jumping is a giant, giant change that makes the game worse for everyone. I mean everyone, from the rawest dirt-scratching peasant in highsec mining veldspar all the way to me. It makes it impossible to go get skills easily, it makes it impossible for newbies to join their corp, it makes it impossible to decide to leave a warzone, it is a massive change and it seems to have not been thought through. Instead, this seems to me like someone thought of an issue (dread caches, not as big an issue as you think) and put in the first fix they thought of.
+1 to this |

Nyctef
Dreddit Test Alliance Please Ignore
70
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Posted - 2014.10.01 17:43:00 -
[4] - Quote
Instead of removing podex, why not just treat it like any other jump? |

Nyctef
Dreddit Test Alliance Please Ignore
94
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Posted - 2014.10.02 17:58:00 -
[5] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.
ooh, now I want to form a corp, set up an office down in some shithole in Esoteria and then trap newbies there for s**ts and giggles 
(not actually going to mess with new players please don't kill me) |
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